Searched defs:Part (Results 1 – 6 of 6) sorted by relevance
69 struct Part { struct70 int count; // The number of times this part should repeat, 0 for infinite71 int pause; // The number of frames to pause for at the end of this part72 int clockPosX; // The x position of the clock, in pixels. Positive values offset from74 int clockPosY; // The y position of the clock, in pixels. Positive values offset from78 String8 path;102 virtual void init(const Vector<Animation::Part>& /*parts*/) {} in init()110 virtual void playPart(int /*partNumber*/, const Animation::Part& /*part*/, in playPart()
47 void init(const Vector<Animation::Part>&) override { in init()67 void playPart(int partNumber, const Animation::Part&, int playNumber) override { in playPart()
358 public interface Part { interface in DozeMachine
1440 public static class Part { class in AbstractMessageParser1444 public Part() { in Part() method in AbstractMessageParser.Part
2038 static class Part extends AbstractPart { class in Uri2046 private Part(String encoded, String decoded) { in Part() method in Uri.Part
3037 public static final class Part implements BaseColumns { class in Telephony.Mms3043 private Part() { in Part() method in Telephony.Mms.Part