1 #ifndef __NVC0_CONTEXT_H__
2 #define __NVC0_CONTEXT_H__
3
4 #include "pipe/p_context.h"
5 #include "pipe/p_defines.h"
6 #include "pipe/p_state.h"
7
8 #include "util/list.h"
9 #include "util/u_memory.h"
10 #include "util/u_math.h"
11 #include "util/u_inlines.h"
12 #include "util/u_dynarray.h"
13
14 #include "nvc0/nvc0_winsys.h"
15 #include "nvc0/nvc0_stateobj.h"
16 #include "nvc0/nvc0_screen.h"
17 #include "nvc0/nvc0_program.h"
18 #include "nvc0/nvc0_resource.h"
19 #include "nvc0/nvc0_query.h"
20
21 #include "nv50/nv50_transfer.h"
22
23 #include "nouveau_context.h"
24 #include "nouveau_debug.h"
25
26 #include "nv50/nv50_3ddefs.xml.h"
27 #include "nvc0/nvc0_3d.xml.h"
28 #include "nv50/nv50_2d.xml.h"
29 #include "nvc0/nvc0_m2mf.xml.h"
30 #include "nvc0/nve4_p2mf.xml.h"
31 #include "nvc0/nvc0_compute.xml.h"
32 #include "nvc0/nvc0_macros.h"
33
34 /* NOTE: must keep NVC0_NEW_3D_...PROG in consecutive bits in this order */
35 #define NVC0_NEW_3D_BLEND (1 << 0)
36 #define NVC0_NEW_3D_RASTERIZER (1 << 1)
37 #define NVC0_NEW_3D_ZSA (1 << 2)
38 #define NVC0_NEW_3D_VERTPROG (1 << 3)
39 #define NVC0_NEW_3D_TCTLPROG (1 << 4)
40 #define NVC0_NEW_3D_TEVLPROG (1 << 5)
41 #define NVC0_NEW_3D_GMTYPROG (1 << 6)
42 #define NVC0_NEW_3D_FRAGPROG (1 << 7)
43 #define NVC0_NEW_3D_BLEND_COLOUR (1 << 8)
44 #define NVC0_NEW_3D_STENCIL_REF (1 << 9)
45 #define NVC0_NEW_3D_CLIP (1 << 10)
46 #define NVC0_NEW_3D_SAMPLE_MASK (1 << 11)
47 #define NVC0_NEW_3D_FRAMEBUFFER (1 << 12)
48 #define NVC0_NEW_3D_STIPPLE (1 << 13)
49 #define NVC0_NEW_3D_SCISSOR (1 << 14)
50 #define NVC0_NEW_3D_VIEWPORT (1 << 15)
51 #define NVC0_NEW_3D_ARRAYS (1 << 16)
52 #define NVC0_NEW_3D_VERTEX (1 << 17)
53 #define NVC0_NEW_3D_CONSTBUF (1 << 18)
54 #define NVC0_NEW_3D_TEXTURES (1 << 19)
55 #define NVC0_NEW_3D_SAMPLERS (1 << 20)
56 #define NVC0_NEW_3D_TFB_TARGETS (1 << 21)
57
58 #define NVC0_NEW_3D_SURFACES (1 << 23)
59 #define NVC0_NEW_3D_MIN_SAMPLES (1 << 24)
60 #define NVC0_NEW_3D_TESSFACTOR (1 << 25)
61 #define NVC0_NEW_3D_BUFFERS (1 << 26)
62 #define NVC0_NEW_3D_DRIVERCONST (1 << 27)
63 #define NVC0_NEW_3D_WINDOW_RECTS (1 << 28)
64
65 #define NVC0_NEW_CP_PROGRAM (1 << 0)
66 #define NVC0_NEW_CP_SURFACES (1 << 1)
67 #define NVC0_NEW_CP_TEXTURES (1 << 2)
68 #define NVC0_NEW_CP_SAMPLERS (1 << 3)
69 #define NVC0_NEW_CP_CONSTBUF (1 << 4)
70 #define NVC0_NEW_CP_GLOBALS (1 << 5)
71 #define NVC0_NEW_CP_DRIVERCONST (1 << 6)
72 #define NVC0_NEW_CP_BUFFERS (1 << 7)
73
74 /* 3d bufctx (during draw_vbo, blit_3d) */
75 #define NVC0_BIND_3D_FB 0
76 #define NVC0_BIND_3D_VTX 1
77 #define NVC0_BIND_3D_VTX_TMP 2
78 #define NVC0_BIND_3D_IDX 3
79 #define NVC0_BIND_3D_TEX(s, i) ( 4 + 32 * (s) + (i))
80 #define NVC0_BIND_3D_CB(s, i) (164 + 16 * (s) + (i))
81 #define NVC0_BIND_3D_TFB 244
82 #define NVC0_BIND_3D_SUF 245
83 #define NVC0_BIND_3D_BUF 246
84 #define NVC0_BIND_3D_SCREEN 247
85 #define NVC0_BIND_3D_BINDLESS 248
86 #define NVC0_BIND_3D_TLS 249
87 #define NVC0_BIND_3D_TEXT 250
88 #define NVC0_BIND_3D_COUNT 251
89
90 /* compute bufctx (during launch_grid) */
91 #define NVC0_BIND_CP_CB(i) ( 0 + (i))
92 #define NVC0_BIND_CP_TEX(i) ( 16 + (i))
