1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "adapter9.h"
24 #include "device9ex.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27 #include "nine_pipe.h"
28 #include "nine_dump.h"
29 #include "util/u_math.h"
30 #include "util/u_format.h"
31 #include "util/u_dump.h"
32
33 #include "pipe/p_screen.h"
34
35 #define DBG_CHANNEL DBG_ADAPTER
36
37 HRESULT
NineAdapter9_ctor(struct NineAdapter9 * This,struct NineUnknownParams * pParams,struct d3dadapter9_context * pCTX)38 NineAdapter9_ctor( struct NineAdapter9 *This,
39 struct NineUnknownParams *pParams,
40 struct d3dadapter9_context *pCTX )
41 {
42 struct pipe_screen *hal = pCTX->hal;
43 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
44 if (FAILED(hr)) { return hr; }
45
46 DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
47 nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
48
49 This->ctx = pCTX;
50 if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
51 ERR("Driver doesn't support d3d9 coordinates\n");
52 return D3DERR_DRIVERINTERNALERROR;
53 }
54 if (This->ctx->ref &&
55 !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
56 ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
57 }
58 /* Old cards had tricks to bypass some restrictions to implement
59 * everything and fit tight the requirements: number of constants,
60 * number of temp registers, special behaviours, etc. Since we don't
61 * have access to all this, we need a bit more than what dx9 required.
62 * For example we have to use more than 32 temp registers to emulate
63 * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
64 * we could support vs2 / ps2 for them but it needs some more care, and
65 * as these are very old, we choose to drop support for them */
66
67 /* checks minimum requirements, most are vs3/ps3 strict requirements */
68 if (!hal->get_param(hal, PIPE_CAP_SM3) ||
69 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
70 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) ||
71 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
72 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) ||
73 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
74 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
75 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
76 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
77 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
78 PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
79 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
80 PIPE_SHADER_CAP_MAX_INPUTS) < 10) {
81 ERR("Your card is not supported by Gallium Nine. Minimum requirement "
82 "is >= r500, >= nv50, >= i965\n");
83 return D3DERR_DRIVERINTERNALERROR;
84 }
85 /* for r500 */
86 if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
87 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
88 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
89 PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
90 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
91 PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
92 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
93 PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
94 ERR("Your card is at the limit of Gallium Nine requirements. Some games "
95 "may run into issues because requirements are too tight\n");
96 return D3D_OK;
97 }
98
99 void
NineAdapter9_dtor(struct NineAdapter9 * This)100 NineAdapter9_dtor( struct NineAdapter9 *This )
101 {
102 struct d3dadapter9_context *ctx = This->ctx;
103
104 DBG("This=%p\n", This);
105
106 NineUnknown_dtor(&This->base);
107
108 /* special case, call backend-specific dtor AFTER destroying this object
109 * completely. */
110 if (ctx) {
111 if (ctx->destroy) { ctx->destroy(ctx); }
112 }
113 }
114
115 static HRESULT
NineAdapter9_GetScreen(struct NineAdapter9 * This,D3DDEVTYPE DevType,struct pipe_screen ** ppScreen)116 NineAdapter9_GetScreen( struct NineAdapter9 *This,
117 D3DDEVTYPE DevType,
118 struct pipe_screen **ppScreen )
119 {
120 const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
121 switch (DevType) {
122 case D3DDEVTYPE_HAL:
123 if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
124 *ppScreen = This->ctx->ref;
125 break;
126 }
127 *ppScreen = This->ctx->hal;
128 break;
129
130 case D3DDEVTYPE_REF:
131 case D3DDEVTYPE_NULLREF:
132 case D3DDEVTYPE_SW:
133 if (force_sw && !strcmp(force_sw, "0")) {
134 *ppScreen = This->ctx->hal;
135 break;
136 }
137 *ppScreen = This->ctx->ref;
138 break;
139
140 default:
141 user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
142 }
143
144 if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
145
146 return D3D_OK;
147 }
148
149 HRESULT NINE_WINAPI
NineAdapter9_GetAdapterIdentifier(struct NineAdapter9 * This,DWORD Flags,D3DADAPTER_IDENTIFIER9 * pIdentifier)150 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
151 DWORD Flags,
152 D3DADAPTER_IDENTIFIER9 *pIdentifier )
153 {
154 DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
155
156 /* regarding flags, MSDN has this to say:
157 * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
158 * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
159 * specified, this call can connect to the Internet to download new
160 * Microsoft Windows Hardware Quality Labs (WHQL) certificates.
