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1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #include "device9.h"
24 #include "stateblock9.h"
25 #include "surface9.h"
26 #include "swapchain9.h"
27 #include "swapchain9ex.h"
28 #include "indexbuffer9.h"
29 #include "vertexbuffer9.h"
30 #include "vertexdeclaration9.h"
31 #include "vertexshader9.h"
32 #include "pixelshader9.h"
33 #include "query9.h"
34 #include "texture9.h"
35 #include "cubetexture9.h"
36 #include "volumetexture9.h"
37 #include "nine_buffer_upload.h"
38 #include "nine_helpers.h"
39 #include "nine_pipe.h"
40 #include "nine_ff.h"
41 #include "nine_dump.h"
42 #include "nine_limits.h"
43 
44 #include "pipe/p_screen.h"
45 #include "pipe/p_context.h"
46 #include "pipe/p_config.h"
47 #include "util/u_math.h"
48 #include "util/u_inlines.h"
49 #include "util/u_hash_table.h"
50 #include "util/u_format.h"
51 #include "util/u_surface.h"
52 #include "util/u_upload_mgr.h"
53 #include "hud/hud_context.h"
54 
55 #include "cso_cache/cso_context.h"
56 
57 #define DBG_CHANNEL DBG_DEVICE
58 
59 #if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
60 
nine_setup_fpu()61 static void nine_setup_fpu()
62 {
63     uint16_t c;
64 
65     __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c));
66 
67     /* clear the control word */
68     c &= 0xF0C0;
69     /* d3d9 doc/wine tests: mask all exceptions, use single-precision
70      * and round to nearest */
71     c |= 0x003F;
72 
73     __asm__ __volatile__ ("fldcw %0" : : "m" (*&c));
74 }
75 
76 #else
77 
nine_setup_fpu(void)78 static void nine_setup_fpu(void)
79 {
80     WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
81 }
82 
83 #endif
84 
85 void
NineDevice9_SetDefaultState(struct NineDevice9 * This,boolean is_reset)86 NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
87 {
88     struct NineSurface9 *refSurf = NULL;
89 
90     DBG("This=%p is_reset=%d\n", This, (int) is_reset);
91 
92     assert(!This->is_recording);
93 
94     nine_state_set_defaults(This, &This->caps, is_reset);
95 
96     refSurf = This->swapchains[0]->buffers[0];
97     assert(refSurf);
98 
99     This->state.viewport.X = 0;
100     This->state.viewport.Y = 0;
101     This->state.viewport.Width = refSurf->desc.Width;
102     This->state.viewport.Height = refSurf->desc.Height;
103 
104     nine_context_set_viewport(This, &This->state.viewport);
105 
106     This->state.scissor.minx = 0;
107     This->state.scissor.miny = 0;
108     This->state.scissor.maxx = refSurf->desc.Width;
109     This->state.scissor.maxy = refSurf->desc.Height;
110 
111     nine_context_set_scissor(This, &This->state.scissor);
112 
113     if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) {
114         nine_context_set_render_state(This, D3DRS_ZENABLE, TRUE);
115         This->state.rs_advertised[D3DRS_ZENABLE] = TRUE;
116     }
117     if (This->state.rs_advertised[D3DRS_ZENABLE])
118         NineDevice9_SetDepthStencilSurface(
119             This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
120 }
121 
122 #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
123 HRESULT
NineDevice9_ctor(struct NineDevice9 * This,struct NineUnknownParams * pParams,struct pipe_screen * pScreen,D3DDEVICE_CREATION_PARAMETERS * pCreationParameters,D3DCAPS9 * pCaps,D3DPRESENT_PARAMETERS * pPresentationParameters,IDirect3D9 * pD3D9,ID3DPresentGroup * pPresentationGroup,struct d3dadapter9_context * pCTX,boolean ex,D3DDISPLAYMODEEX * pFullscreenDisplayMode,int minorVersionNum)124 NineDevice9_ctor( struct NineDevice9 *This,
125                   struct NineUnknownParams *pParams,
126                   struct pipe_screen *pScreen,
127                   D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
128                   D3DCAPS9 *pCaps,
129                   D3DPRESENT_PARAMETERS *pPresentationParameters,
130                   IDirect3D9 *pD3D9,
131                   ID3DPresentGroup *pPresentationGroup,
132                   struct d3dadapter9_context *pCTX,
133                   boolean ex,
134                   D3DDISPLAYMODEEX *pFullscreenDisplayMode,
135                   int minorVersionNum )
136 {
137     unsigned i;
138     HRESULT hr = NineUnknown_ctor(&This->base, pParams);
139 
140     DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
141         "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
142         This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
143         pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
144 
145     if (FAILED(hr)) { return hr; }
146 
147     list_inithead(&This->update_buffers);
148     list_inithead(&This->update_textures);
149     list_inithead(&This->managed_buffers);
150     list_inithead(&This->managed_textures);
151 
152     This->screen = pScreen;
153     This->screen_sw = pCTX->ref;
154     This->caps = *pCaps;
155     This->d3d9 = pD3D9;
156     This->params = *pCreationParameters;
157     This->ex = ex;
158     This->present = pPresentationGroup;
159     This->minor_version_num = minorVersionNum;
160 
161     IDirect3D9_AddRef(This->d3d9);
162     ID3DPresentGroup_AddRef(This->present);
163 
164     if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE))
165         nine_setup_fpu();
166 
167     if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) {
168         DBG("Application asked full Software Vertex Processing.\n");
169         This->swvp = true;
170         This->may_swvp = true;
171     } else
172         This->swvp = false;
173     if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
174         DBG("Application asked mixed Software Vertex Processing.\n");
175         This->may_swvp = true;
176     }
177     This->context.swvp = This->swvp;
178     /* TODO: check if swvp is resetted by device Resets */
179 
180     if (This->may_swvp &&
181         (This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
182                                         PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE)
183                                      < (NINE_MAX_CONST_F_SWVP/2) * sizeof(float[4]) ||
184          This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
185                                         PIPE_SHADER_CAP_MAX_CONST_BUFFERS) < 5)) {
186         /* Note: We just go on, some apps never use the abilities of
187          * swvp, and just set more constants than allowed at init.
188          * Only cards we support that are affected are the r500 */
189         WARN("Card unable to handle Software Vertex Processing. Game may fail\n");
190     }
191 
192     /* When may_swvp, SetConstant* limits are different */
193     if (This->may_swvp)
194         This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP;
195 
196     This->context.pipe = This->screen->context_create(This->screen, NULL, 0);
197     This->pipe_secondary = This->screen->context_create(This->screen, NULL, 0);
198     if (!This->context.pipe || !This->pipe_secondary) { return E_OUTOFMEMORY; } /* guess */
199     This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, 0);
200     if (!This->pipe_sw) { return E_OUTOFMEMORY; }
201 
202     This->context.cso = cso_create_context(This->context.pipe, 0);
203     if (!This->context.cso) { return E_OUTOFMEMORY; } /* also a guess */
204     This->cso_sw = cso_create_context(This->pipe_sw, 0);
205     if (!This->cso_sw) { return E_OUTOFMEMORY; }
206 
207     /* Create first, it messes up our state. */
208     This->hud = hud_create(This->context.cso, NULL); /* NULL result is fine */
209 
210     /* Available memory counter. Updated only for allocations with this device
211      * instance. This is the Win 7 behavior.
212      * Win XP shares this counter across multiple devices. */
213     This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
214     if (This->available_texture_mem < 4096)
215         This->available_texture_mem <<= 20;
216     else
217         This->available_texture_mem = UINT_MAX;
218     /* We cap texture memory usage to 80% of what is reported free initially
219      * This helps get closer Win behaviour. For example VertexBuffer allocation
220      * still succeeds when texture allocation fails. */
221     This->available_texture_limit = This->available_texture_mem * 20LL / 100LL;
222 
223     /* create implicit swapchains */
224     This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
225     This->swapchains = CALLOC(This->nswapchains,
226                               sizeof(struct NineSwapChain9 *));
227     if (!This->swapchains) { return E_OUTOFMEMORY; }
228 
229     for (i = 0; i < This->nswapchains; ++i) {
230         ID3DPresent *present;
231 
232         hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
233         if (FAILED(hr))
234             return hr;
235 
236         if (ex) {
237             D3DDISPLAYMODEEX *mode = NULL;
238             struct NineSwapChain9Ex **ret =
239                 (struct NineSwapChain9Ex **)&This->swapchains[i];
240 
241             if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
242             /* when this is a Device9Ex, it should create SwapChain9Exs */
243             hr = NineSwapChain9Ex_new(This, TRUE, present,
244                                       &pPresentationParameters[i], pCTX,
245                                       This->params.hFocusWindow, mode, ret);
246         } else {
247             hr = NineSwapChain9_new(This, TRUE, present,
248                                     &pPresentationParameters[i], pCTX,
249                                     This->params.hFocusWindow,
250                                     &This->swapchains[i]);
251         }
252 
253         ID3DPresent_Release(present);
254         if (FAILED(hr))
255             return hr;
256         NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
257 
258         hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
259                                           D3DBACKBUFFER_TYPE_MONO,
260                                           (IDirect3DSurface9 **)
261                                           &This->state.rt[i]);
262         if (FAILED(hr))
263             return hr;
264         NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
265         nine_bind(&This->context.rt[i], This->state.rt[i]);
266     }
267 
268     /* Initialize CSMT */
269     if (pCTX->csmt_force == 1)
270         This->csmt_active = true;
271     else if (pCTX->csmt_force == 0)
272         This->csmt_active = false;
273     else
274         /* r600 and radeonsi are thread safe. */
275         This->csmt_active = strstr(pScreen->get_name(pScreen), "AMD") != NULL;
276 
277     /* We rely on u_upload_mgr using persistent coherent buffers (which don't
278      * require flush to work in multi-pipe_context scenario) for vertex and
279      * index buffers */
280     if (!GET_PCAP(BUFFER_MAP_PERSISTENT_COHERENT))
281         This->csmt_active = false;
282 
283     if (This->csmt_active) {
284         This->csmt_ctx = nine_csmt_create(This);
285         if (!This->csmt_ctx)
286             return E_OUTOFMEMORY;
287     }
288 
289     if (This->csmt_active)
290         DBG("\033[1;32mCSMT is active\033[0m\n");
291 
292     This->buffer_upload = nine_upload_create(This->pipe_secondary, 4 * 1024 * 1024, 4);
293 
294     /* Initialize a dummy VBO to be used when a vertex declaration does not
295      * specify all the inputs needed by vertex shader, on win default behavior
296      * is to pass 0,0,0,0 to the shader */
297     {
298         struct pipe_transfer *transfer;
299         struct pipe_resource tmpl;
300         struct pipe_box box;
301         unsigned char *data;
302 
303         memset(&tmpl, 0, sizeof(tmpl));
304         tmpl.target = PIPE_BUFFER;
305         tmpl.format = PIPE_FORMAT_R8_UNORM;
306         tmpl.width0 = 16; /* 4 floats */
307         tmpl.height0 = 1;
308         tmpl.depth0 = 1;
309         tmpl.array_size = 1;
310         tmpl.last_level = 0;
311         tmpl.nr_samples = 0;
312         tmpl.usage = PIPE_USAGE_DEFAULT;
313         tmpl.bind = PIPE_BIND_VERTEX_BUFFER;
314         tmpl.flags = 0;
315         This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
316 
317         if (!This->dummy_vbo)
318             return D3DERR_OUTOFVIDEOMEMORY;
319 
320         u_box_1d(0, 16, &box);
321         data = This->context.pipe->transfer_map(This->context.pipe, This->dummy_vbo, 0,
322                                         PIPE_TRANSFER_WRITE |
323                                         PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
324                                         &box, &transfer);
325         assert(data);
326         assert(transfer);
327         memset(data, 0, 16);
328         This->context.pipe->transfer_unmap(This->context.pipe, transfer);
329     }
330 
331     This->cursor.software = FALSE;
332     This->cursor.hotspot.x = -1;
333     This->cursor.hotspot.y = -1;
334     {
335         struct pipe_resource tmpl;
336         memset(&tmpl, 0, sizeof(tmpl));
337         tmpl.target = PIPE_TEXTURE_2D;
338         tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
339         tmpl.width0 = 64;
340         tmpl.height0 = 64;
341         tmpl.depth0 = 1;
342         tmpl.array_size = 1;
343         tmpl.last_level = 0;
344         tmpl.nr_samples = 0;
345         tmpl.usage = PIPE_USAGE_DEFAULT;
346         tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
347         tmpl.flags = 0;
348 
349         This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
350         if (!This->cursor.image)
351             return D3DERR_OUTOFVIDEOMEMORY;
352 
353         /* For uploading 32x32 (argb) cursor */
354         This->cursor.hw_upload_temp = MALLOC(32 * 4 * 32);
355         if (!This->cursor.hw_upload_temp)
356             return D3DERR_OUTOFVIDEOMEMORY;
357     }
358 
359     /* Create constant buffers. */
360     {
361         unsigned max_const_vs, max_const_ps;
362 
363         /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
364          * we have to take in some more slots for int and bool*/
365         max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
366                                 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
367                                 sizeof(float[4]),
368                             NINE_MAX_CONST_ALL);
369         /* ps 3.0: 224 float constants. All cards supported support at least
370          * 256 constants for ps */
371         max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
372 
373         This->max_vs_const_f = max_const_vs -
374                                (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
375         This->max_ps_const_f = max_const_ps -
376                                (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
377 
378         This->vs_const_size = max_const_vs * sizeof(float[4]);
379         This->ps_const_size = max_const_ps * sizeof(float[4]);
380         /* Include space for I,B constants for user constbuf. */
381         if (This->may_swvp) {
382             This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
383             This->context.vs_const_f_swvp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
384             if (!This->context.vs_const_f_swvp)
385                 return E_OUTOFMEMORY;
386             This->state.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
387             This->context.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
388             This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
389             This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
390             This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
391             This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
392         } else {
393             This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F * sizeof(float[4]), 1);
394             This->context.vs_const_f_swvp = NULL;
395             This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
396             This->context.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
397             This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
398             This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
399             This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
400             This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
401         }
402         This->context.vs_const_f = CALLOC(This->vs_const_size, 1);
403         This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
404         This->context.ps_const_f = CALLOC(This->ps_const_size, 1);
405         This->context.ps_lconstf_temp = CALLOC(This->ps_const_size,1);
406         if (!This->state.vs_const_f || !This->context.vs_const_f ||
407             !This->state.ps_const_f || !This->context.ps_const_f ||
408             !This->state.vs_lconstf_temp || !This->context.vs_lconstf_temp ||
409             !This->context.ps_lconstf_temp ||
410             !This->state.vs_const_i || !This->context.vs_const_i ||
411             !This->state.vs_const_b || !This->context.vs_const_b)
412             return E_OUTOFMEMORY;
413 
414         if (strstr(pScreen->get_name(pScreen), "AMD") ||
415             strstr(pScreen->get_name(pScreen), "ATI")) {
416             This->driver_bugs.buggy_barycentrics = TRUE;
417         }
418     }
419 
420     /* allocate dummy texture/sampler for when there are missing ones bound */
421     {
422         struct pipe_resource tmplt;
423         struct pipe_sampler_view templ;
424         struct pipe_sampler_state samp;
425         memset(&tmplt, 0, sizeof(tmplt));
426         memset(&samp, 0, sizeof(samp));
427 
428         tmplt.target = PIPE_TEXTURE_2D;
429         tmplt.width0 = 1;
430         tmplt.height0 = 1;
431         tmplt.depth0 = 1;
432         tmplt.last_level = 0;
433         tmplt.array_size = 1;
434         tmplt.usage = PIPE_USAGE_DEFAULT;
435         tmplt.flags = 0;
436         tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
437         tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
438         tmplt.nr_samples = 0;
439 
440         This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
441         if (!This->dummy_texture)
442             return D3DERR_DRIVERINTERNALERROR;
443 
444         templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
445         templ.u.tex.first_layer = 0;
446         templ.u.tex.last_layer = 0;
447         templ.u.tex.first_level = 0;
448         templ.u.tex.last_level = 0;
449         templ.swizzle_r = PIPE_SWIZZLE_0;
450         templ.swizzle_g = PIPE_SWIZZLE_0;
451         templ.swizzle_b = PIPE_SWIZZLE_0;
452         templ.swizzle_a = PIPE_SWIZZLE_1;
453         templ.target = This->dummy_texture->target;
454 
455         This->dummy_sampler_view = This->context.pipe->create_sampler_view(This->context.pipe, This->dummy_texture, &templ);
456         if (!This->dummy_sampler_view)
457             return D3DERR_DRIVERINTERNALERROR;
458 
459         samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
460         samp.max_lod = 15.0f;
461         samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
462         samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
463         samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
464         samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
465         samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
466         samp.compare_mode = PIPE_TEX_COMPARE_NONE;
467         samp.compare_func = PIPE_FUNC_LEQUAL;
468         samp.normalized_coords = 1;
469         samp.seamless_cube_map = 0;
470         This->dummy_sampler_state = samp;
471     }
472 
473     /* Allocate upload helper for drivers that suck (from st pov ;). */
474 
475     This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS) && !This->csmt_active;
476     This->driver_caps.user_sw_vbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_VERTEX_BUFFERS);
477     This->vertex_uploader = This->csmt_active ? This->pipe_secondary->stream_uploader : This->context.pipe->stream_uploader;
478     This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
479     This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
480     This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
481     This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED);
482 
483     nine_ff_init(This); /* initialize fixed function code */
484 
485     NineDevice9_SetDefaultState(This, FALSE);
486 
487     {
488         struct pipe_poly_stipple stipple;
489         memset(&stipple, ~0, sizeof(stipple));
490         This->context.pipe->set_polygon_stipple(This->context.pipe, &stipple);
491     }
492 
493     This->update = &This->state;
494 
495     nine_state_init_sw(This);
496 
497     ID3DPresentGroup_Release(This->present);
498     nine_csmt_process(This);
499 
500     return D3D_OK;
501 }
502 #undef GET_PCAP
503 
504 void
NineDevice9_dtor(struct NineDevice9 * This)505 NineDevice9_dtor( struct NineDevice9 *This )
506 {
507     unsigned i;
508 
509     DBG("This=%p\n", This);
510 
511     /* Flush all pending commands to get refcount right,
512      * and properly release bound objects. It is ok to still
513      * execute commands while we are in device dtor, because
514      * we haven't released anything yet. Note that no pending
515      * command can increase the device refcount. */
516     if (This->csmt_active && This->csmt_ctx) {
517         nine_csmt_process(This);
518         nine_csmt_destroy(This, This->csmt_ctx);
519         This->csmt_active = FALSE;
520         This->csmt_ctx = NULL;
521     }
522 
523     nine_ff_fini(This);
524     nine_state_destroy_sw(This);
525     nine_state_clear(&This->state, TRUE);
526     nine_context_clear(This);
527 
528     nine_bind(&This->record, NULL);
529 
530     pipe_sampler_view_reference(&This->dummy_sampler_view, NULL);
531     pipe_resource_reference(&This->dummy_texture, NULL);
532     pipe_resource_reference(&This->dummy_vbo, NULL);
533     FREE(This->state.vs_const_f);
534     FREE(This->context.vs_const_f);
535     FREE(This->state.ps_const_f);
536     FREE(This->context.ps_const_f);
537     FREE(This->state.vs_lconstf_temp);
538     FREE(This->context.vs_lconstf_temp);
539     FREE(This->context.ps_lconstf_temp);
540     FREE(This->state.vs_const_i);
541     FREE(This->context.vs_const_i);
542     FREE(This->state.vs_const_b);
543     FREE(This->context.vs_const_b);
544     FREE(This->context.vs_const_f_swvp);
545 
546     pipe_resource_reference(&This->cursor.image, NULL);
547     FREE(This->cursor.hw_upload_temp);
548 
549     if (This->swapchains) {
550         for (i = 0; i < This->nswapchains; ++i)
551             if (This->swapchains[i])
552                 NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
553         FREE(This->swapchains);
554     }
555 
556     if (This->buffer_upload)
557         nine_upload_destroy(This->buffer_upload);
558 
559     /* Destroy cso first */
560     if (This->context.cso) { cso_destroy_context(This->context.cso); }
561     if (This->cso_sw) { cso_destroy_context(This->cso_sw); }
562     if (This->context.pipe && This->context.pipe->destroy) { This->context.pipe->destroy(This->context.pipe); }
563     if (This->pipe_secondary && This->pipe_secondary->destroy) { This->pipe_secondary->destroy(This->pipe_secondary); }
564     if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); }
565 
566     if (This->present) { ID3DPresentGroup_Release(This->present); }
567     if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
568 
569     NineUnknown_dtor(&This->base);
570 }
571 
572 struct pipe_screen *
NineDevice9_GetScreen(struct NineDevice9 * This)573 NineDevice9_GetScreen( struct NineDevice9 *This )
574 {
