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1 /**********************************************************
2  * Copyright 2007-2015 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 /*
27  * svga3d_types.h --
28  *
29  *       SVGA 3d hardware definitions for basic types
30  */
31 
32 #ifndef _SVGA3D_TYPES_H_
33 #define _SVGA3D_TYPES_H_
34 
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
38 
39 #include "includeCheck.h"
40 
41 /*
42  * Generic Types
43  */
44 
45 #define SVGA3D_INVALID_ID         ((uint32)-1)
46 
47 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
48 typedef uint32 SVGA3dColor; /* a, r, g, b */
49 
50 typedef
51 #include "vmware_pack_begin.h"
52 struct SVGA3dCopyRect {
53    uint32               x;
54    uint32               y;
55    uint32               w;
56    uint32               h;
57    uint32               srcx;
58    uint32               srcy;
59 }
60 #include "vmware_pack_end.h"
61 SVGA3dCopyRect;
62 
63 typedef
64 #include "vmware_pack_begin.h"
65 struct SVGA3dCopyBox {
66    uint32               x;
67    uint32               y;
68    uint32               z;
69    uint32               w;
70    uint32               h;
71    uint32               d;
72    uint32               srcx;
73    uint32               srcy;
74    uint32               srcz;
75 }
76 #include "vmware_pack_end.h"
77 SVGA3dCopyBox;
78 
79 typedef
80 #include "vmware_pack_begin.h"
81 struct SVGA3dRect {
82    uint32               x;
83    uint32               y;
84    uint32               w;
85    uint32               h;
86 }
87 #include "vmware_pack_end.h"
88 SVGA3dRect;
89 
90 typedef
91 #include "vmware_pack_begin.h"
92 struct {
93    uint32               x;
94    uint32               y;
95    uint32               z;
96    uint32               w;
97    uint32               h;
98    uint32               d;
99 }
100 #include "vmware_pack_end.h"
101 SVGA3dBox;
102 
103 typedef
104 #include "vmware_pack_begin.h"
105 struct {
106    uint32               x;
107    uint32               y;
108    uint32               z;
109 }
110 #include "vmware_pack_end.h"
111 SVGA3dPoint;
112 
113 /*
114  * Surface formats.
115  */
116 typedef enum SVGA3dSurfaceFormat {
117    SVGA3D_FORMAT_INVALID               = 0,
118 
119    SVGA3D_X8R8G8B8                     = 1,
120    SVGA3D_FORMAT_MIN                   = 1,
121 
122    SVGA3D_A8R8G8B8                     = 2,
123 
124    SVGA3D_R5G6B5                       = 3,
125    SVGA3D_X1R5G5B5                     = 4,
126    SVGA3D_A1R5G5B5                     = 5,
127    SVGA3D_A4R4G4B4                     = 6,
128 
129    SVGA3D_Z_D32                        = 7,
130    SVGA3D_Z_D16                        = 8,
131    SVGA3D_Z_D24S8                      = 9,
132    SVGA3D_Z_D15S1                      = 10,
133 
134    SVGA3D_LUMINANCE8                   = 11,
135    SVGA3D_LUMINANCE4_ALPHA4            = 12,
136    SVGA3D_LUMINANCE16                  = 13,
137    SVGA3D_LUMINANCE8_ALPHA8            = 14,
138 
139    SVGA3D_DXT1                         = 15,
140    SVGA3D_DXT2                         = 16,
141    SVGA3D_DXT3                         = 17,
142    SVGA3D_DXT4                         = 18,
143    SVGA3D_DXT5                         = 19,
144 
145    SVGA3D_BUMPU8V8                     = 20,
146    SVGA3D_BUMPL6V5U5                   = 21,
147    SVGA3D_BUMPX8L8V8U8                 = 22,
148    SVGA3D_FORMAT_DEAD1                 = 23,
149 
150    SVGA3D_ARGB_S10E5                   = 24,   /* 16-bit floating-point ARGB */
151    SVGA3D_ARGB_S23E8                   = 25,   /* 32-bit floating-point ARGB */
152 
153    SVGA3D_A2R10G10B10                  = 26,
154 
155    /* signed formats */
156    SVGA3D_V8U8                         = 27,
157    SVGA3D_Q8W8V8U8                     = 28,
158    SVGA3D_CxV8U8                       = 29,
159 
160    /* mixed formats */
161    SVGA3D_X8L8V8U8                     = 30,
162    SVGA3D_A2W10V10U10                  = 31,
163 
164    SVGA3D_ALPHA8                       = 32,
165 
166    /* Single- and dual-component floating point formats */
167    SVGA3D_R_S10E5                      = 33,
168    SVGA3D_R_S23E8                      = 34,
169    SVGA3D_RG_S10E5                     = 35,
170    SVGA3D_RG_S23E8                     = 36,
171 
172    SVGA3D_BUFFER                       = 37,
173 
174    SVGA3D_Z_D24X8                      = 38,
175 
176    SVGA3D_V16U16                       = 39,
177 
178    SVGA3D_G16R16                       = 40,
179    SVGA3D_A16B16G16R16                 = 41,
180 
181    /* Packed Video formats */
182    SVGA3D_UYVY                         = 42,
183    SVGA3D_YUY2                         = 43,
184 
185    /* Planar video formats */
186    SVGA3D_NV12                         = 44,
187 
188    /* Video format with alpha */
189    SVGA3D_AYUV                         = 45,
190 
191    SVGA3D_R32G32B32A32_TYPELESS        = 46,
192    SVGA3D_R32G32B32A32_UINT            = 47,
193    SVGA3D_R32G32B32A32_SINT            = 48,
194    SVGA3D_R32G32B32_TYPELESS           = 49,
195    SVGA3D_R32G32B32_FLOAT              = 50,
196    SVGA3D_R32G32B32_UINT               = 51,
197    SVGA3D_R32G32B32_SINT               = 52,
198    SVGA3D_R16G16B16A16_TYPELESS        = 53,
199    SVGA3D_R16G16B16A16_UINT            = 54,
200    SVGA3D_R16G16B16A16_SNORM           = 55,
201    SVGA3D_R16G16B16A16_SINT            = 56,
202    SVGA3D_R32G32_TYPELESS              = 57,
203    SVGA3D_R32G32_UINT                  = 58,
204    SVGA3D_R32G32_SINT                  = 59,
205    SVGA3D_R32G8X24_TYPELESS            = 60,
206    SVGA3D_D32_FLOAT_S8X24_UINT         = 61,
207    SVGA3D_R32_FLOAT_X8X24              = 62,
208    SVGA3D_X32_G8X24_UINT               = 63,
209    SVGA3D_R10G10B10A2_TYPELESS         = 64,
210    SVGA3D_R10G10B10A2_UINT             = 65,
211    SVGA3D_R11G11B10_FLOAT              = 66,
212    SVGA3D_R8G8B8A8_TYPELESS            = 67,
213    SVGA3D_R8G8B8A8_UNORM               = 68,
214    SVGA3D_R8G8B8A8_UNORM_SRGB          = 69,
215    SVGA3D_R8G8B8A8_UINT                = 70,
216    SVGA3D_R8G8B8A8_SINT                = 71,
217    SVGA3D_R16G16_TYPELESS              = 72,
218    SVGA3D_R16G16_UINT                  = 73,
219    SVGA3D_R16G16_SINT                  = 74,
220    SVGA3D_R32_TYPELESS                 = 75,
221    SVGA3D_D32_FLOAT                    = 76,
222    SVGA3D_R32_UINT                     = 77,
223    SVGA3D_R32_SINT                     = 78,
224    SVGA3D_R24G8_TYPELESS               = 79,
225    SVGA3D_D24_UNORM_S8_UINT            = 80,
226    SVGA3D_R24_UNORM_X8                 = 81,
227    SVGA3D_X24_G8_UINT                  = 82,
228    SVGA3D_R8G8_TYPELESS                = 83,
229    SVGA3D_R8G8_UNORM                   = 84,
230    SVGA3D_R8G8_UINT                    = 85,
231    SVGA3D_R8G8_SINT                    = 86,
232    SVGA3D_R16_TYPELESS                 = 87,
233    SVGA3D_R16_UNORM                    = 88,
234    SVGA3D_R16_UINT                     = 89,
235    SVGA3D_R16_SNORM                    = 90,
236    SVGA3D_R16_SINT                     = 91,
237    SVGA3D_R8_TYPELESS                  = 92,
238    SVGA3D_R8_UNORM                     = 93,
239    SVGA3D_R8_UINT                      = 94,
240    SVGA3D_R8_SNORM                     = 95,
241    SVGA3D_R8_SINT                      = 96,
242    SVGA3D_P8                           = 97,
243    SVGA3D_R9G9B9E5_SHAREDEXP           = 98,
244    SVGA3D_R8G8_B8G8_UNORM              = 99,
245    SVGA3D_G8R8_G8B8_UNORM              = 100,
246    SVGA3D_BC1_TYPELESS                 = 101,
247    SVGA3D_BC1_UNORM_SRGB               = 102,
248    SVGA3D_BC2_TYPELESS                 = 103,
249    SVGA3D_BC2_UNORM_SRGB               = 104,
250    SVGA3D_BC3_TYPELESS                 = 105,
251    SVGA3D_BC3_UNORM_SRGB               = 106,
252    SVGA3D_BC4_TYPELESS                 = 107,
253    SVGA3D_ATI1                         = 108,   /* DX9-specific BC4_UNORM */
254    SVGA3D_BC4_SNORM                    = 109,
255    SVGA3D_BC5_TYPELESS                 = 110,
256    SVGA3D_ATI2                         = 111,   /* DX9-specific BC5_UNORM */
257    SVGA3D_BC5_SNORM                    = 112,
258    SVGA3D_R10G10B10_XR_BIAS_A2_UNORM   = 113,
259    SVGA3D_B8G8R8A8_TYPELESS            = 114,
260    SVGA3D_B8G8R8A8_UNORM_SRGB          = 115,
261    SVGA3D_B8G8R8X8_TYPELESS            = 116,
262    SVGA3D_B8G8R8X8_UNORM_SRGB          = 117,
263 
264    /* Advanced depth formats. */
265    SVGA3D_Z_DF16                       = 118,
266    SVGA3D_Z_DF24                       = 119,
267    SVGA3D_Z_D24S8_INT                  = 120,
268 
269    /* Planar video formats. */
270    SVGA3D_YV12                         = 121,
271 
272    SVGA3D_R32G32B32A32_FLOAT           = 122,
273    SVGA3D_R16G16B16A16_FLOAT           = 123,
274    SVGA3D_R16G16B16A16_UNORM           = 124,
275    SVGA3D_R32G32_FLOAT                 = 125,
276    SVGA3D_R10G10B10A2_UNORM            = 126,
277    SVGA3D_R8G8B8A8_SNORM               = 127,
278    SVGA3D_R16G16_FLOAT                 = 128,
279    SVGA3D_R16G16_UNORM                 = 129,
280    SVGA3D_R16G16_SNORM                 = 130,
281    SVGA3D_R32_FLOAT                    = 131,
282    SVGA3D_R8G8_SNORM                   = 132,
283    SVGA3D_R16_FLOAT                    = 133,
284    SVGA3D_D16_UNORM                    = 134,
285    SVGA3D_A8_UNORM                     = 135,
286    SVGA3D_BC1_UNORM                    = 136,
287    SVGA3D_BC2_UNORM                    = 137,
288    SVGA3D_BC3_UNORM                    = 138,
289    SVGA3D_B5G6R5_UNORM                 = 139,
290    SVGA3D_B5G5R5A1_UNORM               = 140,
291    SVGA3D_B8G8R8A8_UNORM               = 141,
292    SVGA3D_B8G8R8X8_UNORM               = 142,
293    SVGA3D_BC4_UNORM                    = 143,
294    SVGA3D_BC5_UNORM                    = 144,
295 
296    SVGA3D_FORMAT_MAX
297 } SVGA3dSurfaceFormat;
298 
299 typedef uint32 SVGA3dSurfaceFlags;
300 #define SVGA3D_SURFACE_CUBEMAP                (1 << 0)
301 
302 /*
303  * HINT flags are not enforced by the device but are useful for
304  * performance.
