Searched defs:SWR_BACKEND_STATE (Results 1 – 1 of 1) sorted by relevance
1090 struct SWR_BACKEND_STATE struct1092 …t constantInterpolationMask; // bitmask indicating which attributes have constant interpolation1093 …rdMask; // bitmask indicating the attribute(s) which should be interpreted as tex coordinates1095 …uint8_t numAttributes; // total number of attributes to send to backend (up to 32)1096 …number of components to setup per attribute, this reduces some calculations for unneeded components1098 bool swizzleEnable; // when enabled, core will parse the swizzle map when 1101 SWR_ATTRIB_SWIZZLE swizzleMap[32];1103 …adRenderTargetArrayIndex; // Forward render target array index from last FE stage to the backend1104 … bool readViewportArrayIndex; // Read viewport array index from last FE stage during binning1107 uint32_t vertexAttribOffset;[all …]