161 * so let's just ignore it. */
162 *pIdentifier = This->ctx->identifier;
163 return D3D_OK;
164 }
165
166 static inline boolean
backbuffer_format(D3DFORMAT dfmt,D3DFORMAT bfmt,boolean win)167 backbuffer_format( D3DFORMAT dfmt,
168 D3DFORMAT bfmt,
169 boolean win )
170 {
171 if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
172
173 if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
174 (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
175 bfmt == D3DFMT_A8R8G8B8)) ||
176 (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
177 bfmt == D3DFMT_A1R5G5B5)) ||
178 (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
179 return TRUE;
180 }
181
182 return FALSE;
183 }
184
185 HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceType(struct NineAdapter9 * This,D3DDEVTYPE DevType,D3DFORMAT AdapterFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed)186 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
187 D3DDEVTYPE DevType,
188 D3DFORMAT AdapterFormat,
189 D3DFORMAT BackBufferFormat,
190 BOOL bWindowed )
191 {
192 struct pipe_screen *screen;
193 enum pipe_format dfmt, bfmt;
194 HRESULT hr;
195
196 DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
197 "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
198 d3dformat_to_string(AdapterFormat),
199 d3dformat_to_string(BackBufferFormat), bWindowed);
200
201 user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
202 D3DERR_NOTAVAILABLE);
203
204 hr = NineAdapter9_GetScreen(This, DevType, &screen);
205 if (FAILED(hr)) { return hr; }
206
207 /* The display format is not handled in Nine. We always present an XRGB8888
208 * buffer (and the display server will eventually do the conversion). We probably
209 * don't need to check for anything for the adapter format support, since if the
210 * display server advertise support, it will likely be able to do the conversion.
211 * We do the approximation that a format is available in the display server if
212 * the format passes with NINE_BIND_BACKBUFFER_FLAGS */
213 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
214 1,
215 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
216 bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
217 1,
218 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
219 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
220 DBG("Unsupported Adapter/BackBufferFormat.\n");
221 return D3DERR_NOTAVAILABLE;
222 }
223
224 return D3D_OK;
225 }
226
227 static inline boolean
display_format(D3DFORMAT fmt,boolean win)228 display_format( D3DFORMAT fmt,
229 boolean win )
230 {
231 /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
232 static const D3DFORMAT allowed[] = {
233 D3DFMT_A2R10G10B10,
234 D3DFMT_X8R8G8B8,
235 D3DFMT_X1R5G5B5,
236 D3DFMT_R5G6B5,
237 };
238 unsigned i;
239
240 if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
241
242 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
243 if (fmt == allowed[i]) { return TRUE; }
244 }
245 return FALSE;
246 }
247
248 HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceFormat(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat)249 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
250 D3DDEVTYPE DeviceType,
251 D3DFORMAT AdapterFormat,
252 DWORD Usage,
253 D3DRESOURCETYPE RType,
254 D3DFORMAT CheckFormat )
255 {
256 struct pipe_screen *screen;
257 HRESULT hr;
258 enum pipe_format pf;
259 enum pipe_texture_target target;
260 unsigned bind = 0;
261 boolean srgb;
262
263 /* Check adapter format. */
264
265 DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
266 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
267 DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
268 d3dformat_to_string(CheckFormat));
269
270 user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
271
272 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
273 if (FAILED(hr))
274 return hr;
275 pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
276 PIPE_BIND_DISPLAY_TARGET |
277 PIPE_BIND_SHARED, FALSE, FALSE);
278 if (pf == PIPE_FORMAT_NONE) {
279 DBG("AdapterFormat %s not available.\n",
280 d3dformat_to_string(AdapterFormat));
281 return D3DERR_NOTAVAILABLE;
282 }
283
284 /* Check actual format. */
285
286 switch (RType) {
287 case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break;
288 case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break;
289 case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break;
290 case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break;
291 case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
292 case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break;
293 case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break;
294 default:
295 user_assert(0, D3DERR_INVALIDCALL);
296 }
297
298 bind = 0;
299 if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
300 if (Usage & D3DUSAGE_DEPTHSTENCIL) {
301 if (!depth_stencil_format(CheckFormat))
302 return D3DERR_NOTAVAILABLE;
303 bind |= d3d9_get_pipe_depth_format_bindings(CheckFormat);
304 }
305
306 /* API hack because setting RT[0] to NULL is forbidden */
307 if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
308 (RType == D3DRTYPE_SURFACE ||
309 RType == D3DRTYPE_TEXTURE))
310 return D3D_OK;
311
312 /* RESZ hack */
313 if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
314 RType == D3DRTYPE_SURFACE)
315 return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
316 D3D_OK : D3DERR_NOTAVAILABLE;
317
318 /* ATOC hack */
319 if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
320 return D3D_OK;
321
322 if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
323 (Usage & D3DUSAGE_RENDERTARGET))
324 bind |= PIPE_BIND_BLENDABLE;
325
326 if (Usage & D3DUSAGE_DMAP) {
327 DBG("D3DUSAGE_DMAP not available\n");
328 return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
329 }
330
331 switch (RType) {
332 case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
333 case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
334 case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
335 case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break;
336 case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break;
337 case D3DRTYPE_SURFACE:
338 if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
339 bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
340 /* Offscreen surface support: Usage = 0.
