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Searched defs:GL_BLEND_DST_RGB (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h104 #define GL_BLEND_DST_RGB 0x80C8 macro
/external/swiftshader/include/GLES2/
Dgl2.h111 #define GL_BLEND_DST_RGB 0x80C8 macro
/external/mesa3d/include/GLES2/
Dgl2.h111 #define GL_BLEND_DST_RGB 0x80C8 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h128 #define GL_BLEND_DST_RGB 0x80C8 macro
/external/swiftshader/include/GLES3/
Dgl3.h111 #define GL_BLEND_DST_RGB 0x80C8 macro
/external/mesa3d/include/GLES3/
Dgl3.h111 #define GL_BLEND_DST_RGB 0x80C8 macro
Dgl31.h113 #define GL_BLEND_DST_RGB 0x80C8 macro
Dgl32.h113 #define GL_BLEND_DST_RGB 0x80C8 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl354 #define GL_BLEND_DST_RGB 0x80C8 macro
/external/swiftshader/include/GL/
Dglcorearb.h565 #define GL_BLEND_DST_RGB 0x80C8 macro
Dglext.h317 #define GL_BLEND_DST_RGB 0x80C8 macro
/external/mesa3d/include/GL/
Dglcorearb.h565 #define GL_BLEND_DST_RGB 0x80C8 macro
Dglext.h317 #define GL_BLEND_DST_RGB 0x80C8 macro