305  */
306 #define SVGA3D_SURFACE_HINT_STATIC            (1 << 1)
307 #define SVGA3D_SURFACE_HINT_DYNAMIC           (1 << 2)
308 #define SVGA3D_SURFACE_HINT_INDEXBUFFER       (1 << 3)
309 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER      (1 << 4)
310 #define SVGA3D_SURFACE_HINT_TEXTURE           (1 << 5)
311 #define SVGA3D_SURFACE_HINT_RENDERTARGET      (1 << 6)
312 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL      (1 << 7)
313 #define SVGA3D_SURFACE_HINT_WRITEONLY         (1 << 8)
314 #define SVGA3D_SURFACE_MASKABLE_ANTIALIAS     (1 << 9)
315 #define SVGA3D_SURFACE_AUTOGENMIPMAPS         (1 << 10)
316 #define SVGA3D_SURFACE_DECODE_RENDERTARGET    (1 << 11)
317 
318 /*
319  * Is this surface using a base-level pitch for it's mob backing?
320  *
321  * This flag is not intended to be set by guest-drivers, but is instead
322  * set by the device when the surface is bound to a mob with a specified
323  * pitch.
324  */
325 #define SVGA3D_SURFACE_MOB_PITCH              (1 << 12)
326 
327 #define SVGA3D_SURFACE_INACTIVE               (1 << 13)
328 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE       (1 << 14)
329 #define SVGA3D_SURFACE_VOLUME                 (1 << 15)
330 
331 /*
332  * Required to be set on a surface to bind it to a screen target.
333  */
334 #define SVGA3D_SURFACE_SCREENTARGET           (1 << 16)
335 
336 /*
337  * Align images in the guest-backing mob to 16-bytes.
338  */
339 #define SVGA3D_SURFACE_ALIGN16                (1 << 17)
340 
341 #define SVGA3D_SURFACE_1D                     (1 << 18)
342 #define SVGA3D_SURFACE_ARRAY                  (1 << 19)
343 
344 /*
345  * Bind flags.
346  * These are enforced for any surface defined with DefineGBSurface_v2.
347  */
348 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER     (1 << 20)
349 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER      (1 << 21)
350 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER   (1 << 22)
351 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE   (1 << 23)
352 #define SVGA3D_SURFACE_BIND_RENDER_TARGET     (1 << 24)
353 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL     (1 << 25)
354 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT     (1 << 26)
355 
356 /*
357  * The STAGING flags notes that the surface will not be used directly by the
358  * drawing pipeline, i.e. that it will not be bound to any bind point.
359  * Staging surfaces may be used by copy operations to move data in and out
360  * of other surfaces.  No bind flags may be set on surfaces with this flag.
361  *
362  * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
363  * updates indirectly, i.e. the surface will not be updated directly, but
364  * will receive copies from staging surfaces.
365  */
366 #define SVGA3D_SURFACE_STAGING_UPLOAD         (1 << 27)
367 #define SVGA3D_SURFACE_STAGING_DOWNLOAD       (1 << 28)
368 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE   (1 << 29)
369 
370 /*
371  * Setting this flag allow this surface to be used with the
372  * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command.  It is only valid for
373  * buffer surfaces, and no bind flags are allowed to be set on surfaces
374  * with this flag.
375  */
376 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER   (1 << 30)
377 
378 /*
379  * Marker for the last defined bit in SVGA3dSurfaceFlags.
380  */
381 #define SVGA3D_SURFACE_FLAG_MAX               (1 << 31)
382 
383 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK        \
384         (  SVGA3D_SURFACE_MOB_PITCH    |         \
385            SVGA3D_SURFACE_SCREENTARGET |         \
386            SVGA3D_SURFACE_ALIGN16 |              \
387            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
388            SVGA3D_SURFACE_BIND_STREAM_OUTPUT |   \
389            SVGA3D_SURFACE_STAGING_UPLOAD |       \
390            SVGA3D_SURFACE_STAGING_DOWNLOAD |     \
391            SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
392            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER   \
393         )
394 
395 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK           \
396         (  SVGA3D_SURFACE_CUBEMAP |                 \
397            SVGA3D_SURFACE_MASKABLE_ANTIALIAS |      \
398            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
399            SVGA3D_SURFACE_DECODE_RENDERTARGET |     \
400            SVGA3D_SURFACE_VOLUME |                  \
401            SVGA3D_SURFACE_1D |                      \
402            SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
403            SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
404            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
405            SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
406            SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
407            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER      \
408         )
409 
410 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
411         (  SVGA3D_SURFACE_CUBEMAP |                 \
412            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
413            SVGA3D_SURFACE_DECODE_RENDERTARGET |     \
414            SVGA3D_SURFACE_VOLUME |                  \
415            SVGA3D_SURFACE_1D |                      \
416            SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
417            SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
418            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
419            SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
420            SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
421            SVGA3D_SURFACE_INACTIVE |                \
422            SVGA3D_SURFACE_STAGING_UPLOAD |          \
423            SVGA3D_SURFACE_STAGING_DOWNLOAD |        \
424            SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |    \
425            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER      \
426         )
427 
428 #define SVGA3D_SURFACE_DX_ONLY_MASK             \
429         (  SVGA3D_SURFACE_BIND_STREAM_OUTPUT |  \
430            SVGA3D_SURFACE_STAGING_UPLOAD |      \
431            SVGA3D_SURFACE_STAGING_DOWNLOAD |    \
432            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER  \
433         )
434 
435 #define SVGA3D_SURFACE_STAGING_MASK             \
436         (  SVGA3D_SURFACE_STAGING_UPLOAD |      \
437            SVGA3D_SURFACE_STAGING_DOWNLOAD      \
438         )
439 
440 #define SVGA3D_SURFACE_BIND_MASK                  \
441         (  SVGA3D_SURFACE_BIND_VERTEX_BUFFER   |  \
442            SVGA3D_SURFACE_BIND_INDEX_BUFFER    |  \
443            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |  \
444            SVGA3D_SURFACE_BIND_SHADER_RESOURCE |  \
445            SVGA3D_SURFACE_BIND_RENDER_TARGET   |  \
446            SVGA3D_SURFACE_BIND_DEPTH_STENCIL   |  \
447            SVGA3D_SURFACE_BIND_STREAM_OUTPUT      \
448         )
449 
450 typedef enum {
451    SVGA3DFORMAT_OP_TEXTURE                               = 0x00000001,
452    SVGA3DFORMAT_OP_VOLUMETEXTURE                         = 0x00000002,
453    SVGA3DFORMAT_OP_CUBETEXTURE                           = 0x00000004,
454    SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET                = 0x00000008,
455    SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET              = 0x00000010,
456    SVGA3DFORMAT_OP_ZSTENCIL                              = 0x00000040,
457    SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH   = 0x00000080,
458 
459 /*
460  * This format can be used as a render target if the current display mode
461  * is the same depth if the alpha channel is ignored. e.g. if the device
462  * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
463  * format op list entry for A8R8G8B8 should have this cap.
464  */
465    SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET  = 0x00000100,
466 
467 /*
468  * This format contains DirectDraw support (including Flip).  This flag
469  * should not to be set on alpha formats.
470  */
471    SVGA3DFORMAT_OP_DISPLAYMODE                           = 0x00000400,
472 
473 /*
474  * The rasterizer can support some level of Direct3D support in this format
475  * and implies that the driver can create a Context in this mode (for some
476  * render target format).  When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
477  * flag must also be set.
478  */
479    SVGA3DFORMAT_OP_3DACCELERATION                        = 0x00000800,
480 
481 /*
482  * This is set for a private format when the driver has put the bpp in
483  * the structure.
