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Searched defs:GL_MAX_VARYING_COMPONENTS (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h588 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
/external/swiftshader/include/GLES3/
Dgl3.h765 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
/external/mesa3d/include/GLES3/
Dgl3.h765 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
Dgl31.h767 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
Dgl32.h767 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl918 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
/external/swiftshader/include/GL/
Dglcorearb.h1029 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
Dglext.h910 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
/external/mesa3d/include/GL/
Dglcorearb.h1029 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
Dglext.h910 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro