• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 #ifndef __NVC0_CONTEXT_H__
2 #define __NVC0_CONTEXT_H__
3 
4 #include "pipe/p_context.h"
5 #include "pipe/p_defines.h"
6 #include "pipe/p_state.h"
7 
8 #include "util/list.h"
9 #include "util/u_memory.h"
10 #include "util/u_math.h"
11 #include "util/u_inlines.h"
12 #include "util/u_dynarray.h"
13 
14 #include "nvc0/nvc0_winsys.h"
15 #include "nvc0/nvc0_stateobj.h"
16 #include "nvc0/nvc0_screen.h"
17 #include "nvc0/nvc0_program.h"
18 #include "nvc0/nvc0_resource.h"
19 #include "nvc0/nvc0_query.h"
20 
21 #include "nv50/nv50_transfer.h"
22 
23 #include "nouveau_context.h"
24 #include "nouveau_debug.h"
25 
26 #include "nv50/nv50_3ddefs.xml.h"
27 #include "nvc0/nvc0_3d.xml.h"
28 #include "nv50/nv50_2d.xml.h"
29 #include "nvc0/nvc0_m2mf.xml.h"
30 #include "nvc0/nve4_p2mf.xml.h"
31 #include "nvc0/nvc0_compute.xml.h"
32 #include "nvc0/nvc0_macros.h"
33 
34 /* NOTE: must keep NVC0_NEW_3D_...PROG in consecutive bits in this order */
35 #define NVC0_NEW_3D_BLEND        (1 << 0)
36 #define NVC0_NEW_3D_RASTERIZER   (1 << 1)
37 #define NVC0_NEW_3D_ZSA          (1 << 2)
38 #define NVC0_NEW_3D_VERTPROG     (1 << 3)
39 #define NVC0_NEW_3D_TCTLPROG     (1 << 4)
40 #define NVC0_NEW_3D_TEVLPROG     (1 << 5)
41 #define NVC0_NEW_3D_GMTYPROG     (1 << 6)
42 #define NVC0_NEW_3D_FRAGPROG     (1 << 7)
43 #define NVC0_NEW_3D_BLEND_COLOUR (1 << 8)
44 #define NVC0_NEW_3D_STENCIL_REF  (1 << 9)
45 #define NVC0_NEW_3D_CLIP         (1 << 10)
46 #define NVC0_NEW_3D_SAMPLE_MASK  (1 << 11)
47 #define NVC0_NEW_3D_FRAMEBUFFER  (1 << 12)
48 #define NVC0_NEW_3D_STIPPLE      (1 << 13)
49 #define NVC0_NEW_3D_SCISSOR      (1 << 14)
50 #define NVC0_NEW_3D_VIEWPORT     (1 << 15)
51 #define NVC0_NEW_3D_ARRAYS       (1 << 16)
52 #define NVC0_NEW_3D_VERTEX       (1 << 17)
53 #define NVC0_NEW_3D_CONSTBUF     (1 << 18)
54 #define NVC0_NEW_3D_TEXTURES     (1 << 19)
55 #define NVC0_NEW_3D_SAMPLERS     (1 << 20)
56 #define NVC0_NEW_3D_TFB_TARGETS  (1 << 21)
57 
58 #define NVC0_NEW_3D_SURFACES     (1 << 23)
59 #define NVC0_NEW_3D_MIN_SAMPLES  (1 << 24)
60 #define NVC0_NEW_3D_TESSFACTOR   (1 << 25)
61 #define NVC0_NEW_3D_BUFFERS      (1 << 26)
62 #define NVC0_NEW_3D_DRIVERCONST  (1 << 27)
63 #define NVC0_NEW_3D_WINDOW_RECTS (1 << 28)
64 
65 #define NVC0_NEW_CP_PROGRAM   (1 << 0)
66 #define NVC0_NEW_CP_SURFACES  (1 << 1)
67 #define NVC0_NEW_CP_TEXTURES  (1 << 2)
68 #define NVC0_NEW_CP_SAMPLERS  (1 << 3)
69 #define NVC0_NEW_CP_CONSTBUF  (1 << 4)
70 #define NVC0_NEW_CP_GLOBALS   (1 << 5)
71 #define NVC0_NEW_CP_DRIVERCONST (1 << 6)
72 #define NVC0_NEW_CP_BUFFERS   (1 << 7)
73 
74 /* 3d bufctx (during draw_vbo, blit_3d) */
75 #define NVC0_BIND_3D_FB            0
76 #define NVC0_BIND_3D_VTX           1
77 #define NVC0_BIND_3D_VTX_TMP       2
78 #define NVC0_BIND_3D_IDX           3
79 #define NVC0_BIND_3D_TEX(s, i)  (  4 + 32 * (s) + (i))
80 #define NVC0_BIND_3D_CB(s, i)   (164 + 16 * (s) + (i))
81 #define NVC0_BIND_3D_TFB         244
82 #define NVC0_BIND_3D_SUF         245
83 #define NVC0_BIND_3D_BUF         246
84 #define NVC0_BIND_3D_SCREEN      247
85 #define NVC0_BIND_3D_BINDLESS    248
86 #define NVC0_BIND_3D_TLS         249
87 #define NVC0_BIND_3D_TEXT        250
88 #define NVC0_BIND_3D_COUNT       251
89 
90 /* compute bufctx (during launch_grid) */
91 #define NVC0_BIND_CP_CB(i)     (  0 + (i))
92 #define NVC0_BIND_CP_TEX(i)    ( 16 + (i))
93 #define NVC0_BIND_CP_SUF         48
