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Searched defs:GL_NUM_COMPRESSED_TEXTURE_FORMATS (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/mesa3d/include/GLES/
Dgl.h245 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/swiftshader/include/GLES/
Dgl.h236 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h282 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/swiftshader/include/GLES2/
Dgl2.h196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/mesa3d/include/GLES2/
Dgl2.h196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h247 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/swiftshader/include/GLES3/
Dgl3.h196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/mesa3d/include/GLES3/
Dgl3.h196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
Dgl31.h198 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
Dgl32.h198 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/mesa3d/include/GL/
Dgl.h1777 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
Dglcorearb.h538 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
Dglext.h179 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl759 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/swiftshader/include/GL/
Dglcorearb.h538 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
Dglext.h179 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro