1 // <auto-generated> 2 // automatically generated by the FlatBuffers compiler, do not modify 3 // </auto-generated> 4 5 namespace MyGame.Example 6 { 7 8 using global::System; 9 using global::FlatBuffers; 10 11 /// an example documentation comment: monster object 12 public struct Monster : IFlatbufferObject 13 { 14 private Table __p; 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } GetRootAsMonsterMyGame.Example.Monster16 public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); } GetRootAsMonsterMyGame.Example.Monster17 public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } MonsterBufferHasIdentifierMyGame.Example.Monster18 public static bool MonsterBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONS"); } __initMyGame.Example.Monster19 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } __assignMyGame.Example.Monster20 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 21 22 public Vec3? Pos { get { int o = __p.__offset(4); return o != 0 ? (Vec3?)(new Vec3()).__assign(o + __p.bb_pos, __p.bb) : null; } } 23 public short Mana { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)150; } } MutateManaMyGame.Example.Monster24 public bool MutateMana(short mana) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, mana); return true; } else { return false; } } 25 public short Hp { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)100; } } MutateHpMyGame.Example.Monster26 public bool MutateHp(short hp) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, hp); return true; } else { return false; } } 27 public string Name { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } 28 #if ENABLE_SPAN_T GetNameBytesMyGame.Example.Monster29 public Span<byte> GetNameBytes() { return __p.__vector_as_span(10); } 30 #else GetNameBytesMyGame.Example.Monster31 public ArraySegment<byte>? GetNameBytes() { return __p.__vector_as_arraysegment(10); } 32 #endif GetNameArrayMyGame.Example.Monster33 public byte[] GetNameArray() { return __p.__vector_as_array<byte>(10); } InventoryMyGame.Example.Monster34 public byte Inventory(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } 35 public int InventoryLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } } 36 #if ENABLE_SPAN_T GetInventoryBytesMyGame.Example.Monster37 public Span<byte> GetInventoryBytes() { return __p.__vector_as_span(14); } 38 #else GetInventoryBytesMyGame.Example.Monster39 public ArraySegment<byte>? GetInventoryBytes() { return __p.__vector_as_arraysegment(14); } 40 #endif GetInventoryArrayMyGame.Example.Monster41 public byte[] GetInventoryArray() { return __p.__vector_as_array<byte>(14); } MutateInventoryMyGame.Example.Monster42 public bool MutateInventory(int j, byte inventory) { int o = __p.__offset(14); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, inventory); return true; } else { return false; } } 43 public Color Color { get { int o = __p.__offset(16); return o != 0 ? (Color)__p.bb.GetSbyte(o + __p.bb_pos) : Color.Blue; } } MutateColorMyGame.Example.Monster44 public bool MutateColor(Color color) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, (sbyte)color); return true; } else { return false; } } 45 public Any TestType { get { int o = __p.__offset(18); return o != 0 ? (Any)__p.bb.Get(o + __p.bb_pos) : Any.NONE; } } MutateTestTypeMyGame.Example.Monster46 public bool MutateTestType(Any test_type) { int o = __p.__offset(18); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)test_type); return true; } else { return false; } } 47 public TTable? Test<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(20); return o != 0 ? (TTable?)__p.__union<TTable>(o) : null; } Test4MyGame.Example.Monster48 public Test? Test4(int j) { int o = __p.__offset(22); return o != 0 ? (Test?)(new Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; } 49 public int Test4Length { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } } TestarrayofstringMyGame.Example.Monster50 public string Testarrayofstring(int j) { int o = __p.__offset(24); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } 51 public int TestarrayofstringLength { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } } 52 /// an example documentation comment: this will end up in the generated code 53 /// multiline too TestarrayoftablesMyGame.Example.Monster54 public Monster? Testarrayoftables(int j) { int o = __p.__offset(26); return o != 0 ? (Monster?)(new Monster()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } 55 public int TestarrayoftablesLength { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } } TestarrayoftablesByKeyMyGame.Example.Monster56 public Monster? TestarrayoftablesByKey(string key) { int o = __p.__offset(26); return o != 0 ? Monster.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; } 57 public Monster? Enemy { get { int o = __p.__offset(28); return o != 0 ? (Monster?)(new Monster()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } } TestnestedflatbufferMyGame.Example.Monster58 public byte Testnestedflatbuffer(int j) { int o = __p.__offset(30); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } 59 public int TestnestedflatbufferLength { get { int o = __p.__offset(30); return o != 0 ? __p.