94 #define NVC0_BIND_CP_GLOBAL      49
95 #define NVC0_BIND_CP_DESC        50
96 #define NVC0_BIND_CP_SCREEN      51
97 #define NVC0_BIND_CP_QUERY       52
98 #define NVC0_BIND_CP_BUF         53
99 #define NVC0_BIND_CP_TEXT        54
100 #define NVC0_BIND_CP_BINDLESS    55
101 #define NVC0_BIND_CP_COUNT       56
102 
103 /* bufctx for other operations */
104 #define NVC0_BIND_2D            0
105 #define NVC0_BIND_M2MF          0
106 #define NVC0_BIND_FENCE         1
107 
108 /* 6 user uniform buffers, at 64K each */
109 #define NVC0_CB_USR_INFO(s)         (s << 16)
110 #define NVC0_CB_USR_SIZE            (6 << 16)
111 /* 6 driver constbuts, at 64K each */
112 #define NVC0_CB_AUX_INFO(s)         NVC0_CB_USR_SIZE + (s << 16)
113 #define NVC0_CB_AUX_SIZE            (1 << 16)
114 /* XXX: Figure out what this UNK data is. */
115 #define NVC0_CB_AUX_UNK_INFO        0x000
116 #define NVC0_CB_AUX_UNK_SIZE        (8 * 4)
117 /* 40 textures handles (8 for GM107+ images only), at 1 32-bits integer each */
118 #define NVC0_CB_AUX_TEX_INFO(i)     0x020 + (i) * 4
119 #define NVC0_CB_AUX_TEX_SIZE        (40 * 4)
120 /* 8 sets of 32-bits coordinate offsets */
121 #define NVC0_CB_AUX_MS_INFO         0x0c0
122 #define NVC0_CB_AUX_MS_SIZE         (8 * 2 * 4)
123 /* block/grid size, at 3 32-bits integers each, gridid and work_dim */
124 #define NVC0_CB_AUX_GRID_INFO(i)    0x100 + (i) * 4 /* CP */
125 #define NVC0_CB_AUX_GRID_SIZE       (8 * 4)
126 /* FB texture handle */
127 #define NVC0_CB_AUX_FB_TEX_INFO     0x100 /* FP */
128 #define NVC0_CB_AUX_FB_TEX_SIZE     (4)
129 /* 8 user clip planes, at 4 32-bits floats each */
130 #define NVC0_CB_AUX_UCP_INFO        0x120
131 #define NVC0_CB_AUX_UCP_SIZE        (PIPE_MAX_CLIP_PLANES * 4 * 4)
132 /* 13 ubos, at 4 32-bits integer each */
133 #define NVC0_CB_AUX_UBO_INFO(i)     0x120 + (i) * 4 * 4 /* CP */
134 #define NVC0_CB_AUX_UBO_SIZE        ((NVC0_MAX_PIPE_CONSTBUFS - 1) * 4 * 4)
135 /* 8 sets of 32-bits integer pairs sample offsets */
136 #define NVC0_CB_AUX_SAMPLE_INFO     0x1a0 /* FP */
137 #define NVC0_CB_AUX_SAMPLE_SIZE     (8 * 4 * 2)
138 /* draw parameters (index bais, base instance, drawid) */
139 #define NVC0_CB_AUX_DRAW_INFO       0x1a0 /* VP */
140 /* 32 user buffers, at 4 32-bits integers each */
141 #define NVC0_CB_AUX_BUF_INFO(i)     0x220 + (i) * 4 * 4
142 #define NVC0_CB_AUX_BUF_SIZE        (NVC0_MAX_BUFFERS * 4 * 4)
143 /* 8 surfaces, at 16 32-bits integers each */
144 #define NVC0_CB_AUX_SU_INFO(i)      0x420 + (i) * 16 * 4
145 #define NVC0_CB_AUX_SU_SIZE         (NVC0_MAX_IMAGES * 16 * 4)
146 /* 1 64-bits address and 1 32-bits sequence */
147 #define NVC0_CB_AUX_MP_INFO         0x620
148 #define NVC0_CB_AUX_MP_SIZE         3 * 4
149 /* 512 64-byte blocks for bindless image handles */
150 #define NVC0_CB_AUX_BINDLESS_INFO(i) 0x630 + (i) * 16 * 4
151 #define NVC0_CB_AUX_BINDLESS_SIZE   (NVE4_IMG_MAX_HANDLES * 16 * 4)
152 /* 4 32-bits floats for the vertex runout, put at the end */
153 #define NVC0_CB_AUX_RUNOUT_INFO     NVC0_CB_USR_SIZE + (NVC0_CB_AUX_SIZE * 6)
154 
155 struct nvc0_blitctx;
156 
157 bool nvc0_blitctx_create(struct nvc0_context *);
158 void nvc0_blitctx_destroy(struct nvc0_context *);
159 
160 struct nvc0_resident {
161    struct list_head list;
162    uint64_t handle;
163    struct nv04_resource *buf;
164    uint32_t flags;
165 };
166 
167 struct nvc0_context {
168    struct nouveau_context base;
169 