484  */
485    SVGA3DFORMAT_OP_PIXELSIZE                             = 0x00001000,
486 
487 /*
488  * Indicates that this format can be converted to any RGB format for which
489  * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
490  */
491    SVGA3DFORMAT_OP_CONVERT_TO_ARGB                       = 0x00002000,
492 
493 /*
494  * Indicates that this format can be used to create offscreen plain surfaces.
495  */
496    SVGA3DFORMAT_OP_OFFSCREENPLAIN                        = 0x00004000,
497 
498 /*
499  * Indicated that this format can be read as an SRGB texture (meaning that the
500  * sampler will linearize the looked up data)
501  */
502    SVGA3DFORMAT_OP_SRGBREAD                              = 0x00008000,
503 
504 /*
505  * Indicates that this format can be used in the bumpmap instructions
506  */
507    SVGA3DFORMAT_OP_BUMPMAP                               = 0x00010000,
508 
509 /*
510  * Indicates that this format can be sampled by the displacement map sampler
511  */
512    SVGA3DFORMAT_OP_DMAP                                  = 0x00020000,
513 
514 /*
515  * Indicates that this format cannot be used with texture filtering
516  */
517    SVGA3DFORMAT_OP_NOFILTER                              = 0x00040000,
518 
519 /*
520  * Indicates that format conversions are supported to this RGB format if
521  * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
522  */
523    SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                    = 0x00080000,
524 
525 /*
526  * Indicated that this format can be written as an SRGB target
527  * (meaning that the pixel pipe will DE-linearize data on output to format)
528  */
529    SVGA3DFORMAT_OP_SRGBWRITE                             = 0x00100000,
530 
531 /*
532  * Indicates that this format cannot be used with alpha blending
533  */
534    SVGA3DFORMAT_OP_NOALPHABLEND                          = 0x00200000,
535 
536 /*
537  * Indicates that the device can auto-generated sublevels for resources
538  * of this format
539  */
540    SVGA3DFORMAT_OP_AUTOGENMIPMAP                         = 0x00400000,
541 
542 /*
543  * Indicates that this format can be used by vertex texture sampler
544  */
545    SVGA3DFORMAT_OP_VERTEXTEXTURE                         = 0x00800000,
546 
547 /*
548  * Indicates that this format supports neither texture coordinate
549  * wrap modes, nor mipmapping.
550  */
551    SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP                  = 0x01000000
552 } SVGA3dFormatOp;
553 
554 #define SVGA3D_FORMAT_POSITIVE                             \
555    (SVGA3DFORMAT_OP_TEXTURE                              | \
556     SVGA3DFORMAT_OP_VOLUMETEXTURE                        | \
557     SVGA3DFORMAT_OP_CUBETEXTURE                          | \
558     SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET               | \
559     SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET             | \
560     SVGA3DFORMAT_OP_ZSTENCIL                             | \
561     SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH  | \
562     SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
563     SVGA3DFORMAT_OP_DISPLAYMODE                          | \
564     SVGA3DFORMAT_OP_3DACCELERATION                       | \
565     SVGA3DFORMAT_OP_PIXELSIZE                            | \
566     SVGA3DFORMAT_OP_CONVERT_TO_ARGB                      | \
567     SVGA3DFORMAT_OP_OFFSCREENPLAIN                       | \
568     SVGA3DFORMAT_OP_SRGBREAD                             | \
569     SVGA3DFORMAT_OP_BUMPMAP                              | \
570     SVGA3DFORMAT_OP_DMAP                                 | \
571     SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                   | \
572     SVGA3DFORMAT_OP_SRGBWRITE                            | \
573     SVGA3DFORMAT_OP_AUTOGENMIPMAP                        | \
574     SVGA3DFORMAT_OP_VERTEXTEXTURE)
575 
576 #define SVGA3D_FORMAT_NEGATIVE               \
577    (SVGA3DFORMAT_OP_NOFILTER               | \
578     SVGA3DFORMAT_OP_NOALPHABLEND           | \
579     SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
580 
581 /*
582  * This structure is a conversion of SVGA3DFORMAT_OP_*
583  * Entries must be located at the same position.
584  */
585 typedef union {
586    uint32 value;
587    struct {
588       uint32 texture : 1;
589       uint32 volumeTexture : 1;
590       uint32 cubeTexture : 1;
591       uint32 offscreenRenderTarget : 1;
592       uint32 sameFormatRenderTarget : 1;
593       uint32 unknown1 : 1;
594       uint32 zStencil : 1;
595       uint32 zStencilArbitraryDepth : 1;
596       uint32 sameFormatUpToAlpha : 1;
597       uint32 unknown2 : 1;
598       uint32 displayMode : 1;
599       uint32 acceleration3d : 1;
600       uint32 pixelSize : 1;
601       uint32 convertToARGB : 1;
602       uint32 offscreenPlain : 1;
603       uint32 sRGBRead : 1;
604       uint32 bumpMap : 1;
605       uint32 dmap : 1;
606       uint32 noFilter : 1;
607       uint32 memberOfGroupARGB : 1;
608       uint32 sRGBWrite : 1;
609       uint32 noAlphaBlend : 1;
610       uint32 autoGenMipMap : 1;
611       uint32 vertexTexture : 1;
612       uint32 noTexCoordWrapNorMip : 1;
613    };
614 } SVGA3dSurfaceFormatCaps;
615 
616 /*
617  * SVGA_3D_CMD_SETRENDERSTATE Types.  All value types
618  * must fit in a uint32.
619  */
620 
621 typedef enum {
622    SVGA3D_RS_INVALID                   = 0,
623    SVGA3D_RS_MIN                       = 1,
624    SVGA3D_RS_ZENABLE                   = 1,     /* SVGA3dBool */
625    SVGA3D_RS_ZWRITEENABLE              = 2,     /* SVGA3dBool */
626    SVGA3D_RS_ALPHATESTENABLE           = 3,     /* SVGA3dBool */
627    SVGA3D_RS_DITHERENABLE              = 4,     /* SVGA3dBool */
628    SVGA3D_RS_BLENDENABLE               = 5,     /* SVGA3dBool */
629    SVGA3D_RS_FOGENABLE                 = 6,     /* SVGA3dBool */
630    SVGA3D_RS_SPECULARENABLE            = 7,     /* SVGA3dBool */
631    SVGA3D_RS_STENCILENABLE             = 8,     /* SVGA3dBool */
632    SVGA3D_RS_LIGHTINGENABLE            = 9,     /* SVGA3dBool */
633    SVGA3D_RS_NORMALIZENORMALS          = 10,    /* SVGA3dBool */
634    SVGA3D_RS_POINTSPRITEENABLE         = 11,    /* SVGA3dBool */
635    SVGA3D_RS_POINTSCALEENABLE          = 12,    /* SVGA3dBool */
636    SVGA3D_RS_STENCILREF                = 13,    /* uint32 */
637    SVGA3D_RS_STENCILMASK               = 14,    /* uint32 */
638    SVGA3D_RS_STENCILWRITEMASK          = 15,    /* uint32 */
639    SVGA3D_RS_FOGSTART                  = 16,    /* float */
640    SVGA3D_RS_FOGEND                    = 17,    /* float */
641    SVGA3D_RS_FOGDENSITY                = 18,    /* float */
642    SVGA3D_RS_POINTSIZE                 = 19,    /* float */
643    SVGA3D_RS_POINTSIZEMIN              = 20,    /* float */
644    SVGA3D_RS_POINTSIZEMAX              = 21,    /* float */
645    SVGA3D_RS_POINTSCALE_A              = 22,    /* float */
646    SVGA3D_RS_POINTSCALE_B              = 23,    /* float */
647    SVGA3D_RS_POINTSCALE_C              = 24,    /* float */
648    SVGA3D_RS_FOGCOLOR                  = 25,    /* SVGA3dColor */
649    SVGA3D_RS_AMBIENT                   = 26,    /* SVGA3dColor */
650    SVGA3D_RS_CLIPPLANEENABLE           = 27,    /* SVGA3dClipPlanes */
651    SVGA3D_RS_FOGMODE                   = 28,    /* SVGA3dFogMode */
652    SVGA3D_RS_FILLMODE                  = 29,    /* SVGA3dFillMode */
653    SVGA3D_RS_SHADEMODE                 = 30,    /* SVGA3dShadeMode */
654    SVGA3D_RS_LINEPATTERN               = 31,    /* SVGA3dLinePattern */
655    SVGA3D_RS_SRCBLEND                  = 32,    /* SVGA3dBlendOp */
656    SVGA3D_RS_DSTBLEND                  = 33,    /* SVGA3dBlendOp */
657    SVGA3D_RS_BLENDEQUATION             = 34,    /* SVGA3dBlendEquation */
658    SVGA3D_RS_CULLMODE                  = 35,    /* SVGA3dFace */
659    SVGA3D_RS_ZFUNC                     = 36,    /* SVGA3dCmpFunc */
660    SVGA3D_RS_ALPHAFUNC                 = 37,    /* SVGA3dCmpFunc */
661    SVGA3D_RS_STENCILFUNC               = 38,    /* SVGA3dCmpFunc */
662    SVGA3D_RS_STENCILFAIL               = 39,    /* SVGA3dStencilOp */
663    SVGA3D_RS_STENCILZFAIL              = 40,    /* SVGA3dStencilOp */
664    SVGA3D_RS_STENCILPASS               = 41,    /* SVGA3dStencilOp */
665    SVGA3D_RS_ALPHAREF                  = 42,    /* float (0.0 .. 1.0) */
666    SVGA3D_RS_FRONTWINDING              = 43,    /* SVGA3dFrontWinding */
667    SVGA3D_RS_COORDINATETYPE            = 44,    /* SVGA3dCoordinateType */
668    SVGA3D_RS_ZBIAS                     = 45,    /* float */
669    SVGA3D_RS_RANGEFOGENABLE            = 46,    /* SVGA3dBool */
670    SVGA3D_RS_COLORWRITEENABLE          = 47,    /* SVGA3dColorMask */
671    SVGA3D_RS_VERTEXMATERIALENABLE      = 48,    /* SVGA3dBool */
672    SVGA3D_RS_DIFFUSEMATERIALSOURCE     = 49,    /* SVGA3dVertexMaterial */
673    SVGA3D_RS_SPECULARMATERIALSOURCE    = 50,    /* SVGA3dVertexMaterial */
674    SVGA3D_RS_AMBIENTMATERIALSOURCE     = 51,    /* SVGA3dVertexMaterial */
675    SVGA3D_RS_EMISSIVEMATERIALSOURCE    = 52,    /* SVGA3dVertexMaterial */
676    SVGA3D_RS_TEXTUREFACTOR             = 53,    /* SVGA3dColor */
677    SVGA3D_RS_LOCALVIEWER               = 54,    /* SVGA3dBool */
678    SVGA3D_RS_SCISSORTESTENABLE         = 55,    /* SVGA3dBool */
679    SVGA3D_RS_BLENDCOLOR                = 56,    /* SVGA3dColor */
680    SVGA3D_RS_STENCILENABLE2SIDED       = 57,    /* SVGA3dBool */
681    SVGA3D_RS_CCWSTENCILFUNC            = 58,    /* SVGA3dCmpFunc */
682    SVGA3D_RS_CCWSTENCILFAIL            = 59,    /* SVGA3dStencilOp */
683    SVGA3D_RS_CCWSTENCILZFAIL           = 60,    /* SVGA3dStencilOp */
684    SVGA3D_RS_CCWSTENCILPASS            = 61,    /* SVGA3dStencilOp */
685    SVGA3D_RS_VERTEXBLEND               = 62,    /* SVGA3dVertexBlendFlags */
686    SVGA3D_RS_SLOPESCALEDEPTHBIAS       = 63,    /* float */
687    SVGA3D_RS_DEPTHBIAS                 = 64,    /* float */
688 
689 
690    /*
691     * Output Gamma Level
692     *
693     * Output gamma effects the gamma curve of colors that are output from the
694     * rendering pipeline.  A value of 1.0 specifies a linear color space. If the
695     * value is <= 0.0, gamma correction is ignored and linear color space is
696     * used.
