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1 /*
2  * Copyright 2014,2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_SERVERS_STREAMSPLITTER_H
18 #define ANDROID_SERVERS_STREAMSPLITTER_H
19 
20 #include <unordered_set>
21 
22 #include <gui/IConsumerListener.h>
23 #include <gui/IProducerListener.h>
24 #include <gui/BufferItemConsumer.h>
25 
26 #include <utils/Condition.h>
27 #include <utils/Mutex.h>
28 #include <utils/StrongPointer.h>
29 #include <utils/Timers.h>
30 
31 #define SP_LOGV(x, ...) ALOGV("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
32 #define SP_LOGI(x, ...) ALOGI("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
33 #define SP_LOGW(x, ...) ALOGW("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
34 #define SP_LOGE(x, ...) ALOGE("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
35 
36 namespace android {
37 
38 class GraphicBuffer;
39 class IGraphicBufferConsumer;
40 class IGraphicBufferProducer;
41 
42 // Camera3StreamSplitter is an autonomous class that manages one input BufferQueue
43 // and multiple output BufferQueues. By using the buffer attach and detach logic
44 // in BufferQueue, it is able to present the illusion of a single split
45 // BufferQueue, where each buffer queued to the input is available to be
46 // acquired by each of the outputs, and is able to be dequeued by the input
47 // again only once all of the outputs have released it.
48 class Camera3StreamSplitter : public BnConsumerListener {
49 public:
50 
51     // Constructor
52     Camera3StreamSplitter(bool useHalBufManager = false);
53 
54     // Connect to the stream splitter by creating buffer queue and connecting it
55     // with output surfaces.
56     status_t connect(const std::unordered_map<size_t, sp<Surface>> &surfaces,
57             uint64_t consumerUsage, uint64_t producerUsage, size_t halMaxBuffers, uint32_t width,
58             uint32_t height, android::PixelFormat format, sp<Surface>* consumer);
59 
60     // addOutput adds an output BufferQueue to the splitter. The splitter
61     // connects to outputQueue as a CPU producer, and any buffers queued
62     // to the input will be queued to each output. If any  output is abandoned
63     // by its consumer, the splitter will abandon its input queue (see onAbandoned).
64     //
65     // A return value other than NO_ERROR means that an error has occurred and
66     // outputQueue has not been added to the splitter. BAD_VALUE is returned if
67     // outputQueue is NULL. See IGraphicBufferProducer::connect for explanations
68     // of other error codes.
69     status_t addOutput(size_t surfaceId, const sp<Surface>& outputQueue);
70 
71     //removeOutput will remove a BufferQueue that was previously added to
72     //the splitter outputs. Any pending buffers in the BufferQueue will get
73     //reclaimed.
74     status_t removeOutput(size_t surfaceId);
75 
76     // Notification that the graphic buffer has been released to the input
77     // BufferQueue. The buffer should be reused by the camera device instead of
78     // queuing to the outputs.
79     status_t notifyBufferReleased(const sp<GraphicBuffer>& buffer);
80 
81     // Attach a buffer to the specified outputs. This call reserves a buffer
82     // slot in the output queue.
83     status_t attachBufferToOutputs(ANativeWindowBuffer* anb,
84             const std::vector<size_t>& surface_ids);
85 
86     // Get return value of onFrameAvailable to work around problem that
87     // onFrameAvailable is void. This function should be called by the producer
88     // right after calling queueBuffer().
89     status_t getOnFrameAvailableResult();
90 
91     // Disconnect the buffer queue from output surfaces.
92     void disconnect();
93 
94 private:
95     // From IConsumerListener
96     //
97     // During this callback, we store some tracking information, detach the
98     // buffer from the input, and attach it to each of the outputs. This call
99     // can block if there are too many outstanding buffers. If it blocks, it
100     // will resume when onBufferReleasedByOutput releases a buffer back to the
101     // input.
