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1 /*
2  * Copyright 2014, 2015 Red Hat.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #ifndef VIRGL_PROTOCOL_H
24 #define VIRGL_PROTOCOL_H
25 
26 #define VIRGL_QUERY_STATE_NEW 0
27 #define VIRGL_QUERY_STATE_DONE 1
28 #define VIRGL_QUERY_STATE_WAIT_HOST 2
29 
30 struct virgl_host_query_state {
31    uint32_t query_state;
32    uint32_t result_size;
33    uint64_t result;
34 };
35 
36 enum virgl_object_type {
37    VIRGL_OBJECT_NULL,
38    VIRGL_OBJECT_BLEND,
39    VIRGL_OBJECT_RASTERIZER,
40    VIRGL_OBJECT_DSA,
41    VIRGL_OBJECT_SHADER,
42    VIRGL_OBJECT_VERTEX_ELEMENTS,
43    VIRGL_OBJECT_SAMPLER_VIEW,
44    VIRGL_OBJECT_SAMPLER_STATE,
45    VIRGL_OBJECT_SURFACE,
46    VIRGL_OBJECT_QUERY,
47    VIRGL_OBJECT_STREAMOUT_TARGET,
48    VIRGL_MAX_OBJECTS,
49 };
50 
51 /* context cmds to be encoded in the command stream */
52 enum virgl_context_cmd {
53    VIRGL_CCMD_NOP = 0,
54    VIRGL_CCMD_CREATE_OBJECT = 1,
55    VIRGL_CCMD_BIND_OBJECT,
56    VIRGL_CCMD_DESTROY_OBJECT,
57    VIRGL_CCMD_SET_VIEWPORT_STATE,
58    VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
59    VIRGL_CCMD_SET_VERTEX_BUFFERS,
60    VIRGL_CCMD_CLEAR,
61    VIRGL_CCMD_DRAW_VBO,
62    VIRGL_CCMD_RESOURCE_INLINE_WRITE,
63    VIRGL_CCMD_SET_SAMPLER_VIEWS,
64    VIRGL_CCMD_SET_INDEX_BUFFER,
65    VIRGL_CCMD_SET_CONSTANT_BUFFER,
66    VIRGL_CCMD_SET_STENCIL_REF,
67    VIRGL_CCMD_SET_BLEND_COLOR,
68    VIRGL_CCMD_SET_SCISSOR_STATE,
69    VIRGL_CCMD_BLIT,
70    VIRGL_CCMD_RESOURCE_COPY_REGION,
71    VIRGL_CCMD_BIND_SAMPLER_STATES,
72    VIRGL_CCMD_BEGIN_QUERY,
73    VIRGL_CCMD_END_QUERY,
74    VIRGL_CCMD_GET_QUERY_RESULT,
75    VIRGL_CCMD_SET_POLYGON_STIPPLE,
76    VIRGL_CCMD_SET_CLIP_STATE,
77    VIRGL_CCMD_SET_SAMPLE_MASK,
78    VIRGL_CCMD_SET_STREAMOUT_TARGETS,
79    VIRGL_CCMD_SET_RENDER_CONDITION,
80    VIRGL_CCMD_SET_UNIFORM_BUFFER,
81 
82    VIRGL_CCMD_SET_SUB_CTX,
83    VIRGL_CCMD_CREATE_SUB_CTX,
84    VIRGL_CCMD_DESTROY_SUB_CTX,
85    VIRGL_CCMD_BIND_SHADER,
86    VIRGL_CCMD_SET_TESS_STATE,
87    VIRGL_CCMD_SET_MIN_SAMPLES,
88    VIRGL_CCMD_SET_SHADER_BUFFERS,
89    VIRGL_CCMD_SET_SHADER_IMAGES,
90    VIRGL_CCMD_MEMORY_BARRIER,
91    VIRGL_CCMD_LAUNCH_GRID,
92    VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
93    VIRGL_CCMD_TEXTURE_BARRIER,
94 };
95 
96 /*
97  8-bit cmd headers
98  8-bit object type
99  16-bit length
100 */
101 
102 #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
103 
104 /* hw specification */
105 #define VIRGL_MAX_COLOR_BUFS 8
106 #define VIRGL_MAX_CLIP_PLANES 8
107 
108 #define VIRGL_OBJ_CREATE_HEADER 0
109 #define VIRGL_OBJ_CREATE_HANDLE 1
110 
111 #define VIRGL_OBJ_BIND_HEADER 0
112 #define VIRGL_OBJ_BIND_HANDLE 1
113 
114 #define VIRGL_OBJ_DESTROY_HANDLE 1
115 
116 /* some of these defines are a specification - not used in the code */
117 /* bit offsets for blend state object */
118 #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
119 #define VIRGL_OBJ_BLEND_HANDLE 1
120 #define VIRGL_OBJ_BLEND_S0 2
121 #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
122 #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
123 #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
124 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
125 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
126 #define VIRGL_OBJ_BLEND_S1 3
127 #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
128 /* repeated once per number of cbufs */
129 
130 #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
131 #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
132 #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
133 #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
134 #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
135 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
136 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
137 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
138 #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
139 
140 /* bit offsets for DSA state */
141 #define VIRGL_OBJ_DSA_SIZE 5
142 #define VIRGL_OBJ_DSA_HANDLE 1
143 #define VIRGL_OBJ_DSA_S0 2
144 #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
145 #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
146 #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
147 #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
148 #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
149 #define VIRGL_OBJ_DSA_S1 3
150 #define VIRGL_OBJ_DSA_S2 4
151 #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
152 #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
153 #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
154 #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
155 #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
156 #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
157 #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
158 #define VIRGL_OBJ_DSA_ALPHA_REF 5
159 
160 /* offsets for rasterizer state */
161 #define VIRGL_OBJ_RS_SIZE 9
162 #define VIRGL_OBJ_RS_HANDLE 1
163 #define VIRGL_OBJ_RS_S0 2
164 #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
165 #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
166 #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
167 #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
168 #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
169 #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
170 #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
171 #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
172 #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
173 #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
174 #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
175 #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
176 #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
177 #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
178 #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
179 #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
180 #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
181 #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
182 #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
183 #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
184 #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