93 #define NVC0_BIND_CP_SUF 48
94 #define NVC0_BIND_CP_GLOBAL 49
95 #define NVC0_BIND_CP_DESC 50
96 #define NVC0_BIND_CP_SCREEN 51
97 #define NVC0_BIND_CP_QUERY 52
98 #define NVC0_BIND_CP_BUF 53
99 #define NVC0_BIND_CP_TEXT 54
100 #define NVC0_BIND_CP_BINDLESS 55
101 #define NVC0_BIND_CP_COUNT 56
102
103 /* bufctx for other operations */
104 #define NVC0_BIND_2D 0
105 #define NVC0_BIND_M2MF 0
106 #define NVC0_BIND_FENCE 1
107
108 /* 6 user uniform buffers, at 64K each */
109 #define NVC0_CB_USR_INFO(s) (s << 16)
110 #define NVC0_CB_USR_SIZE (6 << 16)
111 /* 6 driver constbuts, at 64K each */
112 #define NVC0_CB_AUX_INFO(s) NVC0_CB_USR_SIZE + (s << 16)
113 #define NVC0_CB_AUX_SIZE (1 << 16)
114 /* XXX: Figure out what this UNK data is. */
115 #define NVC0_CB_AUX_UNK_INFO 0x000
116 #define NVC0_CB_AUX_UNK_SIZE (8 * 4)
117 /* 40 textures handles (8 for GM107+ images only), at 1 32-bits integer each */
118 #define NVC0_CB_AUX_TEX_INFO(i) 0x020 + (i) * 4
119 #define NVC0_CB_AUX_TEX_SIZE (40 * 4)
120 /* 8 sets of 32-bits coordinate offsets */
121 #define NVC0_CB_AUX_MS_INFO 0x0c0
122 #define NVC0_CB_AUX_MS_SIZE (8 * 2 * 4)
123 /* block/grid size, at 3 32-bits integers each, gridid and work_dim */
124 #define NVC0_CB_AUX_GRID_INFO(i) 0x100 + (i) * 4 /* CP */
125 #define NVC0_CB_AUX_GRID_SIZE (8 * 4)
126 /* FB texture handle */
127 #define NVC0_CB_AUX_FB_TEX_INFO 0x100 /* FP */
128 #define NVC0_CB_AUX_FB_TEX_SIZE (4)
129 /* 8 user clip planes, at 4 32-bits floats each */
130 #define NVC0_CB_AUX_UCP_INFO 0x120
131 #define NVC0_CB_AUX_UCP_SIZE (PIPE_MAX_CLIP_PLANES * 4 * 4)
132 /* 13 ubos, at 4 32-bits integer each */
133 #define NVC0_CB_AUX_UBO_INFO(i) 0x120 + (i) * 4 * 4 /* CP */
134 #define NVC0_CB_AUX_UBO_SIZE ((NVC0_MAX_PIPE_CONSTBUFS - 1) * 4 * 4)
135 /* 8 sets of 32-bits integer pairs sample offsets */
136 #define NVC0_CB_AUX_SAMPLE_INFO 0x1a0 /* FP */
137 #define NVC0_CB_AUX_SAMPLE_SIZE (8 * 4 * 2)
138 /* draw parameters (index bais, base instance, drawid) */
139 #define NVC0_CB_AUX_DRAW_INFO 0x1a0 /* VP */
140 /* 32 user buffers, at 4 32-bits integers each */
141 #define NVC0_CB_AUX_BUF_INFO(i) 0x220 + (i) * 4 * 4
142 #define NVC0_CB_AUX_BUF_SIZE (NVC0_MAX_BUFFERS * 4 * 4)
143 /* 8 surfaces, at 16 32-bits integers each */
144 #define NVC0_CB_AUX_SU_INFO(i) 0x420 + (i) * 16 * 4
145 #define NVC0_CB_AUX_SU_SIZE (NVC0_MAX_IMAGES * 16 * 4)
146 /* 1 64-bits address and 1 32-bits sequence */
147 #define NVC0_CB_AUX_MP_INFO 0x620
148 #define NVC0_CB_AUX_MP_SIZE 3 * 4
149 /* 512 64-byte blocks for bindless image handles */
150 #define NVC0_CB_AUX_BINDLESS_INFO(i) 0x630 + (i) * 16 * 4
151 #define NVC0_CB_AUX_BINDLESS_SIZE (NVE4_IMG_MAX_HANDLES * 16 * 4)
152 /* 4 32-bits floats for the vertex runout, put at the end */
153 #define NVC0_CB_AUX_RUNOUT_INFO NVC0_CB_USR_SIZE + (NVC0_CB_AUX_SIZE * 6)
154
155 struct nvc0_blitctx;
156
157 bool nvc0_blitctx_create(struct nvc0_context *);
158 void nvc0_blitctx_destroy(struct nvc0_context *);
159
160 struct nvc0_resident {
161 struct list_head list;
162 uint64_t handle;
163 struct nv04_resource *buf;
