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1 // <auto-generated>
2 //  automatically generated by the FlatBuffers compiler, do not modify
3 // </auto-generated>
4 
5 namespace MyGame.Example
6 {
7 
8 using global::System;
9 using global::FlatBuffers;
10 
11 public struct Referrable : IFlatbufferObject
12 {
13   private Table __p;
14   public ByteBuffer ByteBuffer { get { return __p.bb; } }
GetRootAsReferrableMyGame.Example.Referrable15   public static Referrable GetRootAsReferrable(ByteBuffer _bb) { return GetRootAsReferrable(_bb, new Referrable()); }
GetRootAsReferrableMyGame.Example.Referrable16   public static Referrable GetRootAsReferrable(ByteBuffer _bb, Referrable obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
__initMyGame.Example.Referrable17   public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
__assignMyGame.Example.Referrable18   public Referrable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
19 
20   public ulong Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
MutateIdMyGame.Example.Referrable21   public bool MutateId(ulong id) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, id); return true; } else { return false; } }
22 
CreateReferrableMyGame.Example.Referrable23   public static Offset<Referrable> CreateReferrable(FlatBufferBuilder builder,
24       ulong id = 0) {
25     builder.StartObject(1);
26     Referrable.AddId(builder, id);
27     return Referrable.EndReferrable(builder);
28   }
29 
StartReferrableMyGame.Example.Referrable30   public static void StartReferrable(FlatBufferBuilder builder) { builder.StartObject(1); }
AddIdMyGame.Example.Referrable31   public static void AddId(FlatBufferBuilder builder, ulong id) { builder.AddUlong(0, id, 0); }
EndReferrableMyGame.Example.Referrable32   public static Offset<Referrable> EndReferrable(FlatBufferBuilder builder) {
33     int o = builder.EndObject();
34     return new Offset<Referrable>(o);
35   }
36 
CreateSortedVectorOfReferrableMyGame.Example.Referrable37   public static VectorOffset CreateSortedVectorOfReferrable(FlatBufferBuilder builder, Offset<Referrable>[] offsets) {
38     Array.Sort(offsets, (Offset<Referrable> o1, Offset<Referrable> o2) => builder.DataBuffer.GetUlong(Table.__offset(4, o1.Value, builder.DataBuffer)).CompareTo(builder.DataBuffer.GetUlong(Table.__offset(4, o2.Value, builder.DataBuffer))));
39     return builder.CreateVectorOfTables(offsets);
40   }
41 
__lookup_by_keyMyGame.Example.Referrable42   public static Referrable? __lookup_by_key(int vectorLocation, ulong key, ByteBuffer bb) {
43     int span = bb.GetInt(vectorLocation - 4);
44     int start = 0;
45     while (span != 0) {
46       int middle = span / 2;
47       int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
48       int comp = bb.GetUlong(Table.__offset(4, bb.Length - tableOffset, bb)).CompareTo(key);
49       if (comp > 0) {
50         span = middle;
51       } else if (comp < 0) {
52         middle++;
53         start += middle;
54         span -= middle;
55       } else {
56         return new Referrable().__assign(tableOffset, bb);
57       }
58     }
59     return null;
60   }
61 };
62 
63 
64 }
65