697     */
698 
699    SVGA3D_RS_OUTPUTGAMMA               = 65,    /* float */
700    SVGA3D_RS_ZVISIBLE                  = 66,    /* SVGA3dBool */
701    SVGA3D_RS_LASTPIXEL                 = 67,    /* SVGA3dBool */
702    SVGA3D_RS_CLIPPING                  = 68,    /* SVGA3dBool */
703    SVGA3D_RS_WRAP0                     = 69,    /* SVGA3dWrapFlags */
704    SVGA3D_RS_WRAP1                     = 70,    /* SVGA3dWrapFlags */
705    SVGA3D_RS_WRAP2                     = 71,    /* SVGA3dWrapFlags */
706    SVGA3D_RS_WRAP3                     = 72,    /* SVGA3dWrapFlags */
707    SVGA3D_RS_WRAP4                     = 73,    /* SVGA3dWrapFlags */
708    SVGA3D_RS_WRAP5                     = 74,    /* SVGA3dWrapFlags */
709    SVGA3D_RS_WRAP6                     = 75,    /* SVGA3dWrapFlags */
710    SVGA3D_RS_WRAP7                     = 76,    /* SVGA3dWrapFlags */
711    SVGA3D_RS_WRAP8                     = 77,    /* SVGA3dWrapFlags */
712    SVGA3D_RS_WRAP9                     = 78,    /* SVGA3dWrapFlags */
713    SVGA3D_RS_WRAP10                    = 79,    /* SVGA3dWrapFlags */
714    SVGA3D_RS_WRAP11                    = 80,    /* SVGA3dWrapFlags */
715    SVGA3D_RS_WRAP12                    = 81,    /* SVGA3dWrapFlags */
716    SVGA3D_RS_WRAP13                    = 82,    /* SVGA3dWrapFlags */
717    SVGA3D_RS_WRAP14                    = 83,    /* SVGA3dWrapFlags */
718    SVGA3D_RS_WRAP15                    = 84,    /* SVGA3dWrapFlags */
719    SVGA3D_RS_MULTISAMPLEANTIALIAS      = 85,    /* SVGA3dBool */
720    SVGA3D_RS_MULTISAMPLEMASK           = 86,    /* uint32 */
721    SVGA3D_RS_INDEXEDVERTEXBLENDENABLE  = 87,    /* SVGA3dBool */
722    SVGA3D_RS_TWEENFACTOR               = 88,    /* float */
723    SVGA3D_RS_ANTIALIASEDLINEENABLE     = 89,    /* SVGA3dBool */
724    SVGA3D_RS_COLORWRITEENABLE1         = 90,    /* SVGA3dColorMask */
725    SVGA3D_RS_COLORWRITEENABLE2         = 91,    /* SVGA3dColorMask */
726    SVGA3D_RS_COLORWRITEENABLE3         = 92,    /* SVGA3dColorMask */
727    SVGA3D_RS_SEPARATEALPHABLENDENABLE  = 93,    /* SVGA3dBool */
728    SVGA3D_RS_SRCBLENDALPHA             = 94,    /* SVGA3dBlendOp */
729    SVGA3D_RS_DSTBLENDALPHA             = 95,    /* SVGA3dBlendOp */
730    SVGA3D_RS_BLENDEQUATIONALPHA        = 96,    /* SVGA3dBlendEquation */
731    SVGA3D_RS_TRANSPARENCYANTIALIAS     = 97,    /* SVGA3dTransparencyAntialiasType */
732    SVGA3D_RS_LINEWIDTH                 = 98,    /* float */
733    SVGA3D_RS_MAX
734 } SVGA3dRenderStateName;
735 
736 typedef enum {
737    SVGA3D_TRANSPARENCYANTIALIAS_NORMAL            = 0,
738    SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE   = 1,
739    SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE       = 2,
740    SVGA3D_TRANSPARENCYANTIALIAS_MAX
741 } SVGA3dTransparencyAntialiasType;
742 
743 typedef enum {
744    SVGA3D_VERTEXMATERIAL_NONE     = 0,    /* Use the value in the current material */
745    SVGA3D_VERTEXMATERIAL_DIFFUSE  = 1,    /* Use the value in the diffuse component */
746    SVGA3D_VERTEXMATERIAL_SPECULAR = 2,    /* Use the value in the specular component */
747    SVGA3D_VERTEXMATERIAL_MAX      = 3,
748 } SVGA3dVertexMaterial;
749 
750 typedef enum {
751    SVGA3D_FILLMODE_INVALID = 0,
752    SVGA3D_FILLMODE_MIN     = 1,
753    SVGA3D_FILLMODE_POINT   = 1,
754    SVGA3D_FILLMODE_LINE    = 2,
755    SVGA3D_FILLMODE_FILL    = 3,
756    SVGA3D_FILLMODE_MAX
757 } SVGA3dFillModeType;
758 
759 
760 typedef
761 #include "vmware_pack_begin.h"
762 union {
763    struct {
764       uint16   mode;       /* SVGA3dFillModeType */
765       uint16   face;       /* SVGA3dFace */
766    };
767    uint32 uintValue;
768 }
769 #include "vmware_pack_end.h"
770 SVGA3dFillMode;
771 
772 typedef enum {
773    SVGA3D_SHADEMODE_INVALID = 0,
774    SVGA3D_SHADEMODE_FLAT    = 1,
775    SVGA3D_SHADEMODE_SMOOTH  = 2,
776    SVGA3D_SHADEMODE_PHONG   = 3,     /* Not supported */
777    SVGA3D_SHADEMODE_MAX
778 } SVGA3dShadeMode;
779 
780 typedef
781 #include "vmware_pack_begin.h"
782 union {
783    struct {
784       uint16 repeat;
785       uint16 pattern;
786    };
787    uint32 uintValue;
788 }
789 #include "vmware_pack_end.h"
790 SVGA3dLinePattern;
791 
792 typedef enum {
793    SVGA3D_BLENDOP_INVALID             = 0,
794    SVGA3D_BLENDOP_MIN                 = 1,
795    SVGA3D_BLENDOP_ZERO                = 1,
796    SVGA3D_BLENDOP_ONE                 = 2,
797    SVGA3D_BLENDOP_SRCCOLOR            = 3,
798    SVGA3D_BLENDOP_INVSRCCOLOR         = 4,
799    SVGA3D_BLENDOP_SRCALPHA            = 5,
800    SVGA3D_BLENDOP_INVSRCALPHA         = 6,
801    SVGA3D_BLENDOP_DESTALPHA           = 7,
802    SVGA3D_BLENDOP_INVDESTALPHA        = 8,
803    SVGA3D_BLENDOP_DESTCOLOR           = 9,
804    SVGA3D_BLENDOP_INVDESTCOLOR        = 10,
805    SVGA3D_BLENDOP_SRCALPHASAT         = 11,
806    SVGA3D_BLENDOP_BLENDFACTOR         = 12,
807    SVGA3D_BLENDOP_INVBLENDFACTOR      = 13,
808    SVGA3D_BLENDOP_SRC1COLOR           = 14,
809    SVGA3D_BLENDOP_INVSRC1COLOR        = 15,
810    SVGA3D_BLENDOP_SRC1ALPHA           = 16,
811    SVGA3D_BLENDOP_INVSRC1ALPHA        = 17,
812    SVGA3D_BLENDOP_BLENDFACTORALPHA    = 18,
813    SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
814    SVGA3D_BLENDOP_MAX
815 } SVGA3dBlendOp;
816 
817 typedef enum {
818    SVGA3D_BLENDEQ_INVALID            = 0,
819    SVGA3D_BLENDEQ_MIN                = 1,
820    SVGA3D_BLENDEQ_ADD                = 1,
821    SVGA3D_BLENDEQ_SUBTRACT           = 2,
822    SVGA3D_BLENDEQ_REVSUBTRACT        = 3,
823    SVGA3D_BLENDEQ_MINIMUM            = 4,
824    SVGA3D_BLENDEQ_MAXIMUM            = 5,
825    SVGA3D_BLENDEQ_MAX
826 } SVGA3dBlendEquation;
827 
828 typedef enum {
829    SVGA3D_DX11_LOGICOP_MIN           = 0,
830    SVGA3D_DX11_LOGICOP_CLEAR         = 0,
831    SVGA3D_DX11_LOGICOP_SET           = 1,
832    SVGA3D_DX11_LOGICOP_COPY          = 2,
833    SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
834    SVGA3D_DX11_LOGICOP_NOOP          = 4,
835    SVGA3D_DX11_LOGICOP_INVERT        = 5,
836    SVGA3D_DX11_LOGICOP_AND           = 6,
837    SVGA3D_DX11_LOGICOP_NAND          = 7,
838    SVGA3D_DX11_LOGICOP_OR            = 8,
839    SVGA3D_DX11_LOGICOP_NOR           = 9,
840    SVGA3D_DX11_LOGICOP_XOR           = 10,
841    SVGA3D_DX11_LOGICOP_EQUIV         = 11,
842    SVGA3D_DX11_LOGICOP_AND_REVERSE   = 12,
843    SVGA3D_DX11_LOGICOP_AND_INVERTED  = 13,
844    SVGA3D_DX11_LOGICOP_OR_REVERSE    = 14,
845    SVGA3D_DX11_LOGICOP_OR_INVERTED   = 15,
846    SVGA3D_DX11_LOGICOP_MAX
847 } SVGA3dDX11LogicOp;
848 
849 typedef enum {
850    SVGA3D_FRONTWINDING_INVALID = 0,
851    SVGA3D_FRONTWINDING_CW      = 1,
852    SVGA3D_FRONTWINDING_CCW     = 2,
853    SVGA3D_FRONTWINDING_MAX
854 } SVGA3dFrontWinding;
855 
856 typedef enum {
857    SVGA3D_FACE_INVALID  = 0,
858    SVGA3D_FACE_NONE     = 1,
859    SVGA3D_FACE_MIN      = 1,
860    SVGA3D_FACE_FRONT    = 2,
861    SVGA3D_FACE_BACK     = 3,
