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Searched defs:GL_SAMPLE_COVERAGE_VALUE (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h214 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/mesa3d/include/GLES/
Dgl.h243 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/swiftshader/include/GLES/
Dgl.h234 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h273 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/swiftshader/include/GLES2/
Dgl2.h194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/mesa3d/include/GLES2/
Dgl2.h194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h238 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/swiftshader/include/GLES3/
Dgl3.h194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/mesa3d/include/GLES3/
Dgl3.h194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dgl31.h196 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dgl32.h196 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/mesa3d/include/GL/
Dgl.h1786 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dglcorearb.h521 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dglext.h162 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl352 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/swiftshader/include/GL/
Dglcorearb.h521 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dglext.h162 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro