Searched defs:DoPopulateRandUniform (Results 1 – 2 of 2) sorted by relevance
200 bool GpuRng::DoPopulateRandUniform(Stream* stream, DeviceMemory<float>* v) { in DoPopulateRandUniform() function in stream_executor::gpu::GpuRng204 bool GpuRng::DoPopulateRandUniform(Stream* stream, DeviceMemory<double>* v) { in DoPopulateRandUniform() function in stream_executor::gpu::GpuRng208 bool GpuRng::DoPopulateRandUniform(Stream* stream, in DoPopulateRandUniform() function in stream_executor::gpu::GpuRng213 bool GpuRng::DoPopulateRandUniform(Stream* stream, in DoPopulateRandUniform() function in stream_executor::gpu::GpuRng
144 bool GpuRng::DoPopulateRandUniform(Stream* stream, DeviceMemory<float>* v) { in DoPopulateRandUniform() function in stream_executor::gpu::GpuRng148 bool GpuRng::DoPopulateRandUniform(Stream* stream, DeviceMemory<double>* v) { in DoPopulateRandUniform() function in stream_executor::gpu::GpuRng152 bool GpuRng::DoPopulateRandUniform(Stream* stream, in DoPopulateRandUniform() function in stream_executor::gpu::GpuRng157 bool GpuRng::DoPopulateRandUniform(Stream* stream, in DoPopulateRandUniform() function in stream_executor::gpu::GpuRng