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1 #ifndef COMMON_3D_XML
2 #define COMMON_3D_XML
3 
4 /* Autogenerated file, DO NOT EDIT manually!
5 
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://0x04.net/cgit/index.cgi/rules-ng-ng
8 git clone git://0x04.net/rules-ng-ng
9 
10 The rules-ng-ng source files this header was generated from are:
11 - texdesc_3d.xml (   3183 bytes, from 2017-10-31 19:05:01)
12 - copyright.xml  (   1597 bytes, from 2016-10-29 07:29:22)
13 - common.xml     (  26187 bytes, from 2017-10-31 19:05:01)
14 - common_3d.xml  (  14615 bytes, from 2017-11-04 14:03:35)
15 
16 Copyright (C) 2012-2017 by the following authors:
17 - Wladimir J. van der Laan <laanwj@gmail.com>
18 - Christian Gmeiner <christian.gmeiner@gmail.com>
19 - Lucas Stach <l.stach@pengutronix.de>
20 - Russell King <rmk@arm.linux.org.uk>
21 
22 Permission is hereby granted, free of charge, to any person obtaining a
23 copy of this software and associated documentation files (the "Software"),
24 to deal in the Software without restriction, including without limitation
25 the rights to use, copy, modify, merge, publish, distribute, sub license,
26 and/or sell copies of the Software, and to permit persons to whom the
27 Software is furnished to do so, subject to the following conditions:
28 
29 The above copyright notice and this permission notice (including the
30 next paragraph) shall be included in all copies or substantial portions
31 of the Software.
32 
33 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
34 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
35 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
36 THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
37 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
38 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
39 DEALINGS IN THE SOFTWARE.
40 */
41 
42 
43 #define TEXTURE_FORMAT_NONE					0x00000000
44 #define TEXTURE_FORMAT_A8					0x00000001
45 #define TEXTURE_FORMAT_L8					0x00000002
46 #define TEXTURE_FORMAT_I8					0x00000003
47 #define TEXTURE_FORMAT_A8L8					0x00000004
48 #define TEXTURE_FORMAT_A4R4G4B4					0x00000005
49 #define TEXTURE_FORMAT_X4R4G4B4					0x00000006
50 #define TEXTURE_FORMAT_A8R8G8B8					0x00000007
51 #define TEXTURE_FORMAT_X8R8G8B8					0x00000008
52 #define TEXTURE_FORMAT_A8B8G8R8					0x00000009
53 #define TEXTURE_FORMAT_X8B8G8R8					0x0000000a
54 #define TEXTURE_FORMAT_R5G6B5					0x0000000b
55 #define TEXTURE_FORMAT_A1R5G5B5					0x0000000c
56 #define TEXTURE_FORMAT_X1R5G5B5					0x0000000d
57 #define TEXTURE_FORMAT_YUY2					0x0000000e
58 #define TEXTURE_FORMAT_UYVY					0x0000000f
59 #define TEXTURE_FORMAT_D16					0x00000010
60 #define TEXTURE_FORMAT_D24X8					0x00000011
61 #define TEXTURE_FORMAT_DXT1					0x00000013
62 #define TEXTURE_FORMAT_DXT2_DXT3				0x00000014
63 #define TEXTURE_FORMAT_DXT4_DXT5				0x00000015