575     return This->screen;
576 }
577 
578 struct pipe_context *
NineDevice9_GetPipe(struct NineDevice9 * This)579 NineDevice9_GetPipe( struct NineDevice9 *This )
580 {
581     return nine_context_get_pipe(This);
582 }
583 
584 const D3DCAPS9 *
NineDevice9_GetCaps(struct NineDevice9 * This)585 NineDevice9_GetCaps( struct NineDevice9 *This )
586 {
587     return &This->caps;
588 }
589 
590 static inline void
NineDevice9_PauseRecording(struct NineDevice9 * This)591 NineDevice9_PauseRecording( struct NineDevice9 *This )
592 {
593     if (This->record) {
594         This->update = &This->state;
595         This->is_recording = FALSE;
596     }
597 }
598 
599 static inline void
NineDevice9_ResumeRecording(struct NineDevice9 * This)600 NineDevice9_ResumeRecording( struct NineDevice9 *This )
601 {
602     if (This->record) {
603         This->update = &This->record->state;
604         This->is_recording = TRUE;
605     }
606 }
607 
608 HRESULT NINE_WINAPI
NineDevice9_TestCooperativeLevel(struct NineDevice9 * This)609 NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
610 {
611     if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
612         This->device_needs_reset = TRUE;
613         return D3DERR_DEVICELOST;
614     } else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) {
615         This->device_needs_reset = TRUE;
616         return D3DERR_DEVICENOTRESET;
617     } else if (This->device_needs_reset) {
618         return D3DERR_DEVICENOTRESET;
619     }
620 
621     return D3D_OK;
622 }
623 
624 UINT NINE_WINAPI
NineDevice9_GetAvailableTextureMem(struct NineDevice9 * This)625 NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
626 {
627     return This->available_texture_mem;
628 }
629 
630 HRESULT NINE_WINAPI
NineDevice9_EvictManagedResources(struct NineDevice9 * This)631 NineDevice9_EvictManagedResources( struct NineDevice9 *This )
632 {
633     struct NineBaseTexture9 *tex;
634     struct NineBuffer9 *buf;
635 
636     DBG("This=%p\n", This);
637     LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
638         NineBaseTexture9_UnLoad(tex);
639     }
640     /* Vertex/index buffers don't take a lot of space and aren't accounted
641      * for d3d memory usage. Instead of actually freeing from memory,
642      * just mark the buffer dirty to trigger a re-upload later. We
643      * could just ignore, but some bad behaving apps could rely on it (if
644      * they write outside the locked regions typically). */
645     LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) {
646         NineBuffer9_SetDirty(buf);
647     }
648 
649     return D3D_OK;
650 }
651 
652 HRESULT NINE_WINAPI
NineDevice9_GetDirect3D(struct NineDevice9 * This,IDirect3D9 ** ppD3D9)653 NineDevice9_GetDirect3D( struct NineDevice9 *This,
654                          IDirect3D9 **ppD3D9 )
655 {
656     user_assert(ppD3D9 != NULL, E_POINTER);
657     IDirect3D9_AddRef(This->d3d9);
658     *ppD3D9 = This->d3d9;
659     return D3D_OK;
660 }
661 
662 HRESULT NINE_WINAPI
NineDevice9_GetDeviceCaps(struct NineDevice9 * This,D3DCAPS9 * pCaps)663 NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
664                            D3DCAPS9 *pCaps )
665 {
666     user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
667     *pCaps = This->caps;
668     return D3D_OK;
669 }
670 
671 HRESULT NINE_WINAPI
NineDevice9_GetDisplayMode(struct NineDevice9 * This,UINT iSwapChain,D3DDISPLAYMODE * pMode)672 NineDevice9_GetDisplayMode( struct NineDevice9 *This,
673                             UINT iSwapChain,
674                             D3DDISPLAYMODE *pMode )
675 {
676     DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
677 
678     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
679 
680     return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
681 }
682 
683 HRESULT NINE_WINAPI
NineDevice9_GetCreationParameters(struct NineDevice9 * This,D3DDEVICE_CREATION_PARAMETERS * pParameters)684 NineDevice9_GetCreationParameters( struct NineDevice9 *This,
685                                    D3DDEVICE_CREATION_PARAMETERS *pParameters )
686 {
687     user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
688     *pParameters = This->params;
689     return D3D_OK;
690 }
691 
692 HRESULT NINE_WINAPI
NineDevice9_SetCursorProperties(struct NineDevice9 * This,UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9 * pCursorBitmap)693 NineDevice9_SetCursorProperties( struct NineDevice9 *This,
694                                  UINT XHotSpot,
695                                  UINT YHotSpot,
696                                  IDirect3DSurface9 *pCursorBitmap )
697 {
698     struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
699     struct pipe_context *pipe = NineDevice9_GetPipe(This);
700     struct pipe_box box;
701     struct pipe_transfer *transfer;
702     BOOL hw_cursor;
703     void *ptr;
704 
705     DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
706              "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
707 
708     user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
709     user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
710 
711     if (This->swapchains[0]->params.Windowed) {
712         This->cursor.w = MIN2(surf->desc.Width, 32);
713         This->cursor.h = MIN2(surf->desc.Height, 32);
714         hw_cursor = 1; /* always use hw cursor for windowed mode */
715     } else {
716         This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
717         This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
718         hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
719     }
720 
721     u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
722 
723     ptr = pipe->transfer_map(pipe, This->cursor.image, 0,
724                              PIPE_TRANSFER_WRITE |
725                              PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
726                              &box, &transfer);
727     if (!ptr)
728         ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
729 
730     This->cursor.hotspot.x = XHotSpot;
731     This->cursor.hotspot.y = YHotSpot;
732 
733     /* Copy cursor image to internal storage. */
734     {
735         D3DLOCKED_RECT lock;
736         HRESULT hr;
737         const struct util_format_description *sfmt =
738             util_format_description(surf->base.info.format);
739         assert(sfmt);
740 
741         hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
742         if (FAILED(hr))
743             ret_err("Failed to map cursor source image.\n",
744                     D3DERR_DRIVERINTERNALERROR);
745 
746         sfmt->unpack_rgba_8unorm(ptr, transfer->stride,
747                                  lock.pBits, lock.Pitch,
748                                  This->cursor.w, This->cursor.h);
749 
750         if (hw_cursor) {
751             void *data = lock.pBits;
752             /* SetCursor assumes 32x32 argb with pitch 128 */
753             if (lock.Pitch != 128) {
754                 sfmt->unpack_rgba_8unorm(This->cursor.hw_upload_temp, 128,
755                                          lock.pBits, lock.Pitch,
756                                          32, 32);
757                 data = This->cursor.hw_upload_temp;
758             }
759             hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present,
760                                               data,
761                                               &This->cursor.hotspot,
762                                               This->cursor.visible) == D3D_OK;
763         }
764 
765         NineSurface9_UnlockRect(surf);
766     }
767     pipe->transfer_unmap(pipe, transfer);
768 
769     /* hide cursor if we emulate it */
770     if (!hw_cursor)
771         ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE);
772     This->cursor.software = !hw_cursor;
773 
774     return D3D_OK;
775 }
776 
777 void NINE_WINAPI
NineDevice9_SetCursorPosition(struct NineDevice9 * This,int X,int Y,DWORD Flags)778 NineDevice9_SetCursorPosition( struct NineDevice9 *This,
779                                int X,
780                                int Y,
781                                DWORD Flags )
782 {
783     struct NineSwapChain9 *swap = This->swapchains[0];
784 
785     DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
786 
787     This->cursor.pos.x = X;
788     This->cursor.pos.y = Y;
789 
790     if (!This->cursor.software)
791         This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
792 }
793 
794 BOOL NINE_WINAPI
NineDevice9_ShowCursor(struct NineDevice9 * This,BOOL bShow)795 NineDevice9_ShowCursor( struct NineDevice9 *This,
796                         BOOL bShow )
797 {
798     BOOL old = This->cursor.visible;
799 
800     DBG("This=%p bShow=%d\n", This, (int) bShow);
801 
802     This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
803     if (!This->cursor.software)
804         This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
805 
806     return old;
807 }
808 
809 HRESULT NINE_WINAPI
NineDevice9_CreateAdditionalSwapChain(struct NineDevice9 * This,D3DPRESENT_PARAMETERS * pPresentationParameters,IDirect3DSwapChain9 ** pSwapChain)810 NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
811                                        D3DPRESENT_PARAMETERS *pPresentationParameters,
812                                        IDirect3DSwapChain9 **pSwapChain )
813 {
814     struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
815     ID3DPresent *present;
816     HRESULT hr;
817 
818     DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
819         This, pPresentationParameters, pSwapChain);
820 
821     user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
822     user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL);
823 
824     /* TODO: this deserves more tests */
825     if (!pPresentationParameters->hDeviceWindow)
826         pPresentationParameters->hDeviceWindow = This->params.hFocusWindow;
827 
828     hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
829 
830     if (FAILED(hr))
831         return hr;
832 
833     hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
834                             tmplt->actx,
835                             tmplt->params.hDeviceWindow,
836                             &swapchain);
837     if (FAILED(hr))
838         return hr;
839 
840     *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
841     return D3D_OK;
842 }
843 
844 HRESULT NINE_WINAPI
NineDevice9_GetSwapChain(struct NineDevice9 * This,UINT iSwapChain,IDirect3DSwapChain9 ** pSwapChain)845 NineDevice9_GetSwapChain( struct NineDevice9 *This,
846                           UINT iSwapChain,
847                           IDirect3DSwapChain9 **pSwapChain )
848 {
849     user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
850 
851     *pSwapChain = NULL;
852     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
853 
854     NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
855     *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
856 
857     return D3D_OK;
858 }
859 
860 UINT NINE_WINAPI
NineDevice9_GetNumberOfSwapChains(struct NineDevice9 * This)861 NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
862 {
863     return This->nswapchains;
864 }
865 
866 HRESULT NINE_WINAPI
NineDevice9_Reset(struct NineDevice9 * This,D3DPRESENT_PARAMETERS * pPresentationParameters)867 NineDevice9_Reset( struct NineDevice9 *This,
868                    D3DPRESENT_PARAMETERS *pPresentationParameters )
869 {
870     HRESULT hr = D3D_OK;
871     unsigned i;
872 
873     DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
874 
875     if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
876         This->device_needs_reset = TRUE;
877         return D3DERR_DEVICELOST;
878     }
879 
880     for (i = 0; i < This->nswapchains; ++i) {
881         D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
882         hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
883         if (hr != D3D_OK)
884             break;
885     }
886 
887     nine_csmt_process(This);
888     nine_state_clear(&This->state, TRUE);
889     nine_context_clear(This);
890 
891     NineDevice9_SetDefaultState(This, TRUE);
892     NineDevice9_SetRenderTarget(
893         This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
894     /* XXX: better use GetBackBuffer here ? */
895 
896     This->device_needs_reset = (hr != D3D_OK);
897     return hr;
898 }
899 
900 HRESULT NINE_WINAPI
NineDevice9_Present(struct NineDevice9 * This,const RECT * pSourceRect,const RECT * pDestRect,HWND hDestWindowOverride,const RGNDATA * pDirtyRegion)901 NineDevice9_Present( struct NineDevice9 *This,
902                      const RECT *pSourceRect,
903                      const RECT *pDestRect,
904                      HWND hDestWindowOverride,
905                      const RGNDATA *pDirtyRegion )
906 {
907     unsigned i;
908     HRESULT hr;
909 
910     DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
911         This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
912 
913     /* XXX is this right? */
914     for (i = 0; i < This->nswapchains; ++i) {
915         hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
916                                     hDestWindowOverride, pDirtyRegion, 0);
917         if (FAILED(hr)) { return hr; }
918     }
919 
920     return D3D_OK;
921 }
922 
923 HRESULT NINE_WINAPI
NineDevice9_GetBackBuffer(struct NineDevice9 * This,UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9 ** ppBackBuffer)924 NineDevice9_GetBackBuffer( struct NineDevice9 *This,
925                            UINT iSwapChain,
926                            UINT iBackBuffer,
927                            D3DBACKBUFFER_TYPE Type,
928                            IDirect3DSurface9 **ppBackBuffer )
929 {
930     user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
931     /* return NULL on error */
932     *ppBackBuffer = NULL;
933     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
934 
935     return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
936                                         iBackBuffer, Type, ppBackBuffer);
937 }
938 
939 HRESULT NINE_WINAPI
NineDevice9_GetRasterStatus(struct NineDevice9 * This,UINT iSwapChain,D3DRASTER_STATUS * pRasterStatus)940 NineDevice9_GetRasterStatus( struct NineDevice9 *This,
941                              UINT iSwapChain,
942                              D3DRASTER_STATUS *pRasterStatus )
943 {
944     user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
945     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
946 
947     return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
948                                           pRasterStatus);
949 }
950 
951 HRESULT NINE_WINAPI
NineDevice9_SetDialogBoxMode(struct NineDevice9 * This,BOOL bEnableDialogs)952 NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
953                               BOOL bEnableDialogs )
954 {
955     STUB(D3DERR_INVALIDCALL);
956 }
957 
958 void NINE_WINAPI
NineDevice9_SetGammaRamp(struct NineDevice9 * This,UINT iSwapChain,DWORD Flags,const D3DGAMMARAMP * pRamp)959 NineDevice9_SetGammaRamp( struct NineDevice9 *This,
960                           UINT iSwapChain,
961                           DWORD Flags,
962                           const D3DGAMMARAMP *pRamp )
963 {
964     DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
965         iSwapChain, Flags, pRamp);
966 
967     user_warn(iSwapChain >= This->nswapchains);
968     user_warn(!pRamp);
969 
970     if (pRamp && (iSwapChain < This->nswapchains)) {
971         struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
972         swap->gamma = *pRamp;
973         ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
974     }
975 }
976 
977 void NINE_WINAPI
NineDevice9_GetGammaRamp(struct NineDevice9 * This,UINT iSwapChain,D3DGAMMARAMP * pRamp)978 NineDevice9_GetGammaRamp( struct NineDevice9 *This,
979                           UINT iSwapChain,
980                           D3DGAMMARAMP *pRamp )
981 {
982     DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
983 
984     user_warn(iSwapChain >= This->nswapchains);
985     user_warn(!pRamp);
986 
987     if (pRamp && (iSwapChain < This->nswapchains))
988         *pRamp = This->swapchains[iSwapChain]->gamma;
989 }
990 
991 HRESULT NINE_WINAPI
NineDevice9_CreateTexture(struct NineDevice9 * This,UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9 ** ppTexture,HANDLE * pSharedHandle)992 NineDevice9_CreateTexture( struct NineDevice9 *This,
993                            UINT Width,
994                            UINT Height,
995                            UINT Levels,
996                            DWORD Usage,
997                            D3DFORMAT Format,
998                            D3DPOOL Pool,
999                            IDirect3DTexture9 **ppTexture,
1000                            HANDLE *pSharedHandle )
1001 {
1002     struct NineTexture9 *tex;
1003     HRESULT hr;
1004 
1005     DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
1006         "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
1007         nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1008         nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
1009 
1010     Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
1011              D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
1012              D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
1013 
1014     *ppTexture = NULL;
1015 
1016     hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
1017                           &tex, pSharedHandle);
1018     if (SUCCEEDED(hr))
1019         *ppTexture = (IDirect3DTexture9 *)tex;
1020 
1021     return hr;
1022 }
1023 
1024 HRESULT NINE_WINAPI
NineDevice9_CreateVolumeTexture(struct NineDevice9 * This,UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9 ** ppVolumeTexture,HANDLE * pSharedHandle)1025 NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
1026                                  UINT Width,
1027                                  UINT Height,
1028                                  UINT Depth,
1029                                  UINT Levels,
1030                                  DWORD Usage,
1031                                  D3DFORMAT Format,
1032                                  D3DPOOL Pool,
1033                                  IDirect3DVolumeTexture9 **ppVolumeTexture,
1034                                  HANDLE *pSharedHandle )
1035 {
1036     struct NineVolumeTexture9 *tex;
1037     HRESULT hr;
1038 
1039     DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
1040         "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
1041         nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1042         nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
1043 
1044     Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1045              D3DUSAGE_SOFTWAREPROCESSING;
1046 
1047     *ppVolumeTexture = NULL;
1048 
1049     hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
1050                                 Usage, Format, Pool, &tex, pSharedHandle);
1051     if (SUCCEEDED(hr))
1052         *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
1053 
1054     return hr;
1055 }
1056 
1057 HRESULT NINE_WINAPI
NineDevice9_CreateCubeTexture(struct NineDevice9 * This,UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9 ** ppCubeTexture,HANDLE * pSharedHandle)1058 NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
1059                                UINT EdgeLength,
1060                                UINT Levels,
1061                                DWORD Usage,
1062                                D3DFORMAT Format,
1063                                D3DPOOL Pool,
1064                                IDirect3DCubeTexture9 **ppCubeTexture,
1065                                HANDLE *pSharedHandle )
1066 {
1067     struct NineCubeTexture9 *tex;
1068     HRESULT hr;
1069 
1070     DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
1071         "pSharedHandle=%p\n", This, EdgeLength, Levels,
1072         nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1073         nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
1074 
1075     Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
1076              D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
1077              D3DUSAGE_SOFTWAREPROCESSING;
1078 
1079     *ppCubeTexture = NULL;
1080 
1081     hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
1082                               &tex, pSharedHandle);
1083     if (SUCCEEDED(hr))
1084         *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
1085 
1086     return hr;
1087 }
1088 
1089 HRESULT NINE_WINAPI
NineDevice9_CreateVertexBuffer(struct NineDevice9 * This,UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9 ** ppVertexBuffer,HANDLE * pSharedHandle)1090 NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
1091                                 UINT Length,
1092                                 DWORD Usage,
1093                                 DWORD FVF,
1094                                 D3DPOOL Pool,
1095                                 IDirect3DVertexBuffer9 **ppVertexBuffer,
1096                                 HANDLE *pSharedHandle )
1097 {
1098     struct NineVertexBuffer9 *buf;
1099     HRESULT hr;
1100     D3DVERTEXBUFFER_DESC desc;
1101 
1102     DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
1103         This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
1104 
1105     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1106 
1107     desc.Format = D3DFMT_VERTEXDATA;
1108     desc.Type = D3DRTYPE_VERTEXBUFFER;
1109     desc.Usage = Usage &
1110         (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1111          D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1112          D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
1113          D3DUSAGE_WRITEONLY);
1114     desc.Pool = Pool;
1115     desc.Size = Length;
1116     desc.FVF = FVF;
1117 
1118     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1119     user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1120 
1121     hr = NineVertexBuffer9_new(This, &desc, &buf);
1122     if (SUCCEEDED(hr))
1123         *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
1124     return hr;
1125 }
1126 
1127 HRESULT NINE_WINAPI
NineDevice9_CreateIndexBuffer(struct NineDevice9 * This,UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9 ** ppIndexBuffer,HANDLE * pSharedHandle)1128 NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
1129                                UINT Length,
1130                                DWORD Usage,
1131                                D3DFORMAT Format,
1132                                D3DPOOL Pool,
1133                                IDirect3DIndexBuffer9 **ppIndexBuffer,
1134                                HANDLE *pSharedHandle )
1135 {
1136     struct NineIndexBuffer9 *buf;
1137     HRESULT hr;
1138     D3DINDEXBUFFER_DESC desc;
1139 
1140     DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
1141         "pSharedHandle=%p\n", This, Length, Usage,
1142         d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
1143 
1144     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1145 
1146     desc.Format = Format;
1147     desc.Type = D3DRTYPE_INDEXBUFFER;
1148     desc.Usage = Usage &
1149         (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1150          D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1151          D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
1152     desc.Pool = Pool;
1153     desc.Size = Length;
1154 