341 * In practice drivers are very restrictive on the formats supported.
342 * Basically a few common formats + YUV and compressed formats. The
343 * reason is that offscreen surface are useful only for directdraw
344 * compatibility (a WONTIMPL of nine) + format conversion (useful in
345 * particular for YUV because the format was not advertised for textures
346 * on NV chips). */
347 if (Usage == 0)
348 bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */
349 default:
350 break;
351 }
352
353
354 srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
355 pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target,
356 0, bind, srgb, FALSE);
357 if (pf == PIPE_FORMAT_NONE) {
358 DBG("NOT AVAILABLE\n");
359 return D3DERR_NOTAVAILABLE;
360 }
361
362 /* we support ATI1 and ATI2 hack only for 2D and Cube textures */
363 if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE &&
364 (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
365 return D3DERR_NOTAVAILABLE;
366 /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
367 /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
368
369 if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
370 return D3DOK_NOAUTOGEN;
371 return D3D_OK;
372 }
373
374 HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceMultiSampleType(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD * pQualityLevels)375 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
376 D3DDEVTYPE DeviceType,
377 D3DFORMAT SurfaceFormat,
378 BOOL Windowed,
379 D3DMULTISAMPLE_TYPE MultiSampleType,
380 DWORD *pQualityLevels )
381 {
382 struct pipe_screen *screen;
383 HRESULT hr;
384 enum pipe_format pf;
385 unsigned bind;
386
387 DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
388 "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
389 d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
390 pQualityLevels);
391
392 if (pQualityLevels) {
393 /* In error cases return only 1 quality level supported */
394 *pQualityLevels = 1;
395 }
396 user_assert(MultiSampleType <= D3DMULTISAMPLE_16_SAMPLES, D3DERR_INVALIDCALL);
397
398 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
399 if (FAILED(hr))
400 return hr;
401
402 if (depth_stencil_format(SurfaceFormat))
403 bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
404 else /* render-target */
405 bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
406
407 pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
408 0, PIPE_BIND_SAMPLER_VIEW, FALSE, FALSE);
409
410 if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
411 DBG("%s not available.\n", d3dformat_to_string(SurfaceFormat));
412 return D3DERR_INVALIDCALL;
413 }
414
415 pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
416 MultiSampleType, bind, FALSE, FALSE);
417
418 if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
419 DBG("%s with %u samples not available.\n",
420 d3dformat_to_string(SurfaceFormat), MultiSampleType);
421 return D3DERR_NOTAVAILABLE;
422 }
423
424 if (pQualityLevels) {
425 /* NONMASKABLE MultiSampleType might have more than one quality level,
426 * while MASKABLE MultiSampleTypes have only one level.
