1 #ifndef __NV50_CONTEXT_H__
2 #define __NV50_CONTEXT_H__
3
4 #include "pipe/p_context.h"
5 #include "pipe/p_defines.h"
6 #include "pipe/p_state.h"
7
8 #include "util/u_memory.h"
9 #include "util/u_math.h"
10 #include "util/u_inlines.h"
11 #include "util/u_dynarray.h"
12
13 #include "nv50/nv50_winsys.h"
14 #include "nv50/nv50_stateobj.h"
15 #include "nv50/nv50_screen.h"
16 #include "nv50/nv50_program.h"
17 #include "nv50/nv50_resource.h"
18 #include "nv50/nv50_transfer.h"
19 #include "nv50/nv50_query.h"
20
21 #include "nouveau_context.h"
22 #include "nouveau_debug.h"
23 #include "nv_object.xml.h"
24 #include "nv_m2mf.xml.h"
25 #include "nv50/nv50_3ddefs.xml.h"
26 #include "nv50/nv50_3d.xml.h"
27 #include "nv50/nv50_2d.xml.h"
28
29 #define NV50_NEW_3D_BLEND (1 << 0)
30 #define NV50_NEW_3D_RASTERIZER (1 << 1)
31 #define NV50_NEW_3D_ZSA (1 << 2)
32 #define NV50_NEW_3D_VERTPROG (1 << 3)
33 #define NV50_NEW_3D_GMTYPROG (1 << 6)
34 #define NV50_NEW_3D_FRAGPROG (1 << 7)
35 #define NV50_NEW_3D_BLEND_COLOUR (1 << 8)
36 #define NV50_NEW_3D_STENCIL_REF (1 << 9)
37 #define NV50_NEW_3D_CLIP (1 << 10)
38 #define NV50_NEW_3D_SAMPLE_MASK (1 << 11)
39 #define NV50_NEW_3D_FRAMEBUFFER (1 << 12)
40 #define NV50_NEW_3D_STIPPLE (1 << 13)
41 #define NV50_NEW_3D_SCISSOR (1 << 14)
42 #define NV50_NEW_3D_VIEWPORT (1 << 15)
43 #define NV50_NEW_3D_ARRAYS (1 << 16)
44 #define NV50_NEW_3D_VERTEX (1 << 17)
45 #define NV50_NEW_3D_CONSTBUF (1 << 18)
46 #define NV50_NEW_3D_TEXTURES (1 << 19)
47 #define NV50_NEW_3D_SAMPLERS (1 << 20)
48 #define NV50_NEW_3D_STRMOUT (1 << 21)
49 #define NV50_NEW_3D_MIN_SAMPLES (1 << 22)
50 #define NV50_NEW_3D_WINDOW_RECTS (1 << 23)
51 #define NV50_NEW_3D_CONTEXT (1 << 31)
52
53 #define NV50_NEW_CP_PROGRAM (1 << 0)
54 #define NV50_NEW_CP_GLOBALS (1 << 1)
55
56 /* 3d bufctx (during draw_vbo, blit_3d) */
57 #define NV50_BIND_3D_FB 0
58 #define NV50_BIND_3D_VERTEX 1
59 #define NV50_BIND_3D_VERTEX_TMP 2
60 #define NV50_BIND_3D_INDEX 3
61 #define NV50_BIND_3D_TEXTURES 4
62 #define NV50_BIND_3D_CB(s, i) (5 + 16 * (s) + (i))
63 #define NV50_BIND_3D_SO 53
64 #define NV50_BIND_3D_SCREEN 54
65 #define NV50_BIND_3D_TLS 55
66 #define NV50_BIND_3D_COUNT 56
67
68 /* compute bufctx (during launch_grid) */
69 #define NV50_BIND_CP_GLOBAL 0
70 #define NV50_BIND_CP_SCREEN 1
71 #define NV50_BIND_CP_QUERY 2
72 #define NV50_BIND_CP_COUNT 3
73
74 /* bufctx for other operations */
75 #define NV50_BIND_2D 0
76 #define NV50_BIND_M2MF 0
77 #define NV50_BIND_FENCE 1
78
79 #define NV50_CB_TMP 123
80 /* fixed constant buffer binding points - low indices for user's constbufs */
81 #define NV50_CB_PVP 124
82 #define NV50_CB_PGP 126
83 #define NV50_CB_PFP 125
84 /* constant buffer permanently mapped in as c15[] */
85 #define NV50_CB_AUX 127
86 /* size of the buffer: 64k. not all taken up, can be reduced if needed. */
87 #define NV50_CB_AUX_SIZE (1 << 16)
88 /* 8 user clip planes, at 4 32-bit floats each */
89 #define NV50_CB_AUX_UCP_OFFSET 0x0000
90 #define NV50_CB_AUX_UCP_SIZE (8 * 4 * 4)
91 /* 16 textures * 3 shaders, each with ms_x, ms_y u32 pairs */
92 #define NV50_CB_AUX_TEX_MS_OFFSET 0x0080
93 #define NV50_CB_AUX_TEX_MS_SIZE (16 * 3 * 2 * 4)
94 /* For each MS level (4), 8 sets of 32-bit integer pairs sample offsets */
95 #define NV50_CB_AUX_MS_OFFSET 0x200
96 #define NV50_CB_AUX_MS_SIZE (4 * 8 * 4 * 2)
97 /* Sample position pairs for the current output MS level */
98 #define NV50_CB_AUX_SAMPLE_OFFSET 0x300
99 #define NV50_CB_AUX_SAMPLE_OFFSET_SIZE (4 * 8 * 2)
100 /* Alpha test ref value */
101 #define NV50_CB_AUX_ALPHATEST_OFFSET 0x340
102 #define NV50_CB_AUX_ALPHATEST_SIZE (4)
103 /* next spot: 0x344 */
104 /* 4 32-bit floats for the vertex runout, put at the end */
105 #define NV50_CB_AUX_RUNOUT_OFFSET (NV50_CB_AUX_SIZE - 0x10)
106
107
108
109 struct nv50_blitctx;
110
111 bool nv50_blitctx_create(struct nv50_context *);