1155     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1156     user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1157 
1158     hr = NineIndexBuffer9_new(This, &desc, &buf);
1159     if (SUCCEEDED(hr))
1160         *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
1161     return hr;
1162 }
1163 
1164 static HRESULT
create_zs_or_rt_surface(struct NineDevice9 * This,unsigned type,D3DPOOL Pool,UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard_or_Lockable,IDirect3DSurface9 ** ppSurface,HANDLE * pSharedHandle)1165 create_zs_or_rt_surface(struct NineDevice9 *This,
1166                         unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
1167                         D3DPOOL Pool,
1168                         UINT Width, UINT Height,
1169                         D3DFORMAT Format,
1170                         D3DMULTISAMPLE_TYPE MultiSample,
1171                         DWORD MultisampleQuality,
1172                         BOOL Discard_or_Lockable,
1173                         IDirect3DSurface9 **ppSurface,
1174                         HANDLE *pSharedHandle)
1175 {
1176     struct NineSurface9 *surface;
1177     HRESULT hr;
1178     D3DSURFACE_DESC desc;
1179 
1180     DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
1181         "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
1182         This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
1183         d3dformat_to_string(Format), MultiSample, MultisampleQuality,
1184         Discard_or_Lockable, ppSurface, pSharedHandle);
1185 
1186     if (pSharedHandle)
1187       DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
1188 
1189     user_assert(Width && Height, D3DERR_INVALIDCALL);
1190     user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1191 
1192     desc.Format = Format;
1193     desc.Type = D3DRTYPE_SURFACE;
1194     desc.Usage = 0;
1195     desc.Pool = Pool;
1196     desc.MultiSampleType = MultiSample;
1197     desc.MultiSampleQuality = MultisampleQuality;
1198     desc.Width = Width;
1199     desc.Height = Height;
1200     switch (type) {
1201     case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
1202     case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
1203     default: assert(type == 2); break;
1204     }
1205 
1206     hr = NineSurface9_new(This, NULL, NULL, NULL, 0, 0, 0, &desc, &surface);
1207     if (SUCCEEDED(hr)) {
1208         *ppSurface = (IDirect3DSurface9 *)surface;
1209 
1210         if (surface->base.resource && Discard_or_Lockable && (type != 1))
1211             surface->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
1212     }
1213 
1214     return hr;
1215 }
1216 
1217 HRESULT NINE_WINAPI
NineDevice9_CreateRenderTarget(struct NineDevice9 * This,UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9 ** ppSurface,HANDLE * pSharedHandle)1218 NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
1219                                 UINT Width,
1220                                 UINT Height,
1221                                 D3DFORMAT Format,
1222                                 D3DMULTISAMPLE_TYPE MultiSample,
1223                                 DWORD MultisampleQuality,
1224                                 BOOL Lockable,
1225                                 IDirect3DSurface9 **ppSurface,
1226                                 HANDLE *pSharedHandle )
1227 {
1228     *ppSurface = NULL;
1229     return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
1230                                    Width, Height, Format,
1231                                    MultiSample, MultisampleQuality,
1232                                    Lockable, ppSurface, pSharedHandle);
1233 }
1234 
1235 HRESULT NINE_WINAPI
NineDevice9_CreateDepthStencilSurface(struct NineDevice9 * This,UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9 ** ppSurface,HANDLE * pSharedHandle)1236 NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
1237                                        UINT Width,
1238                                        UINT Height,
1239                                        D3DFORMAT Format,
1240                                        D3DMULTISAMPLE_TYPE MultiSample,
1241                                        DWORD MultisampleQuality,
1242                                        BOOL Discard,
1243                                        IDirect3DSurface9 **ppSurface,
1244                                        HANDLE *pSharedHandle )
1245 {
1246     *ppSurface = NULL;
1247     if (!depth_stencil_format(Format))
1248         return D3DERR_NOTAVAILABLE;
1249     return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
1250                                    Width, Height, Format,
1251                                    MultiSample, MultisampleQuality,
1252                                    Discard, ppSurface, pSharedHandle);
1253 }
1254 
1255 HRESULT NINE_WINAPI
NineDevice9_UpdateSurface(struct NineDevice9 * This,IDirect3DSurface9 * pSourceSurface,const RECT * pSourceRect,IDirect3DSurface9 * pDestinationSurface,const POINT * pDestPoint)1256 NineDevice9_UpdateSurface( struct NineDevice9 *This,
1257                            IDirect3DSurface9 *pSourceSurface,
1258                            const RECT *pSourceRect,
1259                            IDirect3DSurface9 *pDestinationSurface,
1260                            const POINT *pDestPoint )
1261 {
1262     struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
1263     struct NineSurface9 *src = NineSurface9(pSourceSurface);
1264     int copy_width, copy_height;
1265     RECT destRect;
1266 
1267     DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
1268         "pSourceRect=%p pDestPoint=%p\n", This,
1269         pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
1270     if (pSourceRect)
1271         DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
1272             pSourceRect->left, pSourceRect->top,
1273             pSourceRect->right, pSourceRect->bottom);
1274     if (pDestPoint)
1275         DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
1276 
1277     user_assert(dst && src, D3DERR_INVALIDCALL);
1278 
1279     user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1280     user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1281 
1282     user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1283     user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1284 
1285     user_assert(!src->lock_count, D3DERR_INVALIDCALL);
1286     user_assert(!dst->lock_count, D3DERR_INVALIDCALL);
1287 
1288     user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL);
1289     user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL);
1290 
1291     if (pSourceRect) {
1292         copy_width = pSourceRect->right - pSourceRect->left;
1293         copy_height = pSourceRect->bottom - pSourceRect->top;
1294 
1295         user_assert(pSourceRect->left >= 0 &&
1296                     copy_width > 0 &&
1297                     pSourceRect->right <= src->desc.Width &&
1298                     pSourceRect->top >= 0 &&
1299                     copy_height > 0 &&
1300                     pSourceRect->bottom <= src->desc.Height,
1301                     D3DERR_INVALIDCALL);
1302     } else {
1303         copy_width = src->desc.Width;
1304         copy_height = src->desc.Height;
1305     }
1306 
1307     destRect.right = copy_width;
1308     destRect.bottom = copy_height;
1309 
1310     if (pDestPoint) {
1311         user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0,
1312                     D3DERR_INVALIDCALL);
1313         destRect.right += pDestPoint->x;
1314         destRect.bottom += pDestPoint->y;
1315     }
1316 
1317     user_assert(destRect.right <= dst->desc.Width &&
1318                 destRect.bottom <= dst->desc.Height,
1319                 D3DERR_INVALIDCALL);
1320 
1321     if (compressed_format(dst->desc.Format)) {
1322         const unsigned w = util_format_get_blockwidth(dst->base.info.format);
1323         const unsigned h = util_format_get_blockheight(dst->base.info.format);
1324 
1325         if (pDestPoint) {
1326             user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h),
1327                         D3DERR_INVALIDCALL);
1328         }
1329 
1330         if (pSourceRect) {
1331             user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h),
1332                         D3DERR_INVALIDCALL);
1333         }
1334         if (!(copy_width == src->desc.Width &&
1335               copy_width == dst->desc.Width &&
1336               copy_height == src->desc.Height &&
1337               copy_height == dst->desc.Height)) {
1338             user_assert(!(copy_width  % w) && !(copy_height % h),
1339                         D3DERR_INVALIDCALL);
1340         }
1341     }
1342 
1343     NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect);
1344 
1345     return D3D_OK;
1346 }
1347 
1348 HRESULT NINE_WINAPI
NineDevice9_UpdateTexture(struct NineDevice9 * This,IDirect3DBaseTexture9 * pSourceTexture,IDirect3DBaseTexture9 * pDestinationTexture)1349 NineDevice9_UpdateTexture( struct NineDevice9 *This,
1350                            IDirect3DBaseTexture9 *pSourceTexture,
1351                            IDirect3DBaseTexture9 *pDestinationTexture )
1352 {
1353     struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
1354     struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
1355     unsigned l, m;
1356     unsigned last_src_level, last_dst_level;
1357     RECT rect;
1358 
1359     DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
1360         pSourceTexture, pDestinationTexture);
1361 
1362     user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL);
1363     user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
1364 
1365     user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1366     user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1367     user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
1368     user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
1369                 dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL);
1370 
1371     /* Spec: Failure if
1372      * . Different formats
1373      * . Fewer src levels than dst levels (if the opposite, only matching levels
1374      *   are supposed to be copied)
1375      * . Levels do not match
1376      * DDI: Actually the above should pass because of legacy applications
1377      * Do what you want about these, but you shouldn't crash.
1378      * However driver can expect that the top dimension is greater for src than dst.
1379      * Wine tests: Every combination that passes the initial checks should pass.
1380      * . Different formats => conversion driver and format dependent.
1381      * . 1 level, but size not matching => copy is done (and even crash if src bigger
1382      * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied
1383      * or if a subrect is copied).
1384      * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect
1385      * copied to 7x7.
1386      *
1387      * From these, the proposal is:
1388      * . Different formats -> use util_format_translate to translate if possible for surfaces.
1389      * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations
1390      * . First level copied -> the first level such that src is smaller or equal to dst first level
1391      * . number of levels copied -> as long as it fits and textures have levels
1392      * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK)
1393      */
1394 
1395     last_src_level = (srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : srcb->base.info.last_level;
1396     last_dst_level = (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : dstb->base.info.last_level;
1397 
1398     for (m = 0; m <= last_src_level; ++m) {
1399         unsigned w = u_minify(srcb->base.info.width0, m);
1400         unsigned h = u_minify(srcb->base.info.height0, m);
1401         unsigned d = u_minify(srcb->base.info.depth0, m);
1402 
1403         if (w <= dstb->base.info.width0 &&
1404             h <= dstb->base.info.height0 &&
1405             d <= dstb->base.info.depth0)
1406             break;
1407     }
1408     user_assert(m <= last_src_level, D3D_OK);
1409 
1410     last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level);
1411 
1412     if (dstb->base.type == D3DRTYPE_TEXTURE) {
1413         struct NineTexture9 *dst = NineTexture9(dstb);
1414         struct NineTexture9 *src = NineTexture9(srcb);
1415 
1416         if (src->dirty_rect.width == 0)
1417             return D3D_OK;
1418 
1419         pipe_box_to_rect(&rect, &src->dirty_rect);
1420         for (l = 0; l < m; ++l)
1421             rect_minify_inclusive(&rect);
1422 
1423         for (l = 0; l <= last_dst_level; ++l, ++m) {
1424             fit_rect_format_inclusive(dst->base.base.info.format,
1425                                       &rect,
1426                                       dst->surfaces[l]->desc.Width,
1427                                       dst->surfaces[l]->desc.Height);
1428             NineSurface9_CopyMemToDefault(dst->surfaces[l],
1429                                           src->surfaces[m],
1430                                           (POINT *)&rect,
1431                                           &rect);
1432             rect_minify_inclusive(&rect);
1433         }
1434         u_box_origin_2d(0, 0, &src->dirty_rect);
1435     } else
1436     if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
1437         struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
1438         struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
1439         unsigned z;
1440 
1441         /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
1442         for (z = 0; z < 6; ++z) {
1443             if (src->dirty_rect[z].width == 0)
1444                 continue;
1445 
1446             pipe_box_to_rect(&rect, &src->dirty_rect[z]);
1447             for (l = 0; l < m; ++l)
1448                 rect_minify_inclusive(&rect);
1449 
1450             for (l = 0; l <= last_dst_level; ++l, ++m) {
1451                 fit_rect_format_inclusive(dst->base.base.info.format,
1452                                           &rect,
1453                                           dst->surfaces[l * 6 + z]->desc.Width,
1454                                           dst->surfaces[l * 6 + z]->desc.Height);
1455                 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
1456                                               src->surfaces[m * 6 + z],
1457                                               (POINT *)&rect,
1458                                               &rect);
1459                 rect_minify_inclusive(&rect);
1460             }
1461             u_box_origin_2d(0, 0, &src->dirty_rect[z]);
1462             m -= l;
1463         }
1464     } else
1465     if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
1466         struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
1467         struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
1468 
1469         if (src->dirty_box.width == 0)
1470             return D3D_OK;
1471         for (l = 0; l <= last_dst_level; ++l, ++m)
1472             NineVolume9_CopyMemToDefault(dst->volumes[l],
1473                                          src->volumes[m], 0, 0, 0, NULL);
1474         u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box);
1475     } else{
1476         assert(!"invalid texture type");
1477     }
1478 
1479     if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
1480         dstb->dirty_mip = TRUE;
1481         NineBaseTexture9_GenerateMipSubLevels(dstb);
1482     }
1483 
1484     return D3D_OK;
1485 }
1486 
1487 HRESULT NINE_WINAPI
NineDevice9_GetRenderTargetData(struct NineDevice9 * This,IDirect3DSurface9 * pRenderTarget,IDirect3DSurface9 * pDestSurface)1488 NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
1489                                  IDirect3DSurface9 *pRenderTarget,
1490                                  IDirect3DSurface9 *pDestSurface )
1491 {
1492     struct NineSurface9 *dst = NineSurface9(pDestSurface);
1493     struct NineSurface9 *src = NineSurface9(pRenderTarget);
1494 
1495     DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
1496         This, pRenderTarget, pDestSurface);
1497 
1498     user_assert(pRenderTarget && pDestSurface, D3DERR_INVALIDCALL);
1499 
1500     user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1501     user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1502 
1503     user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1504     user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1505 
1506     user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL);
1507     user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL);
1508 
1509     user_assert(src->desc.Format != D3DFMT_NULL, D3DERR_INVALIDCALL);
1510 
1511     NineSurface9_CopyDefaultToMem(dst, src);
1512 
1513     return D3D_OK;
1514 }
1515 
1516 HRESULT NINE_WINAPI
NineDevice9_GetFrontBufferData(struct NineDevice9 * This,UINT iSwapChain,IDirect3DSurface9 * pDestSurface)1517 NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
1518                                 UINT iSwapChain,
1519                                 IDirect3DSurface9 *pDestSurface )
1520 {
1521     DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
1522         iSwapChain, pDestSurface);
1523 
1524     user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
1525     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1526 
1527     return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
1528                                              pDestSurface);
1529 }
1530 
1531 HRESULT NINE_WINAPI
NineDevice9_StretchRect(struct NineDevice9 * This,IDirect3DSurface9 * pSourceSurface,const RECT * pSourceRect,IDirect3DSurface9 * pDestSurface,const RECT * pDestRect,D3DTEXTUREFILTERTYPE Filter)1532 NineDevice9_StretchRect( struct NineDevice9 *This,
1533                          IDirect3DSurface9 *pSourceSurface,
1534                          const RECT *pSourceRect,
1535                          IDirect3DSurface9 *pDestSurface,
1536                          const RECT *pDestRect,
1537                          D3DTEXTUREFILTERTYPE Filter )
1538 {
1539     struct pipe_screen *screen = This->screen;
1540     struct NineSurface9 *dst = NineSurface9(pDestSurface);
1541     struct NineSurface9 *src = NineSurface9(pSourceSurface);
1542     struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
1543     struct pipe_resource *src_res = NineSurface9_GetResource(src);
1544     boolean zs;
1545     struct pipe_blit_info blit;
1546     boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
1547 
1548     DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
1549         "pDestRect=%p Filter=%u\n",
1550         This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1551     if (pSourceRect)
1552         DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
1553             pSourceRect->left, pSourceRect->top,
1554             pSourceRect->right, pSourceRect->bottom);
1555     if (pDestRect)
1556         DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
1557             pDestRect->right, pDestRect->bottom);
1558 
1559     user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
1560                 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1561     zs = util_format_is_depth_or_stencil(dst_res->format);
1562     user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
1563     user_assert(!zs || !pSourceRect ||
1564                 (pSourceRect->left == 0 &&
1565                  pSourceRect->top == 0 &&
1566                  pSourceRect->right == src->desc.Width &&
1567                  pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
1568     user_assert(!zs || !pDestRect ||
1569                 (pDestRect->left == 0 &&
1570                  pDestRect->top == 0 &&
1571                  pDestRect->right == dst->desc.Width &&
1572                  pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
1573     user_assert(!zs ||
1574                 (dst->desc.Width == src->desc.Width &&
1575                  dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
1576     user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
1577                 D3DERR_INVALIDCALL);
1578     user_assert(!zs || dst->desc.Format == src->desc.Format,
1579                 D3DERR_INVALIDCALL);
1580     user_assert(screen->is_format_supported(screen, src_res->format,
1581                                             src_res->target,
1582                                             src_res->nr_samples,
1583                                             PIPE_BIND_SAMPLER_VIEW),
1584                 D3DERR_INVALIDCALL);
1585 
1586     /* We might want to permit these, but wine thinks we shouldn't. */
1587     user_assert(!pDestRect ||
1588                 (pDestRect->left <= pDestRect->right &&
1589                  pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
1590     user_assert(!pSourceRect ||
1591                 (pSourceRect->left <= pSourceRect->right &&
1592                  pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
1593 
1594     memset(&blit, 0, sizeof(blit));
1595     blit.dst.resource = dst_res;
1596     blit.dst.level = dst->level;
1597     blit.dst.box.z = dst->layer;
1598     blit.dst.box.depth = 1;
1599     blit.dst.format = dst_res->format;
1600     if (pDestRect) {
1601         flip_x = pDestRect->left > pDestRect->right;
1602         if (flip_x) {
1603             blit.dst.box.x = pDestRect->right;
1604             blit.dst.box.width = pDestRect->left - pDestRect->right;
1605         } else {
1606             blit.dst.box.x = pDestRect->left;
1607             blit.dst.box.width = pDestRect->right - pDestRect->left;
1608         }
1609         flip_y = pDestRect->top > pDestRect->bottom;
1610         if (flip_y) {
1611             blit.dst.box.y = pDestRect->bottom;
1612             blit.dst.box.height = pDestRect->top - pDestRect->bottom;
1613         } else {
1614             blit.dst.box.y = pDestRect->top;
1615             blit.dst.box.height = pDestRect->bottom - pDestRect->top;
1616         }
1617     } else {
1618         blit.dst.box.x = 0;
1619         blit.dst.box.y = 0;
1620         blit.dst.box.width = dst->desc.Width;
1621         blit.dst.box.height = dst->desc.Height;
1622     }
1623     blit.src.resource = src_res;
1624     blit.src.level = src->level;
1625     blit.src.box.z = src->layer;
1626     blit.src.box.depth = 1;
1627     blit.src.format = src_res->format;
1628     if (pSourceRect) {
1629         if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
1630             blit.src.box.x = pSourceRect->right;
1631             blit.src.box.width = pSourceRect->left - pSourceRect->right;
1632         } else {
1633             blit.src.box.x = pSourceRect->left;
1634             blit.src.box.width = pSourceRect->right - pSourceRect->left;
1635         }
1636         if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
1637             blit.src.box.y = pSourceRect->bottom;
1638             blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
1639         } else {
1640             blit.src.box.y = pSourceRect->top;
1641             blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
1642         }
1643     } else {
1644         blit.src.box.x = flip_x ? src->desc.Width : 0;
1645         blit.src.box.y = flip_y ? src->desc.Height : 0;
1646         blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
1647         blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
1648     }
1649     blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
1650     blit.filter = Filter == D3DTEXF_LINEAR ?