102     void onFrameAvailable(const BufferItem& item) override;
103 
104     // From IConsumerListener
105     // We don't care about released buffers because we detach each buffer as
106     // soon as we acquire it. See the comment for onBufferReleased below for
107     // some clarifying notes about the name.
onBuffersReleased()108     void onBuffersReleased() override {}
109 
110     // From IConsumerListener
111     // We don't care about sideband streams, since we won't be splitting them
onSidebandStreamChanged()112     void onSidebandStreamChanged() override {}
113 
114     // This is the implementation of the onBufferReleased callback from
115     // IProducerListener. It gets called from an OutputListener (see below), and
116     // 'from' is which producer interface from which the callback was received.
117     //
118     // During this callback, we detach the buffer from the output queue that
119     // generated the callback, update our state tracking to see if this is the
120     // last output releasing the buffer, and if so, release it to the input.
121     // If we release the buffer to the input, we allow a blocked
122     // onFrameAvailable call to proceed.
123     void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from);
124 
125     // Called by outputBufferLocked when a buffer in the async buffer queue got replaced.
126     void onBufferReplacedLocked(const sp<IGraphicBufferProducer>& from, size_t surfaceId);
127 
128     // When this is called, the splitter disconnects from (i.e., abandons) its
129     // input queue and signals any waiting onFrameAvailable calls to wake up.
130     // It still processes callbacks from other outputs, but only detaches their
131     // buffers so they can continue operating until they run out of buffers to
132     // acquire. This must be called with mMutex locked.
133     void onAbandonedLocked();
134 
135     // Decrement the buffer's reference count. Once the reference count becomes
136     // 0, return the buffer back to the input BufferQueue.
137     void decrementBufRefCountLocked(uint64_t id, size_t surfaceId);
138 
139     // Check for and handle any output surface dequeue errors.
140     void handleOutputDequeueStatusLocked(status_t res, int slot);
141 
142     // Handles released output surface buffers.
143     void returnOutputBufferLocked(const sp<Fence>& fence, const sp<IGraphicBufferProducer>& from,
144             size_t surfaceId, int slot);
145 
146     // This is a thin wrapper class that lets us determine which BufferQueue
147     // the IProducerListener::onBufferReleased callback is associated with. We
148     // create one of these per output BufferQueue, and then pass the producer
149     // into onBufferReleasedByOutput above.
150     class OutputListener : public BnProducerListener,
151                            public IBinder::DeathRecipient {
152     public:
153         OutputListener(wp<Camera3StreamSplitter> splitter,
154                 wp<IGraphicBufferProducer> output);
155         virtual ~OutputListener() = default;
156 
157         // From IProducerListener
158         void onBufferReleased() override;
159 
160         // From IBinder::DeathRecipient
161         void binderDied(const wp<IBinder>& who) override;
162 
163     private:
164         wp<Camera3StreamSplitter> mSplitter;
165         wp<IGraphicBufferProducer> mOutput;
166     };
167 
168     class BufferTracker {
169     public:
170         BufferTracker(const sp<GraphicBuffer>& buffer,
171                 const std::vector<size_t>& requestedSurfaces);
172         ~BufferTracker() = default;
173 
getBuffer()174         const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
getMergedFence()175         const sp<Fence>& getMergedFence() const { return mMergedFence; }
176 
177         void mergeFence(const sp<Fence>& with);
178 
179         // Returns the new value
180         // Only called while mMutex is held
181         size_t decrementReferenceCountLocked(size_t surfaceId);
182 
requestedSurfaces()183         const std::vector<size_t> requestedSurfaces() const { return mRequestedSurfaces; }
184 
185     private:
186 
187         // Disallow copying
188         BufferTracker(const BufferTracker& other);
189         BufferTracker& operator=(const BufferTracker& other);
190 
191         sp<GraphicBuffer> mBuffer; // One instance that holds this native handle
192         sp<Fence> mMergedFence;
193 
194         // Request surfaces for a particular buffer. And when the buffer becomes
195         // available from the input queue, the registered surfaces are used to decide
196         // which output is the buffer sent to.