__vector_len(o) : 0; } } 60 #if ENABLE_SPAN_T GetTestnestedflatbufferBytesMyGame.Example.Monster61 public Span<byte> GetTestnestedflatbufferBytes() { return __p.__vector_as_span(30); } 62 #else GetTestnestedflatbufferBytesMyGame.Example.Monster63 public ArraySegment<byte>? GetTestnestedflatbufferBytes() { return __p.__vector_as_arraysegment(30); } 64 #endif GetTestnestedflatbufferArrayMyGame.Example.Monster65 public byte[] GetTestnestedflatbufferArray() { return __p.__vector_as_array<byte>(30); } GetTestnestedflatbufferAsMonsterMyGame.Example.Monster66 public Monster? GetTestnestedflatbufferAsMonster() { int o = __p.__offset(30); return o != 0 ? (Monster?)(new Monster()).__assign(__p.__indirect(__p.__vector(o)), __p.bb) : null; } MutateTestnestedflatbufferMyGame.Example.Monster67 public bool MutateTestnestedflatbuffer(int j, byte testnestedflatbuffer) { int o = __p.__offset(30); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, testnestedflatbuffer); return true; } else { return false; } } 68 public Stat? Testempty { get { int o = __p.__offset(32); return o != 0 ? (Stat?)(new Stat()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } } 69 public bool Testbool { get { int o = __p.__offset(34); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } MutateTestboolMyGame.Example.Monster70 public bool MutateTestbool(bool testbool) { int o = __p.__offset(34); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)(testbool ? 1 : 0)); return true; } else { return false; } } 71 public int Testhashs32Fnv1 { get { int o = __p.__offset(36); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } MutateTesthashs32Fnv1MyGame.Example.Monster72 public bool MutateTesthashs32Fnv1(int testhashs32_fnv1) { int o = __p.__offset(36); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1); return true; } else { return false; } } 73 public uint Testhashu32Fnv1 { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } } MutateTesthashu32Fnv1MyGame.Example.Monster74 public bool MutateTesthashu32Fnv1(uint testhashu32_fnv1) { int o = __p.__offset(38); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1); return true; } else { return false; } } 75 public long Testhashs64Fnv1 { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } MutateTesthashs64Fnv1MyGame.Example.Monster76 public bool MutateTesthashs64Fnv1(long testhashs64_fnv1) { int o = __p.__offset(40); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1); return true; } else { return false; } } 77 public ulong Testhashu64Fnv1 { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } MutateTesthashu64Fnv1MyGame.Example.Monster78 public bool MutateTesthashu64Fnv1(ulong testhashu64_fnv1) { int o = __p.__offset(42); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1); return true; } else { return false; } } 79 public int Testhashs32Fnv1a { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } MutateTesthashs32Fnv1aMyGame.Example.Monster80 public bool MutateTesthashs32Fnv1a(int testhashs32_fnv1a) { int o = __p.__offset(44); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1a); return true; } else { return false; } } 81 public uint Testhashu32Fnv1a { get { int o = __p.__offset(46); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } } MutateTesthashu32Fnv1aMyGame.Example.Monster82 public bool MutateTesthashu32Fnv1a(uint testhashu32_fnv1a) { int o = __p.__offset(46); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1a); return true; } else { return false; } } 83 public long Testhashs64Fnv1a { get { int o = __p.__offset(48); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } MutateTesthashs64Fnv1aMyGame.Example.Monster84 public bool MutateTesthashs64Fnv1a(long testhashs64_fnv1a) { int o = __p.__offset(48); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1a); return true; } else { return false; } } 85 public ulong Testhashu64Fnv1a { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } MutateTesthashu64Fnv1aMyGame.Example.Monster86 public bool MutateTesthashu64Fnv1a(ulong testhashu64_fnv1a) { int o = __p.__offset(50); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1a); return true; } else { return false; } } TestarrayofboolsMyGame.Example.Monster87 public bool Testarrayofbools(int j) { int o = __p.__offset(52); return o != 0 ? 0!=__p.bb.Get(__p.__vector(o) + j * 1) : false; } 88 public int TestarrayofboolsLength { get { int o = __p.__offset(52); return o != 0 ? __p.__vector_len(o) : 0; } } 89 #if ENABLE_SPAN_T GetTestarrayofboolsBytesMyGame.Example.Monster90 public Span<byte> GetTestarrayofboolsBytes() { return __p.__vector_as_span(52); } 91 #else GetTestarrayofboolsBytesMyGame.Example.Monster92 public ArraySegment<byte>? GetTestarrayofboolsBytes() { return __p.__vector_as_arraysegment(52); } 93 #endif GetTestarrayofboolsArrayMyGame.Example.Monster94 public bool[] GetTestarrayofboolsArray() { return __p.__vector_as_array<bool>(52); } MutateTestarrayofboolsMyGame.Example.Monster95 public bool MutateTestarrayofbools(int j, bool testarrayofbools) { int o = __p.__offset(52); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)(testarrayofbools ? 1 : 0)); return true; } else { return false; } } 96 public float Testf { get { int o = __p.