862    SVGA3D_FACE_FRONT_BACK = 4,
863    SVGA3D_FACE_MAX
864 } SVGA3dFace;
865 
866 /*
867  * The order and the values should not be changed
868  */
869 
870 typedef enum {
871    SVGA3D_CMP_INVALID              = 0,
872    SVGA3D_CMP_NEVER                = 1,
873    SVGA3D_CMP_LESS                 = 2,
874    SVGA3D_CMP_EQUAL                = 3,
875    SVGA3D_CMP_LESSEQUAL            = 4,
876    SVGA3D_CMP_GREATER              = 5,
877    SVGA3D_CMP_NOTEQUAL             = 6,
878    SVGA3D_CMP_GREATEREQUAL         = 7,
879    SVGA3D_CMP_ALWAYS               = 8,
880    SVGA3D_CMP_MAX
881 } SVGA3dCmpFunc;
882 
883 /*
884  * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
885  * the fog factor to be specified in the alpha component of the specular
886  * (a.k.a. secondary) vertex color.
887  */
888 typedef enum {
889    SVGA3D_FOGFUNC_INVALID          = 0,
890    SVGA3D_FOGFUNC_EXP              = 1,
891    SVGA3D_FOGFUNC_EXP2             = 2,
892    SVGA3D_FOGFUNC_LINEAR           = 3,
893    SVGA3D_FOGFUNC_PER_VERTEX       = 4
894 } SVGA3dFogFunction;
895 
896 /*
897  * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
898  * or per-pixel basis.
899  */
900 typedef enum {
901    SVGA3D_FOGTYPE_INVALID          = 0,
902    SVGA3D_FOGTYPE_VERTEX           = 1,
903    SVGA3D_FOGTYPE_PIXEL            = 2,
904    SVGA3D_FOGTYPE_MAX              = 3
905 } SVGA3dFogType;
906 
907 /*
908  * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
909  * computed using the eye Z value of each pixel (or vertex), whereas range-
910  * based fog is computed using the actual distance (range) to the eye.
911  */
912 typedef enum {
913    SVGA3D_FOGBASE_INVALID          = 0,
914    SVGA3D_FOGBASE_DEPTHBASED       = 1,
915    SVGA3D_FOGBASE_RANGEBASED       = 2,
916    SVGA3D_FOGBASE_MAX              = 3
917 } SVGA3dFogBase;
918 
919 typedef enum {
920    SVGA3D_STENCILOP_INVALID        = 0,
921    SVGA3D_STENCILOP_MIN            = 1,
922    SVGA3D_STENCILOP_KEEP           = 1,
923    SVGA3D_STENCILOP_ZERO           = 2,
924    SVGA3D_STENCILOP_REPLACE        = 3,
925    SVGA3D_STENCILOP_INCRSAT        = 4,
926    SVGA3D_STENCILOP_DECRSAT        = 5,
927    SVGA3D_STENCILOP_INVERT         = 6,
928    SVGA3D_STENCILOP_INCR           = 7,
929    SVGA3D_STENCILOP_DECR           = 8,
930    SVGA3D_STENCILOP_MAX
931 } SVGA3dStencilOp;
932 
933 typedef enum {
934    SVGA3D_CLIPPLANE_0              = (1 << 0),
935    SVGA3D_CLIPPLANE_1              = (1 << 1),
936    SVGA3D_CLIPPLANE_2              = (1 << 2),
937    SVGA3D_CLIPPLANE_3              = (1 << 3),
938    SVGA3D_CLIPPLANE_4              = (1 << 4),
939    SVGA3D_CLIPPLANE_5              = (1 << 5),
940 } SVGA3dClipPlanes;
941 
942 typedef enum {
943    SVGA3D_CLEAR_COLOR              = 0x1,
944    SVGA3D_CLEAR_DEPTH              = 0x2,
945    SVGA3D_CLEAR_STENCIL            = 0x4,
946 
947    /*
948     * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
949     * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
950     * bit will be ignored.
951     */
952    SVGA3D_CLEAR_COLORFILL          = 0x8
953 } SVGA3dClearFlag;
954 
955 typedef enum {
956    SVGA3D_RT_DEPTH                 = 0,
957    SVGA3D_RT_MIN                   = 0,
958    SVGA3D_RT_STENCIL               = 1,
959    SVGA3D_RT_COLOR0                = 2,
960    SVGA3D_RT_COLOR1                = 3,
961    SVGA3D_RT_COLOR2                = 4,
962    SVGA3D_RT_COLOR3                = 5,
963    SVGA3D_RT_COLOR4                = 6,
964    SVGA3D_RT_COLOR5                = 7,
965    SVGA3D_RT_COLOR6                = 8,
966    SVGA3D_RT_COLOR7                = 9,
967    SVGA3D_RT_MAX,
968    SVGA3D_RT_INVALID               = ((uint32)-1),
969 } SVGA3dRenderTargetType;
970 
971 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
972 
973 typedef
974 #include "vmware_pack_begin.h"
975 union {
976    struct {
977       uint32  red   : 1;
978       uint32  green : 1;
979       uint32  blue  : 1;
980       uint32  alpha : 1;
981    };
982    uint32 uintValue;
983 }
984 #include "vmware_pack_end.h"
985 SVGA3dColorMask;
986 
987 typedef enum {
988    SVGA3D_VBLEND_DISABLE            = 0,
989    SVGA3D_VBLEND_1WEIGHT            = 1,
990    SVGA3D_VBLEND_2WEIGHT            = 2,
991    SVGA3D_VBLEND_3WEIGHT            = 3,
992    SVGA3D_VBLEND_MAX                = 4,
993 } SVGA3dVertexBlendFlags;
994 
995 typedef enum {
996    SVGA3D_WRAPCOORD_0   = 1 << 0,
997    SVGA3D_WRAPCOORD_1   = 1 << 1,
998    SVGA3D_WRAPCOORD_2   = 1 << 2,
999    SVGA3D_WRAPCOORD_3   = 1 << 3,
1000    SVGA3D_WRAPCOORD_ALL = 0xF,
1001 } SVGA3dWrapFlags;
1002 
1003 /*
1004  * SVGA_3D_CMD_TEXTURESTATE Types.  All value types
1005  * must fit in a uint32.
1006  */
1007 
1008 typedef enum {
1009    SVGA3D_TS_INVALID                    = 0,
1010    SVGA3D_TS_MIN                        = 1,
1011    SVGA3D_TS_BIND_TEXTURE               = 1,    /* SVGA3dSurfaceId */
1012    SVGA3D_TS_COLOROP                    = 2,    /* SVGA3dTextureCombiner */
1013    SVGA3D_TS_COLORARG1                  = 3,    /* SVGA3dTextureArgData */
1014    SVGA3D_TS_COLORARG2                  = 4,    /* SVGA3dTextureArgData */
1015    SVGA3D_TS_ALPHAOP                    = 5,    /* SVGA3dTextureCombiner */
1016    SVGA3D_TS_ALPHAARG1                  = 6,    /* SVGA3dTextureArgData */
1017    SVGA3D_TS_ALPHAARG2                  = 7,    /* SVGA3dTextureArgData */
1018    SVGA3D_TS_ADDRESSU                   = 8,    /* SVGA3dTextureAddress */
1019    SVGA3D_TS_ADDRESSV                   = 9,    /* SVGA3dTextureAddress */
1020    SVGA3D_TS_MIPFILTER                  = 10,   /* SVGA3dTextureFilter */
1021    SVGA3D_TS_MAGFILTER                  = 11,   /* SVGA3dTextureFilter */
1022    SVGA3D_TS_MINFILTER                  = 12,   /* SVGA3dTextureFilter */
1023    SVGA3D_TS_BORDERCOLOR                = 13,   /* SVGA3dColor */
1024    SVGA3D_TS_TEXCOORDINDEX              = 14,   /* uint32 */
1025    SVGA3D_TS_TEXTURETRANSFORMFLAGS      = 15,   /* SVGA3dTexTransformFlags */
1026    SVGA3D_TS_TEXCOORDGEN                = 16,   /* SVGA3dTextureCoordGen */
1027    SVGA3D_TS_BUMPENVMAT00               = 17,   /* float */
1028    SVGA3D_TS_BUMPENVMAT01               = 18,   /* float */
1029    SVGA3D_TS_BUMPENVMAT10               = 19,   /* float */
1030    SVGA3D_TS_BUMPENVMAT11               = 20,   /* float */
1031    SVGA3D_TS_TEXTURE_MIPMAP_LEVEL       = 21,   /* uint32 */
1032    SVGA3D_TS_TEXTURE_LOD_BIAS           = 22,   /* float */
1033    SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL  = 23,   /* uint32 */
1034    SVGA3D_TS_ADDRESSW                   = 24,   /* SVGA3dTextureAddress */
1035 
1036 
1037    /*
1038     * Sampler Gamma Level
1039     *
1040     * Sampler gamma effects the color of samples taken from the sampler.  A
1041     * value of 1.0 will produce linear samples.  If the value is <= 0.0 the
1042     * gamma value is ignored and a linear space is used.