1651        PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
1652     blit.scissor_enable = FALSE;
1653     blit.alpha_blend = FALSE;
1654 
1655     /* If both of a src and dst dimension are negative, flip them. */
1656     if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
1657         blit.dst.box.width = -blit.dst.box.width;
1658         blit.src.box.width = -blit.src.box.width;
1659     }
1660     if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
1661         blit.dst.box.height = -blit.dst.box.height;
1662         blit.src.box.height = -blit.src.box.height;
1663     }
1664     scaled =
1665         blit.dst.box.width != blit.src.box.width ||
1666         blit.dst.box.height != blit.src.box.height;
1667 
1668     user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
1669     user_assert(!scaled ||
1670                 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL);
1671     user_assert(!NineSurface9_IsOffscreenPlain(dst) ||
1672                 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
1673     user_assert(NineSurface9_IsOffscreenPlain(dst) ||
1674                 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL),
1675                 D3DERR_INVALIDCALL);
1676     user_assert(!scaled ||
1677                 (!util_format_is_compressed(dst->base.info.format) &&
1678                  !util_format_is_compressed(src->base.info.format)),
1679                 D3DERR_INVALIDCALL);
1680 
1681     user_warn(src == dst &&
1682               u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
1683 
1684     /* Check for clipping/clamping: */
1685     {
1686         struct pipe_box box;
1687         int xy;
1688 
1689         xy = u_box_clip_2d(&box, &blit.dst.box,
1690                            dst->desc.Width, dst->desc.Height);
1691         if (xy < 0)
1692             return D3D_OK;
1693         if (xy == 0)
1694             xy = u_box_clip_2d(&box, &blit.src.box,
1695                                src->desc.Width, src->desc.Height);
1696         clamped = !!xy;
1697     }
1698 
1699     ms = (dst->desc.MultiSampleType != src->desc.MultiSampleType) ||
1700          (dst->desc.MultiSampleQuality != src->desc.MultiSampleQuality);
1701 
1702     if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
1703         DBG("using pipe->blit()\n");
1704         /* TODO: software scaling */
1705         user_assert(screen->is_format_supported(screen, dst_res->format,
1706                                                 dst_res->target,
1707                                                 dst_res->nr_samples,
1708                                                 zs ? PIPE_BIND_DEPTH_STENCIL :
1709                                                 PIPE_BIND_RENDER_TARGET),
1710                     D3DERR_INVALIDCALL);
1711 
1712         nine_context_blit(This, (struct NineUnknown *)dst,
1713                           (struct NineUnknown *)src, &blit);
1714     } else {
1715         assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
1716                blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
1717                blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
1718                blit.src.box.x + blit.src.box.width <= src->desc.Width &&
1719                blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
1720                blit.src.box.y + blit.src.box.height <= src->desc.Height);
1721         /* Or drivers might crash ... */
1722         DBG("Using resource_copy_region.\n");
1723         nine_context_resource_copy_region(This, (struct NineUnknown *)dst,
1724                                           (struct NineUnknown *)src,
1725                                           blit.dst.resource, blit.dst.level,
1726                                           &blit.dst.box,
1727                                           blit.src.resource, blit.src.level,
1728                                           &blit.src.box);
1729     }
1730 
1731     /* Communicate the container it needs to update sublevels - if apply */
1732     NineSurface9_MarkContainerDirty(dst);
1733 
1734     return D3D_OK;
1735 }
1736 
1737 HRESULT NINE_WINAPI
NineDevice9_ColorFill(struct NineDevice9 * This,IDirect3DSurface9 * pSurface,const RECT * pRect,D3DCOLOR color)1738 NineDevice9_ColorFill( struct NineDevice9 *This,
1739                        IDirect3DSurface9 *pSurface,
1740                        const RECT *pRect,
1741                        D3DCOLOR color )
1742 {
1743     struct NineSurface9 *surf = NineSurface9(pSurface);
1744     unsigned x, y, w, h;
1745 
1746     DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
1747         pSurface, pRect, color);
1748     if (pRect)
1749         DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
1750             pRect->right, pRect->bottom);
1751 
1752     user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1753 
1754     user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
1755                 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
1756 
1757     user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK);
1758 
1759     if (pRect) {
1760         x = pRect->left;
1761         y = pRect->top;
1762         w = pRect->right - pRect->left;
1763         h = pRect->bottom - pRect->top;
1764         /* Wine tests: */
1765         if (compressed_format(surf->desc.Format)) {
1766            const unsigned bw = util_format_get_blockwidth(surf->base.info.format);
1767            const unsigned bh = util_format_get_blockheight(surf->base.info.format);
1768 
1769            user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh),
1770                        D3DERR_INVALIDCALL);
1771         }
1772     } else{
1773         x = 0;
1774         y = 0;
1775         w = surf->desc.Width;
1776         h = surf->desc.Height;
1777     }
1778 
1779     if (surf->base.info.bind & PIPE_BIND_RENDER_TARGET) {
1780         nine_context_clear_render_target(This, surf, color, x, y, w, h);
1781     } else {
1782         D3DLOCKED_RECT lock;
1783         union util_color uc;
1784         HRESULT hr;
1785         /* XXX: lock pRect and fix util_fill_rect */
1786         hr = NineSurface9_LockRect(surf, &lock, NULL, pRect ? 0 : D3DLOCK_DISCARD);
1787         if (FAILED(hr))
1788             return hr;
1789         util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
1790                            surf->base.info.format, &uc);
1791         util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
1792                        x, y, w, h, &uc);
1793         NineSurface9_UnlockRect(surf);
1794     }
1795 
1796     return D3D_OK;
1797 }
1798 
1799 HRESULT NINE_WINAPI
NineDevice9_CreateOffscreenPlainSurface(struct NineDevice9 * This,UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9 ** ppSurface,HANDLE * pSharedHandle)1800 NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
1801                                          UINT Width,
1802                                          UINT Height,
1803                                          D3DFORMAT Format,
1804                                          D3DPOOL Pool,
1805                                          IDirect3DSurface9 **ppSurface,
1806                                          HANDLE *pSharedHandle )
1807 {
1808     HRESULT hr;
1809 
1810     DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
1811         "ppSurface=%p pSharedHandle=%p\n", This,
1812         Width, Height, d3dformat_to_string(Format), Format, Pool,
1813         ppSurface, pSharedHandle);
1814 
1815     *ppSurface = NULL;
1816     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
1817                                || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1818     user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1819 
1820     /* Can be used with StretchRect and ColorFill. It's also always lockable.
1821      */
1822     hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
1823                                  Format,
1824                                  D3DMULTISAMPLE_NONE, 0,
1825                                  TRUE,
1826                                  ppSurface, pSharedHandle);
1827     if (FAILED(hr))
1828         DBG("Failed to create surface.\n");
1829     return hr;
1830 }
1831 
1832 HRESULT NINE_WINAPI
NineDevice9_SetRenderTarget(struct NineDevice9 * This,DWORD RenderTargetIndex,IDirect3DSurface9 * pRenderTarget)1833 NineDevice9_SetRenderTarget( struct NineDevice9 *This,
1834                              DWORD RenderTargetIndex,
1835                              IDirect3DSurface9 *pRenderTarget )
1836 {
1837     struct NineSurface9 *rt = NineSurface9(pRenderTarget);
1838     const unsigned i = RenderTargetIndex;
1839 
1840     DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
1841         RenderTargetIndex, pRenderTarget);
1842 
1843     user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1844     user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
1845     user_assert(!pRenderTarget ||
1846                 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
1847 
1848     if (i == 0) {
1849         This->state.viewport.X = 0;
1850         This->state.viewport.Y = 0;
1851         This->state.viewport.Width = rt->desc.Width;
1852         This->state.viewport.Height = rt->desc.Height;
1853         This->state.viewport.MinZ = 0.0f;
1854         This->state.viewport.MaxZ = 1.0f;
1855 
1856         This->state.scissor.minx = 0;
1857         This->state.scissor.miny = 0;
1858         This->state.scissor.maxx = rt->desc.Width;
1859         This->state.scissor.maxy = rt->desc.Height;
1860     }
1861 
1862     if (This->state.rt[i] != NineSurface9(pRenderTarget))
1863         nine_bind(&This->state.rt[i], pRenderTarget);
1864 
1865     nine_context_set_render_target(This, i, rt);
1866     return D3D_OK;
1867 }
1868 
1869 HRESULT NINE_WINAPI
NineDevice9_GetRenderTarget(struct NineDevice9 * This,DWORD RenderTargetIndex,IDirect3DSurface9 ** ppRenderTarget)1870 NineDevice9_GetRenderTarget( struct NineDevice9 *This,
1871                              DWORD RenderTargetIndex,
1872                              IDirect3DSurface9 **ppRenderTarget )
1873 {
1874     const unsigned i = RenderTargetIndex;
1875 
1876     user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1877     user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
1878 
1879     *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
1880     if (!This->state.rt[i])
1881         return D3DERR_NOTFOUND;
1882 
1883     NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
1884     return D3D_OK;
1885 }
1886 
1887 HRESULT NINE_WINAPI
NineDevice9_SetDepthStencilSurface(struct NineDevice9 * This,IDirect3DSurface9 * pNewZStencil)1888 NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
1889                                     IDirect3DSurface9 *pNewZStencil )
1890 {
1891     struct NineSurface9 *ds = NineSurface9(pNewZStencil);
1892     DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
1893 
1894     if (This->state.ds != ds) {
1895         nine_bind(&This->state.ds, ds);
1896         nine_context_set_depth_stencil(This, ds);
1897     }
1898     return D3D_OK;
1899 }
1900 
1901 HRESULT NINE_WINAPI
NineDevice9_GetDepthStencilSurface(struct NineDevice9 * This,IDirect3DSurface9 ** ppZStencilSurface)1902 NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
1903                                     IDirect3DSurface9 **ppZStencilSurface )
1904 {
1905     user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
1906 
1907     *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
1908     if (!This->state.ds)
1909         return D3DERR_NOTFOUND;
1910 
1911     NineUnknown_AddRef(NineUnknown(This->state.ds));
1912     return D3D_OK;
1913 }
1914 
1915 HRESULT NINE_WINAPI
NineDevice9_BeginScene(struct NineDevice9 * This)1916 NineDevice9_BeginScene( struct NineDevice9 *This )
1917 {
1918     DBG("This=%p\n", This);
1919     user_assert(!This->in_scene, D3DERR_INVALIDCALL);
1920     This->in_scene = TRUE;
1921     /* Do we want to do anything else here ? */
1922     return D3D_OK;
1923 }
1924 
1925 HRESULT NINE_WINAPI
NineDevice9_EndScene(struct NineDevice9 * This)1926 NineDevice9_EndScene( struct NineDevice9 *This )
1927 {
1928     DBG("This=%p\n", This);
1929     user_assert(This->in_scene, D3DERR_INVALIDCALL);
1930     This->in_scene = FALSE;
1931     return D3D_OK;
1932 }
1933 
1934 HRESULT NINE_WINAPI
NineDevice9_Clear(struct NineDevice9 * This,DWORD Count,const D3DRECT * pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil)1935 NineDevice9_Clear( struct NineDevice9 *This,
1936                    DWORD Count,
1937                    const D3DRECT *pRects,
1938                    DWORD Flags,
1939                    D3DCOLOR Color,
1940                    float Z,
1941                    DWORD Stencil )
1942 {
1943     struct NineSurface9 *zsbuf_surf = This->state.ds;
1944 
1945     DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
1946         This, Count, pRects, Flags, Color, Z, Stencil);
1947 
1948     user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
1949                 D3DERR_INVALIDCALL);
1950     user_assert(!(Flags & D3DCLEAR_STENCIL) ||
1951                 (zsbuf_surf &&
1952                  util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
1953                 D3DERR_INVALIDCALL);
1954 #ifdef NINE_STRICT
1955     user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
1956 #else
1957     user_warn((pRects && !Count) || (!pRects && Count));
1958     if (pRects && !Count)
1959         return D3D_OK;
1960     if (!pRects)
1961         Count = 0;
1962 #endif
1963 
1964     nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil);
1965     return D3D_OK;
1966 }
1967 
1968 HRESULT NINE_WINAPI
NineDevice9_SetTransform(struct NineDevice9 * This,D3DTRANSFORMSTATETYPE State,const D3DMATRIX * pMatrix)1969 NineDevice9_SetTransform( struct NineDevice9 *This,
1970                           D3DTRANSFORMSTATETYPE State,
1971                           const D3DMATRIX *pMatrix )
1972 {
1973     struct nine_state *state = This->update;
1974     D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
1975 
1976     DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
1977 
1978     user_assert(M, D3DERR_INVALIDCALL);
1979 
1980     *M = *pMatrix;
1981     if (unlikely(This->is_recording)) {
1982         state->ff.changed.transform[State / 32] |= 1 << (State % 32);
1983         state->changed.group |= NINE_STATE_FF;
1984     } else
1985         nine_context_set_transform(This, State, pMatrix);
1986 
1987     return D3D_OK;
1988 }
1989 
1990 HRESULT NINE_WINAPI
NineDevice9_GetTransform(struct NineDevice9 * This,D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix)1991 NineDevice9_GetTransform( struct NineDevice9 *This,
1992                           D3DTRANSFORMSTATETYPE State,
1993                           D3DMATRIX *pMatrix )
1994 {
1995     D3DMATRIX *M = nine_state_access_transform(&This->state.ff, State, FALSE);
1996     user_assert(M, D3DERR_INVALIDCALL);
1997     *pMatrix = *M;
1998     return D3D_OK;
1999 }
2000 
2001 HRESULT NINE_WINAPI
NineDevice9_MultiplyTransform(struct NineDevice9 * This,D3DTRANSFORMSTATETYPE State,const D3DMATRIX * pMatrix)2002 NineDevice9_MultiplyTransform( struct NineDevice9 *This,
2003                                D3DTRANSFORMSTATETYPE State,
2004                                const D3DMATRIX *pMatrix )
2005 {
2006     struct nine_state *state = This->update;
2007     D3DMATRIX T;
2008     D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2009 
2010     DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2011 
2012     user_assert(M, D3DERR_INVALIDCALL);
2013 
2014     nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
2015     return NineDevice9_SetTransform(This, State, &T);
2016 }
2017 
2018 HRESULT NINE_WINAPI
NineDevice9_SetViewport(struct NineDevice9 * This,const D3DVIEWPORT9 * pViewport)2019 NineDevice9_SetViewport( struct NineDevice9 *This,
2020                          const D3DVIEWPORT9 *pViewport )
2021 {
2022     struct nine_state *state = This->update;
2023 
2024     DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
2025         pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
2026         pViewport->MinZ, pViewport->MaxZ);
2027 
2028     state->viewport = *pViewport;
2029     nine_context_set_viewport(This, pViewport);
2030 
2031     return D3D_OK;
2032 }
2033 
2034 HRESULT NINE_WINAPI
NineDevice9_GetViewport(struct NineDevice9 * This,D3DVIEWPORT9 * pViewport)2035 NineDevice9_GetViewport( struct NineDevice9 *This,
2036                          D3DVIEWPORT9 *pViewport )
2037 {
2038     *pViewport = This->state.viewport;
2039     return D3D_OK;
2040 }
2041 
2042 HRESULT NINE_WINAPI
NineDevice9_SetMaterial(struct NineDevice9 * This,const D3DMATERIAL9 * pMaterial)2043 NineDevice9_SetMaterial( struct NineDevice9 *This,
2044                          const D3DMATERIAL9 *pMaterial )
2045 {
2046     struct nine_state *state = This->update;
2047 
2048     DBG("This=%p pMaterial=%p\n", This, pMaterial);
2049     if (pMaterial)
2050         nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
2051 
2052     user_assert(pMaterial, E_POINTER);
2053 
2054     state->ff.material = *pMaterial;
2055     if (unlikely(This->is_recording))
2056         state->changed.group |= NINE_STATE_FF_MATERIAL;
2057     else
2058         nine_context_set_material(This, pMaterial);
2059 
2060     return D3D_OK;
2061 }
2062 
2063 HRESULT NINE_WINAPI
NineDevice9_GetMaterial(struct NineDevice9 * This,D3DMATERIAL9 * pMaterial)2064 NineDevice9_GetMaterial( struct NineDevice9 *This,
2065                          D3DMATERIAL9 *pMaterial )
2066 {
2067     user_assert(pMaterial, E_POINTER);
2068     *pMaterial = This->state.ff.material;
2069     return D3D_OK;
2070 }
2071 
2072 HRESULT NINE_WINAPI
NineDevice9_SetLight(struct NineDevice9 * This,DWORD Index,const D3DLIGHT9 * pLight)2073 NineDevice9_SetLight( struct NineDevice9 *This,
2074                       DWORD Index,
2075                       const D3DLIGHT9 *pLight )
2076 {
2077     struct nine_state *state = This->update;
2078     HRESULT hr;
2079 
2080     DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
2081     if (pLight)
2082         nine_dump_D3DLIGHT9(DBG_FF, pLight);
2083 
2084     user_assert(pLight, D3DERR_INVALIDCALL);
2085     user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
2086 
2087     user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
2088 
2089     hr = nine_state_set_light(&state->ff, Index, pLight);
2090     if (hr != D3D_OK)
2091         return hr;
2092 
