1.. _context: 2 3Context 4======= 5 6A Gallium rendering context encapsulates the state which effects 3D 7rendering such as blend state, depth/stencil state, texture samplers, 8etc. 9 10Note that resource/texture allocation is not per-context but per-screen. 11 12 13Methods 14------- 15 16CSO State 17^^^^^^^^^ 18 19All Constant State Object (CSO) state is created, bound, and destroyed, 20with triplets of methods that all follow a specific naming scheme. 21For example, ``create_blend_state``, ``bind_blend_state``, and 22``destroy_blend_state``. 23 24CSO objects handled by the context object: 25 26* :ref:`Blend`: ``*_blend_state`` 27* :ref:`Sampler`: Texture sampler states are bound separately for fragment, 28 vertex, geometry and compute shaders with the ``bind_sampler_states`` 29 function. The ``start`` and ``num_samplers`` parameters indicate a range 30 of samplers to change. NOTE: at this time, start is always zero and 31 the CSO module will always replace all samplers at once (no sub-ranges). 32 This may change in the future. 33* :ref:`Rasterizer`: ``*_rasterizer_state`` 34* :ref:`depth-stencil-alpha`: ``*_depth_stencil_alpha_state`` 35* :ref:`Shader`: These are create, bind and destroy methods for vertex, 36 fragment and geometry shaders. 37* :ref:`vertexelements`: ``*_vertex_elements_state`` 38 39 40Resource Binding State 41^^^^^^^^^^^^^^^^^^^^^^ 42 43This state describes how resources in various flavours (textures, 44buffers, surfaces) are bound to the driver. 45 46 47* ``set_constant_buffer`` sets a constant buffer to be used for a given shader 48 type. index is used to indicate which buffer to set (some apis may allow 49 multiple ones to be set, and binding a specific one later, though drivers 50 are mostly restricted to the first one right now). 51 52* ``set_framebuffer_state`` 53 54* ``set_vertex_buffers`` 55 56 57Non-CSO State 58^^^^^^^^^^^^^ 59 60These pieces of state are too small, variable, and/or trivial to have CSO 61objects. They all follow simple, one-method binding calls, e.g. 62``set_blend_color``. 63 64* ``set_stencil_ref`` sets the stencil front and back reference values 65 which are used as comparison values in stencil test. 66* ``set_blend_color`` 67* ``set_sample_mask`` sets the per-context multisample sample mask. Note 68 that this takes effect even if multisampling is not explicitly enabled if 69 the frambuffer surface(s) are multisampled. Also, this mask is AND-ed 70 with the optional fragment shader sample mask output (when emitted). 71* ``set_min_samples`` sets the minimum number of samples that must be run. 72* ``set_clip_state`` 73* ``set_polygon_stipple`` 74* ``set_scissor_states`` sets the bounds for the scissor test, which culls 75 pixels before blending to render targets. If the :ref:`Rasterizer` does 76 not have the scissor test enabled, then the scissor bounds never need to 77 be set since they will not be used. Note that scissor xmin and ymin are 78 inclusive, but xmax and ymax are exclusive. The inclusive ranges in x 79 and y would be [xmin..xmax-1] and [ymin..ymax-1]. The number of scissors 80 should be the same as the number of set viewports and can be up to 81 PIPE_MAX_VIEWPORTS. 82* ``set_viewport_states`` 83* ``set_window_rectangles`` sets the window rectangles to be used for 84 rendering, as defined by GL_EXT_window_rectangles. There are two 85 modes - include and exclude, which define whether the supplied 86 rectangles are to be used for including fragments or excluding 87 them. All of the rectangles are ORed together, so in exclude mode, 88 any fragment inside any rectangle would be culled, while in include 89 mode, any fragment outside all rectangles would be culled. xmin/ymin 90 are inclusive, while xmax/ymax are exclusive (same as scissor states 91 above). Note that this only applies to draws, not clears or 92 blits. (Blits have their own way to pass the requisite rectangles 93 in.) 94* ``set_tess_state`` configures the default tessellation parameters: 95 96 * ``default_outer_level`` is the default value for the outer tessellation 97 levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``. 98 * ``default_inner_level`` is the default value for the inner tessellation 99 levels. This corresponds to GL's ``PATCH_DEFAULT_INNER_LEVEL``. 100 101* ``set_debug_callback`` sets the callback to be used for reporting 102 various debug messages, eventually reported via KHR_debug and 103 similar mechanisms. 104 105Samplers 106^^^^^^^^ 107 108pipe_sampler_state objects control how textures are sampled (coordinate 109wrap modes, interpolation modes, etc). Note that samplers are not used 110for texture buffer objects. That is, pipe_context::bind_sampler_views() 111will not bind a sampler if the corresponding sampler view refers to a 112PIPE_BUFFER resource. 