__offset(54); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.14159f; } } MutateTestfMyGame.Example.Monster97 public bool MutateTestf(float testf) { int o = __p.__offset(54); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf); return true; } else { return false; } } 98 public float Testf2 { get { int o = __p.__offset(56); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.0f; } } MutateTestf2MyGame.Example.Monster99 public bool MutateTestf2(float testf2) { int o = __p.__offset(56); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf2); return true; } else { return false; } } 100 public float Testf3 { get { int o = __p.__offset(58); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } MutateTestf3MyGame.Example.Monster101 public bool MutateTestf3(float testf3) { int o = __p.__offset(58); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf3); return true; } else { return false; } } Testarrayofstring2MyGame.Example.Monster102 public string Testarrayofstring2(int j) { int o = __p.__offset(60); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } 103 public int Testarrayofstring2Length { get { int o = __p.__offset(60); return o != 0 ? __p.__vector_len(o) : 0; } } TestarrayofsortedstructMyGame.Example.Monster104 public Ability? Testarrayofsortedstruct(int j) { int o = __p.__offset(62); return o != 0 ? (Ability?)(new Ability()).__assign(__p.__vector(o) + j * 8, __p.bb) : null; } 105 public int TestarrayofsortedstructLength { get { int o = __p.__offset(62); return o != 0 ? __p.__vector_len(o) : 0; } } FlexMyGame.Example.Monster106 public byte Flex(int j) { int o = __p.__offset(64); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } 107 public int FlexLength { get { int o = __p.__offset(64); return o != 0 ? __p.__vector_len(o) : 0; } } 108 #if ENABLE_SPAN_T GetFlexBytesMyGame.Example.Monster109 public Span<byte> GetFlexBytes() { return __p.__vector_as_span(64); } 110 #else GetFlexBytesMyGame.Example.Monster111 public ArraySegment<byte>? GetFlexBytes() { return __p.__vector_as_arraysegment(64); } 112 #endif GetFlexArrayMyGame.Example.Monster113 public byte[] GetFlexArray() { return __p.__vector_as_array<byte>(64); } MutateFlexMyGame.Example.Monster114 public bool MutateFlex(int j, byte flex) { int o = __p.__offset(64); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, flex); return true; } else { return false; } } Test5MyGame.Example.Monster115 public Test? Test5(int j) { int o = __p.__offset(66); return o != 0 ? (Test?)(new Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; } 116 public int Test5Length { get { int o = __p.__offset(66); return o != 0 ? __p.__vector_len(o) : 0; } } VectorOfLongsMyGame.Example.Monster117 public long VectorOfLongs(int j) { int o = __p.__offset(68); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } 118 public int VectorOfLongsLength { get { int o = __p.__offset(68); return o != 0 ? __p.__vector_len(o) : 0; } } 119 #if ENABLE_SPAN_T GetVectorOfLongsBytesMyGame.Example.Monster120 public Span<byte> GetVectorOfLongsBytes() { return __p.__vector_as_span(68); } 121 #else GetVectorOfLongsBytesMyGame.Example.Monster122 public ArraySegment<byte>? GetVectorOfLongsBytes() { return __p.__vector_as_arraysegment(68); } 123 #endif GetVectorOfLongsArrayMyGame.Example.Monster124 public long[] GetVectorOfLongsArray() { return __p.__vector_as_array<long>(68); } MutateVectorOfLongsMyGame.Example.Monster125 public bool MutateVectorOfLongs(int j, long vector_of_longs) { int o = __p.__offset(68); if (o != 0) { __p.bb.PutLong(__p.__vector(o) + j * 8, vector_of_longs); return true; } else { return false; } } VectorOfDoublesMyGame.Example.Monster126 public double VectorOfDoubles(int j) { int o = __p.__offset(70); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; } 127 public int VectorOfDoublesLength { get { int o = __p.__offset(70); return o != 0 ? __p.__vector_len(o) : 0; } } 128 #if ENABLE_SPAN_T GetVectorOfDoublesBytesMyGame.Example.Monster129 public Span<byte> GetVectorOfDoublesBytes() { return __p.__vector_as_span(70); } 130 #else GetVectorOfDoublesBytesMyGame.Example.Monster131 public ArraySegment<byte>? GetVectorOfDoublesBytes() { return __p.__vector_as_arraysegment(70); } 132 #endif GetVectorOfDoublesArrayMyGame.Example.Monster133 public double[] GetVectorOfDoublesArray() { return __p.__vector_as_array<double>(70); } MutateVectorOfDoublesMyGame.Example.Monster134 public bool MutateVectorOfDoubles(int j, double vector_of_doubles) { int o = __p.__offset(70); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, vector_of_doubles); return true; } else { return false; } } 135 public MyGame.InParentNamespace? ParentNamespaceTest { get { int o = __p.__offset(72); return o != 0 ? (MyGame.InParentNamespace?)(new MyGame.InParentNamespace()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } } VectorOfReferrablesMyGame.Example.Monster136 public Referrable? VectorOfReferrables(int j) { int o = __p.__offset(74); return o != 0 ? (Referrable?)(new Referrable()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } 137 public int VectorOfReferrablesLength { get { int o = __p.__offset(74); return o != 0 ? __p.