170    struct nouveau_bufctx *bufctx_3d;
171    struct nouveau_bufctx *bufctx;
172    struct nouveau_bufctx *bufctx_cp;
173 
174    struct nvc0_screen *screen;
175 
176    void (*m2mf_copy_rect)(struct nvc0_context *,
177                           const struct nv50_m2mf_rect *dst,
178                           const struct nv50_m2mf_rect *src,
179                           uint32_t nblocksx, uint32_t nblocksy);
180 
181    uint32_t dirty_3d; /* dirty flags for 3d state */
182    uint32_t dirty_cp; /* dirty flags for compute state */
183 
184    struct nvc0_graph_state state;
185 
186    struct nvc0_blend_stateobj *blend;
187    struct nvc0_rasterizer_stateobj *rast;
188    struct nvc0_zsa_stateobj *zsa;
189    struct nvc0_vertex_stateobj *vertex;
190 
191    struct nvc0_program *vertprog;
192    struct nvc0_program *tctlprog;
193    struct nvc0_program *tevlprog;
194    struct nvc0_program *gmtyprog;
195    struct nvc0_program *fragprog;
196    struct nvc0_program *compprog;
197 
198    struct nvc0_program *tcp_empty;
199 
200    struct nvc0_constbuf constbuf[6][NVC0_MAX_PIPE_CONSTBUFS];
201    uint16_t constbuf_dirty[6];
202    uint16_t constbuf_valid[6];
203    uint16_t constbuf_coherent[6];
204    bool cb_dirty;
205 
206    struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
207    unsigned num_vtxbufs;
208    uint32_t vtxbufs_coherent;
209    uint32_t constant_vbos;
210    uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
211    uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
212    uint32_t vb_elt_limit; /* max - min element (count - 1) */
213    uint32_t instance_off; /* current base vertex for instanced arrays */
214    uint32_t instance_max; /* last instance for current draw call */
215 
216    struct pipe_sampler_view *textures[6][PIPE_MAX_SAMPLERS];
217    unsigned num_textures[6];
218    uint32_t textures_dirty[6];
219    uint32_t textures_coherent[6];
220    struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS];
221    unsigned num_samplers[6];
222    uint32_t samplers_dirty[6];
223    bool seamless_cube_map;
224    struct pipe_sampler_view *fbtexture;
225 
226    uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */
227 
228    struct list_head tex_head;
229    struct list_head img_head;
230 
231    struct pipe_framebuffer_state framebuffer;
232    struct pipe_blend_color blend_colour;
233    struct pipe_stencil_ref stencil_ref;
234    struct pipe_poly_stipple stipple;
235    struct pipe_scissor_state scissors[NVC0_MAX_VIEWPORTS];
236    unsigned scissors_dirty;
237    struct pipe_viewport_state viewports[NVC0_MAX_VIEWPORTS];
238    unsigned viewports_dirty;
239    struct pipe_clip_state clip;
240    struct nvc0_window_rect_stateobj window_rect;
241 
242    unsigned sample_mask;
243    unsigned min_samples;
244 
245    float default_tess_outer[4];
246    float default_tess_inner[2];
247 
248    bool vbo_push_hint;
249 
250    uint8_t tfbbuf_dirty;
251    struct pipe_stream_output_target *tfbbuf[4];
252    unsigned num_tfbbufs;
253 
254    struct pipe_query *cond_query;
255    bool cond_cond; /* inverted rendering condition */
256    uint cond_mode;
257    uint32_t cond_condmode; /* the calculated condition */
258 
259    struct nvc0_blitctx *blit;
260 
261    /* NOTE: some of these surfaces may reference buffers */
262    struct pipe_surface *surfaces[2][NVC0_MAX_SURFACE_SLOTS];
263    uint16_t surfaces_dirty[2];
264    uint16_t surfaces_valid[2];
265 