113 114Sampler Views 115^^^^^^^^^^^^^ 116 117These are the means to bind textures to shader stages. To create one, specify 118its format, swizzle and LOD range in sampler view template. 119 120If texture format is different than template format, it is said the texture 121is being cast to another format. Casting can be done only between compatible 122formats, that is formats that have matching component order and sizes. 123 124Swizzle fields specify the way in which fetched texel components are placed 125in the result register. For example, ``swizzle_r`` specifies what is going to be 126placed in first component of result register. 127 128The ``first_level`` and ``last_level`` fields of sampler view template specify 129the LOD range the texture is going to be constrained to. Note that these 130values are in addition to the respective min_lod, max_lod values in the 131pipe_sampler_state (that is if min_lod is 2.0, and first_level 3, the first mip 132level used for sampling from the resource is effectively the fifth). 133 134The ``first_layer`` and ``last_layer`` fields specify the layer range the 135texture is going to be constrained to. Similar to the LOD range, this is added 136to the array index which is used for sampling. 137 138* ``set_sampler_views`` binds an array of sampler views to a shader stage. 139 Every binding point acquires a reference 140 to a respective sampler view and releases a reference to the previous 141 sampler view. 142 143* ``create_sampler_view`` creates a new sampler view. ``texture`` is associated 144 with the sampler view which results in sampler view holding a reference 145 to the texture. Format specified in template must be compatible 146 with texture format. 147 148* ``sampler_view_destroy`` destroys a sampler view and releases its reference 149 to associated texture. 150 151Hardware Atomic buffers 152^^^^^^^^^^^^^^^^^^^^^^^ 153 154Buffers containing hw atomics are required to support the feature 155on some drivers. 156 157Drivers that require this need to fill the ``set_hw_atomic_buffers`` method. 158 159Shader Resources 160^^^^^^^^^^^^^^^^ 161 162Shader resources are textures or buffers that may be read or written 163from a shader without an associated sampler. This means that they 164have no support for floating point coordinates, address wrap modes or 165filtering. 166 167There are 2 types of shader resources: buffers and images. 168 169Buffers are specified using the ``set_shader_buffers`` method. 170 171Images are specified using the ``set_shader_images`` method. When binding 172images, the ``level``, ``first_layer`` and ``last_layer`` pipe_image_view 173fields specify the mipmap level and the range of layers the image will be 174constrained to. 175 176Surfaces 177^^^^^^^^ 178 179These are the means to use resources as color render targets or depthstencil 180attachments. To create one, specify the mip level, the range of layers, and 181the bind flags (either PIPE_BIND_DEPTH_STENCIL or PIPE_BIND_RENDER_TARGET). 182Note that layer values are in addition to what is indicated by the geometry 183shader output variable XXX_FIXME (that is if first_layer is 3 and geometry 184shader indicates index 2, the 5th layer of the resource will be used). These 185first_layer and last_layer parameters will only be used for 1d array, 2d array, 186cube, and 3d textures otherwise they are 0. 187 188* ``create_surface`` creates a new surface. 189 190* ``surface_destroy`` destroys a surface and releases its reference to the 191 associated resource. 192 193Stream output targets 194^^^^^^^^^^^^^^^^^^^^^ 195 196Stream output, also known as transform feedback, allows writing the primitives 197produced by the vertex pipeline to buffers. This is done after the geometry 198shader or vertex shader if no geometry shader is present. 199 200The stream output targets are views into buffer resources which can be bound 201as stream outputs and specify a memory range where it's valid to write 202primitives. The pipe driver must implement memory protection such that any 203primitives written outside of the specified memory range are discarded. 204 205Two stream output targets can use the same resource at the same time, but 206with a disjoint memory range. 207 208Additionally, the stream output target internally maintains the offset 209into the buffer which is incremented everytime something is written to it. 210The internal offset is equal to how much data has already been written. 211It can be stored in device memory and the CPU actually doesn't have to query 212it. 213 214The stream output target can be used in a draw command to provide 215the vertex count. The vertex count is derived from the internal offset 216discussed above. 217 218* ``create_stream_output_target`` create a new target. 219 220* ``stream_output_target_destroy`` destroys a target. Users of this should 221 use pipe_so_target_reference instead. 