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1syntax = "proto2";
2
3package androidgamesdk_deviceinfo;
4
5option java_package = "com.google.androidgamesdk";
6option java_outer_classname = "DeviceInfoProto";
7
8message Info {
9  message CpuCore {
10    optional int64 freq_max = 1;
11  }
12  message Gl {
13    optional string renderer                    = 1;
14    optional string vendor                      = 2;
15    optional string version                     = 3;
16    optional int32 version_major                = 4;
17    optional int32 version_minor                = 5;
18    optional string shading_language_version    = 6;
19
20    repeated string extension                   = 7;
21
22    // gles min: 2.0
23    optional float GL_ALIASED_LINE_WIDTH_RANGE          = 2001;
24    optional float GL_ALIASED_POINT_SIZE_RANGE          = 2002;
25    optional int32 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS  = 2003;
26    optional int32 GL_MAX_CUBE_MAP_TEXTURE_SIZE         = 2005;
27    optional int32 GL_MAX_FRAGMENT_UNIFORM_VECTORS      = 2006;
28    optional int32 GL_MAX_RENDERBUFFER_SIZE             = 2007;
29    optional int32 GL_MAX_TEXTURE_IMAGE_UNITS           = 2008;
30    optional int32 GL_MAX_TEXTURE_SIZE                  = 2009;
31    optional int32 GL_MAX_VARYING_VECTORS               = 2010;
32    optional int32 GL_MAX_VERTEX_ATTRIBS                = 2011;
33    optional int32 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS    = 2012;
34    optional int32 GL_MAX_VERTEX_UNIFORM_VECTORS        = 2013;
35    optional int32 GL_MAX_VIEWPORT_DIMS                 = 2014;
36    optional bool  GL_SHADER_COMPILER                   = 2015;
37    optional int32 GL_SUBPIXEL_BITS                     = 2016;
38
39    optional int32 GL_NUM_COMPRESSED_TEXTURE_FORMATS    = 2021;
40    repeated int32 GL_COMPRESSED_TEXTURE_FORMATS        = 2022;
41    optional int32 GL_NUM_SHADER_BINARY_FORMATS         = 2023;
42    repeated int32 GL_SHADER_BINARY_FORMATS             = 2024;
43
44    // glGetShaderPrecisionFormat
45    optional int32 SPF_VERTEX_FLOAT_LOW_RANGE           = 2031;
46    optional int32 SPF_VERTEX_FLOAT_LOW_PREC            = 2032;
47    optional int32 SPF_VERTEX_FLOAT_MED_RANGE           = 2033;
48    optional int32 SPF_VERTEX_FLOAT_MED_PREC            = 2034;
49    optional int32 SPF_VERTEX_FLOAT_HIG_RANGE           = 2035;
50    optional int32 SPF_VERTEX_FLOAT_HIG_PREC            = 2036;
51    optional int32 SPF_VERTEX_INT_LOW_RANGE             = 2037;
52    optional int32 SPF_VERTEX_INT_LOW_PREC              = 2038;
53    optional int32 SPF_VERTEX_INT_MED_RANGE             = 2039;
54    optional int32 SPF_VERTEX_INT_MED_PREC              = 2040;
55    optional int32 SPF_VERTEX_INT_HIG_RANGE             = 2041;
56    optional int32 SPF_VERTEX_INT_HIG_PREC              = 2042;
57    optional int32 SPF_FRAGMENT_FLOAT_LOW_RANGE         = 2043;
58    optional int32 SPF_FRAGMENT_FLOAT_LOW_PREC          = 2044;
59    optional int32 SPF_FRAGMENT_FLOAT_MED_RANGE         = 2045;
60    optional int32 SPF_FRAGMENT_FLOAT_MED_PREC          = 2046;
61    optional int32 SPF_FRAGMENT_FLOAT_HIG_RANGE         = 2047;
62    optional int32 SPF_FRAGMENT_FLOAT_HIG_PREC          = 2048;
63    optional int32 SPF_FRAGMENT_INT_LOW_RANGE           = 2049;
64    optional int32 SPF_FRAGMENT_INT_LOW_PREC            = 2050;
65    optional int32 SPF_FRAGMENT_INT_MED_RANGE           = 2051;
66    optional int32 SPF_FRAGMENT_INT_MED_PREC            = 2052;
67    optional int32 SPF_FRAGMENT_INT_HIG_RANGE           = 2053;
68    optional int32 SPF_FRAGMENT_INT_HIG_PREC            = 2054;
69
70    // gles min: 3.0
71    optional int32 GL_MAX_3D_TEXTURE_SIZE                           = 3001;
72    optional int32 GL_MAX_ARRAY_TEXTURE_LAYERS                      = 3002;
73    optional int32 GL_MAX_COLOR_ATTACHMENTS                         = 3003;
74    optional int64 GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      = 3004;
75    optional int32 GL_MAX_COMBINED_UNIFORM_BLOCKS                   = 3005;
76    optional int64 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        = 3006;
77    optional int32 GL_MAX_DRAW_BUFFERS                              = 3007;
78    optional int32 GL_MAX_ELEMENTS_INDICES                          = 3008;
79    optional int32 GL_MAX_ELEMENTS_VERTICES                         = 3009;
80    optional int64 GL_MAX_ELEMENT_INDEX                             = 3010;
81    optional int32 GL_MAX_FRAGMENT_INPUT_COMPONENTS                 = 3011;
82    optional int32 GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   = 3012;
83    optional int32 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               = 3013;
84    optional int32 GL_MAX_PROGRAM_TEXEL_OFFSET                      = 3014;
85    optional int64 GL_MAX_SERVER_WAIT_TIMEOUT                       = 3015;
86    optional float GL_MAX_TEXTURE_LOD_BIAS                          = 3016;
87    optional int32 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 3017;
88    optional int32 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       = 3018;
89    optional int32 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    = 3019;
90    optional int64 GL_MAX_UNIFORM_BLOCK_SIZE                        = 3020;
