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1 //
2 // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // eglext_angle.h: ANGLE modifications to the eglext.h header file.
7 //   Currently we don't include this file directly, we patch eglext.h
8 //   to include it implicitly so it is visible throughout our code.
9 
10 #ifndef INCLUDE_EGL_EGLEXT_ANGLE_
11 #define INCLUDE_EGL_EGLEXT_ANGLE_
12 
13 // clang-format off
14 
15 #ifndef EGL_ANGLE_robust_resource_initialization
16 #define EGL_ANGLE_robust_resource_initialization 1
17 #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453
18 #endif /* EGL_ANGLE_robust_resource_initialization */
19 
20 #ifndef EGL_ANGLE_keyed_mutex
21 #define EGL_ANGLE_keyed_mutex 1
22 #define EGL_DXGI_KEYED_MUTEX_ANGLE        0x33A2
23 #endif /* EGL_ANGLE_keyed_mutex */
24 
25 #ifndef EGL_ANGLE_d3d_texture_client_buffer
26 #define EGL_ANGLE_d3d_texture_client_buffer 1
27 #define EGL_D3D_TEXTURE_ANGLE             0x33A3
28 #endif /* EGL_ANGLE_d3d_texture_client_buffer */
29 
30 #ifndef EGL_ANGLE_software_display
31 #define EGL_ANGLE_software_display 1
32 #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
33 #endif /* EGL_ANGLE_software_display */
34 
35 #ifndef EGL_ANGLE_direct3d_display
36 #define EGL_ANGLE_direct3d_display 1
37 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
38 #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
39 #endif /* EGL_ANGLE_direct3d_display */
40 
41 #ifndef EGL_ANGLE_direct_composition
42 #define EGL_ANGLE_direct_composition 1
43 #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5
44 #endif /* EGL_ANGLE_direct_composition */
45 
46 #ifndef EGL_ANGLE_platform_angle
47 #define EGL_ANGLE_platform_angle 1
48 #define EGL_PLATFORM_ANGLE_ANGLE          0x3202
49 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE     0x3203
50 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
51 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
52 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
53 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451
54 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
55 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
56 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E
57 #endif /* EGL_ANGLE_platform_angle */
58 
59 #ifndef EGL_ANGLE_platform_angle_d3d
60 #define EGL_ANGLE_platform_angle_d3d 1
61 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
62 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
63 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B
64 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C
65 #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
66 #endif /* EGL_ANGLE_platform_angle_d3d */
67 
68 #ifndef EGL_ANGLE_platform_angle_opengl
69 #define EGL_ANGLE_platform_angle_opengl 1
70 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
71 #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
72 #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480
73 #endif /* EGL_ANGLE_platform_angle_opengl */
74 
75 #ifndef EGL_ANGLE_platform_angle_null
76 #define EGL_ANGLE_platform_angle_null 1
77 #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
78 #endif /* EGL_ANGLE_platform_angle_null */
79 
80 #ifndef EGL_ANGLE_platform_angle_vulkan
81 #define EGL_ANGLE_platform_angle_vulkan 1
82 #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
83 #endif /* EGL_ANGLE_platform_angle_vulkan */
84 
85 #ifndef EGL_ANGLE_platform_angle_context_virtualization
86 #define EGL_ANGLE_platform_angle_context_virtualization 1
87 #define EGL_PLATFORM_ANGLE_CONTEXT_VIRTUALIZATION_ANGLE 0x3481
88 #endif /* EGL_ANGLE_platform_angle_context_virtualization */
89 
90 #ifndef EGL_ANGLE_x11_visual
91 #define EGL_ANGLE_x11_visual
92 #define EGL_X11_VISUAL_ID_ANGLE 0x33A3
93 #endif /* EGL_ANGLE_x11_visual */
94 
95 #ifndef EGL_ANGLE_flexible_surface_compatibility
96 #define EGL_ANGLE_flexible_surface_compatibility 1
97 #define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6
98 #endif /* EGL_ANGLE_flexible_surface_compatibility */
99 
100 #ifndef EGL_ANGLE_surface_orientation
101 #define EGL_ANGLE_surface_orientation
102 #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
103 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
104 #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001
105 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
106 #endif /* EGL_ANGLE_surface_orientation */
107 
108 #ifndef EGL_ANGLE_experimental_present_path
109 #define EGL_ANGLE_experimental_present_path
110 #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
111 #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
112 #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
113 #endif /* EGL_ANGLE_experimental_present_path */
114 
115 #ifndef EGL_ANGLE_stream_producer_d3d_texture
116 #define EGL_ANGLE_stream_producer_d3d_texture
117 #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
118 typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
119 typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
120 #ifdef EGL_EGLEXT_PROTOTYPES
121 EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
122 EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
123 #endif
124 #endif /* EGL_ANGLE_stream_producer_d3d_texture */
125 
126 #ifndef EGL_ANGLE_create_context_webgl_compatibility
127 #define EGL_ANGLE_create_context_webgl_compatibility 1
128 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC
129 #endif /* EGL_ANGLE_create_context_webgl_compatibility */
130 
131 #ifndef EGL_ANGLE_display_texture_share_group
132 #define EGL_ANGLE_display_texture_share_group 1
133 #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF
134 #endif /* EGL_ANGLE_display_texture_share_group */
135 
136 #ifndef EGL_CHROMIUM_create_context_bind_generates_resource
137 #define EGL_CHROMIUM_create_context_bind_generates_resource 1
138 #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD
139 #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
140 
141 #ifndef EGL_ANGLE_create_context_client_arrays
142 #define EGL_ANGLE_create_context_client_arrays 1
143 #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452
144 #endif /* EGL_ANGLE_create_context_client_arrays */
145 
146 #ifndef EGL_ANGLE_device_creation
147 #define EGL_ANGLE_device_creation 1
148 typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
149 typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device);
150 #ifdef EGL_EGLEXT_PROTOTYPES
151 EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
152 EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device);
153 #endif
154 #endif /* EGL_ANGLE_device_creation */
155 
156 #ifndef EGL_ANGLE_program_cache_control
157 #define EGL_ANGLE_program_cache_control 1
158 #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455
159 #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456
160 #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457
161 #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458
162 #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459
163 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib);
164 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
165 typedef void (EGLAPIENTRYP PFNEGPROGRAMCACHELPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
166 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLenum mode);
167 #ifdef EGL_EGLEXT_PROTOTYPES
168 EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib);
169 EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
170 EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
171 EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode);
172 #endif
173 #endif /* EGL_ANGLE_program_cache_control */
174 
175 #ifndef EGL_ANGLE_iosurface_client_buffer
176 #define EGL_ANGLE_iosurface_client_buffer 1
177 #define EGL_IOSURFACE_ANGLE 0x3454
178 #define EGL_IOSURFACE_PLANE_ANGLE 0x345A
179 #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
180 #define EGL_TEXTURE_TYPE_ANGLE 0x345C
181 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
182 #endif /* EGL_ANGLE_iosurface_client_buffer */
183 
184 #ifndef EGL_ANGLE_create_context_extensions_enabled
185 #define EGL_ANGLE_create_context_extensions_enabled 1
186 #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F
187 #endif /* EGL_ANGLE_create_context_extensions_enabled */
188 
189 // clang-format on
190 
191 #endif // INCLUDE_EGL_EGLEXT_ANGLE_
192