222 223* ``set_stream_output_targets`` binds stream output targets. The parameter 224 offset is an array which specifies the internal offset of the buffer. The 225 internal offset is, besides writing, used for reading the data during the 226 draw_auto stage, i.e. it specifies how much data there is in the buffer 227 for the purposes of the draw_auto stage. -1 means the buffer should 228 be appended to, and everything else sets the internal offset. 229 230NOTE: The currently-bound vertex or geometry shader must be compiled with 231the properly-filled-in structure pipe_stream_output_info describing which 232outputs should be written to buffers and how. The structure is part of 233pipe_shader_state. 234 235Clearing 236^^^^^^^^ 237 238Clear is one of the most difficult concepts to nail down to a single 239interface (due to both different requirements from APIs and also driver/hw 240specific differences). 241 242``clear`` initializes some or all of the surfaces currently bound to 243the framebuffer to particular RGBA, depth, or stencil values. 244Currently, this does not take into account color or stencil write masks (as 245used by GL), and always clears the whole surfaces (no scissoring as used by 246GL clear or explicit rectangles like d3d9 uses). It can, however, also clear 247only depth or stencil in a combined depth/stencil surface. 248If a surface includes several layers then all layers will be cleared. 249 250``clear_render_target`` clears a single color rendertarget with the specified 251color value. While it is only possible to clear one surface at a time (which can 252include several layers), this surface need not be bound to the framebuffer. 253If render_condition_enabled is false, any current rendering condition is ignored 254and the clear will be unconditional. 255 256``clear_depth_stencil`` clears a single depth, stencil or depth/stencil surface 257with the specified depth and stencil values (for combined depth/stencil buffers, 258it is also possible to only clear one or the other part). While it is only 259possible to clear one surface at a time (which can include several layers), 260this surface need not be bound to the framebuffer. 261If render_condition_enabled is false, any current rendering condition is ignored 262and the clear will be unconditional. 263 264``clear_texture`` clears a non-PIPE_BUFFER resource's specified level 265and bounding box with a clear value provided in that resource's native 266format. 267 268``clear_buffer`` clears a PIPE_BUFFER resource with the specified clear value 269(which may be multiple bytes in length). Logically this is a memset with a 270multi-byte element value starting at offset bytes from resource start, going 271for size bytes. It is guaranteed that size % clear_value_size == 0. 272 273 274Uploading 275^^^^^^^^^ 276 277For simple single-use uploads, use ``pipe_context::stream_uploader`` or 278``pipe_context::const_uploader``. The latter should be used for uploading 279constants, while the former should be used for uploading everything else. 280PIPE_USAGE_STREAM is implied in both cases, so don't use the uploaders 281for static allocations. 282 283Usage: 284 285Call u_upload_alloc or u_upload_data as many times as you want. After you are 286done, call u_upload_unmap. If the driver doesn't support persistent mappings, 287u_upload_unmap makes sure the previously mapped memory is unmapped. 288 289Gotchas: 290- Always fill the memory immediately after u_upload_alloc. Any following call 291to u_upload_alloc and u_upload_data can unmap memory returned by previous 292u_upload_alloc. 293- Don't interleave calls using stream_uploader and const_uploader. If you use 294one of them, do the upload, unmap, and only then can you use the other one. 295 296 297Drawing 298^^^^^^^ 299 300``draw_vbo`` draws a specified primitive. The primitive mode and other 301properties are described by ``pipe_draw_info``. 302 303The ``mode``, ``start``, and ``count`` fields of ``pipe_draw_info`` specify the 304the mode of the primitive and the vertices to be fetched, in the range between 305``start`` to ``start``+``count``-1, inclusive. 306 307Every instance with instanceID in the range between ``start_instance`` and 308``start_instance``+``instance_count``-1, inclusive, will be drawn. 309 310If ``index_size`` != 0, all vertex indices will be looked up from the index 311buffer. 312 313In indexed draw, ``min_index`` and ``max_index`` respectively provide a lower 314and upper bound of the indices contained in the index buffer inside the range 315between ``start`` to ``start``+``count``-1. This allows the driver to 316determine which subset of vertices will be referenced during te draw call 317without having to scan the index buffer. Providing a over-estimation of the 318the true bounds, for example, a ``min_index`` and ``max_index`` of 0 and 3190xffffffff respectively, must give exactly the same rendering, albeit with less 320performance due to unreferenced vertex buffers being unnecessarily DMA'ed or 321processed. Providing a underestimation of the true bounds will result in 322undefined behavior, but should not result in program or system failure. 