91    optional int32 GL_MAX_UNIFORM_BUFFER_BINDINGS                   = 3021;
92    optional int32 GL_MAX_VARYING_COMPONENTS                        = 3022;
93    optional int32 GL_MAX_VERTEX_OUTPUT_COMPONENTS                  = 3023;
94    optional int32 GL_MAX_VERTEX_UNIFORM_BLOCKS                     = 3024;
95    optional int32 GL_MAX_VERTEX_UNIFORM_COMPONENTS                 = 3025;
96    optional int32 GL_MIN_PROGRAM_TEXEL_OFFSET                      = 3026;
97    optional int32 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               = 3027;
98    optional int32 GL_MAX_SAMPLES                                   = 3028;
99
100    optional int32 GL_NUM_PROGRAM_BINARY_FORMATS                    = 3031;
101    repeated int32 GL_PROGRAM_BINARY_FORMATS                        = 3032;
102
103    // gles min: 3.1
104    optional int32 GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS        = 3101;
105    optional int32 GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE            = 3102;
106    optional int32 GL_MAX_COLOR_TEXTURE_SAMPLES                 = 3103;
107    optional int32 GL_MAX_COMBINED_ATOMIC_COUNTERS              = 3104;
108    optional int32 GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS       = 3105;
109    optional int32 GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS   = 3106;
110    optional int32 GL_MAX_COMBINED_IMAGE_UNIFORMS               = 3107;
111    optional int32 GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES      = 3108;
112    optional int32 GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS        = 3109;
113    optional int32 GL_MAX_COMPUTE_ATOMIC_COUNTERS               = 3110;
114    optional int32 GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS        = 3111;
115    optional int32 GL_MAX_COMPUTE_IMAGE_UNIFORMS                = 3112;
116    optional int32 GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS         = 3113;
117    optional int32 GL_MAX_COMPUTE_SHARED_MEMORY_SIZE            = 3114;
118    optional int32 GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS           = 3115;
119    optional int32 GL_MAX_COMPUTE_UNIFORM_BLOCKS                = 3116;
120    optional int32 GL_MAX_COMPUTE_UNIFORM_COMPONENTS            = 3117;
121    optional int32 GL_MAX_COMPUTE_WORK_GROUP_COUNT_0            = 3118;
122    optional int32 GL_MAX_COMPUTE_WORK_GROUP_COUNT_1            = 3119;
123    optional int32 GL_MAX_COMPUTE_WORK_GROUP_COUNT_2            = 3120;
124    optional int32 GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS        = 3121;
125    optional int32 GL_MAX_COMPUTE_WORK_GROUP_SIZE_0             = 3122;
126    optional int32 GL_MAX_COMPUTE_WORK_GROUP_SIZE_1             = 3123;
127    optional int32 GL_MAX_COMPUTE_WORK_GROUP_SIZE_2             = 3124;
128    optional int32 GL_MAX_DEPTH_TEXTURE_SAMPLES                 = 3125;
129    optional int32 GL_MAX_FRAGMENT_ATOMIC_COUNTERS              = 3126;
130    optional int32 GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS       = 3127;
131    optional int32 GL_MAX_FRAGMENT_IMAGE_UNIFORMS               = 3128;
132    optional int32 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS        = 3129;
133    optional int32 GL_MAX_FRAMEBUFFER_HEIGHT                    = 3130;
134    optional int32 GL_MAX_FRAMEBUFFER_SAMPLES                   = 3131;
135    optional int32 GL_MAX_FRAMEBUFFER_WIDTH                     = 3132;
136    optional int32 GL_MAX_IMAGE_UNITS                           = 3133;
137    optional int32 GL_MAX_INTEGER_SAMPLES                       = 3134;
138    optional int32 GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET         = 3135;
139    optional int32 GL_MAX_SAMPLE_MASK_WORDS                     = 3136;
140    optional int64 GL_MAX_SHADER_STORAGE_BLOCK_SIZE             = 3137;
141    optional int32 GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS        = 3138;
142    optional int32 GL_MAX_UNIFORM_LOCATIONS                     = 3139;
143    optional int32 GL_MAX_VERTEX_ATOMIC_COUNTERS                = 3140;
144    optional int32 GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS         = 3141;
145    optional int32 GL_MAX_VERTEX_ATTRIB_BINDINGS                = 3142;
146    optional int32 GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET         = 3143;
147    optional int32 GL_MAX_VERTEX_ATTRIB_STRIDE                  = 3144;
148    optional int32 GL_MAX_VERTEX_IMAGE_UNIFORMS                 = 3145;
149    optional int32 GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS          = 3146;
150    optional int32 GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET         = 3147;
151    optional int32 GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT    = 3148;
152
153    // gles min: 3.2
154    optional int32 GL_CONTEXT_FLAGS                                     = 3201;
155    optional int32 GL_FRAGMENT_INTERPOLATION_OFFSET_BITS                = 3202;
156    optional int32 GL_LAYER_PROVOKING_VERTEX                            = 3203;
157    optional int32 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS          = 3204;
158    optional int32 GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS      = 3205;
159    optional int32 GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS   = 3206;