1043     */
1044 
1045    SVGA3D_TS_GAMMA                      = 25,   /* float */
1046    SVGA3D_TS_BUMPENVLSCALE              = 26,   /* float */
1047    SVGA3D_TS_BUMPENVLOFFSET             = 27,   /* float */
1048    SVGA3D_TS_COLORARG0                  = 28,   /* SVGA3dTextureArgData */
1049    SVGA3D_TS_ALPHAARG0                  = 29,   /* SVGA3dTextureArgData */
1050    SVGA3D_TS_PREGB_MAX                  = 30,   /* Max value before GBObjects */
1051    SVGA3D_TS_CONSTANT                   = 30,   /* SVGA3dColor */
1052    SVGA3D_TS_COLOR_KEY_ENABLE           = 31,   /* SVGA3dBool */
1053    SVGA3D_TS_COLOR_KEY                  = 32,   /* SVGA3dColor */
1054    SVGA3D_TS_MAX
1055 } SVGA3dTextureStateName;
1056 
1057 typedef enum {
1058    SVGA3D_TC_INVALID                   = 0,
1059    SVGA3D_TC_DISABLE                   = 1,
1060    SVGA3D_TC_SELECTARG1                = 2,
1061    SVGA3D_TC_SELECTARG2                = 3,
1062    SVGA3D_TC_MODULATE                  = 4,
1063    SVGA3D_TC_ADD                       = 5,
1064    SVGA3D_TC_ADDSIGNED                 = 6,
1065    SVGA3D_TC_SUBTRACT                  = 7,
1066    SVGA3D_TC_BLENDTEXTUREALPHA         = 8,
1067    SVGA3D_TC_BLENDDIFFUSEALPHA         = 9,
1068    SVGA3D_TC_BLENDCURRENTALPHA         = 10,
1069    SVGA3D_TC_BLENDFACTORALPHA          = 11,
1070    SVGA3D_TC_MODULATE2X                = 12,
1071    SVGA3D_TC_MODULATE4X                = 13,
1072    SVGA3D_TC_DSDT                      = 14,
1073    SVGA3D_TC_DOTPRODUCT3               = 15,
1074    SVGA3D_TC_BLENDTEXTUREALPHAPM       = 16,
1075    SVGA3D_TC_ADDSIGNED2X               = 17,
1076    SVGA3D_TC_ADDSMOOTH                 = 18,
1077    SVGA3D_TC_PREMODULATE               = 19,
1078    SVGA3D_TC_MODULATEALPHA_ADDCOLOR    = 20,
1079    SVGA3D_TC_MODULATECOLOR_ADDALPHA    = 21,
1080    SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
1081    SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
1082    SVGA3D_TC_BUMPENVMAPLUMINANCE       = 24,
1083    SVGA3D_TC_MULTIPLYADD               = 25,
1084    SVGA3D_TC_LERP                      = 26,
1085    SVGA3D_TC_MAX
1086 } SVGA3dTextureCombiner;
1087 
1088 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1089 
1090 typedef enum {
1091    SVGA3D_TEX_ADDRESS_INVALID    = 0,
1092    SVGA3D_TEX_ADDRESS_MIN        = 1,
1093    SVGA3D_TEX_ADDRESS_WRAP       = 1,
1094    SVGA3D_TEX_ADDRESS_MIRROR     = 2,
1095    SVGA3D_TEX_ADDRESS_CLAMP      = 3,
1096    SVGA3D_TEX_ADDRESS_BORDER     = 4,
1097    SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
1098    SVGA3D_TEX_ADDRESS_EDGE       = 6,
1099    SVGA3D_TEX_ADDRESS_MAX
1100 } SVGA3dTextureAddress;
1101 
1102 /*
1103  * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
1104  * disabled, and the rasterizer should use the magnification filter instead.
1105  */
1106 typedef enum {
1107    SVGA3D_TEX_FILTER_NONE           = 0,
1108    SVGA3D_TEX_FILTER_MIN            = 0,
1109    SVGA3D_TEX_FILTER_NEAREST        = 1,
1110    SVGA3D_TEX_FILTER_LINEAR         = 2,
1111    SVGA3D_TEX_FILTER_ANISOTROPIC    = 3,
1112    SVGA3D_TEX_FILTER_FLATCUBIC      = 4, /* Deprecated, not implemented */
1113    SVGA3D_TEX_FILTER_GAUSSIANCUBIC  = 5, /* Deprecated, not implemented */
1114    SVGA3D_TEX_FILTER_PYRAMIDALQUAD  = 6, /* Not currently implemented */
1115    SVGA3D_TEX_FILTER_GAUSSIANQUAD   = 7, /* Not currently implemented */
1116    SVGA3D_TEX_FILTER_MAX
1117 } SVGA3dTextureFilter;
1118 
1119 typedef enum {
1120    SVGA3D_TEX_TRANSFORM_OFF    = 0,
1121    SVGA3D_TEX_TRANSFORM_S      = (1 << 0),
1122    SVGA3D_TEX_TRANSFORM_T      = (1 << 1),
1123    SVGA3D_TEX_TRANSFORM_R      = (1 << 2),
1124    SVGA3D_TEX_TRANSFORM_Q      = (1 << 3),
1125    SVGA3D_TEX_PROJECTED        = (1 << 15),
1126 } SVGA3dTexTransformFlags;
1127 
1128 typedef enum {
1129    SVGA3D_TEXCOORD_GEN_OFF              = 0,
1130    SVGA3D_TEXCOORD_GEN_EYE_POSITION     = 1,
1131    SVGA3D_TEXCOORD_GEN_EYE_NORMAL       = 2,
1132    SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
1133    SVGA3D_TEXCOORD_GEN_SPHERE           = 4,
1134    SVGA3D_TEXCOORD_GEN_MAX
1135 } SVGA3dTextureCoordGen;
1136 
1137 /*
1138  * Texture argument constants for texture combiner
1139  */
1140 typedef enum {
1141    SVGA3D_TA_INVALID    = 0,
1142    SVGA3D_TA_TFACTOR    = 1,
1143    SVGA3D_TA_PREVIOUS   = 2,
1144    SVGA3D_TA_DIFFUSE    = 3,
1145    SVGA3D_TA_TEXTURE    = 4,
1146    SVGA3D_TA_SPECULAR   = 5,
1147    SVGA3D_TA_CONSTANT   = 6,
1148    SVGA3D_TA_MAX
1149 } SVGA3dTextureArgData;
1150 
1151 #define SVGA3D_TM_MASK_LEN 4
1152 
1153 /* Modifiers for texture argument constants defined above. */
1154 typedef enum {
1155    SVGA3D_TM_NONE       = 0,
1156    SVGA3D_TM_ALPHA      = (1 << SVGA3D_TM_MASK_LEN),
1157    SVGA3D_TM_ONE_MINUS  = (2 << SVGA3D_TM_MASK_LEN),
1158 } SVGA3dTextureArgModifier;
1159 
1160 /*
1161  * Vertex declarations
1162  *
1163  * Notes:
1164  *
1165  * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
1166  * draw with any POSITIONT vertex arrays, the programmable vertex
1167  * pipeline will be implicitly disabled. Drawing will take place as if
1168  * no vertex shader was bound.
