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1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include <gflags/gflags.h>
6 #include <png.h>
7 #include <stdio.h>
8 #include <unistd.h>
9 
10 #include <memory>
11 
12 #include "filepath.h"
13 #include "glinterface.h"
14 #include "md5.h"
15 #include "png_helper.h"
16 #include "testbase.h"
17 #include "utils.h"
18 
19 extern bool g_hasty;
20 extern bool g_notemp;
21 
22 DEFINE_bool(save, false, "save images after each test case");
23 DEFINE_string(outdir, "", "directory to save images");
24 
25 namespace glbench {
26 
TimeTest(TestBase * test,uint64_t iterations)27 uint64_t TimeTest(TestBase* test, uint64_t iterations) {
28   g_main_gl_interface->SwapBuffers();
29   glFinish();
30   uint64_t time1 = GetUTime();
31   if (!test->TestFunc(iterations))
32     return ~0;
33   glFinish();
34   uint64_t time2 = GetUTime();
35   return time2 - time1;
36 }
37 
38 // Target minimum iteration duration of 1s. This means the final/longest
39 // iteration is between 1s and 2s and the machine is active for 2s to 4s.
40 // Notice as of March 2014 the BVT suite has a hard limit per job of 20 minutes.
41 #define MIN_ITERATION_DURATION_US 1000000
42 
43 #define MAX_TESTNAME 46
44 
45 // Benchmark some draw commands, by running it many times. We want to measure
46 // the marginal cost, so we try more and more iterations until we reach the
47 // minimum specified iteration time.
Bench(TestBase * test)48 double Bench(TestBase* test) {
49   // Try to wait a bit to let machine cool down for next test. We allow for a
50   // bit of hysteresis as it might take too long to do a perfect job, which is
51   // probably not required. But these parameters could be tuned.
52   double initial_temperature = GetInitialMachineTemperature();
53   double cooldown_temperature = std::max(45.0, initial_temperature + 6.0);
54   double temperature = 0;
55   double wait = 0;
56 
57   // By default we try to cool to initial + 6'C (don't bother below 45'C), but
58   // don't wait longer than 30s. In hasty mode we really don't want to spend
59   // too much time to get the numbers right, so we don't wait at all.
60   if (!::g_notemp) {
61     wait = WaitForCoolMachine(cooldown_temperature, 30.0, &temperature);
62     printf(
63         "Bench: Cooled down to %.1f'C (initial=%.1f'C) after waiting %.1fs.\n",
64         temperature, initial_temperature, wait);
65     if (temperature > cooldown_temperature + 5.0)
66       printf("Warning: Machine did not cool down enough for next test!");
67   }
68 
69   // Do two iterations because initial timings can vary wildly.
70   TimeTest(test, 2);
71 
72   // We average the times for the last two runs to reduce noise. We could
73   // sum up all runs but the initial measurements have high CPU overhead,
74   // while the last two runs are both on the order of MIN_ITERATION_DURATION_US.
75   uint64_t iterations = 1;
76   uint64_t iterations_prev = 0;
77   uint64_t time = 0;
78   uint64_t time_prev = 0;
79   do {
80     time = TimeTest(test, iterations);
81     dbg_printf("iterations: %llu: time: %llu time/iter: %llu\n", iterations,
82                time, time / iterations);
83 
84     // If we are running in hasty mode we will stop after a fraction of the
85     // testing time and return much more noisy performance numbers. The MD5s
86     // of the images should stay the same though.
87     if (time > MIN_ITERATION_DURATION_US / (::g_hasty ? 20.0 : 1.0))
88       return (static_cast<double>(time + time_prev) /
89               (iterations + iterations_prev));
90 
91     time_prev = time;
92     iterations_prev = iterations;
93     iterations *= 2;
94   } while (iterations < (1ULL << 40));
95 
96   return 0.0;
97 }
98 
SaveImage(const char * name,const int width,const int height)99 void SaveImage(const char* name, const int width, const int height) {
100   const int size = width * height * 4;
101   std::unique_ptr<char[]> pixels(new char[size]);
102   glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
103   // I really think we want to use outdir as a straight argument
104   FilePath dirname = FilePath(FLAGS_outdir);
105   CreateDirectory(dirname);
106   FilePath filename = dirname.Append(name);
107   write_png_file(filename.value().c_str(), pixels.get(), width, height);
108 }
109 
ComputeMD5(unsigned char digest[16],const int width,const int height)110 void ComputeMD5(unsigned char digest[16], const int width, const int height) {
111   MD5Context ctx;
112   MD5Init(&ctx);
113   const int size = width * height * 4;
114   std::unique_ptr<char[]> pixels(new char[size]);
115   glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
116   MD5Update(&ctx, (unsigned char*)pixels.get(), size);
117   MD5Final(digest, &ctx);
118 }
119 
RunTest(TestBase * test,const char * testname,const double coefficient,const int width,const int height,bool inverse)120 void RunTest(TestBase* test,
121              const char* testname,
122              const double coefficient,
123              const int width,
124              const int height,
125              bool inverse) {
126   double value;
127   char name_png[512] = "";
128   GLenum error = glGetError();
129 
130   if (error != GL_NO_ERROR) {
131     value = -1.0;
132     printf("# Error: %s aborted, glGetError returned 0x%02x.\n", testname,
133            error);
134     sprintf(name_png, "glGetError=0x%02x", error);
135   } else {
136     value = Bench(test);
137 
138     // Bench returns 0.0 if it ran max iterations in less than a min test time.
