• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:  Keith Whitwell <keithw@vmware.com>
29  */
30 
31 #ifndef SP_STATE_H
32 #define SP_STATE_H
33 
34 #include "pipe/p_state.h"
35 #include "tgsi/tgsi_scan.h"
36 
37 
38 #define SP_NEW_VIEWPORT      0x1
39 #define SP_NEW_RASTERIZER    0x2
40 #define SP_NEW_FS            0x4
41 #define SP_NEW_BLEND         0x8
42 #define SP_NEW_CLIP          0x10
43 #define SP_NEW_SCISSOR       0x20
44 #define SP_NEW_STIPPLE       0x40
45 #define SP_NEW_FRAMEBUFFER   0x80
46 #define SP_NEW_DEPTH_STENCIL_ALPHA 0x100
47 #define SP_NEW_CONSTANTS     0x200
48 #define SP_NEW_SAMPLER       0x400
49 #define SP_NEW_TEXTURE       0x800
50 #define SP_NEW_VERTEX        0x1000
51 #define SP_NEW_VS            0x2000
52 #define SP_NEW_QUERY         0x4000
53 #define SP_NEW_GS            0x8000
54 #define SP_NEW_SO            0x10000
55 #define SP_NEW_SO_BUFFERS    0x20000
56 
57 
58 struct tgsi_sampler;
59 struct tgsi_image;
60 struct tgsi_buffer;
61 struct tgsi_exec_machine;
62 struct vertex_info;
63 
64 
65 struct sp_fragment_shader_variant_key
66 {
67    boolean polygon_stipple;
68 };
69 
70 
71 struct sp_fragment_shader_variant
72 {
73    const struct tgsi_token *tokens;
74    struct sp_fragment_shader_variant_key key;
75    struct tgsi_shader_info info;
76 
77    unsigned stipple_sampler_unit;
78 
79    /* See comments about this elsewhere */
80 #if 0
81    struct draw_fragment_shader *draw_shader;
82 #endif
83 
84    void (*prepare)(const struct sp_fragment_shader_variant *shader,
85 		   struct tgsi_exec_machine *machine,
86 		   struct tgsi_sampler *sampler,
87 		   struct tgsi_image *image,
88 		   struct tgsi_buffer *buffer);
89 
90    unsigned (*run)(const struct sp_fragment_shader_variant *shader,
91 		   struct tgsi_exec_machine *machine,
92 		   struct quad_header *quad,
93 		   bool early_depth_test);
94 
95    /* Deletes this instance of the object */
96    void (*delete)(struct sp_fragment_shader_variant *shader,
97                   struct tgsi_exec_machine *machine);
98 
99    struct sp_fragment_shader_variant *next;
100 };
101 
102 
103 /** Subclass of pipe_shader_state */
104 struct sp_fragment_shader {
105    struct pipe_shader_state shader;
106    struct sp_fragment_shader_variant *variants;
107    struct draw_fragment_shader *draw_shader;
108 };
109 
110 
111 /** Subclass of pipe_shader_state */
112 struct sp_vertex_shader {
113    struct pipe_shader_state shader;
114    struct draw_vertex_shader *draw_data;
115    int max_sampler;             /* -1 if no samplers */
116 };
117 
118 /** Subclass of pipe_shader_state */
119 struct sp_geometry_shader {
120    struct pipe_shader_state shader;
121    struct draw_geometry_shader *draw_data;
122    int max_sampler;
123 };
124 
125 struct sp_velems_state {
126    unsigned count;
127    struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
128 };
129 
130 struct sp_so_state {
131    struct pipe_stream_output_info base;
132 };
133 
134 /** Subclass of pipe_compute_state */
135 struct sp_compute_shader {
136    struct pipe_compute_state shader;
137    struct tgsi_token *tokens;
138    struct tgsi_shader_info info;
139    int max_sampler;             /* -1 if no samplers */
140 };
141 
142 void
143 softpipe_init_blend_funcs(struct pipe_context *pipe);
144 
145 void
146 softpipe_init_clip_funcs(struct pipe_context *pipe);
147 
148 void
149 softpipe_init_sampler_funcs(struct pipe_context *pipe);
150 
151 void
152 softpipe_init_rasterizer_funcs(struct pipe_context *pipe);
153 
154 void
155 softpipe_init_shader_funcs(struct pipe_context *pipe);
156 
157 void
158 softpipe_init_streamout_funcs(struct pipe_context *pipe);
159 
160 void
161 softpipe_init_vertex_funcs(struct pipe_context *pipe);
162 
163 void
164 softpipe_init_image_funcs(struct pipe_context *pipe);
165 
166 void
167 softpipe_set_framebuffer_state(struct pipe_context *,
168                                const struct pipe_framebuffer_state *);
169 
170 void
171 softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim);
172 
173 void
174 softpipe_set_sampler_views(struct pipe_context *pipe,
175                            enum pipe_shader_type shader,
176                            unsigned start,
177                            unsigned num,
178                            struct pipe_sampler_view **views);
179 
180 
181 void
182 softpipe_draw_vbo(struct pipe_context *pipe,
183                   const struct pipe_draw_info *info);
184 
185 void
186 softpipe_map_texture_surfaces(struct softpipe_context *sp);
187 
188 void
189 softpipe_unmap_texture_surfaces(struct softpipe_context *sp);
190 
191 
192 struct vertex_info *
193 softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe);
194 
195 
196 struct sp_fragment_shader_variant *
197 softpipe_find_fs_variant(struct softpipe_context *softpipe,
198                          struct sp_fragment_shader *fs,
199                          const struct sp_fragment_shader_variant_key *key);
200 
201 
202 struct sp_fragment_shader_variant *
203 softpipe_find_fs_variant(struct softpipe_context *softpipe,
204                          struct sp_fragment_shader *fs,
205                          const struct sp_fragment_shader_variant_key *key);
206 
207 void
208 softpipe_prepare_vertex_sampling(struct softpipe_context *ctx,
209                                  unsigned num,
210                                  struct pipe_sampler_view **views);
211 void
212 softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx);
213 
214 
215 void
216 softpipe_prepare_geometry_sampling(struct softpipe_context *ctx,
217                                    unsigned num,
218                                    struct pipe_sampler_view **views);
219 void
220 softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx);
221 
222 
223 void
224 softpipe_launch_grid(struct pipe_context *context,
225                      const struct pipe_grid_info *info);
226 
227 void
228 softpipe_update_compute_samplers(struct softpipe_context *softpipe);
229 #endif
230