1169  */
1170 
1171 typedef enum {
1172    SVGA3D_DECLUSAGE_POSITION     = 0,
1173    SVGA3D_DECLUSAGE_BLENDWEIGHT,
1174    SVGA3D_DECLUSAGE_BLENDINDICES,
1175    SVGA3D_DECLUSAGE_NORMAL,
1176    SVGA3D_DECLUSAGE_PSIZE,
1177    SVGA3D_DECLUSAGE_TEXCOORD,
1178    SVGA3D_DECLUSAGE_TANGENT,
1179    SVGA3D_DECLUSAGE_BINORMAL,
1180    SVGA3D_DECLUSAGE_TESSFACTOR,
1181    SVGA3D_DECLUSAGE_POSITIONT,
1182    SVGA3D_DECLUSAGE_COLOR,
1183    SVGA3D_DECLUSAGE_FOG,
1184    SVGA3D_DECLUSAGE_DEPTH,
1185    SVGA3D_DECLUSAGE_SAMPLE,
1186    SVGA3D_DECLUSAGE_MAX
1187 } SVGA3dDeclUsage;
1188 
1189 typedef enum {
1190    SVGA3D_DECLMETHOD_DEFAULT     = 0,
1191    SVGA3D_DECLMETHOD_PARTIALU,
1192    SVGA3D_DECLMETHOD_PARTIALV,
1193    SVGA3D_DECLMETHOD_CROSSUV,          /* Normal */
1194    SVGA3D_DECLMETHOD_UV,
1195    SVGA3D_DECLMETHOD_LOOKUP,           /* Lookup a displacement map */
1196    SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */
1197                                        /* map */
1198 } SVGA3dDeclMethod;
1199 
1200 typedef enum {
1201    SVGA3D_DECLTYPE_FLOAT1        =  0,
1202    SVGA3D_DECLTYPE_FLOAT2        =  1,
1203    SVGA3D_DECLTYPE_FLOAT3        =  2,
1204    SVGA3D_DECLTYPE_FLOAT4        =  3,
1205    SVGA3D_DECLTYPE_D3DCOLOR      =  4,
1206    SVGA3D_DECLTYPE_UBYTE4        =  5,
1207    SVGA3D_DECLTYPE_SHORT2        =  6,
1208    SVGA3D_DECLTYPE_SHORT4        =  7,
1209    SVGA3D_DECLTYPE_UBYTE4N       =  8,
1210    SVGA3D_DECLTYPE_SHORT2N       =  9,
1211    SVGA3D_DECLTYPE_SHORT4N       = 10,
1212    SVGA3D_DECLTYPE_USHORT2N      = 11,
1213    SVGA3D_DECLTYPE_USHORT4N      = 12,
1214    SVGA3D_DECLTYPE_UDEC3         = 13,
1215    SVGA3D_DECLTYPE_DEC3N         = 14,
1216    SVGA3D_DECLTYPE_FLOAT16_2     = 15,
1217    SVGA3D_DECLTYPE_FLOAT16_4     = 16,
1218    SVGA3D_DECLTYPE_MAX,
1219 } SVGA3dDeclType;
1220 
1221 /*
1222  * This structure is used for the divisor for geometry instancing;
1223  * it's a direct translation of the Direct3D equivalent.
1224  */
1225 typedef union {
1226    struct {
1227       /*
1228        * For index data, this number represents the number of instances to draw.
1229        * For instance data, this number represents the number of
1230        * instances/vertex in this stream
1231        */
1232       uint32 count : 30;
1233 
1234       /*
1235        * This is 1 if this is supposed to be the data that is repeated for
1236        * every instance.
1237        */
1238       uint32 indexedData : 1;
1239 
1240       /*
1241        * This is 1 if this is supposed to be the per-instance data.
1242        */
1243       uint32 instanceData : 1;
1244    };
1245 
1246    uint32 value;
1247 } SVGA3dVertexDivisor;
1248 
1249 typedef enum {
1250    /*
1251     * SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
1252     *
1253     * List MIN second so debuggers will think INVALID is
1254     * the correct name.
1255     */
1256    SVGA3D_PRIMITIVE_INVALID                     = 0,
1257    SVGA3D_PRIMITIVE_MIN                         = 0,
1258    SVGA3D_PRIMITIVE_TRIANGLELIST                = 1,
1259    SVGA3D_PRIMITIVE_POINTLIST                   = 2,
1260    SVGA3D_PRIMITIVE_LINELIST                    = 3,
1261    SVGA3D_PRIMITIVE_LINESTRIP                   = 4,
1262    SVGA3D_PRIMITIVE_TRIANGLESTRIP               = 5,
1263    SVGA3D_PRIMITIVE_TRIANGLEFAN                 = 6,
1264    SVGA3D_PRIMITIVE_LINELIST_ADJ                = 7,
1265    SVGA3D_PRIMITIVE_PREDX_MAX                   = 7,
1266    SVGA3D_PRIMITIVE_LINESTRIP_ADJ               = 8,
1267    SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ            = 9,
1268    SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ           = 10,
1269    SVGA3D_PRIMITIVE_MAX
1270 } SVGA3dPrimitiveType;
1271 
1272 typedef enum {
1273    SVGA3D_COORDINATE_INVALID                   = 0,
1274    SVGA3D_COORDINATE_LEFTHANDED                = 1,
1275    SVGA3D_COORDINATE_RIGHTHANDED               = 2,
1276    SVGA3D_COORDINATE_MAX
1277 } SVGA3dCoordinateType;
1278 
1279 typedef enum {
1280    SVGA3D_TRANSFORM_INVALID                     = 0,
1281    SVGA3D_TRANSFORM_WORLD                       = 1,
1282    SVGA3D_TRANSFORM_MIN                         = 1,
1283    SVGA3D_TRANSFORM_VIEW                        = 2,
1284    SVGA3D_TRANSFORM_PROJECTION                  = 3,
1285    SVGA3D_TRANSFORM_TEXTURE0                    = 4,
1286    SVGA3D_TRANSFORM_TEXTURE1                    = 5,
1287    SVGA3D_TRANSFORM_TEXTURE2                    = 6,
1288    SVGA3D_TRANSFORM_TEXTURE3                    = 7,
1289    SVGA3D_TRANSFORM_TEXTURE4                    = 8,
1290    SVGA3D_TRANSFORM_TEXTURE5                    = 9,
1291    SVGA3D_TRANSFORM_TEXTURE6                    = 10,
1292    SVGA3D_TRANSFORM_TEXTURE7                    = 11,
1293    SVGA3D_TRANSFORM_WORLD1                      = 12,
1294    SVGA3D_TRANSFORM_WORLD2                      = 13,
1295    SVGA3D_TRANSFORM_WORLD3                      = 14,
1296    SVGA3D_TRANSFORM_MAX
1297 } SVGA3dTransformType;
1298 
1299 typedef enum {
1300    SVGA3D_LIGHTTYPE_INVALID                     = 0,
1301    SVGA3D_LIGHTTYPE_MIN                         = 1,
1302    SVGA3D_LIGHTTYPE_POINT                       = 1,
1303    SVGA3D_LIGHTTYPE_SPOT1                       = 2, /* 1-cone, in degrees */
1304    SVGA3D_LIGHTTYPE_SPOT2                       = 3, /* 2-cone, in radians */
1305    SVGA3D_LIGHTTYPE_DIRECTIONAL                 = 4,
1306    SVGA3D_LIGHTTYPE_MAX
1307 } SVGA3dLightType;
1308 
1309 typedef enum {
1310    SVGA3D_CUBEFACE_POSX                         = 0,
1311    SVGA3D_CUBEFACE_NEGX                         = 1,
1312    SVGA3D_CUBEFACE_POSY                         = 2,
1313    SVGA3D_CUBEFACE_NEGY                         = 3,
1314    SVGA3D_CUBEFACE_POSZ                         = 4,
1315    SVGA3D_CUBEFACE_NEGZ                         = 5,
1316 } SVGA3dCubeFace;
1317 
1318 typedef enum {
1319    SVGA3D_SHADERTYPE_INVALID                    = 0,
1320    SVGA3D_SHADERTYPE_MIN                        = 1,
1321    SVGA3D_SHADERTYPE_VS                         = 1,
1322    SVGA3D_SHADERTYPE_PS                         = 2,
1323    SVGA3D_SHADERTYPE_PREDX_MAX                  = 3,
1324    SVGA3D_SHADERTYPE_GS                         = 3,
1325    SVGA3D_SHADERTYPE_DX10_MAX                   = 4,
1326    SVGA3D_SHADERTYPE_HS                         = 4,
1327    SVGA3D_SHADERTYPE_DS                         = 5,
1328    SVGA3D_SHADERTYPE_CS                         = 6,
1329    SVGA3D_SHADERTYPE_MAX                        = 7
1330 } SVGA3dShaderType;
1331 
1332 #define SVGA3D_NUM_SHADERTYPE_PREDX \
1333    (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1334 
1335 #define SVGA3D_NUM_SHADERTYPE_DX10 \
1336    (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1337 
1338 #define SVGA3D_NUM_SHADERTYPE \
1339    (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1340 
1341 typedef enum {
1342    SVGA3D_CONST_TYPE_MIN                        = 0,
1343    SVGA3D_CONST_TYPE_FLOAT                      = 0,
1344    SVGA3D_CONST_TYPE_INT                        = 1,
1345    SVGA3D_CONST_TYPE_BOOL                       = 2,
1346    SVGA3D_CONST_TYPE_MAX                        = 3,
1347 } SVGA3dShaderConstType;
1348 
1349 /*
1350  * Register limits for shader consts.
1351  */
1352 #define SVGA3D_CONSTREG_MAX            256
1353 #define SVGA3D_CONSTINTREG_MAX         16
1354 #define SVGA3D_CONSTBOOLREG_MAX        16
1355 
1356 typedef enum {
1357    SVGA3D_STRETCH_BLT_POINT                     = 0,
1358    SVGA3D_STRETCH_BLT_LINEAR                    = 1,
1359    SVGA3D_STRETCH_BLT_MAX
1360 } SVGA3dStretchBltMode;
1361 
1362 typedef enum {
1363    SVGA3D_QUERYTYPE_INVALID                     = ((uint8)-1),
1364    SVGA3D_QUERYTYPE_MIN                         = 0,
1365    SVGA3D_QUERYTYPE_OCCLUSION                   = 0,
1366    SVGA3D_QUERYTYPE_TIMESTAMP                   = 1,
1367    SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT           = 2,
1368    SVGA3D_QUERYTYPE_PIPELINESTATS               = 3,
1369    SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE          = 4,
1370    SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS           = 5,
1371    SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE     = 6,
1372    SVGA3D_QUERYTYPE_OCCLUSION64                 = 7,
1373    SVGA3D_QUERYTYPE_DX10_MAX                    = 8,
1374    SVGA3D_QUERYTYPE_SOSTATS_STREAM0             = 8,
1375    SVGA3D_QUERYTYPE_SOSTATS_STREAM1             = 9,
1376    SVGA3D_QUERYTYPE_SOSTATS_STREAM2             = 10,
1377    SVGA3D_QUERYTYPE_SOSTATS_STREAM3             = 11,
1378    SVGA3D_QUERYTYPE_SOP_STREAM0                 = 12,
1379    SVGA3D_QUERYTYPE_SOP_STREAM1                 = 13,
1380    SVGA3D_QUERYTYPE_SOP_STREAM2                 = 14,
1381    SVGA3D_QUERYTYPE_SOP_STREAM3                 = 15,
1382    SVGA3D_QUERYTYPE_MAX
1383 } SVGA3dQueryType;
1384 
1385 typedef uint8 SVGA3dQueryTypeUint8;
1386 
1387 #define SVGA3D_NUM_QUERYTYPE  (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1388 
1389 /*
1390  * This is the maximum number of queries per context that can be active
1391  * simultaneously between a beginQuery and endQuery.