__vector_len(o) : 0; } } VectorOfReferrablesByKeyMyGame.Example.Monster138 public Referrable? VectorOfReferrablesByKey(ulong key) { int o = __p.__offset(74); return o != 0 ? Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; } 139 public ulong SingleWeakReference { get { int o = __p.__offset(76); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } MutateSingleWeakReferenceMyGame.Example.Monster140 public bool MutateSingleWeakReference(ulong single_weak_reference) { int o = __p.__offset(76); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, single_weak_reference); return true; } else { return false; } } VectorOfWeakReferencesMyGame.Example.Monster141 public ulong VectorOfWeakReferences(int j) { int o = __p.__offset(78); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } 142 public int VectorOfWeakReferencesLength { get { int o = __p.__offset(78); return o != 0 ? __p.__vector_len(o) : 0; } } 143 #if ENABLE_SPAN_T GetVectorOfWeakReferencesBytesMyGame.Example.Monster144 public Span<byte> GetVectorOfWeakReferencesBytes() { return __p.__vector_as_span(78); } 145 #else GetVectorOfWeakReferencesBytesMyGame.Example.Monster146 public ArraySegment<byte>? GetVectorOfWeakReferencesBytes() { return __p.__vector_as_arraysegment(78); } 147 #endif GetVectorOfWeakReferencesArrayMyGame.Example.Monster148 public ulong[] GetVectorOfWeakReferencesArray() { return __p.__vector_as_array<ulong>(78); } MutateVectorOfWeakReferencesMyGame.Example.Monster149 public bool MutateVectorOfWeakReferences(int j, ulong vector_of_weak_references) { int o = __p.__offset(78); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_weak_references); return true; } else { return false; } } VectorOfStrongReferrablesMyGame.Example.Monster150 public Referrable? VectorOfStrongReferrables(int j) { int o = __p.__offset(80); return o != 0 ? (Referrable?)(new Referrable()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } 151 public int VectorOfStrongReferrablesLength { get { int o = __p.__offset(80); return o != 0 ? __p.__vector_len(o) : 0; } } VectorOfStrongReferrablesByKeyMyGame.Example.Monster152 public Referrable? VectorOfStrongReferrablesByKey(ulong key) { int o = __p.__offset(80); return o != 0 ? Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; } 153 public ulong CoOwningReference { get { int o = __p.__offset(82); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } MutateCoOwningReferenceMyGame.Example.Monster154 public bool MutateCoOwningReference(ulong co_owning_reference) { int o = __p.__offset(82); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, co_owning_reference); return true; } else { return false; } } VectorOfCoOwningReferencesMyGame.Example.Monster155 public ulong VectorOfCoOwningReferences(int j) { int o = __p.__offset(84); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } 156 public int VectorOfCoOwningReferencesLength { get { int o = __p.__offset(84); return o != 0 ? __p.__vector_len(o) : 0; } } 157 #if ENABLE_SPAN_T GetVectorOfCoOwningReferencesBytesMyGame.Example.Monster158 public Span<byte> GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_span(84); } 159 #else GetVectorOfCoOwningReferencesBytesMyGame.Example.Monster160 public ArraySegment<byte>? GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_arraysegment(84); } 161 #endif GetVectorOfCoOwningReferencesArrayMyGame.Example.Monster162 public ulong[] GetVectorOfCoOwningReferencesArray() { return __p.__vector_as_array<ulong>(84); } MutateVectorOfCoOwningReferencesMyGame.Example.Monster163 public bool MutateVectorOfCoOwningReferences(int j, ulong vector_of_co_owning_references) { int o = __p.__offset(84); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_co_owning_references); return true; } else { return false; } } 164 public ulong NonOwningReference { get { int o = __p.__offset(86); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } MutateNonOwningReferenceMyGame.Example.Monster165 public bool MutateNonOwningReference(ulong non_owning_reference) { int o = __p.__offset(86); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, non_owning_reference); return true; } else { return false; } } VectorOfNonOwningReferencesMyGame.Example.Monster166 public ulong VectorOfNonOwningReferences(int j) { int o = __p.__offset(88); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } 167 public int VectorOfNonOwningReferencesLength { get { int o = __p.__offset(88); return o != 0 ? __p.__vector_len(o) : 0; } } 168 #if ENABLE_SPAN_T GetVectorOfNonOwningReferencesBytesMyGame.Example.Monster169 public Span<byte> GetVectorOfNonOwningReferencesBytes() { return __p.__vector_as_span(88); } 170 #else GetVectorOfNonOwningReferencesBytesMyGame.Example.Monster171 public ArraySegment<byte>? GetVectorOfNonOwningReferencesBytes() { return __p.__vector_as_arraysegment(88); } 172 #endif GetVectorOfNonOwningReferencesArrayMyGame.Example.Monster173 public ulong[] GetVectorOfNonOwningReferencesArray() { return __p.__vector_as_array<ulong>(88); } MutateVectorOfNonOwningReferencesMyGame.Example.Monster174 public bool MutateVectorOfNonOwningReferences(int j, ulong vector_of_non_owning_references) { int o = __p.