323 324In case of non-indexed draw, ``min_index`` should be set to 325``start`` and ``max_index`` should be set to ``start``+``count``-1. 326 327``index_bias`` is a value added to every vertex index after lookup and before 328fetching vertex attributes. 329 330When drawing indexed primitives, the primitive restart index can be 331used to draw disjoint primitive strips. For example, several separate 332line strips can be drawn by designating a special index value as the 333restart index. The ``primitive_restart`` flag enables/disables this 334feature. The ``restart_index`` field specifies the restart index value. 335 336When primitive restart is in use, array indexes are compared to the 337restart index before adding the index_bias offset. 338 339If a given vertex element has ``instance_divisor`` set to 0, it is said 340it contains per-vertex data and effective vertex attribute address needs 341to be recalculated for every index. 342 343 attribAddr = ``stride`` * index + ``src_offset`` 344 345If a given vertex element has ``instance_divisor`` set to non-zero, 346it is said it contains per-instance data and effective vertex attribute 347address needs to recalculated for every ``instance_divisor``-th instance. 348 349 attribAddr = ``stride`` * instanceID / ``instance_divisor`` + ``src_offset`` 350 351In the above formulas, ``src_offset`` is taken from the given vertex element 352and ``stride`` is taken from a vertex buffer associated with the given 353vertex element. 354 355The calculated attribAddr is used as an offset into the vertex buffer to 356fetch the attribute data. 357 358The value of ``instanceID`` can be read in a vertex shader through a system 359value register declared with INSTANCEID semantic name. 360 361 362Queries 363^^^^^^^ 364 365Queries gather some statistic from the 3D pipeline over one or more 366draws. Queries may be nested, though not all state trackers exercise this. 367 368Queries can be created with ``create_query`` and deleted with 369``destroy_query``. To start a query, use ``begin_query``, and when finished, 370use ``end_query`` to end the query. 371 372``create_query`` takes a query type (``PIPE_QUERY_*``), as well as an index, 373which is the vertex stream for ``PIPE_QUERY_PRIMITIVES_GENERATED`` and 374``PIPE_QUERY_PRIMITIVES_EMITTED``, and allocates a query structure. 375 376``begin_query`` will clear/reset previous query results. 377 378``get_query_result`` is used to retrieve the results of a query. If 379the ``wait`` parameter is TRUE, then the ``get_query_result`` call 380will block until the results of the query are ready (and TRUE will be 381returned). Otherwise, if the ``wait`` parameter is FALSE, the call 382will not block and the return value will be TRUE if the query has 383completed or FALSE otherwise. 384 385``get_query_result_resource`` is used to store the result of a query into 386a resource without synchronizing with the CPU. This write will optionally 387wait for the query to complete, and will optionally write whether the value 388is available instead of the value itself. 389 390``set_active_query_state`` Set whether all current non-driver queries except 391TIME_ELAPSED are active or paused. 392 393The interface currently includes the following types of queries: 394 395``PIPE_QUERY_OCCLUSION_COUNTER`` counts the number of fragments which 396are written to the framebuffer without being culled by 397:ref:`depth-stencil-alpha` testing or shader KILL instructions. 398The result is an unsigned 64-bit integer. 399This query can be used with ``render_condition``. 400 401In cases where a boolean result of an occlusion query is enough, 402``PIPE_QUERY_OCCLUSION_PREDICATE`` should be used. It is just like 403``PIPE_QUERY_OCCLUSION_COUNTER`` except that the result is a boolean 404value of FALSE for cases where COUNTER would result in 0 and TRUE 405for all other cases. 406This query can be used with ``render_condition``. 407 408In cases where a conservative approximation of an occlusion query is enough, 409``PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE`` should be used. It behaves 410like ``PIPE_QUERY_OCCLUSION_PREDICATE``, except that it may return TRUE in 411additional, implementation-dependent cases. 412This query can be used with ``render_condition``. 413 414``PIPE_QUERY_TIME_ELAPSED`` returns the amount of time, in nanoseconds, 415the context takes to perform operations. 416The result is an unsigned 64-bit integer. 417 418``PIPE_QUERY_TIMESTAMP`` returns a device/driver internal timestamp, 419scaled to nanoseconds, recorded after all commands issued prior to 420``end_query`` have been processed. 