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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "base/threading/simple_thread.h"
6 
7 #include "base/logging.h"
8 #include "base/strings/string_number_conversions.h"
9 #include "base/threading/platform_thread.h"
10 #include "base/threading/thread_restrictions.h"
11 
12 namespace base {
13 
SimpleThread(const std::string & name_prefix)14 SimpleThread::SimpleThread(const std::string& name_prefix)
15     : SimpleThread(name_prefix, Options()) {}
16 
SimpleThread(const std::string & name_prefix,const Options & options)17 SimpleThread::SimpleThread(const std::string& name_prefix,
18                            const Options& options)
19     : name_prefix_(name_prefix),
20       options_(options),
21       event_(WaitableEvent::ResetPolicy::MANUAL,
22              WaitableEvent::InitialState::NOT_SIGNALED) {}
23 
~SimpleThread()24 SimpleThread::~SimpleThread() {
25   DCHECK(HasBeenStarted()) << "SimpleThread was never started.";
26   DCHECK(!options_.joinable || HasBeenJoined())
27       << "Joinable SimpleThread destroyed without being Join()ed.";
28 }
29 
Start()30 void SimpleThread::Start() {
31   StartAsync();
32   ThreadRestrictions::ScopedAllowWait allow_wait;
33   event_.Wait();  // Wait for the thread to complete initialization.
34 }
35 
Join()36 void SimpleThread::Join() {
37   DCHECK(options_.joinable) << "A non-joinable thread can't be joined.";
38   DCHECK(HasStartBeenAttempted()) << "Tried to Join a never-started thread.";
39   DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times.";
40   BeforeJoin();
41   PlatformThread::Join(thread_);
42   thread_ = PlatformThreadHandle();
43   joined_ = true;
44 }
45 
StartAsync()46 void SimpleThread::StartAsync() {
47   DCHECK(!HasStartBeenAttempted()) << "Tried to Start a thread multiple times.";
48   start_called_ = true;
49   BeforeStart();
50   bool success =
51       options_.joinable
52           ? PlatformThread::CreateWithPriority(options_.stack_size, this,
53                                                &thread_, options_.priority)
54           : PlatformThread::CreateNonJoinableWithPriority(
55                 options_.stack_size, this, options_.priority);
56   CHECK(success);
57 }
58 
tid()59 PlatformThreadId SimpleThread::tid() {
60   DCHECK(HasBeenStarted());
61   return tid_;
62 }
63 
HasBeenStarted()64 bool SimpleThread::HasBeenStarted() {
65   ThreadRestrictions::ScopedAllowWait allow_wait;
66   return event_.IsSignaled();
67 }
68 
ThreadMain()69 void SimpleThread::ThreadMain() {
70   tid_ = PlatformThread::CurrentId();
71   // Construct our full name of the form "name_prefix_/TID".
72   std::string name(name_prefix_);
73   name.push_back('/');
74   name.append(IntToString(tid_));
75   PlatformThread::SetName(name);
76 
77   // We've initialized our new thread, signal that we're done to Start().
78   event_.Signal();
79 
80   BeforeRun();
81   Run();
82 }
83 
DelegateSimpleThread(Delegate * delegate,const std::string & name_prefix)84 DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
85                                            const std::string& name_prefix)
86     : DelegateSimpleThread(delegate, name_prefix, Options()) {}
87 
DelegateSimpleThread(Delegate * delegate,const std::string & name_prefix,const Options & options)88 DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
89                                            const std::string& name_prefix,
90                                            const Options& options)
91     : SimpleThread(name_prefix, options),
92       delegate_(delegate) {
93   DCHECK(delegate_);
94 }
95 
96 DelegateSimpleThread::~DelegateSimpleThread() = default;
97 
Run()98 void DelegateSimpleThread::Run() {
99   DCHECK(delegate_) << "Tried to call Run without a delegate (called twice?)";
100 
101   // Non-joinable DelegateSimpleThreads are allowed to be deleted during Run().
102   // Member state must not be accessed after invoking Run().
103   Delegate* delegate = delegate_;
104   delegate_ = nullptr;
105   delegate->Run();
106 }
107 
DelegateSimpleThreadPool(const std::string & name_prefix,int num_threads)108 DelegateSimpleThreadPool::DelegateSimpleThreadPool(
109     const std::string& name_prefix,
110     int num_threads)
111     : name_prefix_(name_prefix),
112       num_threads_(num_threads),
113       dry_(WaitableEvent::ResetPolicy::MANUAL,
114            WaitableEvent::InitialState::NOT_SIGNALED) {}
115 
~DelegateSimpleThreadPool()116 DelegateSimpleThreadPool::~DelegateSimpleThreadPool() {
117   DCHECK(threads_.empty());
118   DCHECK(delegates_.empty());
119   DCHECK(!dry_.IsSignaled());
120 }
121 
Start()122 void DelegateSimpleThreadPool::Start() {
123   DCHECK(threads_.empty()) << "Start() called with outstanding threads.";
124   for (int i = 0; i < num_threads_; ++i) {
125     DelegateSimpleThread* thread = new DelegateSimpleThread(this, name_prefix_);
126     thread->Start();
127     threads_.push_back(thread);
128   }
129 }
130 
JoinAll()131 void DelegateSimpleThreadPool::JoinAll() {
132   DCHECK(!threads_.empty()) << "JoinAll() called with no outstanding threads.";
133 
134   // Tell all our threads to quit their worker loop.
135   AddWork(nullptr, num_threads_);
136 
137   // Join and destroy all the worker threads.
138   for (int i = 0; i < num_threads_; ++i) {
139     threads_[i]->Join();
140     delete threads_[i];
141   }
142   threads_.clear();
143   DCHECK(delegates_.empty());
144 }
145 
AddWork(Delegate * delegate,int repeat_count)146 void DelegateSimpleThreadPool::AddWork(Delegate* delegate, int repeat_count) {
147   AutoLock locked(lock_);
148   for (int i = 0; i < repeat_count; ++i)
149     delegates_.push(delegate);
150   // If we were empty, signal that we have work now.
151   if (!dry_.IsSignaled())
152     dry_.Signal();
153 }
154 
Run()155 void DelegateSimpleThreadPool::Run() {
156   Delegate* work = nullptr;
157 
158   while (true) {
159     dry_.Wait();
160     {
161       AutoLock locked(lock_);
162       if (!dry_.IsSignaled())
163         continue;
164 
165       DCHECK(!delegates_.empty());
166       work = delegates_.front();
167       delegates_.pop();
168 
169       // Signal to any other threads that we're currently out of work.
170       if (delegates_.empty())
171         dry_.Reset();
172     }
173 
174     // A NULL delegate pointer signals us to quit.
175     if (!work)
176       break;
177 
178     work->Run();
179   }
180 }
181 
182 }  // namespace base
183