64 #define TEXTURE_FORMAT_E5B9G9R9					0x0000001d
65 #define TEXTURE_FORMAT_ETC1					0x0000001e
66 #define TEXTURE_FORMAT_EXT_NONE					0x00000000
67 #define TEXTURE_FORMAT_EXT_RGB8_PUNCHTHROUGH_ALPHA1_ETC2	0x00000001
68 #define TEXTURE_FORMAT_EXT_RGBA8_ETC2_EAC			0x00000002
69 #define TEXTURE_FORMAT_EXT_R11_EAC				0x00000003
70 #define TEXTURE_FORMAT_EXT_RG11_EAC				0x00000004
71 #define TEXTURE_FORMAT_EXT_SIGNED_RG11_EAC			0x00000005
72 #define TEXTURE_FORMAT_EXT_G8R8					0x00000006
73 #define TEXTURE_FORMAT_EXT_R16F					0x00000007
74 #define TEXTURE_FORMAT_EXT_G16R16F				0x00000008
75 #define TEXTURE_FORMAT_EXT_A16B16G16R16F			0x00000009
76 #define TEXTURE_FORMAT_EXT_R32F					0x0000000a
77 #define TEXTURE_FORMAT_EXT_G32R32F				0x0000000b
78 #define TEXTURE_FORMAT_EXT_A2B10G10R10				0x0000000c
79 #define TEXTURE_FORMAT_EXT_SIGNED_R11_EAC			0x0000000d
80 #define TEXTURE_FORMAT_EXT_R8_SNORM				0x0000000e
81 #define TEXTURE_FORMAT_EXT_G8R8_SNORM				0x0000000f
82 #define TEXTURE_FORMAT_EXT_X8B8G8R8_SNORM			0x00000010
83 #define TEXTURE_FORMAT_EXT_A8B8G8R8_SNORM			0x00000011
84 #define TEXTURE_FORMAT_EXT_ASTC					0x00000014
85 #define TEXTURE_FORMAT_EXT_R8I					0x00000015
86 #define TEXTURE_FORMAT_EXT_G8R8I				0x00000016
87 #define TEXTURE_FORMAT_EXT_A8B8G8R8I				0x00000017
88 #define TEXTURE_FORMAT_EXT_R16I					0x00000018
89 #define TEXTURE_FORMAT_EXT_G16R16I				0x00000019
90 #define TEXTURE_FORMAT_EXT_A16B16G16R16I			0x0000001a
91 #define TEXTURE_FORMAT_EXT_B10G11R11F				0x0000001b
92 #define TEXTURE_FORMAT_EXT_A2B10G10R10UI			0x0000001c
93 #define TEXTURE_FORMAT_EXT_R8					0x00000021
94 #define TEXTURE_FORMAT_EXT_D24S8				0x00000022
95 #define TEXTURE_FORMAT_EXT_R32I					0x00000023
96 #define TEXTURE_FORMAT_EXT_G32R32I				0x00000024
97 #define TEXTURE_FORMAT_EXT_AYUV					0x00000025
98 #define TEXTURE_FILTER_NONE					0x00000000
99 #define TEXTURE_FILTER_NEAREST					0x00000001
100 #define TEXTURE_FILTER_LINEAR					0x00000002
101 #define TEXTURE_FILTER_ANISOTROPIC				0x00000003
102 #define TEXTURE_TYPE_NONE					0x00000000
103 #define TEXTURE_TYPE_1D						0x00000001
104 #define TEXTURE_TYPE_2D						0x00000002
105 #define TEXTURE_TYPE_3D						0x00000003
106 #define TEXTURE_TYPE_CUBE_MAP					0x00000005
107 #define TEXTURE_WRAPMODE_REPEAT					0x00000000
108 #define TEXTURE_WRAPMODE_MIRRORED_REPEAT			0x00000001
109 #define TEXTURE_WRAPMODE_CLAMP_TO_EDGE				0x00000002
110 #define TEXTURE_WRAPMODE_CLAMP_TO_BORDER			0x00000003
111 #define TEXTURE_FACE_POS_X					0x00000000
112 #define TEXTURE_FACE_NEG_X					0x00000001
113 #define TEXTURE_FACE_POS_Y					0x00000002
114 #define TEXTURE_FACE_NEG_Y					0x00000003
115 #define TEXTURE_FACE_POS_Z					0x00000004
116 #define TEXTURE_FACE_NEG_Z					0x00000005
117 #define TEXTURE_SWIZZLE_RED					0x00000000
118 #define TEXTURE_SWIZZLE_GREEN					0x00000001
119 #define TEXTURE_SWIZZLE_BLUE					0x00000002
