1 /*
2 ******************************************************************************
3 * © 2016 and later: Unicode, Inc. and others. *
4 * License & terms of use: http://www.unicode.org/copyright.html#License *
5 ******************************************************************************
6 ******************************************************************************
7 * Copyright (C) 1998-2003, International Business Machines Corporation and *
8 * others. All Rights Reserved. *
9 ******************************************************************************
10 */
11
12 #include <windows.h>
13
14 #include "layout/LEFontInstance.h"
15
16 #include "GDIFontInstance.h"
17
18 #include "GUISupport.h"
19 #include "FontMap.h"
20 #include "GDIFontMap.h"
21
GDIFontMap(GDISurface * surface,const char * fileName,le_int16 pointSize,GUISupport * guiSupport,LEErrorCode & status)22 GDIFontMap::GDIFontMap(GDISurface *surface, const char *fileName, le_int16 pointSize, GUISupport *guiSupport, LEErrorCode &status)
23 : FontMap(fileName, pointSize, guiSupport, status), fSurface(surface)
24 {
25 // nothing to do?
26 }
27
~GDIFontMap()28 GDIFontMap::~GDIFontMap()
29 {
30 // anything?
31 }
32
openFont(const char * fontName,le_int16 pointSize,LEErrorCode & status)33 const LEFontInstance *GDIFontMap::openFont(const char *fontName, le_int16 pointSize, LEErrorCode &status)
34 {
35 LEFontInstance *result = new GDIFontInstance(fSurface, fontName, pointSize, status);
36
37 if (LE_FAILURE(status)) {
38 delete result;
39 result = NULL;
40 }
41
42 return result;
43 }
44