2093     if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
2094         pLight->Attenuation0 == 0.0f &&
2095         pLight->Attenuation1 == 0.0f &&
2096         pLight->Attenuation2 == 0.0f) {
2097         DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
2098     }
2099 
2100     if (unlikely(This->is_recording))
2101         state->changed.group |= NINE_STATE_FF_LIGHTING;
2102     else
2103         nine_context_set_light(This, Index, pLight);
2104 
2105     return D3D_OK;
2106 }
2107 
2108 HRESULT NINE_WINAPI
NineDevice9_GetLight(struct NineDevice9 * This,DWORD Index,D3DLIGHT9 * pLight)2109 NineDevice9_GetLight( struct NineDevice9 *This,
2110                       DWORD Index,
2111                       D3DLIGHT9 *pLight )
2112 {
2113     const struct nine_state *state = &This->state;
2114 
2115     user_assert(pLight, D3DERR_INVALIDCALL);
2116     user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2117     user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2118                 D3DERR_INVALIDCALL);
2119 
2120     *pLight = state->ff.light[Index];
2121 
2122     return D3D_OK;
2123 }
2124 
2125 HRESULT NINE_WINAPI
NineDevice9_LightEnable(struct NineDevice9 * This,DWORD Index,BOOL Enable)2126 NineDevice9_LightEnable( struct NineDevice9 *This,
2127                          DWORD Index,
2128                          BOOL Enable )
2129 {
2130     struct nine_state *state = This->update;
2131 
2132     DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
2133 
2134     if (Index >= state->ff.num_lights ||
2135         state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
2136         /* This should create a default light. */
2137         D3DLIGHT9 light;
2138         memset(&light, 0, sizeof(light));
2139         light.Type = D3DLIGHT_DIRECTIONAL;
2140         light.Diffuse.r = 1.0f;
2141         light.Diffuse.g = 1.0f;
2142         light.Diffuse.b = 1.0f;
2143         light.Direction.z = 1.0f;
2144         NineDevice9_SetLight(This, Index, &light);
2145     }
2146 
2147     nine_state_light_enable(&state->ff, &state->changed.group, Index, Enable);
2148     if (likely(!This->is_recording))
2149         nine_context_light_enable(This, Index, Enable);
2150 
2151     return D3D_OK;
2152 }
2153 
2154 HRESULT NINE_WINAPI
NineDevice9_GetLightEnable(struct NineDevice9 * This,DWORD Index,BOOL * pEnable)2155 NineDevice9_GetLightEnable( struct NineDevice9 *This,
2156                             DWORD Index,
2157                             BOOL *pEnable )
2158 {
2159     const struct nine_state *state = &This->state;
2160     unsigned i;
2161 
2162     user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2163     user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2164                 D3DERR_INVALIDCALL);
2165 
2166     for (i = 0; i < state->ff.num_lights_active; ++i)
2167         if (state->ff.active_light[i] == Index)
2168             break;
2169 
2170     *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
2171 
2172     return D3D_OK;
2173 }
2174 
2175 HRESULT NINE_WINAPI
NineDevice9_SetClipPlane(struct NineDevice9 * This,DWORD Index,const float * pPlane)2176 NineDevice9_SetClipPlane( struct NineDevice9 *This,
2177                           DWORD Index,
2178                           const float *pPlane )
2179 {
2180     struct nine_state *state = This->update;
2181 
2182     user_assert(pPlane, D3DERR_INVALIDCALL);
2183 
2184     DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index,
2185         pPlane[0], pPlane[1],
2186         pPlane[2], pPlane[3]);
2187 
2188     user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2189 
2190     memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
2191     if (unlikely(This->is_recording))
2192         state->changed.ucp |= 1 << Index;
2193     else
2194         nine_context_set_clip_plane(This, Index, (struct nine_clipplane *)pPlane);
2195 
2196     return D3D_OK;
2197 }
2198 
2199 HRESULT NINE_WINAPI
NineDevice9_GetClipPlane(struct NineDevice9 * This,DWORD Index,float * pPlane)2200 NineDevice9_GetClipPlane( struct NineDevice9 *This,
2201                           DWORD Index,
2202                           float *pPlane )
2203 {
2204     const struct nine_state *state = &This->state;
2205 
2206     user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2207 
2208     memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
2209     return D3D_OK;
2210 }
2211 
2212 HRESULT NINE_WINAPI
NineDevice9_SetRenderState(struct NineDevice9 * This,D3DRENDERSTATETYPE State,DWORD Value)2213 NineDevice9_SetRenderState( struct NineDevice9 *This,
2214                             D3DRENDERSTATETYPE State,
2215                             DWORD Value )
2216 {
2217     struct nine_state *state = This->update;
2218 
2219     DBG("This=%p State=%u(%s) Value=%08x\n", This,
2220         State, nine_d3drs_to_string(State), Value);
2221 
2222     user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL);
2223 
2224     if (unlikely(This->is_recording)) {
2225         state->rs_advertised[State] = Value;
2226         /* only need to record changed render states for stateblocks */
2227         state->changed.rs[State / 32] |= 1 << (State % 32);
2228         state->changed.group |= nine_render_state_group[State];
2229         return D3D_OK;
2230     }
2231 
2232     if (state->rs_advertised[State] == Value)
2233         return D3D_OK;
2234 
2235     state->rs_advertised[State] = Value;
2236     nine_context_set_render_state(This, State, Value);
2237 
2238     return D3D_OK;
2239 }
2240 
2241 HRESULT NINE_WINAPI
NineDevice9_GetRenderState(struct NineDevice9 * This,D3DRENDERSTATETYPE State,DWORD * pValue)2242 NineDevice9_GetRenderState( struct NineDevice9 *This,
2243                             D3DRENDERSTATETYPE State,
2244                             DWORD *pValue )
2245 {
2246     user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL);
2247 
2248     *pValue = This->state.rs_advertised[State];
2249     return D3D_OK;
2250 }
2251 
2252 HRESULT NINE_WINAPI
NineDevice9_CreateStateBlock(struct NineDevice9 * This,D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9 ** ppSB)2253 NineDevice9_CreateStateBlock( struct NineDevice9 *This,
2254                               D3DSTATEBLOCKTYPE Type,
2255                               IDirect3DStateBlock9 **ppSB )
2256 {
2257     struct NineStateBlock9 *nsb;
2258     struct nine_state *dst;
2259     HRESULT hr;
2260     enum nine_stateblock_type type;
2261     unsigned s;
2262 
2263     DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
2264 
2265     user_assert(Type == D3DSBT_ALL ||
2266                 Type == D3DSBT_VERTEXSTATE ||
2267                 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
2268 
2269     switch (Type) {
2270     case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
2271     case D3DSBT_PIXELSTATE:  type = NINESBT_PIXELSTATE; break;
2272     default:
2273        type = NINESBT_ALL;
2274        break;
2275     }
2276 
2277     hr = NineStateBlock9_new(This, &nsb, type);
2278     if (FAILED(hr))
2279        return hr;
2280     *ppSB = (IDirect3DStateBlock9 *)nsb;
2281     dst = &nsb->state;
2282 
2283     dst->changed.group =
2284        NINE_STATE_TEXTURE |
2285        NINE_STATE_SAMPLER;
2286 
2287     if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
2288        dst->changed.group |=
2289            NINE_STATE_FF_LIGHTING |
2290            NINE_STATE_VS | NINE_STATE_VS_CONST |
2291            NINE_STATE_VDECL;
2292        /* TODO: texture/sampler state */
2293        memcpy(dst->changed.rs,
2294               nine_render_states_vertex, sizeof(dst->changed.rs));
2295        nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f,
2296                           &This->range_pool);
2297        nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I,
2298                           &This->range_pool);
2299        nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B,
2300                           &This->range_pool);
2301        for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2302            dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
2303        if (This->state.ff.num_lights) {
2304            dst->ff.num_lights = This->state.ff.num_lights;
2305            /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
2306             * all currently existing lights will be captured
2307             */
2308            dst->ff.light = CALLOC(This->state.ff.num_lights,
2309                                   sizeof(D3DLIGHT9));
2310            if (!dst->ff.light) {
2311                nine_bind(ppSB, NULL);
2312                return E_OUTOFMEMORY;
2313            }
2314        }
2315     }
2316     if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
2317        dst->changed.group |=
2318           NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND |
2319           NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST |
2320           NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE |
2321           NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF;
2322        memcpy(dst->changed.rs,
2323               nine_render_states_pixel, sizeof(dst->changed.rs));
2324        nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
2325                           &This->range_pool);
2326        dst->changed.ps_const_i = 0xffff;
2327        dst->changed.ps_const_b = 0xffff;
2328        for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2329            dst->changed.sampler[s] |= 0x1ffe;
2330        for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
2331            dst->ff.changed.tex_stage[s][0] |= 0xffffffff;
2332            dst->ff.changed.tex_stage[s][1] |= 0xffffffff;
2333        }
2334     }
2335     if (Type == D3DSBT_ALL) {
2336        dst->changed.group |=
2337           NINE_STATE_VIEWPORT |
2338           NINE_STATE_SCISSOR |
2339           NINE_STATE_RASTERIZER |
2340           NINE_STATE_BLEND |
2341           NINE_STATE_DSA |
2342           NINE_STATE_IDXBUF |
2343           NINE_STATE_MATERIAL |
2344           NINE_STATE_BLEND_COLOR |
2345           NINE_STATE_SAMPLE_MASK;
2346        memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
2347        dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
2348        dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
2349        dst->changed.stream_freq = dst->changed.vtxbuf;
2350        dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
2351        dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
2352     }
2353     NineStateBlock9_Capture(NineStateBlock9(*ppSB));
2354 
2355     /* TODO: fixed function state */
2356 
2357     return D3D_OK;
2358 }
2359 
2360 HRESULT NINE_WINAPI
NineDevice9_BeginStateBlock(struct NineDevice9 * This)2361 NineDevice9_BeginStateBlock( struct NineDevice9 *This )
2362 {
2363     HRESULT hr;
2364 
2365     DBG("This=%p\n", This);
2366 
2367     user_assert(!This->record, D3DERR_INVALIDCALL);
2368 
2369     hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
2370     if (FAILED(hr))
2371         return hr;
2372     NineUnknown_ConvertRefToBind(NineUnknown(This->record));
2373 
2374     This->update = &This->record->state;
2375     This->is_recording = TRUE;
2376 
2377     return D3D_OK;
2378 }
2379 
2380 HRESULT NINE_WINAPI
NineDevice9_EndStateBlock(struct NineDevice9 * This,IDirect3DStateBlock9 ** ppSB)2381 NineDevice9_EndStateBlock( struct NineDevice9 *This,
2382                            IDirect3DStateBlock9 **ppSB )
2383 {
2384     DBG("This=%p ppSB=%p\n", This, ppSB);
2385 
2386     user_assert(This->record, D3DERR_INVALIDCALL);
2387 
2388     This->update = &This->state;
2389     This->is_recording = FALSE;
2390 
2391     NineUnknown_AddRef(NineUnknown(This->record));
2392     *ppSB = (IDirect3DStateBlock9 *)This->record;
2393     NineUnknown_Unbind(NineUnknown(This->record));
2394     This->record = NULL;
2395 
2396     return D3D_OK;
2397 }
2398 
2399 HRESULT NINE_WINAPI
NineDevice9_SetClipStatus(struct NineDevice9 * This,const D3DCLIPSTATUS9 * pClipStatus)2400 NineDevice9_SetClipStatus( struct NineDevice9 *This,
2401                            const D3DCLIPSTATUS9 *pClipStatus )
2402 {
2403     STUB(D3DERR_INVALIDCALL);
2404 }
2405 
2406 HRESULT NINE_WINAPI
NineDevice9_GetClipStatus(struct NineDevice9 * This,D3DCLIPSTATUS9 * pClipStatus)2407 NineDevice9_GetClipStatus( struct NineDevice9 *This,
2408                            D3DCLIPSTATUS9 *pClipStatus )
2409 {
2410     STUB(D3DERR_INVALIDCALL);
2411 }
2412 
2413 HRESULT NINE_WINAPI
NineDevice9_GetTexture(struct NineDevice9 * This,DWORD Stage,IDirect3DBaseTexture9 ** ppTexture)2414 NineDevice9_GetTexture( struct NineDevice9 *This,
2415                         DWORD Stage,
2416                         IDirect3DBaseTexture9 **ppTexture )
2417 {
2418     user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2419                 Stage == D3DDMAPSAMPLER ||
2420                 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2421                  Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2422     user_assert(ppTexture, D3DERR_INVALIDCALL);
2423 
2424     if (Stage >= D3DDMAPSAMPLER)
2425         Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2426 
2427     *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
2428 
2429     if (This->state.texture[Stage])
2430         NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
2431     return D3D_OK;
2432 }
2433 
2434 HRESULT NINE_WINAPI
NineDevice9_SetTexture(struct NineDevice9 * This,DWORD Stage,IDirect3DBaseTexture9 * pTexture)2435 NineDevice9_SetTexture( struct NineDevice9 *This,
2436                         DWORD Stage,
2437                         IDirect3DBaseTexture9 *pTexture )
2438 {
2439     struct nine_state *state = This->update;
2440     struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
2441     struct NineBaseTexture9 *old;
2442 
2443     DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
2444 
2445     user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2446                 Stage == D3DDMAPSAMPLER ||
2447                 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2448                  Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2449     user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
2450                 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
2451 
2452     if (Stage >= D3DDMAPSAMPLER)
2453         Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2454 
2455     if (This->is_recording) {
2456         state->changed.texture |= 1 << Stage;
2457         state->changed.group |= NINE_STATE_TEXTURE;
2458         nine_bind(&state->texture[Stage], pTexture);
2459         return D3D_OK;
2460     }
2461 
2462     old = state->texture[Stage];
2463     if (old == tex)
2464         return D3D_OK;
2465 
2466     NineBindTextureToDevice(This, &state->texture[Stage], tex);
2467 
2468     nine_context_set_texture(This, Stage, tex);
2469 
2470     return D3D_OK;
2471 }
2472 
2473 HRESULT NINE_WINAPI
NineDevice9_GetTextureStageState(struct NineDevice9 * This,DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue)2474 NineDevice9_GetTextureStageState( struct NineDevice9 *This,
2475                                   DWORD Stage,
2476                                   D3DTEXTURESTAGESTATETYPE Type,
2477                                   DWORD *pValue )
2478 {
2479     const struct nine_state *state = &This->state;
2480 
2481     user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
2482     user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2483 
2484     *pValue = state->ff.tex_stage[Stage][Type];
2485 
2486     return D3D_OK;
2487 }
2488 
2489 HRESULT NINE_WINAPI
NineDevice9_SetTextureStageState(struct NineDevice9 * This,DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value)2490 NineDevice9_SetTextureStageState( struct NineDevice9 *This,
2491                                   DWORD Stage,
2492                                   D3DTEXTURESTAGESTATETYPE Type,
2493                                   DWORD Value )
2494 {
2495     struct nine_state *state = This->update;
2496 
2497     DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
2498     nine_dump_D3DTSS_value(DBG_FF, Type, Value);
2499 
2500     user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
2501     user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2502 
2503     state->ff.tex_stage[Stage][Type] = Value;
2504 
2505     if (unlikely(This->is_recording)) {
2506         if (Type == D3DTSS_TEXTURETRANSFORMFLAGS)
2507             state->changed.group |= NINE_STATE_PS1X_SHADER;
2508         state->changed.group |= NINE_STATE_FF_PSSTAGES;
2509         state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
2510     } else
2511         nine_context_set_texture_stage_state(This, Stage, Type, Value);
2512 
2513     return D3D_OK;
2514 }
2515 
2516 HRESULT NINE_WINAPI
NineDevice9_GetSamplerState(struct NineDevice9 * This,DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD * pValue)2517 NineDevice9_GetSamplerState( struct NineDevice9 *This,
2518                              DWORD Sampler,
2519                              D3DSAMPLERSTATETYPE Type,
2520                              DWORD *pValue )
2521 {
2522     user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2523                 Sampler == D3DDMAPSAMPLER ||
2524                 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2525                  Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2526 
2527     if (Sampler >= D3DDMAPSAMPLER)
2528         Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2529 
2530     *pValue = This->state.samp_advertised[Sampler][Type];
2531     return D3D_OK;
2532 }
2533 
2534 HRESULT NINE_WINAPI
NineDevice9_SetSamplerState(struct NineDevice9 * This,DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value)2535 NineDevice9_SetSamplerState( struct NineDevice9 *This,
2536                              DWORD Sampler,
2537                              D3DSAMPLERSTATETYPE Type,
2538                              DWORD Value )
2539 {
2540     struct nine_state *state = This->update;
2541 
2542     DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
2543         Sampler, nine_D3DSAMP_to_str(Type), Value);
2544 
2545     user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2546                 Sampler == D3DDMAPSAMPLER ||
2547                 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2548                  Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2549 
2550     if (Sampler >= D3DDMAPSAMPLER)
2551         Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2552 
2553     if (unlikely(This->is_recording)) {