164 uint32_t flags;
165 };
166
167 struct nvc0_context {
168 struct nouveau_context base;
169
170 struct nouveau_bufctx *bufctx_3d;
171 struct nouveau_bufctx *bufctx;
172 struct nouveau_bufctx *bufctx_cp;
173
174 struct nvc0_screen *screen;
175
176 void (*m2mf_copy_rect)(struct nvc0_context *,
177 const struct nv50_m2mf_rect *dst,
178 const struct nv50_m2mf_rect *src,
179 uint32_t nblocksx, uint32_t nblocksy);
180
181 uint32_t dirty_3d; /* dirty flags for 3d state */
182 uint32_t dirty_cp; /* dirty flags for compute state */
183
184 struct nvc0_graph_state state;
185
186 struct nvc0_blend_stateobj *blend;
187 struct nvc0_rasterizer_stateobj *rast;
188 struct nvc0_zsa_stateobj *zsa;
189 struct nvc0_vertex_stateobj *vertex;
190
191 struct nvc0_program *vertprog;
192 struct nvc0_program *tctlprog;
193 struct nvc0_program *tevlprog;
194 struct nvc0_program *gmtyprog;
195 struct nvc0_program *fragprog;
196 struct nvc0_program *compprog;
197
198 struct nvc0_program *tcp_empty;
199
200 struct nvc0_constbuf constbuf[6][NVC0_MAX_PIPE_CONSTBUFS];
201 uint16_t constbuf_dirty[6];
202 uint16_t constbuf_valid[6];
203 uint16_t constbuf_coherent[6];
204 bool cb_dirty;
205
206 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
207 unsigned num_vtxbufs;
208 uint32_t vtxbufs_coherent;
209 uint32_t constant_vbos;
210 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
211 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
212 uint32_t vb_elt_limit; /* max - min element (count - 1) */
213 uint32_t instance_off; /* current base vertex for instanced arrays */
214 uint32_t instance_max; /* last instance for current draw call */
215
216 struct pipe_sampler_view *textures[6][PIPE_MAX_SAMPLERS];
217 unsigned num_textures[6];
218 uint32_t textures_dirty[6];
219 uint32_t textures_coherent[6];
220 struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS];
221 unsigned num_samplers[6];
222 uint32_t samplers_dirty[6];
223 bool seamless_cube_map;
224 struct pipe_sampler_view *fbtexture;
225
226 uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */
227
228 struct list_head tex_head;
229 struct list_head img_head;
230
231 struct pipe_framebuffer_state framebuffer;
232 struct pipe_blend_color blend_colour;
233 struct pipe_stencil_ref stencil_ref;
234 struct pipe_poly_stipple stipple;
235 struct pipe_scissor_state scissors[NVC0_MAX_VIEWPORTS];
236 unsigned scissors_dirty;
237 struct pipe_viewport_state viewports[NVC0_MAX_VIEWPORTS];
238 unsigned viewports_dirty;
239 struct pipe_clip_state clip;
240 struct nvc0_window_rect_stateobj window_rect;
241
242 unsigned sample_mask;
243 unsigned min_samples;
244
245 float default_tess_outer[4];
246 float default_tess_inner[2];
247
248 bool vbo_push_hint;
249
250 uint8_t tfbbuf_dirty;
251 struct pipe_stream_output_target *tfbbuf[4];
252 unsigned num_tfbbufs;
253
254 struct pipe_query *cond_query;
255 bool cond_cond; /* inverted rendering condition */
256 uint cond_mode;
257 uint32_t cond_condmode; /* the calculated condition */
258
259 struct nvc0_blitctx *blit;
260
261 /* NOTE: some of these surfaces may reference buffers */
