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1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "src/compiler/frame.h"
6 
7 #include "src/compiler/linkage.h"
8 #include "src/compiler/register-allocator.h"
9 #include "src/macro-assembler.h"
10 
11 namespace v8 {
12 namespace internal {
13 namespace compiler {
14 
Frame(int fixed_frame_size_in_slots)15 Frame::Frame(int fixed_frame_size_in_slots)
16     : fixed_slot_count_(fixed_frame_size_in_slots),
17       frame_slot_count_(fixed_frame_size_in_slots),
18       spill_slot_count_(0),
19       return_slot_count_(0),
20       allocated_registers_(nullptr),
21       allocated_double_registers_(nullptr) {}
22 
AlignFrame(int alignment)23 int Frame::AlignFrame(int alignment) {
24   int alignment_slots = alignment / kPointerSize;
25   // We have to align return slots separately, because they are claimed
26   // separately on the stack.
27   int return_delta =
28       alignment_slots - (return_slot_count_ & (alignment_slots - 1));
29   if (return_delta != alignment_slots) {
30     frame_slot_count_ += return_delta;
31   }
32   int delta = alignment_slots - (frame_slot_count_ & (alignment_slots - 1));
33   if (delta != alignment_slots) {
34     frame_slot_count_ += delta;
35     if (spill_slot_count_ != 0) {
36       spill_slot_count_ += delta;
37     }
38   }
39   return delta;
40 }
41 
MarkHasFrame(bool state)42 void FrameAccessState::MarkHasFrame(bool state) {
43   has_frame_ = state;
44   SetFrameAccessToDefault();
45 }
46 
SetFrameAccessToDefault()47 void FrameAccessState::SetFrameAccessToDefault() {
48   if (has_frame() && !FLAG_turbo_sp_frame_access) {
49     SetFrameAccessToFP();
50   } else {
51     SetFrameAccessToSP();
52   }
53 }
54 
55 
GetFrameOffset(int spill_slot) const56 FrameOffset FrameAccessState::GetFrameOffset(int spill_slot) const {
57   const int frame_offset = FrameSlotToFPOffset(spill_slot);
58   if (access_frame_with_fp()) {
59     return FrameOffset::FromFramePointer(frame_offset);
60   } else {
61     // No frame. Retrieve all parameters relative to stack pointer.
62     int sp_offset = frame_offset + GetSPToFPOffset();
63     return FrameOffset::FromStackPointer(sp_offset);
64   }
65 }
66 
67 
68 }  // namespace compiler
69 }  // namespace internal
70 }  // namespace v8
71