421This query does not require a call to ``begin_query``. 422The result is an unsigned 64-bit integer. 423 424``PIPE_QUERY_TIMESTAMP_DISJOINT`` can be used to check the 425internal timer resolution and whether the timestamp counter has become 426unreliable due to things like throttling etc. - only if this is FALSE 427a timestamp query (within the timestamp_disjoint query) should be trusted. 428The result is a 64-bit integer specifying the timer resolution in Hz, 429followed by a boolean value indicating whether the timestamp counter 430is discontinuous or disjoint. 431 432``PIPE_QUERY_PRIMITIVES_GENERATED`` returns a 64-bit integer indicating 433the number of primitives processed by the pipeline (regardless of whether 434stream output is active or not). 435 436``PIPE_QUERY_PRIMITIVES_EMITTED`` returns a 64-bit integer indicating 437the number of primitives written to stream output buffers. 438 439``PIPE_QUERY_SO_STATISTICS`` returns 2 64-bit integers corresponding to 440the result of 441``PIPE_QUERY_PRIMITIVES_EMITTED`` and 442the number of primitives that would have been written to stream output buffers 443if they had infinite space available (primitives_storage_needed), in this order. 444XXX the 2nd value is equivalent to ``PIPE_QUERY_PRIMITIVES_GENERATED`` but it is 445unclear if it should be increased if stream output is not active. 446 447``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` returns a boolean value indicating 448whether a selected stream output target has overflowed as a result of the 449commands issued between ``begin_query`` and ``end_query``. 450This query can be used with ``render_condition``. The output stream is 451selected by the stream number passed to ``create_query``. 452 453``PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE`` returns a boolean value indicating 454whether any stream output target has overflowed as a result of the commands 455issued between ``begin_query`` and ``end_query``. This query can be used 456with ``render_condition``, and its result is the logical OR of multiple 457``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` queries, one for each stream output 458target. 459 460``PIPE_QUERY_GPU_FINISHED`` returns a boolean value indicating whether 461all commands issued before ``end_query`` have completed. However, this 462does not imply serialization. 463This query does not require a call to ``begin_query``. 464 465``PIPE_QUERY_PIPELINE_STATISTICS`` returns an array of the following 46664-bit integers: 467Number of vertices read from vertex buffers. 468Number of primitives read from vertex buffers. 469Number of vertex shader threads launched. 470Number of geometry shader threads launched. 471Number of primitives generated by geometry shaders. 472Number of primitives forwarded to the rasterizer. 473Number of primitives rasterized. 474Number of fragment shader threads launched. 475Number of tessellation control shader threads launched. 476Number of tessellation evaluation shader threads launched. 477If a shader type is not supported by the device/driver, 478the corresponding values should be set to 0. 479 480Gallium does not guarantee the availability of any query types; one must 481always check the capabilities of the :ref:`Screen` first. 482 483 484Conditional Rendering 485^^^^^^^^^^^^^^^^^^^^^ 486 487A drawing command can be skipped depending on the outcome of a query 488(typically an occlusion query, or streamout overflow predicate). 489The ``render_condition`` function specifies the query which should be checked 490prior to rendering anything. Functions always honoring render_condition include 491(and are limited to) draw_vbo and clear. 492The blit, clear_render_target and clear_depth_stencil functions (but 493not resource_copy_region, which seems inconsistent) can also optionally honor 494the current render condition. 495 496If ``render_condition`` is called with ``query`` = NULL, conditional 497rendering is disabled and drawing takes place normally. 498 499If ``render_condition`` is called with a non-null ``query`` subsequent 500drawing commands will be predicated on the outcome of the query. 501Commands will be skipped if ``condition`` is equal to the predicate result 502(for non-boolean queries such as OCCLUSION_QUERY, zero counts as FALSE, 503non-zero as TRUE). 504 505If ``mode`` is PIPE_RENDER_COND_WAIT the driver will wait for the 506query to complete before deciding whether to render. 507 508If ``mode`` is PIPE_RENDER_COND_NO_WAIT and the query has not yet 509completed, the drawing command will be executed normally. If the query 510has completed, drawing will be predicated on the outcome of the query. 511 512If ``mode`` is PIPE_RENDER_COND_BY_REGION_WAIT or 513PIPE_RENDER_COND_BY_REGION_NO_WAIT rendering will be predicated as above 514for the non-REGION modes but in the case that an occlusion query returns 515a non-zero result, regions which were occluded may be ommitted by subsequent 516drawing commands. This can result in better performance with some GPUs. 517Normally, if the occlusion query returned a non-zero result subsequent 518drawing happens normally so fragments may be generated, shaded and 519processed even where they're known to be obscured. 520 521 522Flushing 523^^^^^^^^ 524 525``flush`` 526 527PIPE_FLUSH_END_OF_FRAME: Whether the flush marks the end of frame. 528 529PIPE_FLUSH_DEFERRED: It is not required to flush right away, but it is required 530to return a valid fence. If fence_finish is called with the returned fence 531and the context is still unflushed, and the ctx parameter of fence_finish is 532equal to the context where the fence was created, fence_finish will flush 533the context. 534 535PIPE_FLUSH_ASYNC: The flush is allowed to be asynchronous. Unlike 536``PIPE_FLUSH_DEFERRED``, the driver must still ensure that the returned fence 537will finish in finite time. However, subsequent operations in other contexts of 538the same screen are no longer guaranteed to happen after the flush. Drivers 539which use this flag must implement pipe_context::fence_server_sync. 540 541PIPE_FLUSH_HINT_FINISH: Hints to the driver that the caller will immediately 542wait for the returned fence. 543 544Additional flags may be set together with ``PIPE_FLUSH_DEFERRED`` for even 545finer-grained fences. Note that as a general rule, GPU caches may not have been 546flushed yet when these fences are signaled. Drivers are free to ignore these 547flags and create normal fences instead. At most one of the following flags can 548be specified: 549 550PIPE_FLUSH_TOP_OF_PIPE: The fence should be signaled as soon as the next 551command is ready to start executing at the top of the pipeline, before any of 552its data is actually read (including indirect draw parameters). 553 554PIPE_FLUSH_BOTTOM_OF_PIPE: The fence should be signaled as soon as the previous 555command has finished executing on the GPU entirely (but data written by the 556command may still be in caches and inaccessible to the CPU). 557 558 559``flush_resource`` 560 561Flush the resource cache, so that the resource can be used 562by an external client. Possible usage: 563- flushing a resource before presenting it on the screen 564- flushing a resource if some other process or device wants to use it 565This shouldn't be used to flush caches if the resource is only managed 566by a single pipe_screen and is not shared with another process. 567(i.e. you shouldn't use it to flush caches explicitly if you want to e.g. 568use the resource for texturing) 569 570 571 572Resource Busy Queries 573^^^^^^^^^^^^^^^^^^^^^ 574 575``is_resource_referenced`` 576 577 578 579Blitting 580^^^^^^^^ 581 582These methods emulate classic blitter controls. 583 584These methods operate directly on ``pipe_resource`` objects, and stand 585apart from any 3D state in the context. Blitting functionality may be 586moved to a separate abstraction at some point in the future. 587 588``resource_copy_region`` blits a region of a resource to a region of another 589resource, provided that both resources have the same format, or compatible 590formats, i.e., formats for which copying the bytes from the source resource 591unmodified to the destination resource will achieve the same effect of a 592textured quad blitter.. The source and destination may be the same resource, 593but overlapping blits are not permitted. 594This can be considered the equivalent of a CPU memcpy. 595 596``blit`` blits a region of a resource to a region of another resource, including 597scaling, format conversion, and up-/downsampling, as well as a destination clip 598rectangle (scissors) and window rectangles. It can also optionally honor the 599current render condition (but either way the blit itself never contributes 600anything to queries currently gathering data). 601As opposed to manually drawing a textured quad, this lets the pipe driver choose 602the optimal method for blitting (like using a special 2D engine), and usually 603offers, for example, accelerated stencil-only copies even where 604PIPE_CAP_SHADER_STENCIL_EXPORT is not available. 605 606 607Transfers 608^^^^^^^^^ 609 610These methods are used to get data to/from a resource. 611 612``transfer_map`` creates a memory mapping and the transfer object 613associated with it. 614The returned pointer points to the start of the mapped range according to 615the box region, not the beginning of the resource. If transfer_map fails, 616the returned pointer to the buffer memory is NULL, and the pointer 617to the transfer object remains unchanged (i.e. it can be non-NULL). 618 619``transfer_unmap`` remove the memory mapping for and destroy 620the transfer object. The pointer into the resource should be considered 621invalid and discarded. 