262 struct pipe_surface *surfaces[2][NVC0_MAX_SURFACE_SLOTS];
263 uint16_t surfaces_dirty[2];
264 uint16_t surfaces_valid[2];
265
266 struct pipe_shader_buffer buffers[6][NVC0_MAX_BUFFERS];
267 uint32_t buffers_dirty[6];
268 uint32_t buffers_valid[6];
269
270 struct pipe_image_view images[6][NVC0_MAX_IMAGES];
271 struct pipe_sampler_view *images_tic[6][NVC0_MAX_IMAGES]; /* GM107+ */
272 uint16_t images_dirty[6];
273 uint16_t images_valid[6];
274
275 struct util_dynarray global_residents;
276 };
277
278 static inline struct nvc0_context *
nvc0_context(struct pipe_context * pipe)279 nvc0_context(struct pipe_context *pipe)
280 {
281 return (struct nvc0_context *)pipe;
282 }
283
284 static inline unsigned
nvc0_shader_stage(unsigned pipe)285 nvc0_shader_stage(unsigned pipe)
286 {
287 switch (pipe) {
288 case PIPE_SHADER_VERTEX: return 0;
289 case PIPE_SHADER_TESS_CTRL: return 1;
290 case PIPE_SHADER_TESS_EVAL: return 2;
291 case PIPE_SHADER_GEOMETRY: return 3;
292 case PIPE_SHADER_FRAGMENT: return 4;
293 case PIPE_SHADER_COMPUTE: return 5;
294 default:
295 assert(!"invalid PIPE_SHADER type");
296 return 0;
297 }
298 }
299
300
301 /* nvc0_context.c */
302 struct pipe_context *nvc0_create(struct pipe_screen *, void *, unsigned flags);
303 void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *,
304 bool on_flush);
305 void nvc0_default_kick_notify(struct nouveau_pushbuf *);
306 const void *nvc0_get_sample_locations(unsigned);
307
308 /* nvc0_draw.c */
309 extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *);
310
311 /* nvc0_program.c */
312 bool nvc0_program_translate(struct nvc0_program *, uint16_t chipset,
313 struct pipe_debug_callback *);
314 bool nvc0_program_upload(struct nvc0_context *, struct nvc0_program *);
315 void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *);
316 void nvc0_program_library_upload(struct nvc0_context *);
317 uint32_t nvc0_program_symbol_offset(const struct nvc0_program *,
318 uint32_t label);
319 void nvc0_program_init_tcp_empty(struct nvc0_context *);
320
321 /* nvc0_shader_state.c */
322 void nvc0_vertprog_validate(struct nvc0_context *);
323 void nvc0_tctlprog_validate(struct nvc0_context *);
324 void nvc0_tevlprog_validate(struct nvc0_context *);
325 void nvc0_gmtyprog_validate(struct nvc0_context *);
326 void nvc0_fragprog_validate(struct nvc0_context *);
327 void nvc0_compprog_validate(struct nvc0_context *);
328
329 void nvc0_tfb_validate(struct nvc0_context *);
330 void nvc0_layer_validate(struct nvc0_context *);
331
332 /* nvc0_state.c */
333 extern void nvc0_init_state_functions(struct nvc0_context *);
334
335 /* nvc0_state_validate.c */
336 struct nvc0_state_validate {
337 void (*func)(struct nvc0_context *);
338 uint32_t states;
339 };
340
341 bool nvc0_state_validate(struct nvc0_context *, uint32_t,
342 struct nvc0_state_validate *, int, uint32_t *,
343 struct nouveau_bufctx *);
344 bool nvc0_state_validate_3d(struct nvc0_context *, uint32_t);
345
346 /* nvc0_surface.c */
347 extern void nvc0_clear(struct pipe_context *, unsigned buffers,
348 const union pipe_color_union *color,
349 double depth, unsigned stencil);