266    struct pipe_shader_buffer buffers[6][NVC0_MAX_BUFFERS];
267    uint32_t buffers_dirty[6];
268    uint32_t buffers_valid[6];
269 
270    struct pipe_image_view images[6][NVC0_MAX_IMAGES];
271    struct pipe_sampler_view *images_tic[6][NVC0_MAX_IMAGES]; /* GM107+ */
272    uint16_t images_dirty[6];
273    uint16_t images_valid[6];
274 
275    struct util_dynarray global_residents;
276 };
277 
278 static inline struct nvc0_context *
nvc0_context(struct pipe_context * pipe)279 nvc0_context(struct pipe_context *pipe)
280 {
281    return (struct nvc0_context *)pipe;
282 }
283 
284 static inline unsigned
nvc0_shader_stage(unsigned pipe)285 nvc0_shader_stage(unsigned pipe)
286 {
287    switch (pipe) {
288    case PIPE_SHADER_VERTEX: return 0;
289    case PIPE_SHADER_TESS_CTRL: return 1;
290    case PIPE_SHADER_TESS_EVAL: return 2;
291    case PIPE_SHADER_GEOMETRY: return 3;
292    case PIPE_SHADER_FRAGMENT: return 4;
293    case PIPE_SHADER_COMPUTE: return 5;
294    default:
295       assert(!"invalid PIPE_SHADER type");
296       return 0;
297    }
298 }
299 
300 
301 /* nvc0_context.c */
302 struct pipe_context *nvc0_create(struct pipe_screen *, void *, unsigned flags);
303 void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *,
304                        bool on_flush);
305 void nvc0_default_kick_notify(struct nouveau_pushbuf *);
306 const void *nvc0_get_sample_locations(unsigned);
307 
308 /* nvc0_draw.c */
309 extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *);
310 
311 /* nvc0_program.c */
312 bool nvc0_program_translate(struct nvc0_program *, uint16_t chipset,
313                             struct pipe_debug_callback *);
314 bool nvc0_program_upload(struct nvc0_context *, struct nvc0_program *);
315 void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *);
316 void nvc0_program_library_upload(struct nvc0_context *);
317 uint32_t nvc0_program_symbol_offset(const struct nvc0_program *,
318                                     uint32_t label);
319 void nvc0_program_init_tcp_empty(struct nvc0_context *);
320 
321 /* nvc0_shader_state.c */
322 void nvc0_vertprog_validate(struct nvc0_context *);
323 void nvc0_tctlprog_validate(struct nvc0_context *);
324 void nvc0_tevlprog_validate(struct nvc0_context *);
325 void nvc0_gmtyprog_validate(struct nvc0_context *);
326 void nvc0_fragprog_validate(struct nvc0_context *);
327 void nvc0_compprog_validate(struct nvc0_context *);
328 
329 void nvc0_tfb_validate(struct nvc0_context *);
330 void nvc0_layer_validate(struct nvc0_context *);
331 
332 /* nvc0_state.c */
333 extern void nvc0_init_state_functions(struct nvc0_context *);
334 
335 /* nvc0_state_validate.c */
336 struct nvc0_state_validate {
337    void (*func)(struct nvc0_context *);
338    uint32_t states;
339 };
340 
341 bool nvc0_state_validate(struct nvc0_context *, uint32_t,
342                          struct nvc0_state_validate *, int, uint32_t *,
343                          struct nouveau_bufctx *);
344 bool nvc0_state_validate_3d(struct nvc0_context *, uint32_t);
345 
346 /* nvc0_surface.c */
347 extern void nvc0_clear(struct pipe_context *, unsigned buffers,
348                        const union pipe_color_union *color,
349                        double depth, unsigned stencil);
350 extern void nvc0_init_surface_functions(struct nvc0_context *);
351 
352 /* nvc0_tex.c */
353 bool nvc0_validate_tic(struct nvc0_context *nvc0, int s);