2554         state->samp_advertised[Sampler][Type] = Value;
2555         state->changed.group |= NINE_STATE_SAMPLER;
2556         state->changed.sampler[Sampler] |= 1 << Type;
2557         return D3D_OK;
2558     }
2559 
2560     if (state->samp_advertised[Sampler][Type] == Value)
2561         return D3D_OK;
2562 
2563     state->samp_advertised[Sampler][Type] = Value;
2564     nine_context_set_sampler_state(This, Sampler, Type, Value);
2565 
2566     return D3D_OK;
2567 }
2568 
2569 HRESULT NINE_WINAPI
NineDevice9_ValidateDevice(struct NineDevice9 * This,DWORD * pNumPasses)2570 NineDevice9_ValidateDevice( struct NineDevice9 *This,
2571                             DWORD *pNumPasses )
2572 {
2573     const struct nine_state *state = &This->state;
2574     unsigned i;
2575     unsigned w = 0, h = 0;
2576 
2577     DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
2578 
2579     for (i = 0; i < ARRAY_SIZE(state->samp_advertised); ++i) {
2580         if (state->samp_advertised[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
2581             state->samp_advertised[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
2582             return D3DERR_UNSUPPORTEDTEXTUREFILTER;
2583     }
2584 
2585     for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2586         if (!state->rt[i])
2587             continue;
2588         if (w == 0) {
2589             w = state->rt[i]->desc.Width;
2590             h = state->rt[i]->desc.Height;
2591         } else
2592         if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
2593             return D3DERR_CONFLICTINGRENDERSTATE;
2594         }
2595     }
2596     if (state->ds &&
2597         (state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) {
2598         if (w != 0 &&
2599             (state->ds->desc.Width != w || state->ds->desc.Height != h))
2600             return D3DERR_CONFLICTINGRENDERSTATE;
2601     }
2602 
2603     if (pNumPasses)
2604         *pNumPasses = 1;
2605 
2606     return D3D_OK;
2607 }
2608 
2609 HRESULT NINE_WINAPI
NineDevice9_SetPaletteEntries(struct NineDevice9 * This,UINT PaletteNumber,const PALETTEENTRY * pEntries)2610 NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
2611                                UINT PaletteNumber,
2612                                const PALETTEENTRY *pEntries )
2613 {
2614     STUB(D3D_OK); /* like wine */
2615 }
2616 
2617 HRESULT NINE_WINAPI
NineDevice9_GetPaletteEntries(struct NineDevice9 * This,UINT PaletteNumber,PALETTEENTRY * pEntries)2618 NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
2619                                UINT PaletteNumber,
2620                                PALETTEENTRY *pEntries )
2621 {
2622     STUB(D3DERR_INVALIDCALL);
2623 }
2624 
2625 HRESULT NINE_WINAPI
NineDevice9_SetCurrentTexturePalette(struct NineDevice9 * This,UINT PaletteNumber)2626 NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
2627                                       UINT PaletteNumber )
2628 {
2629     STUB(D3D_OK); /* like wine */
2630 }
2631 
2632 HRESULT NINE_WINAPI
NineDevice9_GetCurrentTexturePalette(struct NineDevice9 * This,UINT * PaletteNumber)2633 NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
2634                                       UINT *PaletteNumber )
2635 {
2636     STUB(D3DERR_INVALIDCALL);
2637 }
2638 
2639 HRESULT NINE_WINAPI
NineDevice9_SetScissorRect(struct NineDevice9 * This,const RECT * pRect)2640 NineDevice9_SetScissorRect( struct NineDevice9 *This,
2641                             const RECT *pRect )
2642 {
2643     struct nine_state *state = This->update;
2644 
2645     DBG("x=(%u..%u) y=(%u..%u)\n",
2646         pRect->left, pRect->top, pRect->right, pRect->bottom);
2647 
2648     state->scissor.minx = pRect->left;
2649     state->scissor.miny = pRect->top;
2650     state->scissor.maxx = pRect->right;
2651     state->scissor.maxy = pRect->bottom;
2652 
2653     if (unlikely(This->is_recording))
2654         state->changed.group |= NINE_STATE_SCISSOR;
2655     else
2656         nine_context_set_scissor(This, &state->scissor);
2657 
2658     return D3D_OK;
2659 }
2660 
2661 HRESULT NINE_WINAPI
NineDevice9_GetScissorRect(struct NineDevice9 * This,RECT * pRect)2662 NineDevice9_GetScissorRect( struct NineDevice9 *This,
2663                             RECT *pRect )
2664 {
2665     pRect->left   = This->state.scissor.minx;
2666     pRect->top    = This->state.scissor.miny;
2667     pRect->right  = This->state.scissor.maxx;
2668     pRect->bottom = This->state.scissor.maxy;
2669 
2670     return D3D_OK;
2671 }
2672 
2673 HRESULT NINE_WINAPI
NineDevice9_SetSoftwareVertexProcessing(struct NineDevice9 * This,BOOL bSoftware)2674 NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
2675                                          BOOL bSoftware )
2676 {
2677     if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
2678         This->swvp = bSoftware;
2679         nine_context_set_swvp(This, bSoftware);
2680         return D3D_OK;
2681     } else
2682         return D3DERR_INVALIDCALL; /* msdn. TODO: check in practice */
2683 }
2684 
2685 BOOL NINE_WINAPI
NineDevice9_GetSoftwareVertexProcessing(struct NineDevice9 * This)2686 NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
2687 {
2688     return This->swvp;
2689 }
2690 
2691 HRESULT NINE_WINAPI
NineDevice9_SetNPatchMode(struct NineDevice9 * This,float nSegments)2692 NineDevice9_SetNPatchMode( struct NineDevice9 *This,
2693                            float nSegments )
2694 {
2695     return D3D_OK; /* Nothing to do because we don't advertise NPatch support */
2696 }
2697 
2698 float NINE_WINAPI
NineDevice9_GetNPatchMode(struct NineDevice9 * This)2699 NineDevice9_GetNPatchMode( struct NineDevice9 *This )
2700 {
2701     STUB(0);
2702 }
2703 
2704 /* TODO: only go through dirty textures */
2705 static void
validate_textures(struct NineDevice9 * device)2706 validate_textures(struct NineDevice9 *device)
2707 {
2708     struct NineBaseTexture9 *tex, *ptr;
2709     LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
2710         list_delinit(&tex->list);
2711         NineBaseTexture9_Validate(tex);
2712     }
2713 }
2714 
2715 static void
update_managed_buffers(struct NineDevice9 * device)2716 update_managed_buffers(struct NineDevice9 *device)
2717 {
2718     struct NineBuffer9 *buf, *ptr;
2719     LIST_FOR_EACH_ENTRY_SAFE(buf, ptr, &device->update_buffers, managed.list) {
2720         list_delinit(&buf->managed.list);
2721         NineBuffer9_Upload(buf);
2722     }
2723 }
2724 
2725 static void
NineBeforeDraw(struct NineDevice9 * This)2726 NineBeforeDraw( struct NineDevice9 *This )
2727 {
2728     /* Upload Managed dirty content */
2729     validate_textures(This); /* may clobber state */
2730     update_managed_buffers(This);
2731 }
2732 
2733 static void
NineAfterDraw(struct NineDevice9 * This)2734 NineAfterDraw( struct NineDevice9 *This )
2735 {
2736     unsigned i;
2737     struct nine_state *state = &This->state;
2738     unsigned ps_mask = state->ps ? state->ps->rt_mask : 1;
2739 
2740     /* Flag render-targets with autogenmipmap for mipmap regeneration */
2741     for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2742         struct NineSurface9 *rt = state->rt[i];
2743 
2744         if (rt && rt->desc.Format != D3DFMT_NULL && (ps_mask & (1 << i)) &&
2745             rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP) {
2746             assert(rt->texture == D3DRTYPE_TEXTURE ||
2747                    rt->texture == D3DRTYPE_CUBETEXTURE);
2748             NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE;
2749         }
2750     }
2751 }
2752 
2753 HRESULT NINE_WINAPI
NineDevice9_DrawPrimitive(struct NineDevice9 * This,D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount)2754 NineDevice9_DrawPrimitive( struct NineDevice9 *This,
2755                            D3DPRIMITIVETYPE PrimitiveType,
2756                            UINT StartVertex,
2757                            UINT PrimitiveCount )
2758 {
2759     DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
2760         This, PrimitiveType, StartVertex, PrimitiveCount);
2761 
2762     NineBeforeDraw(This);
2763     nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount);
2764     NineAfterDraw(This);
2765 
2766     return D3D_OK;
2767 }
2768 
2769 HRESULT NINE_WINAPI
NineDevice9_DrawIndexedPrimitive(struct NineDevice9 * This,D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT StartIndex,UINT PrimitiveCount)2770 NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
2771                                   D3DPRIMITIVETYPE PrimitiveType,
2772                                   INT BaseVertexIndex,
2773                                   UINT MinVertexIndex,
2774                                   UINT NumVertices,
2775                                   UINT StartIndex,
2776                                   UINT PrimitiveCount )
2777 {
2778     DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
2779         "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
2780         This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
2781         StartIndex, PrimitiveCount);
2782 
2783     user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
2784     user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
2785 
2786     NineBeforeDraw(This);
2787     nine_context_draw_indexed_primitive(This, PrimitiveType, BaseVertexIndex,
2788                                         MinVertexIndex, NumVertices, StartIndex,
2789                                         PrimitiveCount);
2790     NineAfterDraw(This);
2791 
2792     return D3D_OK;
2793 }
2794 
2795 HRESULT NINE_WINAPI
NineDevice9_DrawPrimitiveUP(struct NineDevice9 * This,D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,const void * pVertexStreamZeroData,UINT VertexStreamZeroStride)2796 NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
2797                              D3DPRIMITIVETYPE PrimitiveType,
2798                              UINT PrimitiveCount,
2799                              const void *pVertexStreamZeroData,
2800                              UINT VertexStreamZeroStride )
2801 {
2802     struct pipe_vertex_buffer vtxbuf;
2803 
2804     DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
2805         This, PrimitiveType, PrimitiveCount,
2806         pVertexStreamZeroData, VertexStreamZeroStride);
2807 
2808     user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
2809                 D3DERR_INVALIDCALL);
2810     user_assert(PrimitiveCount, D3D_OK);
2811 
2812     vtxbuf.stride = VertexStreamZeroStride;
2813     vtxbuf.buffer_offset = 0;
2814     vtxbuf.is_user_buffer = true;
2815     vtxbuf.buffer.user = pVertexStreamZeroData;
2816 
2817     if (!This->driver_caps.user_vbufs) {
2818         vtxbuf.is_user_buffer = false;
2819         vtxbuf.buffer.resource = NULL;
2820         u_upload_data(This->vertex_uploader,
2821                       0,
2822                       (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride, /* XXX */
2823                       4,
2824                       pVertexStreamZeroData,
2825                       &vtxbuf.buffer_offset,
2826                       &vtxbuf.buffer.resource);
2827         u_upload_unmap(This->vertex_uploader);
2828     }
2829 
2830     NineBeforeDraw(This);
2831     nine_context_draw_primitive_from_vtxbuf(This, PrimitiveType, PrimitiveCount, &vtxbuf);
2832     NineAfterDraw(This);
2833 
2834     pipe_vertex_buffer_unreference(&vtxbuf);
2835 
2836     NineDevice9_PauseRecording(This);
2837     NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2838     NineDevice9_ResumeRecording(This);
2839 
2840     return D3D_OK;
2841 }
2842 
2843 HRESULT NINE_WINAPI
NineDevice9_DrawIndexedPrimitiveUP(struct NineDevice9 * This,D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,const void * pIndexData,D3DFORMAT IndexDataFormat,const void * pVertexStreamZeroData,UINT VertexStreamZeroStride)2844 NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
2845                                     D3DPRIMITIVETYPE PrimitiveType,
2846                                     UINT MinVertexIndex,
2847                                     UINT NumVertices,
2848                                     UINT PrimitiveCount,
2849                                     const void *pIndexData,
2850                                     D3DFORMAT IndexDataFormat,
2851                                     const void *pVertexStreamZeroData,
2852                                     UINT VertexStreamZeroStride )
2853 {
2854     struct pipe_vertex_buffer vbuf;
2855 
2856     DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
2857         "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
2858         "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
2859         This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
2860         pIndexData, IndexDataFormat,
2861         pVertexStreamZeroData, VertexStreamZeroStride);
2862 
2863     user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
2864     user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
2865     user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
2866                 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
2867     user_assert(PrimitiveCount, D3D_OK);
2868 
2869     vbuf.stride = VertexStreamZeroStride;
2870     vbuf.buffer_offset = 0;
2871     vbuf.is_user_buffer = true;
2872     vbuf.buffer.user = pVertexStreamZeroData;
2873 
2874     unsigned index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
2875     struct pipe_resource *ibuf = NULL;
2876 
2877     if (!This->driver_caps.user_vbufs) {
2878         const unsigned base = MinVertexIndex * VertexStreamZeroStride;
2879         vbuf.is_user_buffer = false;
2880         vbuf.buffer.resource = NULL;
2881         u_upload_data(This->vertex_uploader,
2882                       base,
2883                       NumVertices * VertexStreamZeroStride, /* XXX */
2884                       4,
2885                       (const uint8_t *)pVertexStreamZeroData + base,
2886                       &vbuf.buffer_offset,
2887                       &vbuf.buffer.resource);
2888         u_upload_unmap(This->vertex_uploader);
2889         /* Won't be used: */
2890         vbuf.buffer_offset -= base;
2891     }
2892 
2893     unsigned index_offset = 0;
2894     if (This->csmt_active) {
2895         u_upload_data(This->pipe_secondary->stream_uploader,
2896                       0,
2897                       (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * index_size,
2898                       4,
2899                       pIndexData,
2900                       &index_offset,
2901                       &ibuf);
2902         u_upload_unmap(This->pipe_secondary->stream_uploader);
2903     }
2904 
2905     NineBeforeDraw(This);
2906     nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This, PrimitiveType,
2907                                                            MinVertexIndex,
2908                                                            NumVertices,
2909                                                            PrimitiveCount,
2910                                                            &vbuf,
2911                                                            ibuf,
2912                                                            ibuf ? NULL : (void*)pIndexData,
2913                                                            index_offset,
2914                                                            index_size);
2915     NineAfterDraw(This);
2916 
2917     pipe_vertex_buffer_unreference(&vbuf);
2918     pipe_resource_reference(&ibuf, NULL);
2919 
2920     NineDevice9_PauseRecording(This);
2921     NineDevice9_SetIndices(This, NULL);
2922     NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2923     NineDevice9_ResumeRecording(This);
2924 
2925     return D3D_OK;
2926 }
2927 
2928 HRESULT NINE_WINAPI
NineDevice9_ProcessVertices(struct NineDevice9 * This,UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9 * pDestBuffer,IDirect3DVertexDeclaration9 * pVertexDecl,DWORD Flags)2929 NineDevice9_ProcessVertices( struct NineDevice9 *This,
2930                              UINT SrcStartIndex,
2931                              UINT DestIndex,
2932                              UINT VertexCount,
2933                              IDirect3DVertexBuffer9 *pDestBuffer,
2934                              IDirect3DVertexDeclaration9 *pVertexDecl,
2935                              DWORD Flags )
2936 {
2937     struct pipe_screen *screen_sw = This->screen_sw;
2938     struct pipe_context *pipe_sw = This->pipe_sw;
2939     struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
2940     struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
2941     struct NineVertexShader9 *vs;
2942     struct pipe_resource *resource;
2943     struct pipe_transfer *transfer = NULL;
2944     struct pipe_stream_output_info so;
2945     struct pipe_stream_output_target *target;
2946     struct pipe_draw_info draw;
2947     struct pipe_box box;
2948     bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
2949     unsigned offsets[1] = {0};
2950     HRESULT hr;
2951     unsigned buffer_size;
2952     void *map;
2953 
2954     DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
2955         "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
2956         This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
2957         pVertexDecl, Flags);
2958 
2959     if (!screen_sw->get_param(screen_sw, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) {
2960         DBG("ProcessVertices not supported\n");
2961         return D3DERR_INVALIDCALL;
2962     }
2963 
2964 
2965     vs = programmable_vs ? This->state.vs : This->ff.vs;
2966     /* Note: version is 0 for ff */
2967     user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF),
2968                 D3DERR_INVALIDCALL);
2969     if (!vdecl) {
2970         DWORD FVF = dst->desc.FVF;
2971         vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
2972         if (!vdecl) {
2973             hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
2974             if (FAILED(hr))
2975                 return hr;
2976             vdecl->fvf = FVF;
2977             util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
2978             NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
2979         }
2980     }
2981 
2982     /* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags
2983      * D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular
2984      * if not set, everything from src will be used, and dst
2985      * must match exactly the ff vs outputs.