350 extern void nvc0_init_surface_functions(struct nvc0_context *);
351
352 /* nvc0_tex.c */
353 bool nvc0_validate_tic(struct nvc0_context *nvc0, int s);
354 bool nvc0_validate_tsc(struct nvc0_context *nvc0, int s);
355 bool nve4_validate_tsc(struct nvc0_context *nvc0, int s);
356 void nvc0_validate_suf(struct nvc0_context *nvc0, int s);
357 void nvc0_validate_textures(struct nvc0_context *);
358 void nvc0_validate_samplers(struct nvc0_context *);
359 void nve4_set_tex_handles(struct nvc0_context *);
360 void nvc0_validate_surfaces(struct nvc0_context *);
361 void nve4_set_surface_info(struct nouveau_pushbuf *,
362 const struct pipe_image_view *,
363 struct nvc0_context *);
364 void nvc0_mark_image_range_valid(const struct pipe_image_view *);
365 bool nvc0_update_tic(struct nvc0_context *, struct nv50_tic_entry *,
366 struct nv04_resource *);
367
368 struct pipe_sampler_view *
369 nvc0_create_texture_view(struct pipe_context *,
370 struct pipe_resource *,
371 const struct pipe_sampler_view *,
372 uint32_t flags,
373 enum pipe_texture_target);
374 struct pipe_sampler_view *
375 nvc0_create_sampler_view(struct pipe_context *,
376 struct pipe_resource *,
377 const struct pipe_sampler_view *);
378 struct pipe_sampler_view *
379 gm107_create_texture_view_from_image(struct pipe_context *,
380 const struct pipe_image_view *);
381
382 void nvc0_init_bindless_functions(struct pipe_context *);
383
384 /* nvc0_transfer.c */
385 void
386 nvc0_init_transfer_functions(struct nvc0_context *);
387
388 void
389 nvc0_m2mf_push_linear(struct nouveau_context *nv,
390 struct nouveau_bo *dst, unsigned offset, unsigned domain,
391 unsigned size, const void *data);
392 void
393 nve4_p2mf_push_linear(struct nouveau_context *nv,
394 struct nouveau_bo *dst, unsigned offset, unsigned domain,
395 unsigned size, const void *data);
396 void
397 nvc0_cb_bo_push(struct nouveau_context *,
398 struct nouveau_bo *bo, unsigned domain,
399 unsigned base, unsigned size,
400 unsigned offset, unsigned words, const uint32_t *data);
401
402 /* nvc0_vbo.c */
403 void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *);
404
405 void *
406 nvc0_vertex_state_create(struct pipe_context *pipe,
407 unsigned num_elements,
408 const struct pipe_vertex_element *elements);
409 void
410 nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
411
412 void nvc0_vertex_arrays_validate(struct nvc0_context *);
413
414 void nvc0_idxbuf_validate(struct nvc0_context *);
415
416 /* nvc0_video.c */
417 struct pipe_video_codec *
418 nvc0_create_decoder(struct pipe_context *context,
419 const struct pipe_video_codec *templ);
420
421 struct pipe_video_buffer *
422 nvc0_video_buffer_create(struct pipe_context *pipe,
423 const struct pipe_video_buffer *templat);
424
425 /* nvc0_push.c */
426 void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *);
427
428 /* nve4_compute.c */
429 void nve4_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
430
431 /* nvc0_compute.c */
432 void nvc0_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
433 void nvc0_compute_validate_globals(struct nvc0_context *);
434
435 #endif
436