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Searched defs:UpdateState (Results 1 – 13 of 13) sorted by relevance

/external/tensorflow/tensorflow/core/platform/cloud/
Dgcs_throttle.cc50 void GcsThrottle::UpdateState() { in UpdateState() function in tensorflow::GcsThrottle
/external/webrtc/webrtc/modules/audio_coding/neteq/
Dneteq_external_decoder_unittest.cc258 virtual void UpdateState(NetEqOutputType output_type) { in UpdateState() function in webrtc::LargeTimestampJumpTest
378 void UpdateState(NetEqOutputType output_type) override { in UpdateState() function in webrtc::ShortTimestampJumpTest
/external/llvm/lib/Analysis/
DSparsePropagation.cpp79 void SparseSolver::UpdateState(Instruction &Inst, LatticeVal V) { in UpdateState() function in SparseSolver
/external/swiftshader/third_party/LLVM/lib/Analysis/
DSparsePropagation.cpp78 void SparseSolver::UpdateState(Instruction &Inst, LatticeVal V) { in UpdateState() function in SparseSolver
/external/v8/src/
Dcompiler.h203 V8_WARN_UNUSED_RESULT Status UpdateState(Status status, State next_state) { in UpdateState() function
/external/webrtc/talk/app/webrtc/
Ddatachannel.cc429 void DataChannel::UpdateState() { in UpdateState() function in webrtc::DataChannel
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/Analysis/
DSparsePropagation.h245 void SparseSolver<LatticeKey, LatticeVal, KeyInfo>::UpdateState(LatticeKey Key, in UpdateState() function
/external/webrtc/webrtc/p2p/base/
Dp2ptransportchannel.cc1109 void P2PTransportChannel::UpdateState() { in UpdateState() function in cricket::P2PTransportChannel
Dport.cc1029 void Connection::UpdateState(uint32_t now) { in UpdateState() function in cricket::Connection
/external/v8/src/compiler/
Dload-elimination.cc1173 Reduction LoadElimination::UpdateState(Node* node, AbstractState const* state) { in UpdateState() function in v8::internal::compiler::LoadElimination
/external/v8/src/debug/
Ddebug.cc1900 void Debug::UpdateState() { in UpdateState() function in v8::internal::Debug
/external/v8/src/ic/
Dic.cc283 void IC::UpdateState(Handle<Object> receiver, Handle<Object> name) { in UpdateState() function in v8::internal::IC
/external/mesa3d/src/mesa/main/
Ddd.h97 void (*UpdateState)(struct gl_context *ctx); member