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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #include "common/vsoc/lib/input_events_region_view.h"
17 
18 #include <linux/input.h>
19 #include <linux/uinput.h>
20 
21 #include "common/vsoc/lib/circqueue_impl.h"
22 
23 using vsoc::layout::input_events::InputEventsLayout;
24 
25 namespace vsoc {
26 namespace input_events {
27 
28 namespace {
InitInputEvent(InputEvent * evt,uint16_t type,uint16_t code,uint32_t value)29 void InitInputEvent(InputEvent* evt, uint16_t type, uint16_t code, uint32_t value) {
30   evt->type = type;
31   evt->code = code;
32   evt->value = value;
33 }
34 }  // namespace
35 
36 const int InputEventsRegionView::kMaxEventsPerPacket = 4;
37 
HandleSingleTouchEvent(bool down,int x,int y)38 bool InputEventsRegionView::HandleSingleTouchEvent(bool down, int x, int y) {
39   // TODO(jemoreira): Use multitouch when available
40   InputEvent events[4];
41   // Make sure to modify kMaxEventPerPacket if more events are sent.
42   InitInputEvent(&events[0], EV_ABS, ABS_X, x);
43   InitInputEvent(&events[1], EV_ABS, ABS_Y, y);
44   InitInputEvent(&events[2], EV_KEY, BTN_TOUCH, down);
45   InitInputEvent(&events[3], EV_SYN, 0, 0);
46   return 0 <
47          data()->touch_screen_queue.Write(
48              this, reinterpret_cast<char*>(&events[0]), sizeof(events), true);
49 }
50 
HandlePowerButtonEvent(bool down)51 bool InputEventsRegionView::HandlePowerButtonEvent(bool down) {
52   InputEvent events[2];
53   InitInputEvent(&events[0], EV_KEY, KEY_POWER, down);
54   InitInputEvent(&events[1], EV_SYN, 0, 0);
55   return 0 < data()->power_button_queue.Write(
56                  this, reinterpret_cast<char*>(&events[0]),
57                  sizeof(events), true);
58 }
59 
HandleKeyboardEvent(bool down,uint16_t key_code)60 bool InputEventsRegionView::HandleKeyboardEvent(bool down, uint16_t key_code) {
61   InputEvent events[2];
62   InitInputEvent(&events[0], EV_KEY, key_code, down);
63   InitInputEvent(&events[1], EV_SYN, 0, 0);
64   return 0 <
65          data()->keyboard_queue.Write(this, reinterpret_cast<char*>(&events[0]),
66                                       sizeof(events), true);
67 }
68 
GetScreenEventsOrWait(InputEvent * evt,int max_event_count)69 intptr_t InputEventsRegionView::GetScreenEventsOrWait(InputEvent* evt,
70                                                       int max_event_count) {
71   intptr_t ret = this->data()->touch_screen_queue.Read(
72       this, reinterpret_cast<char*>(evt), sizeof(InputEvent) * max_event_count);
73   if (ret < 0) {
74     return ret;
75   }
76   return ret / sizeof(InputEvent);
77 }
78 
GetKeyboardEventsOrWait(InputEvent * evt,int max_event_count)79 intptr_t InputEventsRegionView::GetKeyboardEventsOrWait(InputEvent* evt,
80                                                         int max_event_count) {
81   intptr_t ret = this->data()->keyboard_queue.Read(
82       this, reinterpret_cast<char*>(evt), sizeof(InputEvent) * max_event_count);
83   if (ret < 0) {
84     return ret;
85   }
86   return ret / sizeof(InputEvent);
87 }
88 
GetPowerButtonEventsOrWait(InputEvent * evt,int max_event_count)89 intptr_t InputEventsRegionView::GetPowerButtonEventsOrWait(
90     InputEvent* evt, int max_event_count) {
91   intptr_t ret = this->data()->power_button_queue.Read(
92       this, reinterpret_cast<char*>(evt), sizeof(InputEvent) * max_event_count);
93   if (ret < 0) {
94     return ret;
95   }
96   return ret / sizeof(InputEvent);
97 }
98 
99 }  // namespace input_events
100 }  // namespace vsoc
101