1 /* 2 ** Copyright (c) 2014-2017 The Khronos Group Inc. 3 ** 4 ** Permission is hereby granted, free of charge, to any person obtaining a copy 5 ** of this software and/or associated documentation files (the "Materials"), 6 ** to deal in the Materials without restriction, including without limitation 7 ** the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 ** and/or sell copies of the Materials, and to permit persons to whom the 9 ** Materials are furnished to do so, subject to the following conditions: 10 ** 11 ** The above copyright notice and this permission notice shall be included in 12 ** all copies or substantial portions of the Materials. 13 ** 14 ** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS 15 ** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND 16 ** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ 17 ** 18 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 ** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 ** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 23 ** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS 24 ** IN THE MATERIALS. 25 */ 26 27 #ifndef GLSLextNV_H 28 #define GLSLextNV_H 29 30 enum BuiltIn; 31 enum Decoration; 32 enum Op; 33 enum Capability; 34 35 static const int GLSLextNVVersion = 100; 36 static const int GLSLextNVRevision = 11; 37 38 //SPV_NV_sample_mask_override_coverage 39 const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage"; 40 41 //SPV_NV_geometry_shader_passthrough 42 const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough"; 43 44 //SPV_NV_viewport_array2 45 const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2"; 46 const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array"; 47 48 //SPV_NV_stereo_view_rendering 49 const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering"; 50 51 //SPV_NVX_multiview_per_view_attributes 52 const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes"; 53 54 //SPV_NV_shader_subgroup_partitioned 55 const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned"; 56 57 //SPV_NV_fragment_shader_barycentric 58 const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric"; 59 60 //SPV_NV_compute_shader_derivatives 61 const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives"; 62 63 //SPV_NV_shader_image_footprint 64 const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint"; 65 66 //SPV_NV_mesh_shader 67 const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader"; 68 69 //SPV_NV_raytracing 70 const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing"; 71 72 //SPV_NV_shading_rate 73 const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate"; 74 75 #endif // #ifndef GLSLextNV_H 76