427 * Advertise quality levels and map each level to a sample count. */
428 (void ) d3dmultisample_type_check(screen, SurfaceFormat,
429 &MultiSampleType, D3DMULTISAMPLE_16_SAMPLES, pQualityLevels);
430 DBG("advertising %u quality levels\n", *pQualityLevels);
431 }
432
433 return D3D_OK;
434 }
435
436 HRESULT NINE_WINAPI
NineAdapter9_CheckDepthStencilMatch(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat)437 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
438 D3DDEVTYPE DeviceType,
439 D3DFORMAT AdapterFormat,
440 D3DFORMAT RenderTargetFormat,
441 D3DFORMAT DepthStencilFormat )
442 {
443 struct pipe_screen *screen;
444 enum pipe_format dfmt, bfmt, zsfmt;
445 HRESULT hr;
446
447 DBG("This=%p DeviceType=%s AdapterFormat=%s "
448 "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
449 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
450 d3dformat_to_string(RenderTargetFormat),
451 d3dformat_to_string(DepthStencilFormat));
452
453 user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
454 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
455
456 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
457 if (FAILED(hr)) { return hr; }
458
459 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
460 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
461 bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
462 PIPE_TEXTURE_2D, 0,
463 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
464 if (RenderTargetFormat == D3DFMT_NULL)
465 bfmt = dfmt;
466 zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
467 PIPE_TEXTURE_2D, 0,
468 d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
469 FALSE, FALSE);
470 if (dfmt == PIPE_FORMAT_NONE ||
471 bfmt == PIPE_FORMAT_NONE ||
472 zsfmt == PIPE_FORMAT_NONE) {
473 return D3DERR_NOTAVAILABLE;
474 }
475
476 return D3D_OK;
477 }
478
479 HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceFormatConversion(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat)480 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
481 D3DDEVTYPE DeviceType,
482 D3DFORMAT SourceFormat,
483 D3DFORMAT TargetFormat )
484 {
485 /* MSDN says this tests whether a certain backbuffer format can be used in
486 * conjunction with a certain front buffer format. It's a little confusing
487 * but some one wiser might be able to figure this one out. XXX */
488 struct pipe_screen *screen;
489 enum pipe_format dfmt, bfmt;
490 HRESULT hr;
491
492 DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
493 nine_D3DDEVTYPE_to_str(DeviceType),
494 d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
495
496 user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
497 D3DERR_NOTAVAILABLE);
498
499 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
500 if (FAILED(hr)) { return hr; }
501
502 dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
503 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
504 bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
505 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
506
507 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
508 DBG("%s to %s not supported.\n",
509 d3dformat_to_string(SourceFormat),
510 d3dformat_to_string(TargetFormat));
511 return D3DERR_NOTAVAILABLE;
512 }
513
514 return D3D_OK;
515 }
516
517 HRESULT NINE_WINAPI
NineAdapter9_GetDeviceCaps(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DCAPS9 * pCaps)518 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
519 D3DDEVTYPE DeviceType,
520 D3DCAPS9 *pCaps )
521 {
522 struct pipe_screen *screen;
523 HRESULT hr;
524
525 DBG("This=%p DeviceType=%s pCaps=%p\n", This,
526 nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
527
528 user_assert(pCaps, D3DERR_INVALIDCALL);
529
530 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
531 if (FAILED(hr)) {
532 DBG("Failed to get pipe_screen.\n");
533 return hr;
534 }
535
536 #define D3DPIPECAP(pcap, d3dcap) \
537 (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
538
539 #define D3DNPIPECAP(pcap, d3dcap) \
540 (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
541
542 pCaps->DeviceType = DeviceType;
543
544 pCaps->AdapterOrdinal = 0;
545
546 pCaps->Caps = 0;
547
548 pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
549 /* D3DCAPS2_CANSHARERESOURCE | */
550 /* D3DCAPS2_CANCALIBRATEGAMMA | */
551 D3DCAPS2_DYNAMICTEXTURES |
552 D3DCAPS2_FULLSCREENGAMMA |
553 D3DCAPS2_CANAUTOGENMIPMAP;
554
555 /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
556 * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
557 * and in discard mode. */
558 pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
559 D3DCAPS3_COPY_TO_VIDMEM |
560 D3DCAPS3_COPY_TO_SYSTEMMEM |
561 D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
562
563 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
564 D3DPRESENT_INTERVAL_ONE |