139     if (value == 0.0) {
140       strcpy(name_png, "no_score");
141     } else {
142       value = coefficient * (inverse ? 1.0 / value : value);
143 
144       if (!test->IsDrawTest()) {
145         strcpy(name_png, "none");
146       } else {
147         // save as png with MD5 as hex string attached
148         char pixmd5[33];
149         unsigned char d[16];
150         ComputeMD5(d, width, height);
151         // translate to hexadecimal ASCII of MD5
152         sprintf(
153             pixmd5,
154             "%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
155             d[0], d[1], d[2], d[3], d[4], d[5], d[6], d[7], d[8], d[9], d[10],
156             d[11], d[12], d[13], d[14], d[15]);
157         sprintf(name_png, "%s.pixmd5-%s.png", testname, pixmd5);
158 
159         if (FLAGS_save)
160           SaveImage(name_png, width, height);
161       }
162     }
163   }
164 
165   // TODO(ihf) adjust string length based on longest test name
166   int name_length = strlen(testname);
167   if (name_length > MAX_TESTNAME)
168     printf("# Warning: adjust string formatting to length = %d\n", name_length);
169   // Results are marked using a leading '@RESULT: ' to allow parsing.
170   printf("@RESULT: %-*s = %10.2f %-15s [%s]\n", MAX_TESTNAME, testname, value,
171          test->Unit(), name_png);
172 }
173 
TestFunc(uint64_t iterations)174 bool DrawArraysTestFunc::TestFunc(uint64_t iterations) {
175   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
176   glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
177   glFlush();
178   for (uint64_t i = 0; i < iterations - 1; ++i) {
179     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
180   }
181   return true;
182 }
183 
FillRateTestNormal(const char * name)184 void DrawArraysTestFunc::FillRateTestNormal(const char* name) {
185   FillRateTestNormalSubWindow(name, g_width, g_height);
186 }
187 
FillRateTestNormalSubWindow(const char * name,const int width,const int height)188 void DrawArraysTestFunc::FillRateTestNormalSubWindow(const char* name,
189                                                      const int width,
190                                                      const int height) {
191   RunTest(this, name, width * height, width, height, true);
192 }
193 
FillRateTestBlendDepth(const char * name)194 void DrawArraysTestFunc::FillRateTestBlendDepth(const char* name) {
195   const int buffer_len = 64;
196   char buffer[buffer_len];
197 
198   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
199   glEnable(GL_BLEND);
200   snprintf(buffer, buffer_len, "%s_blended", name);
201   RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
202   glDisable(GL_BLEND);
203 
204   // We are relying on the default depth clear value of 1 here.
205   // Fragments should have depth 0.
206   glEnable(GL_DEPTH_TEST);
207   glDepthFunc(GL_NOTEQUAL);
208   snprintf(buffer, buffer_len, "%s_depth_neq", name);
209   RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
210 
211   // The DrawArrays call invoked by this test shouldn't render anything
212   // because every fragment will fail the depth test.  Therefore we
213   // should see the clear color.
214   glDepthFunc(GL_NEVER);
215   snprintf(buffer, buffer_len, "%s_depth_never", name);
216   RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
217   glDisable(GL_DEPTH_TEST);
218 }
219 
TestFunc(uint64_t iterations)220 bool DrawElementsTestFunc::TestFunc(uint64_t iterations) {
221   glClearColor(0, 1.f, 0, 1.f);
222   glClear(GL_COLOR_BUFFER_BIT);
223   glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0);
224   glFlush();
225   for (uint64_t i = 0; i < iterations - 1; ++i) {
226     glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0);
227   }
228   return true;
229 }
230 
231 }  // namespace glbench
232