1392  */
1393 #define SVGA3D_MAX_QUERY 64
1394 
1395 /*
1396  * Query result buffer formats
1397  */
1398 typedef
1399 #include "vmware_pack_begin.h"
1400 struct {
1401    uint32 samplesRendered;
1402 }
1403 #include "vmware_pack_end.h"
1404 SVGADXOcclusionQueryResult;
1405 
1406 typedef
1407 #include "vmware_pack_begin.h"
1408 struct {
1409    uint32 passed;
1410 }
1411 #include "vmware_pack_end.h"
1412 SVGADXEventQueryResult;
1413 
1414 typedef
1415 #include "vmware_pack_begin.h"
1416 struct {
1417    uint64 timestamp;
1418 }
1419 #include "vmware_pack_end.h"
1420 SVGADXTimestampQueryResult;
1421 
1422 typedef
1423 #include "vmware_pack_begin.h"
1424 struct {
1425    uint64 realFrequency;
1426    uint32 disjoint;
1427 }
1428 #include "vmware_pack_end.h"
1429 SVGADXTimestampDisjointQueryResult;
1430 
1431 typedef
1432 #include "vmware_pack_begin.h"
1433 struct {
1434    uint64 inputAssemblyVertices;
1435    uint64 inputAssemblyPrimitives;
1436    uint64 vertexShaderInvocations;
1437    uint64 geometryShaderInvocations;
1438    uint64 geometryShaderPrimitives;
1439    uint64 clipperInvocations;
1440    uint64 clipperPrimitives;
1441    uint64 pixelShaderInvocations;
1442    uint64 hullShaderInvocations;
1443    uint64 domainShaderInvocations;
1444    uint64 computeShaderInvocations;
1445 }
1446 #include "vmware_pack_end.h"
1447 SVGADXPipelineStatisticsQueryResult;
1448 
1449 typedef
1450 #include "vmware_pack_begin.h"
1451 struct {
1452    uint32 anySamplesRendered;
1453 }
1454 #include "vmware_pack_end.h"
1455 SVGADXOcclusionPredicateQueryResult;
1456 
1457 typedef
1458 #include "vmware_pack_begin.h"
1459 struct {
1460    uint64 numPrimitivesWritten;
1461    uint64 numPrimitivesRequired;
1462 }
1463 #include "vmware_pack_end.h"
1464 SVGADXStreamOutStatisticsQueryResult;
1465 
1466 typedef
1467 #include "vmware_pack_begin.h"
1468 struct {
1469    uint32 overflowed;
1470 }
1471 #include "vmware_pack_end.h"
1472 SVGADXStreamOutPredicateQueryResult;
1473 
1474 typedef
1475 #include "vmware_pack_begin.h"
1476 struct {
1477    uint64 samplesRendered;
1478 }
1479 #include "vmware_pack_end.h"
1480 SVGADXOcclusion64QueryResult;
1481 
1482 /*
1483  * SVGADXQueryResultUnion is not intended for use in the protocol, but is
1484  * very helpful when working with queries generically.
1485  */
1486 typedef
1487 #include "vmware_pack_begin.h"
1488 union SVGADXQueryResultUnion {
1489    SVGADXOcclusionQueryResult occ;
1490    SVGADXEventQueryResult event;
1491    SVGADXTimestampQueryResult ts;
1492    SVGADXTimestampDisjointQueryResult tsDisjoint;
1493    SVGADXPipelineStatisticsQueryResult pipelineStats;
1494    SVGADXOcclusionPredicateQueryResult occPred;
1495    SVGADXStreamOutStatisticsQueryResult soStats;
1496    SVGADXStreamOutPredicateQueryResult soPred;
1497    SVGADXOcclusion64QueryResult occ64;
1498 }
1499 #include "vmware_pack_end.h"
1500 SVGADXQueryResultUnion;
1501 
1502 
1503 typedef enum {
1504    SVGA3D_QUERYSTATE_PENDING     = 0,      /* Query is not finished yet */
1505    SVGA3D_QUERYSTATE_SUCCEEDED   = 1,      /* Completed successfully */
1506    SVGA3D_QUERYSTATE_FAILED      = 2,      /* Completed unsuccessfully */
1507    SVGA3D_QUERYSTATE_NEW         = 3,      /* Never submitted (guest only) */
1508 } SVGA3dQueryState;
1509 
1510 typedef enum {
1511    SVGA3D_WRITE_HOST_VRAM        = 1,
1512    SVGA3D_READ_HOST_VRAM         = 2,
1513 } SVGA3dTransferType;
1514 
1515 typedef enum {
1516    SVGA3D_LOGICOP_INVALID   = 0,
1517    SVGA3D_LOGICOP_MIN       = 1,
1518    SVGA3D_LOGICOP_COPY      = 1,
1519    SVGA3D_LOGICOP_NOT       = 2,
1520    SVGA3D_LOGICOP_AND       = 3,
1521    SVGA3D_LOGICOP_OR        = 4,
1522    SVGA3D_LOGICOP_XOR       = 5,
1523    SVGA3D_LOGICOP_NXOR      = 6,
1524    SVGA3D_LOGICOP_ROP3MIN   = 30,   /* 7-29 are reserved for future logic ops. */
1525    SVGA3D_LOGICOP_ROP3MAX   = (SVGA3D_LOGICOP_ROP3MIN + 255),
1526    SVGA3D_LOGICOP_MAX       = (SVGA3D_LOGICOP_ROP3MAX + 1),
1527 } SVGA3dLogicOp;
1528 
1529 typedef
1530 #include "vmware_pack_begin.h"
1531 struct {
1532    union {
1533       struct {
1534 	 uint16  function;       /* SVGA3dFogFunction */
1535 	 uint8   type;           /* SVGA3dFogType */
1536 	 uint8   base;           /* SVGA3dFogBase */
1537       };
1538       uint32     uintValue;
1539    };
1540 }
1541 #include "vmware_pack_end.h"
1542 SVGA3dFogMode;
1543 
1544 /*
1545  * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1546  * is a surface ID as well as face/mipmap indices.
1547  */
1548 
1549 typedef
1550 #include "vmware_pack_begin.h"
1551 struct SVGA3dSurfaceImageId {
1552    uint32               sid;
1553    uint32               face;
1554    uint32               mipmap;
1555 }
1556 #include "vmware_pack_end.h"
1557 SVGA3dSurfaceImageId;
1558 
1559 typedef
1560 #include "vmware_pack_begin.h"
1561 struct {
1562    uint32               width;
1563    uint32               height;
1564    uint32               depth;
1565 }
1566 #include "vmware_pack_end.h"
1567 SVGA3dSize;
1568 
1569 /*
1570  * Guest-backed objects definitions.
1571  */
1572 typedef enum {
1573    SVGA_OTABLE_MOB             = 0,
1574    SVGA_OTABLE_MIN             = 0,
1575    SVGA_OTABLE_SURFACE         = 1,
1576    SVGA_OTABLE_CONTEXT         = 2,
1577    SVGA_OTABLE_SHADER          = 3,
1578    SVGA_OTABLE_SCREENTARGET    = 4,
1579 
1580    SVGA_OTABLE_DX9_MAX         = 5,
1581 
1582    SVGA_OTABLE_DXCONTEXT       = 5,
1583    SVGA_OTABLE_MAX             = 6
1584 } SVGAOTableType;
1585 
1586 /*
1587  * Deprecated.
1588  */
1589 #define SVGA_OTABLE_COUNT 4
1590 
1591 typedef enum {
1592    SVGA_COTABLE_MIN             = 0,
1593    SVGA_COTABLE_RTVIEW          = 0,
1594    SVGA_COTABLE_DSVIEW          = 1,
1595    SVGA_COTABLE_SRVIEW          = 2,
1596    SVGA_COTABLE_ELEMENTLAYOUT   = 3,
1597    SVGA_COTABLE_BLENDSTATE      = 4,
1598    SVGA_COTABLE_DEPTHSTENCIL    = 5,
1599    SVGA_COTABLE_RASTERIZERSTATE = 6,
1600    SVGA_COTABLE_SAMPLER         = 7,
1601    SVGA_COTABLE_STREAMOUTPUT    = 8,
1602    SVGA_COTABLE_DXQUERY         = 9,
1603    SVGA_COTABLE_DXSHADER        = 10,
1604    SVGA_COTABLE_DX10_MAX        = 11,
1605    SVGA_COTABLE_UAVIEW          = 11,
1606    SVGA_COTABLE_MAX
1607 } SVGACOTableType;
1608 
1609 /*
1610  * The largest size (number of entries) allowed in a COTable.
1611  */
1612 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1613 
1614 typedef enum SVGAMobFormat {
1615    SVGA3D_MOBFMT_INVALID     = SVGA3D_INVALID_ID,
1616    SVGA3D_MOBFMT_PTDEPTH_0   = 0,
1617    SVGA3D_MOBFMT_MIN         = 0,
1618    SVGA3D_MOBFMT_PTDEPTH_1   = 1,
1619    SVGA3D_MOBFMT_PTDEPTH_2   = 2,
1620    SVGA3D_MOBFMT_RANGE       = 3,
1621    SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
1622    SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
1623    SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
1624    SVGA3D_MOBFMT_PREDX_MAX   = 7,
1625    SVGA3D_MOBFMT_EMPTY       = 7,
1626    SVGA3D_MOBFMT_MAX,
1627 } SVGAMobFormat;
1628 
1629 #define SVGA3D_MOB_EMPTY_BASE 1
1630 
1631 #endif /* _SVGA3D_TYPES_H_ */
1632