565 D3DPRESENT_INTERVAL_TWO |
566 D3DPRESENT_INTERVAL_THREE |
567 D3DPRESENT_INTERVAL_FOUR |
568 D3DPRESENT_INTERVAL_IMMEDIATE;
569 pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
570
571 pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
572 D3DDEVCAPS_CANRENDERAFTERFLIP |
573 D3DDEVCAPS_DRAWPRIMITIVES2 |
574 D3DDEVCAPS_DRAWPRIMITIVES2EX |
575 D3DDEVCAPS_DRAWPRIMTLVERTEX |
576 D3DDEVCAPS_EXECUTESYSTEMMEMORY |
577 D3DDEVCAPS_EXECUTEVIDEOMEMORY |
578 D3DDEVCAPS_HWRASTERIZATION |
579 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
580 /*D3DDEVCAPS_NPATCHES |*/
581 D3DDEVCAPS_PUREDEVICE |
582 /*D3DDEVCAPS_QUINTICRTPATCHES |*/
583 /*D3DDEVCAPS_RTPATCHES |*/
584 /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
585 /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
586 D3DDEVCAPS_TEXTURENONLOCALVIDMEM |
587 /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/
588 D3DDEVCAPS_TEXTUREVIDEOMEMORY |
589 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
590 D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
591
592 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
593 D3DPMISCCAPS_CULLNONE | /* XXX */
594 D3DPMISCCAPS_CULLCW |
595 D3DPMISCCAPS_CULLCCW |
596 D3DPMISCCAPS_COLORWRITEENABLE |
597 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
598 /*D3DPMISCCAPS_CLIPTLVERTS |*/
599 D3DPMISCCAPS_TSSARGTEMP |
600 D3DPMISCCAPS_BLENDOP |
601 D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
602 D3DPMISCCAPS_PERSTAGECONSTANT |
603 /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO: advertise if Ex and dx10 able card */
604 D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */
605 D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
606 D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
607 D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
608 D3DPMISCCAPS_FOGVERTEXCLAMPED;
609 if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
610 pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
611
612 pCaps->RasterCaps =
613 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
614 D3DPRASTERCAPS_COLORPERSPECTIVE |
615 D3DPRASTERCAPS_DITHER |
616 D3DPRASTERCAPS_DEPTHBIAS |
617 D3DPRASTERCAPS_FOGRANGE |
618 D3DPRASTERCAPS_FOGTABLE |
619 D3DPRASTERCAPS_FOGVERTEX |
620 D3DPRASTERCAPS_MIPMAPLODBIAS |
621 D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
622 D3DPRASTERCAPS_SCISSORTEST |
623 D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
624 /*D3DPRASTERCAPS_WBUFFER |*/
625 D3DPRASTERCAPS_WFOG |
626 /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
627 D3DPRASTERCAPS_ZFOG |
628 D3DPRASTERCAPS_ZTEST;
629
630 pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
631 D3DPCMPCAPS_LESS |
632 D3DPCMPCAPS_EQUAL |
633 D3DPCMPCAPS_LESSEQUAL |
634 D3DPCMPCAPS_GREATER |
635 D3DPCMPCAPS_NOTEQUAL |
636 D3DPCMPCAPS_GREATEREQUAL |
637 D3DPCMPCAPS_ALWAYS;
638
639 pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
640 D3DPBLENDCAPS_ONE |
641 D3DPBLENDCAPS_SRCCOLOR |
642 D3DPBLENDCAPS_INVSRCCOLOR |
643 D3DPBLENDCAPS_SRCALPHA |
644 D3DPBLENDCAPS_INVSRCALPHA |
645 D3DPBLENDCAPS_DESTALPHA |
646 D3DPBLENDCAPS_INVDESTALPHA |
647 D3DPBLENDCAPS_DESTCOLOR |
648 D3DPBLENDCAPS_INVDESTCOLOR |
649 D3DPBLENDCAPS_SRCALPHASAT |
650 D3DPBLENDCAPS_BOTHSRCALPHA |
651 D3DPBLENDCAPS_BOTHINVSRCALPHA |
652 D3DPBLENDCAPS_BLENDFACTOR |
653 D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
654 D3DPBLENDCAPS_INVSRCCOLOR2 |
655 D3DPBLENDCAPS_SRCCOLOR2);
656
657 pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
658
659 pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER |
660 D3DPCMPCAPS_LESS |
661 D3DPCMPCAPS_EQUAL |
662 D3DPCMPCAPS_LESSEQUAL |
663 D3DPCMPCAPS_GREATER |
664 D3DPCMPCAPS_NOTEQUAL |
665 D3DPCMPCAPS_GREATEREQUAL |
666 D3DPCMPCAPS_ALWAYS;
667
668 /* FLAT caps not legal for D3D9. */
669 pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
670 D3DPSHADECAPS_SPECULARGOURAUDRGB |
671 D3DPSHADECAPS_ALPHAGOURAUDBLEND |
672 D3DPSHADECAPS_FOGGOURAUD;
673
674 pCaps->TextureCaps =
675 D3DPTEXTURECAPS_ALPHA |
676 D3DPTEXTURECAPS_ALPHAPALETTE |
677 D3DPTEXTURECAPS_PERSPECTIVE |
678 D3DPTEXTURECAPS_PROJECTED |
679 /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
680 D3DPTEXTURECAPS_CUBEMAP |
681 D3DPTEXTURECAPS_VOLUMEMAP |
682 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
683 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
684 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
685 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
686 D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) |
687 D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
688 D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
689
690 pCaps->TextureFilterCaps =
691 D3DPTFILTERCAPS_MINFPOINT |
692 D3DPTFILTERCAPS_MINFLINEAR |