2986      * TODO: Handle all the checks, etc for ff */
2987     user_assert(vdecl->position_t || programmable_vs,
2988                 D3DERR_INVALIDCALL);
2989 
2990     /* TODO: Support vs < 3 and ff */
2991     user_assert(vs->byte_code.version == 0x30,
2992                 D3DERR_INVALIDCALL);
2993     /* TODO: Not hardcode the constant buffers for swvp */
2994     user_assert(This->may_swvp,
2995                 D3DERR_INVALIDCALL);
2996 
2997     nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so);
2998 
2999     buffer_size = VertexCount * so.stride[0] * 4;
3000     {
3001         struct pipe_resource templ;
3002 
3003         memset(&templ, 0, sizeof(templ));
3004         templ.target = PIPE_BUFFER;
3005         templ.format = PIPE_FORMAT_R8_UNORM;
3006         templ.width0 = buffer_size;
3007         templ.flags = 0;
3008         templ.bind = PIPE_BIND_STREAM_OUTPUT;
3009         templ.usage = PIPE_USAGE_STREAM;
3010         templ.height0 = templ.depth0 = templ.array_size = 1;
3011         templ.last_level = templ.nr_samples = 0;
3012 
3013         resource = screen_sw->resource_create(screen_sw, &templ);
3014         if (!resource)
3015             return E_OUTOFMEMORY;
3016     }
3017     target = pipe_sw->create_stream_output_target(pipe_sw, resource,
3018                                                   0, buffer_size);
3019     if (!target) {
3020         pipe_resource_reference(&resource, NULL);
3021         return D3DERR_DRIVERINTERNALERROR;
3022     }
3023 
3024     draw.mode = PIPE_PRIM_POINTS;
3025     draw.count = VertexCount;
3026     draw.start_instance = 0;
3027     draw.primitive_restart = FALSE;
3028     draw.restart_index = 0;
3029     draw.count_from_stream_output = NULL;
3030     draw.indirect = NULL;
3031     draw.instance_count = 1;
3032     draw.index_size = 0;
3033     draw.start = 0;
3034     draw.index_bias = 0;
3035     draw.min_index = 0;
3036     draw.max_index = VertexCount - 1;
3037 
3038 
3039     pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets);
3040 
3041     pipe_sw->draw_vbo(pipe_sw, &draw);
3042 
3043     pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, 0);
3044     pipe_sw->stream_output_target_destroy(pipe_sw, target);
3045 
3046     u_box_1d(0, VertexCount * so.stride[0] * 4, &box);
3047     map = pipe_sw->transfer_map(pipe_sw, resource, 0, PIPE_TRANSFER_READ, &box,
3048                                 &transfer);
3049     if (!map) {
3050         hr = D3DERR_DRIVERINTERNALERROR;
3051         goto out;
3052     }
3053 
3054     hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
3055                                                     dst, DestIndex, VertexCount,
3056                                                     map, &so);
3057     if (transfer)
3058         pipe_sw->transfer_unmap(pipe_sw, transfer);
3059 
3060 out:
3061     nine_state_after_draw_sw(This);
3062     pipe_resource_reference(&resource, NULL);
3063     return hr;
3064 }
3065 
3066 HRESULT NINE_WINAPI
NineDevice9_CreateVertexDeclaration(struct NineDevice9 * This,const D3DVERTEXELEMENT9 * pVertexElements,IDirect3DVertexDeclaration9 ** ppDecl)3067 NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
3068                                      const D3DVERTEXELEMENT9 *pVertexElements,
3069                                      IDirect3DVertexDeclaration9 **ppDecl )
3070 {
3071     struct NineVertexDeclaration9 *vdecl;
3072 
3073     DBG("This=%p pVertexElements=%p ppDecl=%p\n",
3074         This, pVertexElements, ppDecl);
3075 
3076     HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
3077     if (SUCCEEDED(hr))
3078         *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
3079 
3080     return hr;
3081 }
3082 
3083 HRESULT NINE_WINAPI
NineDevice9_SetVertexDeclaration(struct NineDevice9 * This,IDirect3DVertexDeclaration9 * pDecl)3084 NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
3085                                   IDirect3DVertexDeclaration9 *pDecl )
3086 {
3087     struct nine_state *state = This->update;
3088     struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pDecl);
3089 
3090     DBG("This=%p pDecl=%p\n", This, pDecl);
3091 
3092     if (unlikely(This->is_recording)) {
3093         nine_bind(&state->vdecl, vdecl);
3094         state->changed.group |= NINE_STATE_VDECL;
3095         return D3D_OK;
3096     }
3097 
3098     if (state->vdecl == vdecl)
3099         return D3D_OK;
3100 
3101     nine_bind(&state->vdecl, vdecl);
3102 
3103     nine_context_set_vertex_declaration(This, vdecl);
3104 
3105     return D3D_OK;
3106 }
3107 
3108 HRESULT NINE_WINAPI
NineDevice9_GetVertexDeclaration(struct NineDevice9 * This,IDirect3DVertexDeclaration9 ** ppDecl)3109 NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
3110                                   IDirect3DVertexDeclaration9 **ppDecl )
3111 {
3112     user_assert(ppDecl, D3DERR_INVALIDCALL);
3113 
3114     *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
3115     if (*ppDecl)
3116         NineUnknown_AddRef(NineUnknown(*ppDecl));
3117     return D3D_OK;
3118 }
3119 
3120 HRESULT NINE_WINAPI
NineDevice9_SetFVF(struct NineDevice9 * This,DWORD FVF)3121 NineDevice9_SetFVF( struct NineDevice9 *This,
3122                     DWORD FVF )
3123 {
3124     struct NineVertexDeclaration9 *vdecl;
3125     HRESULT hr;
3126 
3127     DBG("FVF = %08x\n", FVF);
3128     if (!FVF)
3129         return D3D_OK; /* like wine */
3130 
3131     vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3132     if (!vdecl) {
3133         hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3134         if (FAILED(hr))
3135             return hr;
3136         vdecl->fvf = FVF;
3137         util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3138         NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3139     }
3140     return NineDevice9_SetVertexDeclaration(
3141         This, (IDirect3DVertexDeclaration9 *)vdecl);
3142 }
3143 
3144 HRESULT NINE_WINAPI
NineDevice9_GetFVF(struct NineDevice9 * This,DWORD * pFVF)3145 NineDevice9_GetFVF( struct NineDevice9 *This,
3146                     DWORD *pFVF )
3147 {
3148     *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
3149     return D3D_OK;
3150 }
3151 
3152 HRESULT NINE_WINAPI
NineDevice9_CreateVertexShader(struct NineDevice9 * This,const DWORD * pFunction,IDirect3DVertexShader9 ** ppShader)3153 NineDevice9_CreateVertexShader( struct NineDevice9 *This,
3154                                 const DWORD *pFunction,
3155                                 IDirect3DVertexShader9 **ppShader )
3156 {
3157     struct NineVertexShader9 *vs;
3158     HRESULT hr;
3159 
3160     DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3161 
3162     hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
3163     if (FAILED(hr))
3164         return hr;
3165     *ppShader = (IDirect3DVertexShader9 *)vs;
3166     return D3D_OK;
3167 }
3168 
3169 HRESULT NINE_WINAPI
NineDevice9_SetVertexShader(struct NineDevice9 * This,IDirect3DVertexShader9 * pShader)3170 NineDevice9_SetVertexShader( struct NineDevice9 *This,
3171                              IDirect3DVertexShader9 *pShader )
3172 {
3173     struct nine_state *state = This->update;
3174     struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader;
3175 
3176     DBG("This=%p pShader=%p\n", This, pShader);
3177 
3178     if (unlikely(This->is_recording)) {
3179         nine_bind(&state->vs, vs_shader);
3180         state->changed.group |= NINE_STATE_VS;
3181         return D3D_OK;
3182     }
3183 
3184     if (state->vs == vs_shader)
3185       return D3D_OK;
3186 
3187     nine_bind(&state->vs, vs_shader);
3188 
3189     nine_context_set_vertex_shader(This, vs_shader);
3190 
3191     return D3D_OK;
3192 }
3193 
3194 HRESULT NINE_WINAPI
NineDevice9_GetVertexShader(struct NineDevice9 * This,IDirect3DVertexShader9 ** ppShader)3195 NineDevice9_GetVertexShader( struct NineDevice9 *This,
3196                              IDirect3DVertexShader9 **ppShader )
3197 {
3198     user_assert(ppShader, D3DERR_INVALIDCALL);
3199     nine_reference_set(ppShader, This->state.vs);
3200     return D3D_OK;
3201 }
3202 
3203 HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantF(struct NineDevice9 * This,UINT StartRegister,const float * pConstantData,UINT Vector4fCount)3204 NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
3205                                       UINT StartRegister,
3206                                       const float *pConstantData,
3207                                       UINT Vector4fCount )
3208 {
3209     struct nine_state *state = This->update;
3210     float *vs_const_f = state->vs_const_f;
3211 
3212     DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3213         This, StartRegister, pConstantData, Vector4fCount);
3214 
3215     user_assert(StartRegister                  < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3216     user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3217 
3218     if (!Vector4fCount)
3219        return D3D_OK;
3220     user_assert(pConstantData, D3DERR_INVALIDCALL);
3221 
3222     if (unlikely(This->is_recording)) {
3223         memcpy(&vs_const_f[StartRegister * 4],
3224                pConstantData,
3225                Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3226 
3227         nine_ranges_insert(&state->changed.vs_const_f,
3228                            StartRegister, StartRegister + Vector4fCount,
3229                            &This->range_pool);
3230 
3231         state->changed.group |= NINE_STATE_VS_CONST;
3232 
3233         return D3D_OK;
3234     }
3235 
3236     if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData,
3237                 Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
3238         return D3D_OK;
3239 
3240     memcpy(&vs_const_f[StartRegister * 4],
3241            pConstantData,
3242            Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3243 
3244     nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData,
3245                                               Vector4fCount * 4 * sizeof(state->vs_const_f[0]),
3246                                               Vector4fCount);
3247 
3248     return D3D_OK;
3249 }
3250 
3251 HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantF(struct NineDevice9 * This,UINT StartRegister,float * pConstantData,UINT Vector4fCount)3252 NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
3253                                       UINT StartRegister,
3254                                       float *pConstantData,
3255                                       UINT Vector4fCount )
3256 {
3257     const struct nine_state *state = &This->state;
3258 
3259     user_assert(StartRegister                  < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3260     user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3261     user_assert(pConstantData, D3DERR_INVALIDCALL);
3262 
3263     memcpy(pConstantData,
3264            &state->vs_const_f[StartRegister * 4],
3265            Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3266 
3267     return D3D_OK;
3268 }
3269 
3270 HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantI(struct NineDevice9 * This,UINT StartRegister,const int * pConstantData,UINT Vector4iCount)3271 NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
3272                                       UINT StartRegister,
3273                                       const int *pConstantData,
3274                                       UINT Vector4iCount )
3275 {
3276     struct nine_state *state = This->update;
3277     int i;
3278 
3279     DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3280         This, StartRegister, pConstantData, Vector4iCount);
3281 
3282     user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3283                 D3DERR_INVALIDCALL);
3284     user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3285                 D3DERR_INVALIDCALL);
3286     user_assert(pConstantData, D3DERR_INVALIDCALL);
3287 
3288     if (This->driver_caps.vs_integer) {
3289         if (!This->is_recording) {
3290             if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData,
3291                         Vector4iCount * sizeof(int[4])))
3292                 return D3D_OK;
3293         }
3294         memcpy(&state->vs_const_i[4 * StartRegister],
3295                pConstantData,
3296                Vector4iCount * sizeof(int[4]));
3297     } else {
3298         for (i = 0; i < Vector4iCount; i++) {
3299             state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
3300             state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1]));
3301             state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2]));
3302             state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3]));
3303         }
3304     }
3305 
3306     if (unlikely(This->is_recording)) {
3307         nine_ranges_insert(&state->changed.vs_const_i,
3308                            StartRegister, StartRegister + Vector4iCount,
3309                            &This->range_pool);
3310         state->changed.group |= NINE_STATE_VS_CONST;
3311     } else
3312         nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData,
3313                                                   Vector4iCount * sizeof(int[4]), Vector4iCount);
3314 
3315     return D3D_OK;
3316 }
3317 
3318 HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantI(struct NineDevice9 * This,UINT StartRegister,int * pConstantData,UINT Vector4iCount)3319 NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
3320                                       UINT StartRegister,
3321                                       int *pConstantData,
3322                                       UINT Vector4iCount )
3323 {
3324     const struct nine_state *state = &This->state;
3325     int i;
3326 
3327     user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3328                 D3DERR_INVALIDCALL);
3329     user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3330                 D3DERR_INVALIDCALL);
3331     user_assert(pConstantData, D3DERR_INVALIDCALL);
3332 
3333     if (This->driver_caps.vs_integer) {
3334         memcpy(pConstantData,
3335                &state->vs_const_i[4 * StartRegister],
3336                Vector4iCount * sizeof(int[4]));
3337     } else {
3338         for (i = 0; i < Vector4iCount; i++) {
3339             pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]);
3340             pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]);
3341             pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]);
3342             pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]);
3343         }
3344     }
3345 
3346     return D3D_OK;
3347 }
3348 
3349 HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantB(struct NineDevice9 * This,UINT StartRegister,const BOOL * pConstantData,UINT BoolCount)3350 NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
3351                                       UINT StartRegister,
3352                                       const BOOL *pConstantData,
3353                                       UINT BoolCount )
3354 {
3355     struct nine_state *state = This->update;
3356     int i;
3357     uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
3358 
3359     DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3360         This, StartRegister, pConstantData, BoolCount);
3361 
3362     user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3363                 D3DERR_INVALIDCALL);
3364     user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3365                 D3DERR_INVALIDCALL);
3366     user_assert(pConstantData, D3DERR_INVALIDCALL);
3367 
3368     if (!This->is_recording) {
3369         bool noChange = true;
3370         for (i = 0; i < BoolCount; i++) {
3371             if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
3372               noChange = false;
3373         }
3374         if (noChange)
3375             return D3D_OK;
3376     }
3377 
3378     for (i = 0; i < BoolCount; i++)
3379         state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3380 
3381     if (unlikely(This->is_recording)) {
3382         nine_ranges_insert(&state->changed.vs_const_b,
3383                            StartRegister, StartRegister + BoolCount,
3384                            &This->range_pool);
3385         state->changed.group |= NINE_STATE_VS_CONST;
3386     } else
3387         nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData,
3388                                                   sizeof(BOOL) * BoolCount, BoolCount);
3389 
3390     return D3D_OK;
3391 }
3392 
3393 HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantB(struct NineDevice9 * This,UINT StartRegister,BOOL * pConstantData,UINT BoolCount)3394 NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
3395                                       UINT StartRegister,
3396                                       BOOL *pConstantData,
3397                                       UINT BoolCount )
3398 {
3399     const struct nine_state *state = &This->state;
3400     int i;
3401 
3402     user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3403                 D3DERR_INVALIDCALL);
3404     user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3405                 D3DERR_INVALIDCALL);
3406     user_assert(pConstantData, D3DERR_INVALIDCALL);
3407 
3408     for (i = 0; i < BoolCount; i++)
3409         pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE;
3410 
3411     return D3D_OK;
3412 }
3413 
3414 HRESULT NINE_WINAPI
NineDevice9_SetStreamSource(struct NineDevice9 * This,UINT StreamNumber,IDirect3DVertexBuffer9 * pStreamData,UINT OffsetInBytes,UINT Stride)3415 NineDevice9_SetStreamSource( struct NineDevice9 *This,
3416                              UINT StreamNumber,
3417                              IDirect3DVertexBuffer9 *pStreamData,
3418                              UINT OffsetInBytes,
3419                              UINT Stride )
3420 {
3421     struct nine_state *state = This->update;
3422     struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
3423     const unsigned i = StreamNumber;
3424 
3425     DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
3426         This, StreamNumber, pStreamData, OffsetInBytes, Stride);
3427 
3428     user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3429     user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
3430 
3431     if (unlikely(This->is_recording)) {
3432         nine_bind(&state->stream[i], pStreamData);
3433         state->changed.vtxbuf |= 1 << StreamNumber;
3434         state->vtxbuf[i].stride = Stride;
3435         state->vtxbuf[i].buffer_offset = OffsetInBytes;
3436         return D3D_OK;
3437     }
3438 
3439     if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
3440         state->vtxbuf[i].stride == Stride &&
3441         state->vtxbuf[i].buffer_offset == OffsetInBytes)
3442         return D3D_OK;
3443 
3444     state->vtxbuf[i].stride = Stride;
3445     state->vtxbuf[i].buffer_offset = OffsetInBytes;
3446 
3447     NineBindBufferToDevice(This,
3448                            (struct NineBuffer9 **)&state->stream[i],
3449                            (struct NineBuffer9 *)pVBuf9);
3450 
3451     nine_context_set_stream_source(This,
3452                                    StreamNumber,
3453                                    pVBuf9,
3454                                    OffsetInBytes,
3455                                    Stride);
3456 
3457     return D3D_OK;
3458 }
3459 
3460 HRESULT NINE_WINAPI
NineDevice9_GetStreamSource(struct NineDevice9 * This,UINT StreamNumber,IDirect3DVertexBuffer9 ** ppStreamData,UINT * pOffsetInBytes,UINT * pStride)3461 NineDevice9_GetStreamSource( struct NineDevice9 *This,
3462                              UINT StreamNumber,
3463                              IDirect3DVertexBuffer9 **ppStreamData,
3464                              UINT *pOffsetInBytes,
3465                              UINT *pStride )
3466 {
3467     const struct nine_state *state = &This->state;
3468     const unsigned i = StreamNumber;
3469 
3470     user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3471     user_assert(ppStreamData, D3DERR_INVALIDCALL);
3472 
3473     nine_reference_set(ppStreamData, state->stream[i]);
3474     *pStride = state->vtxbuf[i].stride;
3475     *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
3476 
3477     return D3D_OK;
3478 }
3479 
3480 HRESULT NINE_WINAPI
NineDevice9_SetStreamSourceFreq(struct NineDevice9 * This,UINT StreamNumber,UINT Setting)3481 NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
3482                                  UINT StreamNumber,
3483                                  UINT Setting )
3484 {
3485     struct nine_state *state = This->update;
3486     /* const UINT freq = Setting & 0x7FFFFF; */
3487 
3488     DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
3489         StreamNumber, Setting);
3490 
3491     user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3492     user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
3493                 D3DERR_INVALIDCALL);
3494     user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
3495                   (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
3496     user_assert(Setting, D3DERR_INVALIDCALL);
3497 
3498     if (unlikely(This->is_recording)) {
3499         state->stream_freq[StreamNumber] = Setting;
3500         state->changed.stream_freq |= 1 << StreamNumber;
3501         if (StreamNumber != 0)
3502             state->changed.group |= NINE_STATE_STREAMFREQ;
3503         return D3D_OK;
3504     }
3505 
3506     if (state->stream_freq[StreamNumber] == Setting)
3507         return D3D_OK;
3508 
3509     state->stream_freq[StreamNumber] = Setting;
3510 
3511     nine_context_set_stream_source_freq(This, StreamNumber, Setting);
3512     return D3D_OK;
3513 }
3514 
3515 HRESULT NINE_WINAPI
NineDevice9_GetStreamSourceFreq(struct NineDevice9 * This,UINT StreamNumber,UINT * pSetting)3516 NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
3517                                  UINT StreamNumber,
3518                                  UINT *pSetting )
3519 {
3520     user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3521     *pSetting = This->state.stream_freq[StreamNumber];
3522     return D3D_OK;
3523 }
3524 
3525 HRESULT NINE_WINAPI
NineDevice9_SetIndices(struct NineDevice9 * This,IDirect3DIndexBuffer9 * pIndexData)3526 NineDevice9_SetIndices( struct NineDevice9 *This,
3527                         IDirect3DIndexBuffer9 *pIndexData )
3528 {
3529     struct nine_state *state = This->update;
3530     struct NineIndexBuffer9 *idxbuf = NineIndexBuffer9(pIndexData);
3531 
3532     DBG("This=%p pIndexData=%p\n", This, pIndexData);
3533 
3534     if (unlikely(This->is_recording)) {
3535         nine_bind(&state->idxbuf, idxbuf);
3536         state->changed.group |= NINE_STATE_IDXBUF;
3537         return D3D_OK;
3538     }
3539 
3540     if (state->idxbuf == idxbuf)
3541         return D3D_OK;
3542 
3543     NineBindBufferToDevice(This,
3544                            (struct NineBuffer9 **)&state->idxbuf,
3545                            (struct NineBuffer9 *)idxbuf);
3546 
3547     nine_context_set_indices(This, idxbuf);
3548 
3549     return D3D_OK;
3550 }
3551 
3552 /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
3553  * here because it's an argument passed to the Draw calls.