354 bool nvc0_validate_tsc(struct nvc0_context *nvc0, int s);
355 bool nve4_validate_tsc(struct nvc0_context *nvc0, int s);
356 void nvc0_validate_suf(struct nvc0_context *nvc0, int s);
357 void nvc0_validate_textures(struct nvc0_context *);
358 void nvc0_validate_samplers(struct nvc0_context *);
359 void nve4_set_tex_handles(struct nvc0_context *);
360 void nvc0_validate_surfaces(struct nvc0_context *);
361 void nve4_set_surface_info(struct nouveau_pushbuf *,
362                            const struct pipe_image_view *,
363                            struct nvc0_context *);
364 void nvc0_mark_image_range_valid(const struct pipe_image_view *);
365 bool nvc0_update_tic(struct nvc0_context *, struct nv50_tic_entry *,
366                      struct nv04_resource *);
367 
368 struct pipe_sampler_view *
369 nvc0_create_texture_view(struct pipe_context *,
370                          struct pipe_resource *,
371                          const struct pipe_sampler_view *,
372                          uint32_t flags,
373                          enum pipe_texture_target);
374 struct pipe_sampler_view *
375 nvc0_create_sampler_view(struct pipe_context *,
376                          struct pipe_resource *,
377                          const struct pipe_sampler_view *);
378 struct pipe_sampler_view *
379 gm107_create_texture_view_from_image(struct pipe_context *,
380                                      const struct pipe_image_view *);
381 
382 void nvc0_init_bindless_functions(struct pipe_context *);
383 
384 /* nvc0_transfer.c */
385 void
386 nvc0_init_transfer_functions(struct nvc0_context *);
387 
388 void
389 nvc0_m2mf_push_linear(struct nouveau_context *nv,
390                       struct nouveau_bo *dst, unsigned offset, unsigned domain,
391                       unsigned size, const void *data);
392 void
393 nve4_p2mf_push_linear(struct nouveau_context *nv,
394                       struct nouveau_bo *dst, unsigned offset, unsigned domain,
395                       unsigned size, const void *data);
396 void
397 nvc0_cb_bo_push(struct nouveau_context *,
398                 struct nouveau_bo *bo, unsigned domain,
399                 unsigned base, unsigned size,
400                 unsigned offset, unsigned words, const uint32_t *data);
401 
402 /* nvc0_vbo.c */
403 void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *);
404 
405 void *
406 nvc0_vertex_state_create(struct pipe_context *pipe,
407                          unsigned num_elements,
408                          const struct pipe_vertex_element *elements);
409 void
410 nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
411 
412 void nvc0_vertex_arrays_validate(struct nvc0_context *);
413 
414 void nvc0_idxbuf_validate(struct nvc0_context *);
415 
416 /* nvc0_video.c */
417 struct pipe_video_codec *
418 nvc0_create_decoder(struct pipe_context *context,
419                     const struct pipe_video_codec *templ);
420 
421 struct pipe_video_buffer *
422 nvc0_video_buffer_create(struct pipe_context *pipe,
423                          const struct pipe_video_buffer *templat);
424 
425 /* nvc0_push.c */
426 void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *);
427 
428 /* nve4_compute.c */
429 void nve4_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
430 
431 /* nvc0_compute.c */
432 void nvc0_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
433 void nvc0_compute_validate_globals(struct nvc0_context *);
434 
435 #endif
436