693 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
694 /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
695 /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
696 D3DPTFILTERCAPS_MIPFPOINT |
697 D3DPTFILTERCAPS_MIPFLINEAR |
698 D3DPTFILTERCAPS_MAGFPOINT |
699 D3DPTFILTERCAPS_MAGFLINEAR |
700 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
701 /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
702 /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
703
704 pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
705 pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
706
707 pCaps->TextureAddressCaps =
708 D3DPTADDRESSCAPS_BORDER |
709 D3DPTADDRESSCAPS_INDEPENDENTUV |
710 D3DPTADDRESSCAPS_WRAP |
711 D3DPTADDRESSCAPS_MIRROR |
712 D3DPTADDRESSCAPS_CLAMP |
713 D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
714
715 pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
716
717 pCaps->LineCaps =
718 D3DLINECAPS_ALPHACMP |
719 D3DLINECAPS_BLEND |
720 D3DLINECAPS_TEXTURE |
721 D3DLINECAPS_ZTEST |
722 D3DLINECAPS_FOG;
723 if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
724 pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
725 }
726
727 pCaps->MaxTextureWidth =
728 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
729 pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
730 pCaps->MaxVolumeExtent =
731 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
732 /* XXX values from wine */
733 pCaps->MaxTextureRepeat = 32768;
734 pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
735
736 pCaps->MaxAnisotropy =
737 (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
738
739 /* Values for GeForce 9600 GT */
740 pCaps->MaxVertexW = 1e10f;
741 pCaps->GuardBandLeft = -1e9f;
742 pCaps->GuardBandTop = -1e9f;
743 pCaps->GuardBandRight = 1e9f;
744 pCaps->GuardBandBottom = 1e9f;
745 pCaps->ExtentsAdjust = 0.0f;
746
747 pCaps->StencilCaps =
748 D3DSTENCILCAPS_KEEP |
749 D3DSTENCILCAPS_ZERO |
750 D3DSTENCILCAPS_REPLACE |
751 D3DSTENCILCAPS_INCRSAT |
752 D3DSTENCILCAPS_DECRSAT |
753 D3DSTENCILCAPS_INVERT |
754 D3DSTENCILCAPS_INCR |
755 D3DSTENCILCAPS_DECR |
756 D3DSTENCILCAPS_TWOSIDED;
757
758 pCaps->FVFCaps =
759 8 | /* 8 textures max */
760 /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
761 D3DFVFCAPS_PSIZE;
762
763 pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
764 D3DTEXOPCAPS_SELECTARG1 |
765 D3DTEXOPCAPS_SELECTARG2 |
766 D3DTEXOPCAPS_MODULATE |
767 D3DTEXOPCAPS_MODULATE2X |
768 D3DTEXOPCAPS_MODULATE4X |
769 D3DTEXOPCAPS_ADD |
770 D3DTEXOPCAPS_ADDSIGNED |
771 D3DTEXOPCAPS_ADDSIGNED2X |
772 D3DTEXOPCAPS_SUBTRACT |
773 D3DTEXOPCAPS_ADDSMOOTH |
774 D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
775 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
776 D3DTEXOPCAPS_BLENDFACTORALPHA |
777 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
778 D3DTEXOPCAPS_BLENDCURRENTALPHA |
779 D3DTEXOPCAPS_PREMODULATE |
780 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
781 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
782 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
783 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
784 D3DTEXOPCAPS_BUMPENVMAP |
785 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
786 D3DTEXOPCAPS_DOTPRODUCT3 |
787 D3DTEXOPCAPS_MULTIPLYADD |
788 D3DTEXOPCAPS_LERP;
789
790 pCaps->MaxTextureBlendStages = 8; /* XXX wine */
791 (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
792 pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen,
793 PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
794 if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS)
795 pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
796
797 pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
798 D3DVTXPCAPS_TEXGEN_SPHEREMAP |
799 D3DVTXPCAPS_MATERIALSOURCE7 |
800 D3DVTXPCAPS_DIRECTIONALLIGHTS |
801 D3DVTXPCAPS_POSITIONALLIGHTS |
802 D3DVTXPCAPS_LOCALVIEWER |
803 D3DVTXPCAPS_TWEENING |
804 /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
805
806 pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
807 pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
808 pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
809 pCaps->MaxVertexBlendMatrixIndex = 8; /* D3DTS_WORLDMATRIX(0..8) */
810
811 pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
812
813 pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
814 pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
815 pCaps->MaxStreams =
816 _min(screen->get_shader_param(screen,
817 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
818 16);
819
820 pCaps->MaxStreamStride = screen->get_param(screen,
821 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
822
823 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
824
825 /* VS 2 as well as 3.0 supports a minimum of 256 consts.
