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Searched defs:GL_SAMPLE_COVERAGE (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h154 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/mesa3d/include/GLES/
Dgl.h146 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/swiftshader/include/GLES/
Dgl.h137 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h162 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/swiftshader/include/GLES2/
Dgl2.h142 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/mesa3d/include/GLES2/
Dgl2.h142 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h178 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/swiftshader/include/GLES3/
Dgl3.h142 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/mesa3d/include/GLES3/
Dgl3.h142 #define GL_SAMPLE_COVERAGE 0x80A0 macro
Dgl31.h144 #define GL_SAMPLE_COVERAGE 0x80A0 macro
Dgl32.h144 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/mesa3d/include/GL/
Dgl.h1783 #define GL_SAMPLE_COVERAGE 0x80A0 macro
Dglcorearb.h518 #define GL_SAMPLE_COVERAGE 0x80A0 macro
Dglext.h159 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl349 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/external/swiftshader/include/GL/
Dglcorearb.h518 #define GL_SAMPLE_COVERAGE 0x80A0 macro
Dglext.h159 #define GL_SAMPLE_COVERAGE 0x80A0 macro