1 /* 2 * Copyright © 2014-2017 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #ifndef _VC5_DRM_H_ 25 #define _VC5_DRM_H_ 26 27 #include "drm.h" 28 29 #if defined(__cplusplus) 30 extern "C" { 31 #endif 32 33 #define DRM_VC5_SUBMIT_CL 0x00 34 #define DRM_VC5_WAIT_SEQNO 0x01 35 #define DRM_VC5_WAIT_BO 0x02 36 #define DRM_VC5_CREATE_BO 0x03 37 #define DRM_VC5_MMAP_BO 0x04 38 #define DRM_VC5_GET_PARAM 0x05 39 #define DRM_VC5_GET_BO_OFFSET 0x06 40 41 #define DRM_IOCTL_VC5_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_SUBMIT_CL, struct drm_vc5_submit_cl) 42 #define DRM_IOCTL_VC5_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_WAIT_SEQNO, struct drm_vc5_wait_seqno) 43 #define DRM_IOCTL_VC5_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_WAIT_BO, struct drm_vc5_wait_bo) 44 #define DRM_IOCTL_VC5_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_CREATE_BO, struct drm_vc5_create_bo) 45 #define DRM_IOCTL_VC5_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_MMAP_BO, struct drm_vc5_mmap_bo) 46 #define DRM_IOCTL_VC5_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_GET_PARAM, struct drm_vc5_get_param) 47 #define DRM_IOCTL_VC5_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_VC5_GET_BO_OFFSET, struct drm_vc5_get_bo_offset) 48 49 /** 50 * struct drm_vc5_submit_cl - ioctl argument for submitting commands to the 3D 51 * engine. 52 * 53 * This asks the kernel to have the GPU execute an optional binner 54 * command list, and a render command list. 55 */ 56 struct drm_vc5_submit_cl { 57 /* Pointer to the binner command list. 58 * 59 * This is the first set of commands executed, which runs the 60 * coordinate shader to determine where primitives land on the screen, 61 * then writes out the state updates and draw calls necessary per tile 62 * to the tile allocation BO. 63 */ 64 __u32 bcl_start; 65 66 /** End address of the BCL (first byte after the BCL) */ 67 __u32 bcl_end; 68 69 /* Offset of the render command list. 70 * 71 * This is the second set of commands executed, which will either 72 * execute the tiles that have been set up by the BCL, or a fixed set 73 * of tiles (in the case of RCL-only blits). 74 */ 75 __u32 rcl_start; 76 77 /** End address of the RCL (first byte after the RCL) */ 78 __u32 rcl_end; 79 80 /* Offset of the tile alloc memory 81 * 82 * This is optional on V3D 3.3 (where the CL can set the value) but 83 * required on V3D 4.1. 84 */ 85 __u32 qma; 86 87 /** Size of the tile alloc memory. */ 88 __u32 qms; 89 90 /** Offset of the tile state data array. */ 91 __u32 qts; 92 93 /* Pointer to a u32 array of the BOs that are referenced by the job. 94 */ 95 __u64 bo_handles; 96 97 /* Pointer to an array of chunks of extra submit CL information. (the 98 * chunk struct is not yet defined) 99 */ 100 __u64 chunks; 101 102 /* Number of BO handles passed in (size is that times 4). */ 103 __u32 bo_handle_count; 104 105 __u32 chunk_count; 106 107 __u64 flags; 108 }; 109 110 /** 111 * struct drm_vc5_wait_seqno - ioctl argument for waiting for 112 * DRM_VC5_SUBMIT_CL completion using its returned seqno. 113 * 114 * timeout_ns is the timeout in nanoseconds, where "0" means "don't 115 * block, just return the status." 116 */ 117 struct drm_vc5_wait_seqno { 118 __u64 seqno; 119 __u64 timeout_ns; 120 }; 121 122 /** 123 * struct drm_vc5_wait_bo - ioctl argument for waiting for 124 * completion of the last DRM_VC5_SUBMIT_CL on a BO. 125 * 126 * This is useful for cases where multiple processes might be 127 * rendering to a BO and you want to wait for all rendering to be 128 * completed. 129 */ 130 struct drm_vc5_wait_bo { 131 __u32 handle; 132 __u32 pad; 133 __u64 timeout_ns; 134 }; 135 136 /** 137 * struct drm_vc5_create_bo - ioctl argument for creating VC5 BOs. 138 * 139 * There are currently no values for the flags argument, but it may be 140 * used in a future extension. 141 */ 142 struct drm_vc5_create_bo { 143 __u32 size; 144 __u32 flags; 145 /** Returned GEM handle for the BO. */ 146 __u32 handle; 147 /** 148 * Returned offset for the BO in the V3D address space. This offset 149 * is private to the DRM fd and is valid for the lifetime of the GEM 150 * handle. 151 */ 152 __u32 offset; 153 }; 154 155 /** 156 * struct drm_vc5_mmap_bo - ioctl argument for mapping VC5 BOs. 157 * 158 * This doesn't actually perform an mmap. Instead, it returns the 159 * offset you need to use in an mmap on the DRM device node. This 160 * means that tools like valgrind end up knowing about the mapped 161 * memory. 162 * 163 * There are currently no values for the flags argument, but it may be 164 * used in a future extension. 165 */ 166 struct drm_vc5_mmap_bo { 167 /** Handle for the object being mapped. */ 168 __u32 handle; 169 __u32 flags; 170 /** offset into the drm node to use for subsequent mmap call. */ 171 __u64 offset; 172 }; 173 174 enum drm_vc5_param { 175 DRM_VC5_PARAM_V3D_UIFCFG, 176 DRM_VC5_PARAM_V3D_HUB_IDENT1, 177 DRM_VC5_PARAM_V3D_HUB_IDENT2, 178 DRM_VC5_PARAM_V3D_HUB_IDENT3, 179 DRM_VC5_PARAM_V3D_CORE0_IDENT0, 180 DRM_VC5_PARAM_V3D_CORE0_IDENT1, 181 DRM_VC5_PARAM_V3D_CORE0_IDENT2, 182 }; 183 184 struct drm_vc5_get_param { 185 __u32 param; 186 __u32 pad; 187 __u64 value; 188 }; 189 190 /** 191 * Returns the offset for the BO in the V3D address space for this DRM fd. 192 * This is the same value returned by drm_vc5_create_bo, if that was called 193 * from this DRM fd. 194 */ 195 struct drm_vc5_get_bo_offset { 196 __u32 handle; 197 __u32 offset; 198 }; 199 200 #if defined(__cplusplus) 201 } 202 #endif 203 204 #endif /* _VC5_DRM_H_ */ 205