1 // Copyright 2014 the V8 project authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef V8_COMPILER_FRAME_H_ 6 #define V8_COMPILER_FRAME_H_ 7 8 #include "src/bit-vector.h" 9 #include "src/frame-constants.h" 10 11 namespace v8 { 12 namespace internal { 13 namespace compiler { 14 15 class CallDescriptor; 16 17 // Collects the spill slot and other frame slot requirements for a compiled 18 // function. Frames are usually populated by the register allocator and are used 19 // by Linkage to generate code for the prologue and epilogue to compiled 20 // code. Frame objects must be considered immutable once they've been 21 // instantiated and the basic information about the frame has been collected 22 // into them. Mutable state associated with the frame is stored separately in 23 // FrameAccessState. 24 // 25 // Frames are divided up into four regions. 26 // - The first is the fixed header, which always has a constant size and can be 27 // predicted before code generation begins depending on the type of code being 28 // generated. 29 // - The second is the region for spill slots, which is immediately below the 30 // fixed header and grows as the register allocator needs to spill to the 31 // stack and asks the frame for more space. 32 // - The third region, which contains the callee-saved registers must be 33 // reserved after register allocation, since its size can only be precisely 34 // determined after register allocation once the number of used callee-saved 35 // register is certain. 36 // - The fourth region is a scratch area for return values from other functions 37 // called, if multiple returns cannot all be passed in registers. This region 38 // Must be last in a stack frame, so that it is positioned immediately below 39 // the stack frame of a callee to store to. 40 // 41 // The frame region immediately below the fixed header contains spill slots 42 // starting at slot 4 for JSFunctions. The callee-saved frame region below that 43 // starts at 4+spill_slot_count_. Callee stack slots correspond to 44 // parameters that are accessible through negative slot ids. 45 // 46 // Every slot of a caller or callee frame is accessible by the register 47 // allocator and gap resolver with a SpillSlotOperand containing its 48 // corresponding slot id. 49 // 50 // Below an example JSFunction Frame with slot ids, frame regions and contents: 51 // 52 // slot JS frame 53 // +-----------------+-------------------------------- 54 // -n-1 | parameter 0 | ^ 55 // |- - - - - - - - -| | 56 // -n | | Caller 57 // ... | ... | frame slots 58 // -2 | parameter n-1 | (slot < 0) 59 // |- - - - - - - - -| | 60 // -1 | parameter n | v 61 // -----+-----------------+-------------------------------- 62 // 0 | return addr | ^ ^ 63 // |- - - - - - - - -| | | 64 // 1 | saved frame ptr | Fixed | 65 // |- - - - - - - - -| Header <-- frame ptr | 66 // 2 |Context/Frm. Type| | | 67 // |- - - - - - - - -| | | 68 // 3 | [JSFunction] | v | 69 // +-----------------+---- | 70 // 4 | spill 1 | ^ Callee 71 // |- - - - - - - - -| | frame slots 72 // ... | ... | Spill slots (slot >= 0) 73 // |- - - - - - - - -| | | 74 // m+3 | spill m | v | 75 // +-----------------+---- | 76 // m+4 | callee-saved 1 | ^ | 77 // |- - - - - - - - -| | | 78 // | ... | Callee-saved | 79 // |- - - - - - - - -| | | 80 // m+r+3 | callee-saved r | v | 81 // +-----------------+---- | 82 // m+r+4 | return 0 | ^ | 83 // |- - - - - - - - -| | | 84 // | ... | Return | 85 // |- - - - - - - - -| | | 86 // | return q-1 | v v 87 // -----+-----------------+----- <-- stack ptr ------------- 88 // 89 class Frame : public ZoneObject { 90 public: 91 explicit Frame(int fixed_frame_size_in_slots); 92 GetTotalFrameSlotCount()93 inline int GetTotalFrameSlotCount() const { return frame_slot_count_; } GetFixedSlotCount()94 inline int GetFixedSlotCount() const { return fixed_slot_count_; } GetSpillSlotCount()95 inline int GetSpillSlotCount() const { return spill_slot_count_; } GetReturnSlotCount()96 inline int GetReturnSlotCount() const { return return_slot_count_; } 97 SetAllocatedRegisters(BitVector * regs)98 void SetAllocatedRegisters(BitVector* regs) { 99 DCHECK_NULL(allocated_registers_); 100 allocated_registers_ = regs; 101 } 102 SetAllocatedDoubleRegisters(BitVector * regs)103 void SetAllocatedDoubleRegisters(BitVector* regs) { 104 DCHECK_NULL(allocated_double_registers_); 105 allocated_double_registers_ = regs; 106 } 107 DidAllocateDoubleRegisters()108 bool DidAllocateDoubleRegisters() const { 109 return !allocated_double_registers_->IsEmpty(); 110 } 111 112 void AlignSavedCalleeRegisterSlots(int alignment = kDoubleSize) { 113 int alignment_slots = alignment / kPointerSize; 114 int delta = alignment_slots - (frame_slot_count_ & (alignment_slots - 1)); 115 if (delta != alignment_slots) { 116 frame_slot_count_ += delta; 117 } 118 spill_slot_count_ += delta; 119 } 120 AllocateSavedCalleeRegisterSlots(int count)121 void AllocateSavedCalleeRegisterSlots(int count) { 122 frame_slot_count_ += count; 123 } 124 125 int AllocateSpillSlot(int width, int alignment = 0) { 126 DCHECK_EQ(frame_slot_count_, 127 fixed_slot_count_ + spill_slot_count_ + return_slot_count_); 128 int frame_slot_count_before = frame_slot_count_; 129 if (alignment > kPointerSize) { 130 // Slots are pointer sized, so alignment greater than a pointer size 131 // requires allocating additional slots. 