__offset(88); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_non_owning_references); return true; } else { return false; } } 175 public AnyUniqueAliases AnyUniqueType { get { int o = __p.__offset(90); return o != 0 ? (AnyUniqueAliases)__p.bb.Get(o + __p.bb_pos) : AnyUniqueAliases.NONE; } } MutateAnyUniqueTypeMyGame.Example.Monster176 public bool MutateAnyUniqueType(AnyUniqueAliases any_unique_type) { int o = __p.__offset(90); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)any_unique_type); return true; } else { return false; } } 177 public TTable? AnyUnique<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(92); return o != 0 ? (TTable?)__p.__union<TTable>(o) : null; } 178 public AnyAmbiguousAliases AnyAmbiguousType { get { int o = __p.__offset(94); return o != 0 ? (AnyAmbiguousAliases)__p.bb.Get(o + __p.bb_pos) : AnyAmbiguousAliases.NONE; } } MutateAnyAmbiguousTypeMyGame.Example.Monster179 public bool MutateAnyAmbiguousType(AnyAmbiguousAliases any_ambiguous_type) { int o = __p.__offset(94); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)any_ambiguous_type); return true; } else { return false; } } 180 public TTable? AnyAmbiguous<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(96); return o != 0 ? (TTable?)__p.__union<TTable>(o) : null; } VectorOfEnumsMyGame.Example.Monster181 public Color VectorOfEnums(int j) { int o = __p.__offset(98); return o != 0 ? (Color)__p.bb.GetSbyte(__p.__vector(o) + j * 1) : (Color)0; } 182 public int VectorOfEnumsLength { get { int o = __p.__offset(98); return o != 0 ? __p.__vector_len(o) : 0; } } 183 #if ENABLE_SPAN_T GetVectorOfEnumsBytesMyGame.Example.Monster184 public Span<byte> GetVectorOfEnumsBytes() { return __p.__vector_as_span(98); } 185 #else GetVectorOfEnumsBytesMyGame.Example.Monster186 public ArraySegment<byte>? GetVectorOfEnumsBytes() { return __p.__vector_as_arraysegment(98); } 187 #endif GetVectorOfEnumsArrayMyGame.Example.Monster188 public Color[] GetVectorOfEnumsArray() { return __p.__vector_as_array<Color>(98); } MutateVectorOfEnumsMyGame.Example.Monster189 public bool MutateVectorOfEnums(int j, Color vector_of_enums) { int o = __p.__offset(98); if (o != 0) { __p.bb.PutSbyte(__p.__vector(o) + j * 1, (sbyte)vector_of_enums); return true; } else { return false; } } 190 StartMonsterMyGame.Example.Monster191 public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(48); } AddPosMyGame.Example.Monster192 public static void AddPos(FlatBufferBuilder builder, Offset<Vec3> posOffset) { builder.AddStruct(0, posOffset.Value, 0); } AddManaMyGame.Example.Monster193 public static void AddMana(FlatBufferBuilder builder, short mana) { builder.AddShort(1, mana, 150); } AddHpMyGame.Example.Monster194 public static void AddHp(FlatBufferBuilder builder, short hp) { builder.AddShort(2, hp, 100); } AddNameMyGame.Example.Monster195 public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(3, nameOffset.Value, 0); } AddInventoryMyGame.Example.Monster196 public static void AddInventory(FlatBufferBuilder builder, VectorOffset inventoryOffset) { builder.AddOffset(5, inventoryOffset.Value, 0); } CreateInventoryVectorMyGame.Example.Monster197 public static VectorOffset CreateInventoryVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); } CreateInventoryVectorBlockMyGame.Example.Monster198 public static VectorOffset CreateInventoryVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } StartInventoryVectorMyGame.Example.Monster199 public static void StartInventoryVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } AddColorMyGame.Example.Monster200 public static void AddColor(FlatBufferBuilder builder, Color color) { builder.AddSbyte(6, (sbyte)color, 8); } AddTestTypeMyGame.Example.Monster201 public static void AddTestType(FlatBufferBuilder builder, Any testType) { builder.AddByte(7, (byte)testType, 0); } AddTestMyGame.Example.Monster202 public static void AddTest(FlatBufferBuilder builder, int testOffset) { builder.AddOffset(8, testOffset, 0); } AddTest4MyGame.Example.Monster203 public static void AddTest4(FlatBufferBuilder builder, VectorOffset test4Offset) { builder.AddOffset(9, test4Offset.Value, 0); } StartTest4VectorMyGame.Example.Monster204 public static void StartTest4Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); } AddTestarrayofstringMyGame.Example.Monster205 public static void AddTestarrayofstring(FlatBufferBuilder builder, VectorOffset testarrayofstringOffset) { builder.AddOffset(10, testarrayofstringOffset.Value, 0); } CreateTestarrayofstringVectorMyGame.Example.Monster206 public static VectorOffset CreateTestarrayofstringVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } CreateTestarrayofstringVectorBlockMyGame.Example.Monster207 public static VectorOffset CreateTestarrayofstringVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } StartTestarrayofstringVectorMyGame.Example.Monster208 public static void StartTestarrayofstringVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } AddTestarrayoftablesMyGame.Example.Monster209 public static void AddTestarrayoftables(FlatBufferBuilder builder, VectorOffset testarrayoftablesOffset) { builder.AddOffset(11, testarrayoftablesOffset.Value, 0); } CreateTestarrayoftablesVectorMyGame.Example.Monster210 