826 * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
827 * advertise 256. Problem is with hw that can only do 256, because
828 * we need take a few slots for boolean and integer constants. For these
829 * we'll have to fail later if they use complex shaders. */
830 pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
831
832 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
833 /* Value for GeForce 9600 GT */
834 pCaps->PixelShader1xMaxValue = 65504.f;
835
836 pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
837 D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
838 D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
839 /*D3DDEVCAPS2_DMAPNPATCH |*/
840 /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
841 /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
842 /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
843
844 pCaps->MasterAdapterOrdinal = 0;
845 pCaps->AdapterOrdinalInGroup = 0;
846 pCaps->NumberOfAdaptersInGroup = 1;
847
848 /* Undocumented ? */
849 pCaps->MaxNpatchTessellationLevel = 0.0f;
850 pCaps->Reserved5 = 0;
851
852 /* XXX: use is_format_supported */
853 pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
854 D3DDTCAPS_UBYTE4N |
855 D3DDTCAPS_SHORT2N |
856 D3DDTCAPS_SHORT4N |
857 D3DDTCAPS_USHORT2N |
858 D3DDTCAPS_USHORT4N |
859 D3DDTCAPS_UDEC3 |
860 D3DDTCAPS_DEC3N |
861 D3DDTCAPS_FLOAT16_2 |
862 D3DDTCAPS_FLOAT16_4;
863
864 pCaps->NumSimultaneousRTs =
865 screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
866 if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
867 pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
868
869 pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
870 D3DPTFILTERCAPS_MINFLINEAR |
871 D3DPTFILTERCAPS_MAGFPOINT |
872 D3DPTFILTERCAPS_MAGFLINEAR;
873
874
875 pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
876 pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
877 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
878 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
879 pCaps->VS20Caps.NumTemps =
880 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
881 PIPE_SHADER_CAP_MAX_TEMPS);
882 pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
883 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
884 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
885
886 /* also check for values < 0, because get_shader_param may return unsigned */
887 if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
888 || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
889 pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
890 if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
891 || pCaps->VS20Caps.StaticFlowControlDepth < 0)
892 pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
893 if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
894 pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
895 assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
896 assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
897 assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
898
899
900 pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
901 D3DPS20CAPS_GRADIENTINSTRUCTIONS |
902 D3DPS20CAPS_PREDICATION;
903 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
904 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
905 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
906 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
907 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
908 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
909 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
910 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
911 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
912 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
913 pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
914 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
915 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
916 pCaps->PS20Caps.NumTemps =
917 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
918 PIPE_SHADER_CAP_MAX_TEMPS);
919 pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
920 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
921 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
922 pCaps->PS20Caps.NumInstructionSlots =
923 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
924 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
925
926 if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
927 || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
928 pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
929 if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
930 || pCaps->PS20Caps.StaticFlowControlDepth < 0)
931 pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
932 if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
933 pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
934 if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
935 pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
936 assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
937 assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
938 assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
939 assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
940
941
942 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
943 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
944 pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
945 ~(D3DPTFILTERCAPS_MIPFPOINT |
946 D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
947 else
948 pCaps->VertexTextureFilterCaps = 0;
949
950 pCaps->MaxVertexShader30InstructionSlots =
951 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
952 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
953 pCaps->MaxPixelShader30InstructionSlots =
954 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
955 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