112
113 struct nv50_context {
114 struct nouveau_context base;
115
116 struct nv50_screen *screen;
117
118 struct nouveau_bufctx *bufctx_3d;
119 struct nouveau_bufctx *bufctx;
120 struct nouveau_bufctx *bufctx_cp;
121
122 uint32_t dirty_3d; /* dirty flags for 3d state */
123 uint32_t dirty_cp; /* dirty flags for compute state */
124 bool cb_dirty;
125
126 struct nv50_graph_state state;
127
128 struct nv50_blend_stateobj *blend;
129 struct nv50_rasterizer_stateobj *rast;
130 struct nv50_zsa_stateobj *zsa;
131 struct nv50_vertex_stateobj *vertex;
132
133 struct nv50_program *vertprog;
134 struct nv50_program *gmtyprog;
135 struct nv50_program *fragprog;
136 struct nv50_program *compprog;
137
138 struct nv50_constbuf constbuf[3][NV50_MAX_PIPE_CONSTBUFS];
139 uint16_t constbuf_dirty[3];
140 uint16_t constbuf_valid[3];
141 uint16_t constbuf_coherent[3];
142
143 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
144 unsigned num_vtxbufs;
145 uint32_t vtxbufs_coherent;
146 uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */
147 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
148 uint32_t vbo_constant; /* bitmask of user buffers with stride 0 */
149 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
150 uint32_t vb_elt_limit; /* max - min element (count - 1) */
151 uint32_t instance_off; /* base vertex for instanced arrays */
152 uint32_t instance_max; /* max instance for current draw call */
153
154 struct pipe_sampler_view *textures[3][PIPE_MAX_SAMPLERS];
155 unsigned num_textures[3];
156 uint32_t textures_coherent[3];
157 struct nv50_tsc_entry *samplers[3][PIPE_MAX_SAMPLERS];
158 unsigned num_samplers[3];
159 bool seamless_cube_map;
160
161 uint8_t num_so_targets;
162 uint8_t so_targets_dirty;
163 struct pipe_stream_output_target *so_target[4];
164
165 struct pipe_framebuffer_state framebuffer;
166 struct pipe_blend_color blend_colour;
167 struct pipe_stencil_ref stencil_ref;
168 struct pipe_poly_stipple stipple;
169 struct pipe_scissor_state scissors[NV50_MAX_VIEWPORTS];
170 unsigned scissors_dirty;
171 struct pipe_viewport_state viewports[NV50_MAX_VIEWPORTS];
172 unsigned viewports_dirty;
173 struct pipe_clip_state clip;
174 struct nv50_window_rect_stateobj window_rect;
175
176 unsigned sample_mask;
177 unsigned min_samples;
178
179 bool vbo_push_hint;
180
181 uint32_t rt_array_mode;
182
183 struct pipe_query *cond_query;
184 bool cond_cond; /* inverted rendering condition */
185 uint cond_mode;
186 uint32_t cond_condmode; /* the calculated condition */
187
188 struct nv50_blitctx *blit;
189
190 struct util_dynarray global_residents;
191 };
192
193 static inline struct nv50_context *
nv50_context(struct pipe_context * pipe)194 nv50_context(struct pipe_context *pipe)
195 {
196 return (struct nv50_context *)pipe;
197 }
198
199 /* return index used in nv50_context arrays for a specific shader type */
200 static inline unsigned
nv50_context_shader_stage(unsigned pipe)201 nv50_context_shader_stage(unsigned pipe)
202 {
203 switch (pipe) {
204 case PIPE_SHADER_VERTEX: return 0;
205 case PIPE_SHADER_FRAGMENT: return 1;
206 case PIPE_SHADER_GEOMETRY: return 2;
207 case PIPE_SHADER_COMPUTE: return 3;
208 default:
209 assert(!"invalid/unhandled shader type");
210 return 0;
211 }
212 }
213
214 /* nv50_context.c */
215 struct pipe_context *nv50_create(struct pipe_screen *, void *, unsigned flags);
216
217 void nv50_bufctx_fence(struct nouveau_bufctx *, bool on_flush);
218
219 void nv50_default_kick_notify(struct nouveau_pushbuf *);
220
221 /* nv50_draw.c */
222 extern struct draw_stage *nv50_draw_render_stage(struct nv50_context *);
223
224 /* nv50_shader_state.c */
225 void nv50_vertprog_validate(struct nv50_context *);
226 void nv50_gmtyprog_validate(struct nv50_context *);
227 void nv50_fragprog_validate(struct nv50_context *);
228 void nv50_compprog_validate(struct nv50_context *);