622 623``texture_subdata`` and ``buffer_subdata`` perform a simplified 624transfer for simple writes. Basically transfer_map, data write, and 625transfer_unmap all in one. 626 627 628The box parameter to some of these functions defines a 1D, 2D or 3D 629region of pixels. This is self-explanatory for 1D, 2D and 3D texture 630targets. 631 632For PIPE_TEXTURE_1D_ARRAY and PIPE_TEXTURE_2D_ARRAY, the box::z and box::depth 633fields refer to the array dimension of the texture. 634 635For PIPE_TEXTURE_CUBE, the box:z and box::depth fields refer to the 636faces of the cube map (z + depth <= 6). 637 638For PIPE_TEXTURE_CUBE_ARRAY, the box:z and box::depth fields refer to both 639the face and array dimension of the texture (face = z % 6, array = z / 6). 640 641 642.. _transfer_flush_region: 643 644transfer_flush_region 645%%%%%%%%%%%%%%%%%%%%% 646 647If a transfer was created with ``FLUSH_EXPLICIT``, it will not automatically 648be flushed on write or unmap. Flushes must be requested with 649``transfer_flush_region``. Flush ranges are relative to the mapped range, not 650the beginning of the resource. 651 652 653 654.. _texture_barrier: 655 656texture_barrier 657%%%%%%%%%%%%%%% 658 659This function flushes all pending writes to the currently-set surfaces and 660invalidates all read caches of the currently-set samplers. This can be used 661for both regular textures as well as for framebuffers read via FBFETCH. 662 663 664 665.. _memory_barrier: 666 667memory_barrier 668%%%%%%%%%%%%%%% 669 670This function flushes caches according to which of the PIPE_BARRIER_* flags 671are set. 672 673 674 675.. _resource_commit: 676 677resource_commit 678%%%%%%%%%%%%%%% 679 680This function changes the commit state of a part of a sparse resource. Sparse 681resources are created by setting the ``PIPE_RESOURCE_FLAG_SPARSE`` flag when 682calling ``resource_create``. Initially, sparse resources only reserve a virtual 683memory region that is not backed by memory (i.e., it is uncommitted). The 684``resource_commit`` function can be called to commit or uncommit parts (or all) 685of a resource. The driver manages the underlying backing memory. 686 687The contents of newly committed memory regions are undefined. Calling this 688function to commit an already committed memory region is allowed and leaves its 689content unchanged. Similarly, calling this function to uncommit an already 690uncommitted memory region is allowed. 691 692For buffers, the given box must be aligned to multiples of 693``PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE``. As an exception to this rule, if the size 694of the buffer is not a multiple of the page size, changing the commit state of 695the last (partial) page requires a box that ends at the end of the buffer 696(i.e., box->x + box->width == buffer->width0). 697 698 699 700.. _pipe_transfer: 701 702PIPE_TRANSFER 703^^^^^^^^^^^^^ 704 705These flags control the behavior of a transfer object. 706 707``PIPE_TRANSFER_READ`` 708 Resource contents read back (or accessed directly) at transfer create time. 709 710``PIPE_TRANSFER_WRITE`` 711 Resource contents will be written back at transfer_unmap time (or modified 712 as a result of being accessed directly). 713 714``PIPE_TRANSFER_MAP_DIRECTLY`` 715 a transfer should directly map the resource. May return NULL if not supported. 716 717``PIPE_TRANSFER_DISCARD_RANGE`` 718 The memory within the mapped region is discarded. Cannot be used with 719 ``PIPE_TRANSFER_READ``. 720 721``PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE`` 722 Discards all memory backing the resource. It should not be used with 723 ``PIPE_TRANSFER_READ``. 724 725``PIPE_TRANSFER_DONTBLOCK`` 726 Fail if the resource cannot be mapped immediately. 727 728``PIPE_TRANSFER_UNSYNCHRONIZED`` 729 Do not synchronize pending operations on the resource when mapping. The 730 interaction of any writes to the map and any operations pending on the 731 resource are undefined. Cannot be used with ``PIPE_TRANSFER_READ``. 732 733``PIPE_TRANSFER_FLUSH_EXPLICIT`` 734 Written ranges will be notified later with :ref:`transfer_flush_region`. 735 Cannot be used with ``PIPE_TRANSFER_READ``. 736 737``PIPE_TRANSFER_PERSISTENT`` 738 Allows the resource to be used for rendering while mapped. 739 PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating 740 the resource. 741 If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER) 742 must be called to ensure the device can see what the CPU has written. 743 744``PIPE_TRANSFER_COHERENT`` 745 If PERSISTENT is set, this ensures any writes done by the device are 746 immediately visible to the CPU and vice versa. 747 PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating 748 the resource. 749 750Compute kernel execution 751^^^^^^^^^^^^^^^^^^^^^^^^ 752 753A compute program can be defined, bound or destroyed using 754``create_compute_state``, ``bind_compute_state`` or 755``destroy_compute_state`` respectively. 