956 if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
957 pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
958 if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
959 pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
960 assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
961 assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
962
963 /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
964 pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
965 pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
966
967 if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
968 nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
969
970 return D3D_OK;
971 }
972
973 HRESULT NINE_WINAPI
NineAdapter9_CreateDevice(struct NineAdapter9 * This,UINT RealAdapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS * pPresentationParameters,IDirect3D9 * pD3D9,ID3DPresentGroup * pPresentationGroup,IDirect3DDevice9 ** ppReturnedDeviceInterface)974 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
975 UINT RealAdapter,
976 D3DDEVTYPE DeviceType,
977 HWND hFocusWindow,
978 DWORD BehaviorFlags,
979 D3DPRESENT_PARAMETERS *pPresentationParameters,
980 IDirect3D9 *pD3D9,
981 ID3DPresentGroup *pPresentationGroup,
982 IDirect3DDevice9 **ppReturnedDeviceInterface )
983 {
984 struct pipe_screen *screen;
985 D3DDEVICE_CREATION_PARAMETERS params;
986 D3DCAPS9 caps;
987 int major, minor;
988 HRESULT hr;
989
990 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
991 "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
992 "ppReturnedDeviceInterface=%p\n", This,
993 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
994 BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
995
996 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
997 if (major != 1) {
998 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
999 major, minor);
1000 return D3DERR_NOTAVAILABLE;
1001 }
1002
1003 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1004 if (FAILED(hr)) {
1005 DBG("Failed to get pipe_screen.\n");
1006 return hr;
1007 }
1008
1009 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1010 if (FAILED(hr)) {
1011 DBG("Failed to get device caps.\n");
1012 return hr;
1013 }
1014
1015 params.AdapterOrdinal = RealAdapter;
1016 params.DeviceType = DeviceType;
1017 params.hFocusWindow = hFocusWindow;
1018 params.BehaviorFlags = BehaviorFlags;
1019
1020 hr = NineDevice9_new(screen, ¶ms, &caps, pPresentationParameters,
1021 pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
1022 (struct NineDevice9 **)ppReturnedDeviceInterface,
1023 minor);
1024 if (FAILED(hr)) {
1025 DBG("Failed to create device.\n");
1026 return hr;
1027 }
1028 DBG("NineDevice9 created successfully.\n");
1029
1030 return D3D_OK;
1031 }
1032
1033 HRESULT NINE_WINAPI
NineAdapter9_CreateDeviceEx(struct NineAdapter9 * This,UINT RealAdapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS * pPresentationParameters,D3DDISPLAYMODEEX * pFullscreenDisplayMode,IDirect3D9Ex * pD3D9Ex,ID3DPresentGroup * pPresentationGroup,IDirect3DDevice9Ex ** ppReturnedDeviceInterface)1034 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1035 UINT RealAdapter,
1036 D3DDEVTYPE DeviceType,
1037 HWND hFocusWindow,
1038 DWORD BehaviorFlags,
1039 D3DPRESENT_PARAMETERS *pPresentationParameters,
1040 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1041 IDirect3D9Ex *pD3D9Ex,
1042 ID3DPresentGroup *pPresentationGroup,
1043 IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1044 {
1045 struct pipe_screen *screen;
1046 D3DDEVICE_CREATION_PARAMETERS params;
1047 D3DCAPS9 caps;
1048 int major, minor;
1049 HRESULT hr;
1050
1051 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1052 "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1053 "ppReturnedDeviceInterface=%p\n", This,
1054 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1055 BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1056
1057 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1058 if (major != 1) {
1059 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1060 major, minor);
1061 return D3DERR_NOTAVAILABLE;
1062 }
1063
1064 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1065 if (FAILED(hr)) {
1066 DBG("Failed to get pipe_screen.\n");
1067 return hr;
1068 }
1069
1070 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1071 if (FAILED(hr)) {
1072 DBG("Failed to get device caps.\n");
1073 return hr;
1074 }
1075
1076 params.AdapterOrdinal = RealAdapter;
1077 params.DeviceType = DeviceType;
1078 params.hFocusWindow = hFocusWindow;
1079 params.BehaviorFlags = BehaviorFlags;
1080
1081 hr = NineDevice9Ex_new(screen, ¶ms, &caps, pPresentationParameters,
1082 pFullscreenDisplayMode,
1083 pD3D9Ex, pPresentationGroup, This->ctx,
1084 (struct NineDevice9Ex **)ppReturnedDeviceInterface,
1085 minor);
1086 if (FAILED(hr)) {
1087 DBG("Failed to create device.\n");
1088 return hr;
1089 }
1090 DBG("NineDevice9Ex created successfully.\n");
1091
1092 return D3D_OK;
1093 }
1094
1095 ID3DAdapter9Vtbl NineAdapter9_vtable = {
1096 (void *)NineUnknown_QueryInterface,
1097 (void *)NineUnknown_AddRef,
1098 (void *)NineUnknown_Release,
1099 (void *)NineAdapter9_GetAdapterIdentifier,
1100 (void *)NineAdapter9_CheckDeviceType,
1101 (void *)NineAdapter9_CheckDeviceFormat,
1102 (void *)NineAdapter9_CheckDeviceMultiSampleType,
1103 (void *)NineAdapter9_CheckDepthStencilMatch,
1104 (void *)NineAdapter9_CheckDeviceFormatConversion,
1105 (void *)NineAdapter9_GetDeviceCaps,
1106 (void *)NineAdapter9_CreateDevice,
1107 (void *)NineAdapter9_CreateDeviceEx
1108 };
1109
1110 static const GUID *NineAdapter9_IIDs[] = {
1111 &IID_ID3D9Adapter,
1112 &IID_IUnknown,
1113 NULL
1114 };
1115
1116 HRESULT
NineAdapter9_new(struct d3dadapter9_context * pCTX,struct NineAdapter9 ** ppOut)1117 NineAdapter9_new( struct d3dadapter9_context *pCTX,
1118 struct NineAdapter9 **ppOut )
1119 {
1120 NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1121 }
1122