197         std::vector<size_t> mRequestedSurfaces;
198         size_t mReferenceCount;
199     };
200 
201     // Must be accessed through RefBase
202     virtual ~Camera3StreamSplitter();
203 
204     status_t addOutputLocked(size_t surfaceId, const sp<Surface>& outputQueue);
205 
206     status_t removeOutputLocked(size_t surfaceId);
207 
208     // Send a buffer to particular output, and increment the reference count
209     // of the buffer. If this output is abandoned, the buffer's reference count
210     // won't be incremented.
211     status_t outputBufferLocked(const sp<IGraphicBufferProducer>& output,
212             const BufferItem& bufferItem, size_t surfaceId);
213 
214     // Get unique name for the buffer queue consumer
215     String8 getUniqueConsumerName();
216 
217     // Helper function to get the BufferQueue slot where a particular buffer is attached to.
218     int getSlotForOutputLocked(const sp<IGraphicBufferProducer>& gbp,
219             const sp<GraphicBuffer>& gb);
220 
221     // Sum of max consumer buffers for all outputs
222     size_t mMaxConsumerBuffers = 0;
223     size_t mMaxHalBuffers = 0;
224     uint32_t mWidth = 0;
225     uint32_t mHeight = 0;
226     android::PixelFormat mFormat = android::PIXEL_FORMAT_NONE;
227     uint64_t mProducerUsage = 0;
228 
229     // The attachBuffer call will happen on different thread according to mUseHalBufManager and have
230     // different timing constraint.
231     static const nsecs_t kNormalDequeueBufferTimeout    = s2ns(1);  // 1 sec
232     static const nsecs_t kHalBufMgrDequeueBufferTimeout = ms2ns(1); // 1 msec
233 
234     Mutex mMutex;
235 
236     sp<IGraphicBufferProducer> mProducer;
237     sp<IGraphicBufferConsumer> mConsumer;
238     sp<BufferItemConsumer> mBufferItemConsumer;
239     sp<Surface> mSurface;
240 
241     //Map graphic buffer ids -> buffer items
242     std::unordered_map<uint64_t, BufferItem> mInputSlots;
243 
244     //Map surface ids -> gbp outputs
245     std::unordered_map<int, sp<IGraphicBufferProducer> > mOutputs;
246 
247     //Map surface ids -> consumer buffer count
248     std::unordered_map<int, size_t > mConsumerBufferCount;
249 
250     // Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking
251     // objects (which are mostly for counting how many outputs have released the
252     // buffer, but also contain merged release fences).
253     std::unordered_map<uint64_t, std::unique_ptr<BufferTracker> > mBuffers;
254 
255     struct GBPHash {
operatorGBPHash256         std::size_t operator()(const sp<IGraphicBufferProducer>& producer) const {
257             return std::hash<IGraphicBufferProducer *>{}(producer.get());
258         }
259     };
260 
261     std::unordered_map<sp<IGraphicBufferProducer>, sp<OutputListener>,
262             GBPHash> mNotifiers;
263 
264     typedef std::vector<sp<GraphicBuffer>> OutputSlots;
265     std::unordered_map<sp<IGraphicBufferProducer>, std::unique_ptr<OutputSlots>,
266             GBPHash> mOutputSlots;
267 
268     //A set of buffers that could potentially stay in some of the outputs after removal
269     //and therefore should be detached from the input queue.
270     std::unordered_set<uint64_t> mDetachedBuffers;
271 
272     // Latest onFrameAvailable return value
273     std::atomic<status_t> mOnFrameAvailableRes{0};
274 
275     // Currently acquired input buffers
276     size_t mAcquiredInputBuffers;
277 
278     String8 mConsumerName;
279 
280     const bool mUseHalBufManager;
281 };
282 
283 } // namespace android
284 
285 #endif
286