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Searched defs:GL_INVALID_ENUM (Results 1 – 15 of 15) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h158 #define GL_INVALID_ENUM 0x0500 macro
/external/mesa3d/include/GLES/
Dgl.h148 #define GL_INVALID_ENUM 0x0500 macro
/external/swiftshader/include/GLES/
Dgl.h139 #define GL_INVALID_ENUM 0x0500 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h166 #define GL_INVALID_ENUM 0x0500 macro
/external/swiftshader/include/GLES2/
Dgl2.h144 #define GL_INVALID_ENUM 0x0500 macro
/external/mesa3d/include/GLES2/
Dgl2.h144 #define GL_INVALID_ENUM 0x0500 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h182 #define GL_INVALID_ENUM 0x0500 macro
/external/swiftshader/include/GLES3/
Dgl3.h144 #define GL_INVALID_ENUM 0x0500 macro
/external/mesa3d/include/GLES3/
Dgl3.h144 #define GL_INVALID_ENUM 0x0500 macro
Dgl31.h146 #define GL_INVALID_ENUM 0x0500 macro
Dgl32.h146 #define GL_INVALID_ENUM 0x0500 macro
/external/mesa3d/include/GL/
Dgl.h665 #define GL_INVALID_ENUM 0x0500 macro
Dglcorearb.h133 #define GL_INVALID_ENUM 0x0500 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl110 #define GL_INVALID_ENUM 0x0500 macro
/external/swiftshader/include/GL/
Dglcorearb.h133 #define GL_INVALID_ENUM 0x0500 macro