160    optional int32 GL_MAX_DEBUG_GROUP_STACK_DEPTH                       = 3207;
161    optional int32 GL_MAX_DEBUG_LOGGED_MESSAGES                         = 3208;
162    optional int32 GL_MAX_DEBUG_MESSAGE_LENGTH                          = 3209;
163    optional float GL_MAX_FRAGMENT_INTERPOLATION_OFFSET                 = 3210;
164    optional int32 GL_MAX_FRAMEBUFFER_LAYERS                            = 3211;
165    optional int32 GL_MAX_GEOMETRY_ATOMIC_COUNTERS                      = 3212;
166    optional int32 GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS               = 3213;
167    optional int32 GL_MAX_GEOMETRY_IMAGE_UNIFORMS                       = 3214;
168    optional int32 GL_MAX_GEOMETRY_INPUT_COMPONENTS                     = 3215;
169    optional int32 GL_MAX_GEOMETRY_OUTPUT_COMPONENTS                    = 3216;
170    optional int32 GL_MAX_GEOMETRY_OUTPUT_VERTICES                      = 3217;
171    optional int32 GL_MAX_GEOMETRY_SHADER_INVOCATIONS                   = 3218;
172    optional int32 GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS                = 3219;
173    optional int32 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS                  = 3220;
174    optional int32 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS              = 3221;
175    optional int32 GL_MAX_GEOMETRY_UNIFORM_BLOCKS                       = 3222;
176    optional int32 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS                   = 3223;
177    optional int32 GL_MAX_LABEL_LENGTH                                  = 3224;
178    optional int32 GL_MAX_PATCH_VERTICES                                = 3225;
179    optional int32 GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS                  = 3226;
180    optional int32 GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS           = 3227;
181    optional int32 GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS                   = 3228;
182    optional int32 GL_MAX_TESS_CONTROL_INPUT_COMPONENTS                 = 3229;
183    optional int32 GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS                = 3230;
184    optional int32 GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS            = 3231;
185    optional int32 GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS              = 3232;
186    optional int32 GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS          = 3233;
187    optional int32 GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS                   = 3234;
188    optional int32 GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS               = 3235;
189    optional int32 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS               = 3236;
190    optional int32 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS        = 3237;
191    optional int32 GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS                = 3238;
192    optional int32 GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS              = 3239;
193    optional int32 GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS             = 3240;
194    optional int32 GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS         = 3241;
195    optional int32 GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS           = 3242;
196    optional int32 GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS                = 3243;
197    optional int32 GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS            = 3244;
198    optional int32 GL_MAX_TESS_GEN_LEVEL                                = 3245;
199    optional int32 GL_MAX_TESS_PATCH_COMPONENTS                         = 3246;
200    optional int32 GL_MAX_TEXTURE_BUFFER_SIZE                           = 3247;
201    optional float GL_MIN_FRAGMENT_INTERPOLATION_OFFSET                 = 3248;
202    optional float GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY                = 3249;
203    optional float GL_MULTISAMPLE_LINE_WIDTH_RANGE                      = 3250;
204    optional bool GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED            = 3251;
205    optional int32 GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT                   = 3252;
206    optional int32 GL_RESET_NOTIFICATION_STRATEGY                       = 3254;
207  }
208
209  optional int32 version = 1;
210
211  optional int32 cpu_max_index  = 11;
212  repeated CpuCore cpu_core     = 12;
213  optional string cpu_present   = 13;
214  optional string cpu_possible  = 14;
215  repeated string cpu_extension = 15;
216  repeated string hardware      = 16;
217
218  optional string ro_build_version_sdk = 21;
219  optional string ro_chipname          = 22;
220  optional string ro_board_platform    = 23;
221  optional string ro_product_board     = 24;
222  optional string ro_mediatek_platform = 25;
223  optional string ro_arch              = 26;
224  optional string ro_build_fingerprint = 27;
225
226  optional Gl gl = 31;
227}
228
229message Errors {
230  optional string hardware     = 1;
231  optional string features     = 2;
232  repeated string system_props = 3;
233  optional string egl          = 4;
234  repeated string gl           = 5;
235}
236
237message InfoWithErrors {
238  optional Info info      = 1;
239  optional Errors errors  = 2;
240}