public static VectorOffset CreateTestarrayoftablesVector(FlatBufferBuilder builder, Offset<Monster>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } CreateTestarrayoftablesVectorBlockMyGame.Example.Monster211 public static VectorOffset CreateTestarrayoftablesVectorBlock(FlatBufferBuilder builder, Offset<Monster>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } StartTestarrayoftablesVectorMyGame.Example.Monster212 public static void StartTestarrayoftablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } AddEnemyMyGame.Example.Monster213 public static void AddEnemy(FlatBufferBuilder builder, Offset<Monster> enemyOffset) { builder.AddOffset(12, enemyOffset.Value, 0); } AddTestnestedflatbufferMyGame.Example.Monster214 public static void AddTestnestedflatbuffer(FlatBufferBuilder builder, VectorOffset testnestedflatbufferOffset) { builder.AddOffset(13, testnestedflatbufferOffset.Value, 0); } CreateTestnestedflatbufferVectorMyGame.Example.Monster215 public static VectorOffset CreateTestnestedflatbufferVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); } CreateTestnestedflatbufferVectorBlockMyGame.Example.Monster216 public static VectorOffset CreateTestnestedflatbufferVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } StartTestnestedflatbufferVectorMyGame.Example.Monster217 public static void StartTestnestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } AddTestemptyMyGame.Example.Monster218 public static void AddTestempty(FlatBufferBuilder builder, Offset<Stat> testemptyOffset) { builder.AddOffset(14, testemptyOffset.Value, 0); } AddTestboolMyGame.Example.Monster219 public static void AddTestbool(FlatBufferBuilder builder, bool testbool) { builder.AddBool(15, testbool, false); } AddTesthashs32Fnv1MyGame.Example.Monster220 public static void AddTesthashs32Fnv1(FlatBufferBuilder builder, int testhashs32Fnv1) { builder.AddInt(16, testhashs32Fnv1, 0); } AddTesthashu32Fnv1MyGame.Example.Monster221 public static void AddTesthashu32Fnv1(FlatBufferBuilder builder, uint testhashu32Fnv1) { builder.AddUint(17, testhashu32Fnv1, 0); } AddTesthashs64Fnv1MyGame.Example.Monster222 public static void AddTesthashs64Fnv1(FlatBufferBuilder builder, long testhashs64Fnv1) { builder.AddLong(18, testhashs64Fnv1, 0); } AddTesthashu64Fnv1MyGame.Example.Monster223 public static void AddTesthashu64Fnv1(FlatBufferBuilder builder, ulong testhashu64Fnv1) { builder.AddUlong(19, testhashu64Fnv1, 0); } AddTesthashs32Fnv1aMyGame.Example.Monster224 public static void AddTesthashs32Fnv1a(FlatBufferBuilder builder, int testhashs32Fnv1a) { builder.AddInt(20, testhashs32Fnv1a, 0); } AddTesthashu32Fnv1aMyGame.Example.Monster225 public static void AddTesthashu32Fnv1a(FlatBufferBuilder builder, uint testhashu32Fnv1a) { builder.AddUint(21, testhashu32Fnv1a, 0); } AddTesthashs64Fnv1aMyGame.Example.Monster226 public static void AddTesthashs64Fnv1a(FlatBufferBuilder builder, long testhashs64Fnv1a) { builder.AddLong(22, testhashs64Fnv1a, 0); } AddTesthashu64Fnv1aMyGame.Example.Monster227 public static void AddTesthashu64Fnv1a(FlatBufferBuilder builder, ulong testhashu64Fnv1a) { builder.AddUlong(23, testhashu64Fnv1a, 0); } AddTestarrayofboolsMyGame.Example.Monster228 public static void AddTestarrayofbools(FlatBufferBuilder builder, VectorOffset testarrayofboolsOffset) { builder.AddOffset(24, testarrayofboolsOffset.Value, 0); } CreateTestarrayofboolsVectorMyGame.Example.Monster229 public static VectorOffset CreateTestarrayofboolsVector(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddBool(data[i]); return builder.EndVector(); } CreateTestarrayofboolsVectorBlockMyGame.Example.Monster230 public static VectorOffset CreateTestarrayofboolsVectorBlock(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } StartTestarrayofboolsVectorMyGame.Example.Monster231 public static void StartTestarrayofboolsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } AddTestfMyGame.Example.Monster232 public static void AddTestf(FlatBufferBuilder builder, float testf) { builder.AddFloat(25, testf, 3.14159f); } AddTestf2MyGame.Example.Monster233 public static void AddTestf2(FlatBufferBuilder builder, float testf2) { builder.AddFloat(26, testf2, 3.0f); } AddTestf3MyGame.Example.Monster234 public static void AddTestf3(FlatBufferBuilder builder, float testf3) { builder.AddFloat(27, testf3, 0.0f); } AddTestarrayofstring2MyGame.Example.Monster235 public static void AddTestarrayofstring2(FlatBufferBuilder builder, VectorOffset testarrayofstring2Offset) { builder.AddOffset(28, testarrayofstring2Offset.Value, 0); } CreateTestarrayofstring2VectorMyGame.Example.Monster236 public static VectorOffset CreateTestarrayofstring2Vector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } CreateTestarrayofstring2VectorBlockMyGame.Example.Monster237 public static VectorOffset CreateTestarrayofstring2VectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } StartTestarrayofstring2VectorMyGame.Example.Monster238 public static void StartTestarrayofstring2Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } AddTestarrayofsortedstructMyGame.Example.Monster239 public static void AddTestarrayofsortedstruct(FlatBufferBuilder