132 width += alignment - kPointerSize; 133 } 134 AllocateAlignedFrameSlots(width); 135 spill_slot_count_ += frame_slot_count_ - frame_slot_count_before; 136 return frame_slot_count_ - return_slot_count_ - 1; 137 } 138 EnsureReturnSlots(int count)139 void EnsureReturnSlots(int count) { 140 if (count > return_slot_count_) { 141 count -= return_slot_count_; 142 frame_slot_count_ += count; 143 return_slot_count_ += count; 144 } 145 } 146 147 int AlignFrame(int alignment = kDoubleSize); 148 ReserveSpillSlots(size_t slot_count)149 int ReserveSpillSlots(size_t slot_count) { 150 DCHECK_EQ(0, spill_slot_count_); 151 spill_slot_count_ += static_cast<int>(slot_count); 152 frame_slot_count_ += static_cast<int>(slot_count); 153 return frame_slot_count_ - 1; 154 } 155 156 private: AllocateAlignedFrameSlots(int width)157 void AllocateAlignedFrameSlots(int width) { 158 DCHECK_LT(0, width); 159 int new_frame_slots = (width + kPointerSize - 1) / kPointerSize; 160 // Align to 8 bytes if width is a multiple of 8 bytes, and to 16 bytes if 161 // multiple of 16. 162 int align_to = (width & 15) == 0 ? 16 : (width & 7) == 0 ? 8 : kPointerSize; 163 frame_slot_count_ = 164 RoundUp(frame_slot_count_ + new_frame_slots, align_to / kPointerSize); 165 DCHECK_LT(0, frame_slot_count_); 166 } 167 168 private: 169 int fixed_slot_count_; 170 int frame_slot_count_; 171 int spill_slot_count_; 172 int return_slot_count_; 173 BitVector* allocated_registers_; 174 BitVector* allocated_double_registers_; 175 176 DISALLOW_COPY_AND_ASSIGN(Frame); 177 }; 178 179 180 // Represents an offset from either the stack pointer or frame pointer. 181 class FrameOffset { 182 public: from_stack_pointer()183 inline bool from_stack_pointer() { return (offset_ & 1) == kFromSp; } from_frame_pointer()184 inline bool from_frame_pointer() { return (offset_ & 1) == kFromFp; } offset()185 inline int offset() { return offset_ & ~1; } 186 FromStackPointer(int offset)187 inline static FrameOffset FromStackPointer(int offset) { 188 DCHECK_EQ(0, offset & 1); 189 return FrameOffset(offset | kFromSp); 190 } 191 FromFramePointer(int offset)192 inline static FrameOffset FromFramePointer(int offset) { 193 DCHECK_EQ(0, offset & 1); 194 return FrameOffset(offset | kFromFp); 195 } 196 197 private: FrameOffset(int offset)198 explicit FrameOffset(int offset) : offset_(offset) {} 199 200 int offset_; // Encodes SP or FP in the low order bit. 201 202 static const int kFromSp = 1; 203 static const int kFromFp = 0; 204 }; 205 206 // Encapsulates the mutable state maintained during code generation about the 207 // current function's frame. 208 class FrameAccessState : public ZoneObject { 209 public: FrameAccessState(const Frame * const frame)210 explicit FrameAccessState(const Frame* const frame) 211 : frame_(frame), 212 access_frame_with_fp_(false), 213 sp_delta_(0), 214 has_frame_(false) {} 215 frame()216 const Frame* frame() const { return frame_; } 217 void MarkHasFrame(bool state); 218 sp_delta()219 int sp_delta() const { return sp_delta_; } ClearSPDelta()220 void ClearSPDelta() { sp_delta_ = 0; } IncreaseSPDelta(int amount)221 void IncreaseSPDelta(int amount) { sp_delta_ += amount; } 222 access_frame_with_fp()223 bool access_frame_with_fp() const { return access_frame_with_fp_; } 224 225 // Regardless of how we access slots on the stack - using sp or fp - do we 226 // have a frame, at the current stage in code generation. has_frame()227 bool has_frame() const { return has_frame_; } 228 229 void SetFrameAccessToDefault(); SetFrameAccessToFP()230 void SetFrameAccessToFP() { access_frame_with_fp_ = true; } SetFrameAccessToSP()231 void SetFrameAccessToSP() { access_frame_with_fp_ = false; } 232 GetSPToFPSlotCount()233 int GetSPToFPSlotCount() const { 234 int frame_slot_count = 235 (has_frame() ? frame()->GetTotalFrameSlotCount() : kElidedFrameSlots) - 236 StandardFrameConstants::kFixedSlotCountAboveFp; 237 return frame_slot_count + sp_delta(); 238 } GetSPToFPOffset()239 int GetSPToFPOffset() const { return GetSPToFPSlotCount() * kPointerSize; } 240 241 // Get the frame offset for a given spill slot. The location depends on the 242 // calling convention and the specific frame layout, and may thus be 243 // architecture-specific. Negative spill slots indicate arguments on the 244 // caller's frame. 245 FrameOffset GetFrameOffset(int spill_slot) const; 246 247 private: 248 const Frame* const frame_; 249 bool access_frame_with_fp_; 250 int sp_delta_; 251 bool has_frame_; 252 }; 253 } // namespace compiler 254 } // namespace internal 255 } // namespace v8 256 257 #endif // V8_COMPILER_FRAME_H_ 258