3554  */
3555 HRESULT NINE_WINAPI
NineDevice9_GetIndices(struct NineDevice9 * This,IDirect3DIndexBuffer9 ** ppIndexData)3556 NineDevice9_GetIndices( struct NineDevice9 *This,
3557                         IDirect3DIndexBuffer9 **ppIndexData)
3558 {
3559     user_assert(ppIndexData, D3DERR_INVALIDCALL);
3560     nine_reference_set(ppIndexData, This->state.idxbuf);
3561     return D3D_OK;
3562 }
3563 
3564 HRESULT NINE_WINAPI
NineDevice9_CreatePixelShader(struct NineDevice9 * This,const DWORD * pFunction,IDirect3DPixelShader9 ** ppShader)3565 NineDevice9_CreatePixelShader( struct NineDevice9 *This,
3566                                const DWORD *pFunction,
3567                                IDirect3DPixelShader9 **ppShader )
3568 {
3569     struct NinePixelShader9 *ps;
3570     HRESULT hr;
3571 
3572     DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3573 
3574     hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
3575     if (FAILED(hr))
3576         return hr;
3577     *ppShader = (IDirect3DPixelShader9 *)ps;
3578     return D3D_OK;
3579 }
3580 
3581 HRESULT NINE_WINAPI
NineDevice9_SetPixelShader(struct NineDevice9 * This,IDirect3DPixelShader9 * pShader)3582 NineDevice9_SetPixelShader( struct NineDevice9 *This,
3583                             IDirect3DPixelShader9 *pShader )
3584 {
3585     struct nine_state *state = This->update;
3586     struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader;
3587 
3588     DBG("This=%p pShader=%p\n", This, pShader);
3589 
3590     if (unlikely(This->is_recording)) {
3591         /* Technically we need NINE_STATE_FB only
3592          * if the ps mask changes, but put it always
3593          * to be safe */
3594         nine_bind(&state->ps, pShader);
3595         state->changed.group |= NINE_STATE_PS | NINE_STATE_FB;
3596         return D3D_OK;
3597     }
3598 
3599     if (state->ps == ps)
3600         return D3D_OK;
3601 
3602     nine_bind(&state->ps, ps);
3603 
3604     nine_context_set_pixel_shader(This, ps);
3605 
3606     return D3D_OK;
3607 }
3608 
3609 HRESULT NINE_WINAPI
NineDevice9_GetPixelShader(struct NineDevice9 * This,IDirect3DPixelShader9 ** ppShader)3610 NineDevice9_GetPixelShader( struct NineDevice9 *This,
3611                             IDirect3DPixelShader9 **ppShader )
3612 {
3613     user_assert(ppShader, D3DERR_INVALIDCALL);
3614     nine_reference_set(ppShader, This->state.ps);
3615     return D3D_OK;
3616 }
3617 
3618 HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantF(struct NineDevice9 * This,UINT StartRegister,const float * pConstantData,UINT Vector4fCount)3619 NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
3620                                      UINT StartRegister,
3621                                      const float *pConstantData,
3622                                      UINT Vector4fCount )
3623 {
3624     struct nine_state *state = This->update;
3625 
3626     DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3627         This, StartRegister, pConstantData, Vector4fCount);
3628 
3629     user_assert(StartRegister                  < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3630     user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3631 
3632     if (!Vector4fCount)
3633        return D3D_OK;
3634     user_assert(pConstantData, D3DERR_INVALIDCALL);
3635 
3636     if (unlikely(This->is_recording)) {
3637         memcpy(&state->ps_const_f[StartRegister * 4],
3638                pConstantData,
3639                Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3640 
3641         nine_ranges_insert(&state->changed.ps_const_f,
3642                            StartRegister, StartRegister + Vector4fCount,
3643                            &This->range_pool);
3644 
3645         state->changed.group |= NINE_STATE_PS_CONST;
3646         return D3D_OK;
3647     }
3648 
3649     if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
3650                 Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
3651         return D3D_OK;
3652 
3653     memcpy(&state->ps_const_f[StartRegister * 4],
3654            pConstantData,
3655            Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3656 
3657     nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData,
3658                                              Vector4fCount * 4 * sizeof(state->ps_const_f[0]),
3659                                              Vector4fCount);
3660 
3661     return D3D_OK;
3662 }
3663 
3664 HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantF(struct NineDevice9 * This,UINT StartRegister,float * pConstantData,UINT Vector4fCount)3665 NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
3666                                      UINT StartRegister,
3667                                      float *pConstantData,
3668                                      UINT Vector4fCount )
3669 {
3670     const struct nine_state *state = &This->state;
3671 
3672     user_assert(StartRegister                  < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3673     user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3674     user_assert(pConstantData, D3DERR_INVALIDCALL);
3675 
3676     memcpy(pConstantData,
3677            &state->ps_const_f[StartRegister * 4],
3678            Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3679 
3680     return D3D_OK;
3681 }
3682 
3683 HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantI(struct NineDevice9 * This,UINT StartRegister,const int * pConstantData,UINT Vector4iCount)3684 NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
3685                                      UINT StartRegister,
3686                                      const int *pConstantData,
3687                                      UINT Vector4iCount )
3688 {
3689     struct nine_state *state = This->update;
3690     int i;
3691 
3692     DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3693         This, StartRegister, pConstantData, Vector4iCount);
3694 
3695     user_assert(StartRegister                  < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3696     user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3697     user_assert(pConstantData, D3DERR_INVALIDCALL);
3698 
3699     if (This->driver_caps.ps_integer) {
3700         if (!This->is_recording) {
3701             if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
3702                         Vector4iCount * sizeof(state->ps_const_i[0])))
3703                 return D3D_OK;
3704         }
3705         memcpy(&state->ps_const_i[StartRegister][0],
3706                pConstantData,
3707                Vector4iCount * sizeof(state->ps_const_i[0]));
3708     } else {
3709         for (i = 0; i < Vector4iCount; i++) {
3710             state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
3711             state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
3712             state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
3713             state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
3714         }
3715     }
3716 
3717     if (unlikely(This->is_recording)) {
3718         state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3719         state->changed.group |= NINE_STATE_PS_CONST;
3720     } else
3721         nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData,
3722                                                  sizeof(state->ps_const_i[0]) * Vector4iCount, Vector4iCount);
3723 
3724     return D3D_OK;
3725 }
3726 
3727 HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantI(struct NineDevice9 * This,UINT StartRegister,int * pConstantData,UINT Vector4iCount)3728 NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
3729                                      UINT StartRegister,
3730                                      int *pConstantData,
3731                                      UINT Vector4iCount )
3732 {
3733     const struct nine_state *state = &This->state;
3734     int i;
3735 
3736     user_assert(StartRegister                  < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3737     user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3738     user_assert(pConstantData, D3DERR_INVALIDCALL);
3739 
3740     if (This->driver_caps.ps_integer) {
3741         memcpy(pConstantData,
3742                &state->ps_const_i[StartRegister][0],
3743                Vector4iCount * sizeof(state->ps_const_i[0]));
3744     } else {
3745         for (i = 0; i < Vector4iCount; i++) {
3746             pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
3747             pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
3748             pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
3749             pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
3750         }
3751     }
3752 
3753     return D3D_OK;
3754 }
3755 
3756 HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantB(struct NineDevice9 * This,UINT StartRegister,const BOOL * pConstantData,UINT BoolCount)3757 NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
3758                                      UINT StartRegister,
3759                                      const BOOL *pConstantData,
3760                                      UINT BoolCount )
3761 {
3762     struct nine_state *state = This->update;
3763     int i;
3764     uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
3765 
3766     DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3767         This, StartRegister, pConstantData, BoolCount);
3768 
3769     user_assert(StartRegister              < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3770     user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3771     user_assert(pConstantData, D3DERR_INVALIDCALL);
3772 
3773     if (!This->is_recording) {
3774         bool noChange = true;
3775         for (i = 0; i < BoolCount; i++) {
3776             if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
3777               noChange = false;
3778         }
3779         if (noChange)
3780             return D3D_OK;
3781     }
3782 
3783     for (i = 0; i < BoolCount; i++)
3784         state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3785 
3786     if (unlikely(This->is_recording)) {
3787         state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3788         state->changed.group |= NINE_STATE_PS_CONST;
3789     } else
3790         nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData,
3791                                                  sizeof(BOOL) * BoolCount, BoolCount);
3792 
3793     return D3D_OK;
3794 }
3795 
3796 HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantB(struct NineDevice9 * This,UINT StartRegister,BOOL * pConstantData,UINT BoolCount)3797 NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
3798                                      UINT StartRegister,
3799                                      BOOL *pConstantData,
3800                                      UINT BoolCount )
3801 {
3802     const struct nine_state *state = &This->state;
3803     int i;
3804 
3805     user_assert(StartRegister              < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3806     user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3807     user_assert(pConstantData, D3DERR_INVALIDCALL);
3808 
3809     for (i = 0; i < BoolCount; i++)
3810         pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE;
3811 
3812     return D3D_OK;
3813 }
3814 
3815 HRESULT NINE_WINAPI
NineDevice9_DrawRectPatch(struct NineDevice9 * This,UINT Handle,const float * pNumSegs,const D3DRECTPATCH_INFO * pRectPatchInfo)3816 NineDevice9_DrawRectPatch( struct NineDevice9 *This,
3817                            UINT Handle,
3818                            const float *pNumSegs,
3819                            const D3DRECTPATCH_INFO *pRectPatchInfo )
3820 {
3821     STUB(D3DERR_INVALIDCALL);
3822 }
3823 
3824 HRESULT NINE_WINAPI
NineDevice9_DrawTriPatch(struct NineDevice9 * This,UINT Handle,const float * pNumSegs,const D3DTRIPATCH_INFO * pTriPatchInfo)3825 NineDevice9_DrawTriPatch( struct NineDevice9 *This,
3826                           UINT Handle,
3827                           const float *pNumSegs,
3828                           const D3DTRIPATCH_INFO *pTriPatchInfo )
3829 {
3830     STUB(D3DERR_INVALIDCALL);
3831 }
3832 
3833 HRESULT NINE_WINAPI
NineDevice9_DeletePatch(struct NineDevice9 * This,UINT Handle)3834 NineDevice9_DeletePatch( struct NineDevice9 *This,
3835                          UINT Handle )
3836 {
3837     STUB(D3DERR_INVALIDCALL);
3838 }
3839 
3840 HRESULT NINE_WINAPI
NineDevice9_CreateQuery(struct NineDevice9 * This,D3DQUERYTYPE Type,IDirect3DQuery9 ** ppQuery)3841 NineDevice9_CreateQuery( struct NineDevice9 *This,
3842                          D3DQUERYTYPE Type,
3843                          IDirect3DQuery9 **ppQuery )
3844 {
3845     struct NineQuery9 *query;
3846     HRESULT hr;
3847 
3848     DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
3849 
3850     hr = nine_is_query_supported(This->screen, Type);
3851     if (!ppQuery || hr != D3D_OK)
3852         return hr;
3853 
3854     hr = NineQuery9_new(This, &query, Type);
3855     if (FAILED(hr))
3856         return hr;
3857     *ppQuery = (IDirect3DQuery9 *)query;
3858     return D3D_OK;
3859 }
3860 
3861 IDirect3DDevice9Vtbl NineDevice9_vtable = {
3862     (void *)NineUnknown_QueryInterface,
3863     (void *)NineUnknown_AddRef,
3864     (void *)NineUnknown_Release,
3865     (void *)NineDevice9_TestCooperativeLevel,
3866     (void *)NineDevice9_GetAvailableTextureMem,
3867     (void *)NineDevice9_EvictManagedResources,
3868     (void *)NineDevice9_GetDirect3D,
3869     (void *)NineDevice9_GetDeviceCaps,
3870     (void *)NineDevice9_GetDisplayMode,
3871     (void *)NineDevice9_GetCreationParameters,
3872     (void *)NineDevice9_SetCursorProperties,
3873     (void *)NineDevice9_SetCursorPosition,
3874     (void *)NineDevice9_ShowCursor,
3875     (void *)NineDevice9_CreateAdditionalSwapChain,
3876     (void *)NineDevice9_GetSwapChain,
3877     (void *)NineDevice9_GetNumberOfSwapChains,
3878     (void *)NineDevice9_Reset,
3879     (void *)NineDevice9_Present,
3880     (void *)NineDevice9_GetBackBuffer,
3881     (void *)NineDevice9_GetRasterStatus,
3882     (void *)NineDevice9_SetDialogBoxMode,
3883     (void *)NineDevice9_SetGammaRamp,
3884     (void *)NineDevice9_GetGammaRamp,
3885     (void *)NineDevice9_CreateTexture,
3886     (void *)NineDevice9_CreateVolumeTexture,
3887     (void *)NineDevice9_CreateCubeTexture,
3888     (void *)NineDevice9_CreateVertexBuffer,
3889     (void *)NineDevice9_CreateIndexBuffer,
3890     (void *)NineDevice9_CreateRenderTarget,
3891     (void *)NineDevice9_CreateDepthStencilSurface,
3892     (void *)NineDevice9_UpdateSurface,
3893     (void *)NineDevice9_UpdateTexture,
3894     (void *)NineDevice9_GetRenderTargetData,
3895     (void *)NineDevice9_GetFrontBufferData,
3896     (void *)NineDevice9_StretchRect,
3897     (void *)NineDevice9_ColorFill,
3898     (void *)NineDevice9_CreateOffscreenPlainSurface,
3899     (void *)NineDevice9_SetRenderTarget,
3900     (void *)NineDevice9_GetRenderTarget,
3901     (void *)NineDevice9_SetDepthStencilSurface,
3902     (void *)NineDevice9_GetDepthStencilSurface,
3903     (void *)NineDevice9_BeginScene,
3904     (void *)NineDevice9_EndScene,
3905     (void *)NineDevice9_Clear,
3906     (void *)NineDevice9_SetTransform,
3907     (void *)NineDevice9_GetTransform,
3908     (void *)NineDevice9_MultiplyTransform,
3909     (void *)NineDevice9_SetViewport,
3910     (void *)NineDevice9_GetViewport,
3911     (void *)NineDevice9_SetMaterial,
3912     (void *)NineDevice9_GetMaterial,
3913     (void *)NineDevice9_SetLight,
3914     (void *)NineDevice9_GetLight,
3915     (void *)NineDevice9_LightEnable,
3916     (void *)NineDevice9_GetLightEnable,
3917     (void *)NineDevice9_SetClipPlane,
3918     (void *)NineDevice9_GetClipPlane,
3919     (void *)NineDevice9_SetRenderState,
3920     (void *)NineDevice9_GetRenderState,
3921     (void *)NineDevice9_CreateStateBlock,
3922     (void *)NineDevice9_BeginStateBlock,
3923     (void *)NineDevice9_EndStateBlock,
3924     (void *)NineDevice9_SetClipStatus,
3925     (void *)NineDevice9_GetClipStatus,
3926     (void *)NineDevice9_GetTexture,
3927     (void *)NineDevice9_SetTexture,
3928     (void *)NineDevice9_GetTextureStageState,
3929     (void *)NineDevice9_SetTextureStageState,
3930     (void *)NineDevice9_GetSamplerState,
3931     (void *)NineDevice9_SetSamplerState,
3932     (void *)NineDevice9_ValidateDevice,
3933     (void *)NineDevice9_SetPaletteEntries,
3934     (void *)NineDevice9_GetPaletteEntries,
3935     (void *)NineDevice9_SetCurrentTexturePalette,
3936     (void *)NineDevice9_GetCurrentTexturePalette,
3937     (void *)NineDevice9_SetScissorRect,
3938     (void *)NineDevice9_GetScissorRect,
3939     (void *)NineDevice9_SetSoftwareVertexProcessing,
3940     (void *)NineDevice9_GetSoftwareVertexProcessing,
3941     (void *)NineDevice9_SetNPatchMode,
3942     (void *)NineDevice9_GetNPatchMode,
3943     (void *)NineDevice9_DrawPrimitive,
3944     (void *)NineDevice9_DrawIndexedPrimitive,
3945     (void *)NineDevice9_DrawPrimitiveUP,
3946     (void *)NineDevice9_DrawIndexedPrimitiveUP,
3947     (void *)NineDevice9_ProcessVertices,
3948     (void *)NineDevice9_CreateVertexDeclaration,
3949     (void *)NineDevice9_SetVertexDeclaration,
3950     (void *)NineDevice9_GetVertexDeclaration,
3951     (void *)NineDevice9_SetFVF,
3952     (void *)NineDevice9_GetFVF,
3953     (void *)NineDevice9_CreateVertexShader,
3954     (void *)NineDevice9_SetVertexShader,
3955     (void *)NineDevice9_GetVertexShader,
3956     (void *)NineDevice9_SetVertexShaderConstantF,
3957     (void *)NineDevice9_GetVertexShaderConstantF,
3958     (void *)NineDevice9_SetVertexShaderConstantI,
3959     (void *)NineDevice9_GetVertexShaderConstantI,
3960     (void *)NineDevice9_SetVertexShaderConstantB,
3961     (void *)NineDevice9_GetVertexShaderConstantB,
3962     (void *)NineDevice9_SetStreamSource,
3963     (void *)NineDevice9_GetStreamSource,
3964     (void *)NineDevice9_SetStreamSourceFreq,
3965     (void *)NineDevice9_GetStreamSourceFreq,
3966     (void *)NineDevice9_SetIndices,
3967     (void *)NineDevice9_GetIndices,
3968     (void *)NineDevice9_CreatePixelShader,
3969     (void *)NineDevice9_SetPixelShader,
3970     (void *)NineDevice9_GetPixelShader,
3971     (void *)NineDevice9_SetPixelShaderConstantF,
3972     (void *)NineDevice9_GetPixelShaderConstantF,
3973     (void *)NineDevice9_SetPixelShaderConstantI,
3974     (void *)NineDevice9_GetPixelShaderConstantI,
3975     (void *)NineDevice9_SetPixelShaderConstantB,
3976     (void *)NineDevice9_GetPixelShaderConstantB,
3977     (void *)NineDevice9_DrawRectPatch,
3978     (void *)NineDevice9_DrawTriPatch,
3979     (void *)NineDevice9_DeletePatch,
3980     (void *)NineDevice9_CreateQuery
3981 };
3982 
3983 static const GUID *NineDevice9_IIDs[] = {
3984     &IID_IDirect3DDevice9,
3985     &IID_IUnknown,
3986     NULL
3987 };
3988 
3989 HRESULT
NineDevice9_new(struct pipe_screen * pScreen,D3DDEVICE_CREATION_PARAMETERS * pCreationParameters,D3DCAPS9 * pCaps,D3DPRESENT_PARAMETERS * pPresentationParameters,IDirect3D9 * pD3D9,ID3DPresentGroup * pPresentationGroup,struct d3dadapter9_context * pCTX,boolean ex,D3DDISPLAYMODEEX * pFullscreenDisplayMode,struct NineDevice9 ** ppOut,int minorVersionNum)3990 NineDevice9_new( struct pipe_screen *pScreen,
3991                  D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
3992                  D3DCAPS9 *pCaps,
3993                  D3DPRESENT_PARAMETERS *pPresentationParameters,
3994                  IDirect3D9 *pD3D9,
3995                  ID3DPresentGroup *pPresentationGroup,
3996                  struct d3dadapter9_context *pCTX,
3997                  boolean ex,
3998                  D3DDISPLAYMODEEX *pFullscreenDisplayMode,
3999                  struct NineDevice9 **ppOut,
4000                  int minorVersionNum )
4001 {
4002     BOOL lock;
4003     lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
4004 
4005     NINE_NEW(Device9, ppOut, lock, /* args */
4006              pScreen, pCreationParameters, pCaps,
4007              pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
4008              ex, pFullscreenDisplayMode, minorVersionNum );
4009 }
4010