229 void nv50_fp_linkage_validate(struct nv50_context *);
230 void nv50_gp_linkage_validate(struct nv50_context *);
231 void nv50_constbufs_validate(struct nv50_context *);
232 void nv50_validate_derived_rs(struct nv50_context *);
233 void nv50_stream_output_validate(struct nv50_context *);
234
235 /* nv50_state.c */
236 extern void nv50_init_state_functions(struct nv50_context *);
237
238 /* nv50_state_validate.c */
239 struct nv50_state_validate {
240 void (*func)(struct nv50_context *);
241 uint32_t states;
242 };
243
244 bool nv50_state_validate(struct nv50_context *, uint32_t,
245 struct nv50_state_validate *, int, uint32_t *,
246 struct nouveau_bufctx *);
247 bool nv50_state_validate_3d(struct nv50_context *, uint32_t);
248
249 /* nv50_surface.c */
250 extern void nv50_clear(struct pipe_context *, unsigned buffers,
251 const union pipe_color_union *color,
252 double depth, unsigned stencil);
253 extern void nv50_init_surface_functions(struct nv50_context *);
254
255 /* nv50_tex.c */
256 void nv50_validate_textures(struct nv50_context *);
257 void nv50_validate_samplers(struct nv50_context *);
258 void nv50_upload_ms_info(struct nouveau_pushbuf *);
259
260 struct pipe_sampler_view *
261 nv50_create_texture_view(struct pipe_context *,
262 struct pipe_resource *,
263 const struct pipe_sampler_view *,
264 uint32_t flags,
265 enum pipe_texture_target);
266 struct pipe_sampler_view *
267 nv50_create_sampler_view(struct pipe_context *,
268 struct pipe_resource *,
269 const struct pipe_sampler_view *);
270
271 /* nv50_transfer.c */
272 void
273 nv50_m2mf_transfer_rect(struct nv50_context *,
274 const struct nv50_m2mf_rect *dst,
275 const struct nv50_m2mf_rect *src,
276 uint32_t nblocksx, uint32_t nblocksy);
277 void
278 nv50_sifc_linear_u8(struct nouveau_context *pipe,
279 struct nouveau_bo *dst, unsigned offset, unsigned domain,
280 unsigned size, const void *data);
281 void
282 nv50_m2mf_copy_linear(struct nouveau_context *pipe,
283 struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom,
284 struct nouveau_bo *src, unsigned srcoff, unsigned srcdom,
285 unsigned size);
286 void
287 nv50_cb_push(struct nouveau_context *nv,
288 struct nv04_resource *res,
289 unsigned offset, unsigned words, const uint32_t *data);
290
291 /* nv50_vbo.c */
292 void nv50_draw_vbo(struct pipe_context *, const struct pipe_draw_info *);
293
294 void *
295 nv50_vertex_state_create(struct pipe_context *pipe,
296 unsigned num_elements,
297 const struct pipe_vertex_element *elements);
298 void
299 nv50_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
300
301 void nv50_vertex_arrays_validate(struct nv50_context *nv50);
302
303 /* nv50_push.c */
304 void nv50_push_vbo(struct nv50_context *, const struct pipe_draw_info *);
305
306 /* nv84_video.c */
307 struct pipe_video_codec *
308 nv84_create_decoder(struct pipe_context *context,
309 const struct pipe_video_codec *templ);
310
311 struct pipe_video_buffer *
312 nv84_video_buffer_create(struct pipe_context *pipe,
313 const struct pipe_video_buffer *template);
314
315 int
316 nv84_screen_get_video_param(struct pipe_screen *pscreen,
317 enum pipe_video_profile profile,
318 enum pipe_video_entrypoint entrypoint,
319 enum pipe_video_cap param);
320
321 boolean
322 nv84_screen_video_supported(struct pipe_screen *screen,
323 enum pipe_format format,
324 enum pipe_video_profile profile,
325 enum pipe_video_entrypoint entrypoint);
326
327 /* nv98_video.c */
328 struct pipe_video_codec *
329 nv98_create_decoder(struct pipe_context *context,
330 const struct pipe_video_codec *templ);
331
332 struct pipe_video_buffer *
333 nv98_video_buffer_create(struct pipe_context *pipe,
334 const struct pipe_video_buffer *template);
335
336 /* nv50_compute.c */
337 void
338 nv50_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
339
340 #endif
341