1 /* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_SURFACE_TEXTURE_GL_TO_GL_H 18 #define ANDROID_SURFACE_TEXTURE_GL_TO_GL_H 19 20 #include "SurfaceTextureGL.h" 21 22 namespace android { 23 24 /* 25 * This test fixture is for testing GL -> GL texture streaming. It creates an 26 * EGLSurface and an EGLContext for the image producer to use. 27 */ 28 class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest { 29 protected: SurfaceTextureGLToGLTest()30 SurfaceTextureGLToGLTest(): 31 mProducerEglSurface(EGL_NO_SURFACE), 32 mProducerEglContext(EGL_NO_CONTEXT) { 33 } 34 SetUp()35 virtual void SetUp() { 36 SurfaceTextureGLTest::SetUp(); 37 } 38 SetUpWindowAndContext()39 void SetUpWindowAndContext() { 40 mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, 41 mANW.get(), nullptr); 42 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 43 ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface); 44 45 mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig, 46 EGL_NO_CONTEXT, getContextAttribs()); 47 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 48 ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext); 49 } 50 TearDown()51 virtual void TearDown() { 52 if (mProducerEglContext != EGL_NO_CONTEXT) { 53 eglDestroyContext(mEglDisplay, mProducerEglContext); 54 } 55 if (mProducerEglSurface != EGL_NO_SURFACE) { 56 eglDestroySurface(mEglDisplay, mProducerEglSurface); 57 } 58 SurfaceTextureGLTest::TearDown(); 59 } 60 61 EGLSurface mProducerEglSurface; 62 EGLContext mProducerEglContext; 63 }; 64 65 } // namespace android 66 67 #endif 68