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Searched defs:GL_ATTACHED_SHADERS (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h272 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/swiftshader/include/GLES2/
Dgl2.h232 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/mesa3d/include/GLES2/
Dgl2.h232 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h296 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/swiftshader/include/GLES3/
Dgl3.h232 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/mesa3d/include/GLES3/
Dgl3.h232 #define GL_ATTACHED_SHADERS 0x8B85 macro
Dgl31.h234 #define GL_ATTACHED_SHADERS 0x8B85 macro
Dgl32.h234 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl955 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/swiftshader/include/GL/
Dglcorearb.h760 #define GL_ATTACHED_SHADERS 0x8B85 macro
Dglext.h630 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/mesa3d/include/GL/
Dglcorearb.h760 #define GL_ATTACHED_SHADERS 0x8B85 macro
Dglext.h630 #define GL_ATTACHED_SHADERS 0x8B85 macro