builder, VectorOffset testarrayofsortedstructOffset) { builder.AddOffset(29, testarrayofsortedstructOffset.Value, 0); } StartTestarrayofsortedstructVectorMyGame.Example.Monster240 public static void StartTestarrayofsortedstructVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 4); } AddFlexMyGame.Example.Monster241 public static void AddFlex(FlatBufferBuilder builder, VectorOffset flexOffset) { builder.AddOffset(30, flexOffset.Value, 0); } CreateFlexVectorMyGame.Example.Monster242 public static VectorOffset CreateFlexVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); } CreateFlexVectorBlockMyGame.Example.Monster243 public static VectorOffset CreateFlexVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } StartFlexVectorMyGame.Example.Monster244 public static void StartFlexVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } AddTest5MyGame.Example.Monster245 public static void AddTest5(FlatBufferBuilder builder, VectorOffset test5Offset) { builder.AddOffset(31, test5Offset.Value, 0); } StartTest5VectorMyGame.Example.Monster246 public static void StartTest5Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); } AddVectorOfLongsMyGame.Example.Monster247 public static void AddVectorOfLongs(FlatBufferBuilder builder, VectorOffset vectorOfLongsOffset) { builder.AddOffset(32, vectorOfLongsOffset.Value, 0); } CreateVectorOfLongsVectorMyGame.Example.Monster248 public static VectorOffset CreateVectorOfLongsVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } CreateVectorOfLongsVectorBlockMyGame.Example.Monster249 public static VectorOffset CreateVectorOfLongsVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } StartVectorOfLongsVectorMyGame.Example.Monster250 public static void StartVectorOfLongsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } AddVectorOfDoublesMyGame.Example.Monster251 public static void AddVectorOfDoubles(FlatBufferBuilder builder, VectorOffset vectorOfDoublesOffset) { builder.AddOffset(33, vectorOfDoublesOffset.Value, 0); } CreateVectorOfDoublesVectorMyGame.Example.Monster252 public static VectorOffset CreateVectorOfDoublesVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); } CreateVectorOfDoublesVectorBlockMyGame.Example.Monster253 public static VectorOffset CreateVectorOfDoublesVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } StartVectorOfDoublesVectorMyGame.Example.Monster254 public static void StartVectorOfDoublesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } AddParentNamespaceTestMyGame.Example.Monster255 public static void AddParentNamespaceTest(FlatBufferBuilder builder, Offset<MyGame.InParentNamespace> parentNamespaceTestOffset) { builder.AddOffset(34, parentNamespaceTestOffset.Value, 0); } AddVectorOfReferrablesMyGame.Example.Monster256 public static void AddVectorOfReferrables(FlatBufferBuilder builder, VectorOffset vectorOfReferrablesOffset) { builder.AddOffset(35, vectorOfReferrablesOffset.Value, 0); } CreateVectorOfReferrablesVectorMyGame.Example.Monster257 public static VectorOffset CreateVectorOfReferrablesVector(FlatBufferBuilder builder, Offset<Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } CreateVectorOfReferrablesVectorBlockMyGame.Example.Monster258 public static VectorOffset CreateVectorOfReferrablesVectorBlock(FlatBufferBuilder builder, Offset<Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } StartVectorOfReferrablesVectorMyGame.Example.Monster259 public static void StartVectorOfReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } AddSingleWeakReferenceMyGame.Example.Monster260 public static void AddSingleWeakReference(FlatBufferBuilder builder, ulong singleWeakReference) { builder.AddUlong(36, singleWeakReference, 0); } AddVectorOfWeakReferencesMyGame.Example.Monster261 public static void AddVectorOfWeakReferences(FlatBufferBuilder builder, VectorOffset vectorOfWeakReferencesOffset) { builder.AddOffset(37, vectorOfWeakReferencesOffset.Value, 0); } CreateVectorOfWeakReferencesVectorMyGame.Example.Monster262 public static VectorOffset CreateVectorOfWeakReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); } CreateVectorOfWeakReferencesVectorBlockMyGame.Example.Monster263 public static VectorOffset CreateVectorOfWeakReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } StartVectorOfWeakReferencesVectorMyGame.Example.Monster264 public static void StartVectorOfWeakReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } AddVectorOfStrongReferrablesMyGame.Example.Monster265 public static void AddVectorOfStrongReferrables(FlatBufferBuilder builder, VectorOffset vectorOfStrongReferrablesOffset) { builder.AddOffset(38, vectorOfStrongReferrablesOffset.Value, 0); } CreateVectorOfStrongReferrablesVectorMyGame.Example.Monster266 public static VectorOffset CreateVectorOfStrongReferrablesVector(FlatBufferBuilder builder, Offset<Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } CreateVectorOfStrongReferrablesVectorBlockMyGame.Example.Monster267 public static VectorOffset CreateVectorOfStrongReferrablesVectorBlock(FlatBufferBuilder builder, Offset<Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } StartVectorOfStrongReferrablesVectorMyGame.Example.Monster268 public static void StartVectorOfStrongReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } AddCoOwningReferenceMyGame.Example.Monster269 public static void AddCoOwningReference(FlatBufferBuilder builder, ulong coOwningReference) { builder.AddUlong(39, coOwningReference, 0); } AddVectorOfCoOwningReferencesMyGame.Example.Monster270 public static void AddVectorOfCoOwningReferences(FlatBufferBuilder builder, VectorOffset vectorOfCoOwningReferencesOffset) { builder.AddOffset(40, vectorOfCoOwningReferencesOffset.Value, 0); } CreateVectorOfCoOwningReferencesVectorMyGame.Example.Monster271 public static VectorOffset CreateVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); } CreateVectorOfCoOwningReferencesVectorBlockMyGame.Example.Monster272 public static VectorOffset CreateVectorOfCoOwningReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } StartVectorOfCoOwningReferencesVectorMyGame.Example.Monster273 public static void StartVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } AddNonOwningReferenceMyGame.Example.Monster274 public static void AddNonOwningReference(FlatBufferBuilder builder, ulong nonOwningReference) { builder.AddUlong(41, nonOwningReference, 0); } AddVectorOfNonOwningReferencesMyGame.Example.Monster275 public static void AddVectorOfNonOwningReferences(FlatBufferBuilder builder, VectorOffset vectorOfNonOwningReferencesOffset) { builder.AddOffset(42, vectorOfNonOwningReferencesOffset.Value, 0); } CreateVectorOfNonOwningReferencesVectorMyGame.Example.Monster276 public static VectorOffset CreateVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); } CreateVectorOfNonOwningReferencesVectorBlockMyGame.Example.Monster277 public static VectorOffset CreateVectorOfNonOwningReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } StartVectorOfNonOwningReferencesVectorMyGame.Example.Monster278 public static void StartVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } AddAnyUniqueTypeMyGame.Example.Monster279 public static void AddAnyUniqueType(FlatBufferBuilder builder, AnyUniqueAliases anyUniqueType) { builder.AddByte(43, (byte)anyUniqueType, 0); } AddAnyUniqueMyGame.Example.Monster280 public static void AddAnyUnique(FlatBufferBuilder builder, int anyUniqueOffset) { builder.AddOffset(44, anyUniqueOffset, 0); } AddAnyAmbiguousTypeMyGame.Example.Monster281 public static void AddAnyAmbiguousType(FlatBufferBuilder builder, AnyAmbiguousAliases anyAmbiguousType) { builder.AddByte(45, (byte)anyAmbiguousType, 0); } AddAnyAmbiguousMyGame.Example.Monster282 public static void AddAnyAmbiguous(FlatBufferBuilder builder, int anyAmbiguousOffset) { builder.AddOffset(46, anyAmbiguousOffset, 0); } AddVectorOfEnumsMyGame.Example.Monster283 public static void AddVectorOfEnums(FlatBufferBuilder builder, VectorOffset vectorOfEnumsOffset) { builder.AddOffset(47, vectorOfEnumsOffset.Value, 0); } CreateVectorOfEnumsVectorMyGame.Example.Monster284 public static VectorOffset CreateVectorOfEnumsVector(FlatBufferBuilder builder, Color[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddSbyte((sbyte)data[i]); return builder.EndVector(); } CreateVectorOfEnumsVectorBlockMyGame.Example.Monster285 public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, Color[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } StartVectorOfEnumsVectorMyGame.Example.Monster286 public static void StartVectorOfEnumsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } EndMonsterMyGame.Example.Monster287 public static Offset<Monster> EndMonster(FlatBufferBuilder builder) { 288 int o = builder.EndObject(); 289 builder.Required(o, 10); // name 290 return new Offset<Monster>(o); 291 } FinishMonsterBufferMyGame.Example.Monster292 public static void FinishMonsterBuffer(FlatBufferBuilder builder, Offset<Monster> offset) { builder.Finish(offset.Value, "MONS"); } FinishSizePrefixedMonsterBufferMyGame.Example.Monster293 public static void FinishSizePrefixedMonsterBuffer(FlatBufferBuilder builder, Offset<Monster> offset) { builder.FinishSizePrefixed(offset.Value, "MONS"); } 294 CreateSortedVectorOfMonsterMyGame.Example.Monster295 public static VectorOffset CreateSortedVectorOfMonster(FlatBufferBuilder builder, Offset<Monster>[] offsets) { 296 Array.Sort(offsets, (Offset<Monster> o1, Offset<Monster> o2) => Table.CompareStrings(Table.__offset(10, o1.Value, builder.DataBuffer), Table.__offset(10, o2.Value, builder.DataBuffer), builder.DataBuffer)); 297 return builder.CreateVectorOfTables(offsets); 298 } 299 __lookup_by_keyMyGame.Example.Monster300 public static Monster? __lookup_by_key(int vectorLocation, string key, ByteBuffer bb) { 301 byte[] byteKey = System.Text.Encoding.UTF8.GetBytes(key); 302 int span = bb.GetInt(vectorLocation - 4); 303 int start = 0; 304 while (span != 0) { 305 int middle = span / 2; 306 int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb); 307 int comp = Table.CompareStrings(Table.__offset(10, bb.Length - tableOffset, bb), byteKey, bb); 308 if (comp > 0) { 309 span = middle; 310 } else if (comp < 0) { 311 middle++; 312 start += middle; 313 span -= middle; 314 } else { 315 return new Monster().__assign(tableOffset, bb); 316 } 317 } 318 return null; 319 } 320 }; 321 322 323 } 324