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Searched defs:GL_CURRENT_PROGRAM (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h278 #define GL_CURRENT_PROGRAM 0x8B8D macro
/external/swiftshader/include/GLES2/
Dgl2.h238 #define GL_CURRENT_PROGRAM 0x8B8D macro
/external/mesa3d/include/GLES2/
Dgl2.h238 #define GL_CURRENT_PROGRAM 0x8B8D macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h302 #define GL_CURRENT_PROGRAM 0x8B8D macro
/external/swiftshader/include/GLES3/
Dgl3.h238 #define GL_CURRENT_PROGRAM 0x8B8D macro
/external/mesa3d/include/GLES3/
Dgl3.h238 #define GL_CURRENT_PROGRAM 0x8B8D macro
Dgl31.h240 #define GL_CURRENT_PROGRAM 0x8B8D macro
Dgl32.h240 #define GL_CURRENT_PROGRAM 0x8B8D macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl964 #define GL_CURRENT_PROGRAM 0x8B8D macro
/external/swiftshader/include/GL/
Dglcorearb.h768 #define GL_CURRENT_PROGRAM 0x8B8D macro
Dglext.h638 #define GL_CURRENT_PROGRAM 0x8B8D macro
/external/mesa3d/include/GL/
Dglcorearb.h768 #define GL_CURRENT_PROGRAM 0x8B8D macro
Dglext.h638 #define GL_CURRENT_PROGRAM 0x8B8D macro