120 #define TEXTURE_SWIZZLE_ALPHA					0x00000003
121 #define TEXTURE_SWIZZLE_ZERO					0x00000004
122 #define TEXTURE_SWIZZLE_ONE					0x00000005
123 #define TEXTURE_HALIGN_FOUR					0x00000000
124 #define TEXTURE_HALIGN_SIXTEEN					0x00000001
125 #define TEXTURE_HALIGN_SUPER_TILED				0x00000002
126 #define TEXTURE_HALIGN_SPLIT_TILED				0x00000003
127 #define TEXTURE_HALIGN_SPLIT_SUPER_TILED			0x00000004
128 #define TS_CACHE_MODE_128					0x00000000
129 #define TS_CACHE_MODE_256					0x00000001
130 #define COLOR_COMPRESSION_FORMAT_A4R4G4B4			0x00000000
131 #define COLOR_COMPRESSION_FORMAT_A1R5G5B5			0x00000001
132 #define COLOR_COMPRESSION_FORMAT_R5G6B5				0x00000002
133 #define COLOR_COMPRESSION_FORMAT_A8R8G8B8			0x00000003
134 #define COLOR_COMPRESSION_FORMAT_X8R8G8B8			0x00000004
135 #define COLOR_COMPRESSION_FORMAT_D24S8				0x00000005
136 #define TEXTURE_FORMAT_ASTC_RGBA_4x4				0x00000000
137 #define TEXTURE_FORMAT_ASTC_RGBA_5x4				0x00000001
138 #define TEXTURE_FORMAT_ASTC_RGBA_5x5				0x00000002
139 #define TEXTURE_FORMAT_ASTC_RGBA_6x5				0x00000003
140 #define TEXTURE_FORMAT_ASTC_RGBA_6x6				0x00000004
141 #define TEXTURE_FORMAT_ASTC_RGBA_8x5				0x00000005
142 #define TEXTURE_FORMAT_ASTC_RGBA_8x6				0x00000006
143 #define TEXTURE_FORMAT_ASTC_RGBA_8x8				0x00000007
144 #define TEXTURE_FORMAT_ASTC_RGBA_10x5				0x00000008
145 #define TEXTURE_FORMAT_ASTC_RGBA_10x6				0x00000009
146 #define TEXTURE_FORMAT_ASTC_RGBA_10x8				0x0000000a
147 #define TEXTURE_FORMAT_ASTC_RGBA_10x10				0x0000000b
148 #define TEXTURE_FORMAT_ASTC_RGBA_12x10				0x0000000c
149 #define TEXTURE_FORMAT_ASTC_RGBA_12x12				0x0000000d
150 #define TEXTURE_FORMAT_ASTC_SRGB8_ALPHA8_4x4			0x00000010
151 #define TEXTURE_FORMAT_ASTC_SRGB8_ALPHA8_5x4			0x00000011
152 #define TEXTURE_FORMAT_ASTC_SRGB8_ALPHA8_5x5			0x00000012
153 #define TEXTURE_FORMAT_ASTC_SRGB8_ALPHA8_6x5			0x00000013
154 #define TEXTURE_FORMAT_ASTC_SRGB8_ALPHA8_6x6			0x00000014
155 #define TEXTURE_FORMAT_ASTC_SRGB8_ALPHA8_8x5			0x00000015
156 #define TEXTURE_FORMAT_ASTC_SRGB8_ALPHA8_8x6			0x00000016
157 #define TEXTURE_FORMAT_ASTC_SRGB8_ALPHA8_8x8			0x00000017
158 #define TEXTURE_FORMAT_ASTC_SRGB8_ALPHA8_10x5			0x00000018
159 #define TEXTURE_FORMAT_ASTC_SRGB8_ALPHA8_10x6			0x00000019
160 #define TEXTURE_FORMAT_ASTC_SRGB8_ALPHA8_10x8			0x0000001a
161 #define TEXTURE_FORMAT_ASTC_SRGB8_ALPHA8_10x10			0x0000001b
162 #define TEXTURE_FORMAT_ASTC_SRGB8_ALPHA8_12x10			0x0000001c
163 #define TEXTURE_FORMAT_ASTC_SRGB8_ALPHA8_12x12			0x0000001d
164 #define TE_SAMPLER_CONFIG2_UNK16				0x00010000
165 #define TE_SAMPLER_CONFIG2_UNK17				0x00020000
166 #define TE_SAMPLER_CONFIG2_UNK18				0x00040000
167 #define TE_SAMPLER_CONFIG2_UNK19				0x00080000
168 #define TE_SAMPLER_CONFIG2_UNK23				0x00800000
169 #define TE_SAMPLER_CONFIG3_MSAA					0x00000008
170 
171 #endif /* COMMON_3D_XML */
172