756 757Any of the subroutines contained within the compute program can be 758executed on the device using the ``launch_grid`` method. This method 759will execute as many instances of the program as elements in the 760specified N-dimensional grid, hopefully in parallel. 761 762The compute program has access to four special resources: 763 764* ``GLOBAL`` represents a memory space shared among all the threads 765 running on the device. An arbitrary buffer created with the 766 ``PIPE_BIND_GLOBAL`` flag can be mapped into it using the 767 ``set_global_binding`` method. 768 769* ``LOCAL`` represents a memory space shared among all the threads 770 running in the same working group. The initial contents of this 771 resource are undefined. 772 773* ``PRIVATE`` represents a memory space local to a single thread. 774 The initial contents of this resource are undefined. 775 776* ``INPUT`` represents a read-only memory space that can be 777 initialized at ``launch_grid`` time. 778 779These resources use a byte-based addressing scheme, and they can be 780accessed from the compute program by means of the LOAD/STORE TGSI 781opcodes. Additional resources to be accessed using the same opcodes 782may be specified by the user with the ``set_compute_resources`` 783method. 784 785In addition, normal texture sampling is allowed from the compute 786program: ``bind_sampler_states`` may be used to set up texture 787samplers for the compute stage and ``set_sampler_views`` may 788be used to bind a number of sampler views to it. 789 790Mipmap generation 791^^^^^^^^^^^^^^^^^ 792 793If PIPE_CAP_GENERATE_MIPMAP is true, ``generate_mipmap`` can be used 794to generate mipmaps for the specified texture resource. 795It replaces texel image levels base_level+1 through 796last_level for layers range from first_layer through last_layer. 797It returns TRUE if mipmap generation succeeds, otherwise it 798returns FALSE. Mipmap generation may fail when it is not supported 799for particular texture types or formats. 800 801Device resets 802^^^^^^^^^^^^^ 803 804The state tracker can query or request notifications of when the GPU 805is reset for whatever reason (application error, driver error). When 806a GPU reset happens, the context becomes unusable and all related state 807should be considered lost and undefined. Despite that, context 808notifications are single-shot, i.e. subsequent calls to 809``get_device_reset_status`` will return PIPE_NO_RESET. 810 811* ``get_device_reset_status`` queries whether a device reset has happened 812 since the last call or since the last notification by callback. 813* ``set_device_reset_callback`` sets a callback which will be called when 814 a device reset is detected. The callback is only called synchronously. 815 816Bindless 817^^^^^^^^ 818 819If PIPE_CAP_BINDLESS_TEXTURE is TRUE, the following ``pipe_context`` functions 820are used to create/delete bindless handles, and to make them resident in the 821current context when they are going to be used by shaders. 822 823* ``create_texture_handle`` creates a 64-bit unsigned integer texture handle 824 that is going to be directly used in shaders. 825* ``delete_texture_handle`` deletes a 64-bit unsigned integer texture handle. 826* ``make_texture_handle_resident`` makes a 64-bit unsigned texture handle 827 resident in the current context to be accessible by shaders for texture 828 mapping. 829* ``create_image_handle`` creates a 64-bit unsigned integer image handle that 830 is going to be directly used in shaders. 831* ``delete_image_handle`` deletes a 64-bit unsigned integer image handle. 832* ``make_image_handle_resident`` makes a 64-bit unsigned integer image handle 833 resident in the current context to be accessible by shaders for image loads, 834 stores and atomic operations. 835 836Using several contexts 837---------------------- 838 839Several contexts from the same screen can be used at the same time. Objects 840created on one context cannot be used in another context, but the objects 841created by the screen methods can be used by all contexts. 842 843Transfers 844^^^^^^^^^ 845A transfer on one context is not expected to synchronize properly with 846rendering on other contexts, thus only areas not yet used for rendering should 847be locked. 848 849A flush is required after transfer_unmap to expect other contexts to see the 850uploaded data, unless: 851 852* Using persistent mapping. Associated with coherent mapping, unmapping the 853 resource is also not required to use it in other contexts. Without coherent 854 mapping, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER) should be called on the 855 context that has mapped the resource. No flush is required. 856 857* Mapping the resource with PIPE_TRANSFER_MAP_DIRECTLY. 858