185 #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
186 #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
187 #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
188 #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
189 #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
190 #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
191 #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
192 #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31)
193 
194 #define VIRGL_OBJ_RS_POINT_SIZE 3
195 #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
196 #define VIRGL_OBJ_RS_S3 5
197 
198 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
199 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
200 #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
201 #define VIRGL_OBJ_RS_LINE_WIDTH 6
202 #define VIRGL_OBJ_RS_OFFSET_UNITS 7
203 #define VIRGL_OBJ_RS_OFFSET_SCALE 8
204 #define VIRGL_OBJ_RS_OFFSET_CLAMP 9
205 
206 #define VIRGL_OBJ_CLEAR_SIZE 8
207 #define VIRGL_OBJ_CLEAR_BUFFERS 1
208 #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
209 #define VIRGL_OBJ_CLEAR_COLOR_1 3
210 #define VIRGL_OBJ_CLEAR_COLOR_2 4
211 #define VIRGL_OBJ_CLEAR_COLOR_3 5
212 #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
213 #define VIRGL_OBJ_CLEAR_DEPTH_1 7
214 #define VIRGL_OBJ_CLEAR_STENCIL 8
215 
216 /* shader object */
217 #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
218 #define VIRGL_OBJ_SHADER_HANDLE 1
219 #define VIRGL_OBJ_SHADER_TYPE 2
220 #define VIRGL_OBJ_SHADER_OFFSET 3
221 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
222 /* start contains full length in VAL - also implies continuations */
223 /* continuation contains offset in VAL */
224 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1 << 31)
225 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4
226 #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
227 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
228 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
229 #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
230 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
231 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
232 #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
233 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
234 #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
235 #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
236 
237 /* viewport state */
238 #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
239 #define VIRGL_SET_VIEWPORT_START_SLOT 1
240 #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
241 #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
242 #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
243 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
244 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
245 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
246 
247 /* framebuffer state */
248 #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
249 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
250 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
251 #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
252 
253 /* vertex elements object */
254 #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
255 #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
256 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
257 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
258 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
259 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
260 
261 /* vertex buffers */
262 #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
263 #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
264 #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
265 #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
266 
267 /* index buffer */
268 #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
269 #define VIRGL_SET_INDEX_BUFFER_HANDLE 1
270 #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
271 #define VIRGL_SET_INDEX_BUFFER_OFFSET 3     /* only if sending an IB handle */
272 
273 /* constant buffer */
274 #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
275 #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
276 #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
277 
278 #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
279 #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
280 #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
281 #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
282 #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
283 #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
284 
285 /* draw VBO */
286 #define VIRGL_DRAW_VBO_SIZE 12
287 #define VIRGL_DRAW_VBO_SIZE_TESS 14
288 #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20
289 #define VIRGL_DRAW_VBO_START 1
290 #define VIRGL_DRAW_VBO_COUNT 2
291 #define VIRGL_DRAW_VBO_MODE 3
292 #define VIRGL_DRAW_VBO_INDEXED 4
293 #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
294 #define VIRGL_DRAW_VBO_INDEX_BIAS 6
295 #define VIRGL_DRAW_VBO_START_INSTANCE 7
296 #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
297 #define VIRGL_DRAW_VBO_RESTART_INDEX 9
298 #define VIRGL_DRAW_VBO_MIN_INDEX 10
299 #define VIRGL_DRAW_VBO_MAX_INDEX 11
300 #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
301 /* tess packet */
302 #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13
303 #define VIRGL_DRAW_VBO_DRAWID 14
304 /* indirect packet */
305 #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15
306 #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16
307 #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17
308 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18
309 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19
310 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20
311 
312 /* create surface */
313 #define VIRGL_OBJ_SURFACE_SIZE 5
314 #define VIRGL_OBJ_SURFACE_HANDLE 1
315 #define VIRGL_OBJ_SURFACE_RES_HANDLE 2
316 #define VIRGL_OBJ_SURFACE_FORMAT 3
317 #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
318 #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
319 #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
320 #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
321 
322 /* create streamout target */
323 #define VIRGL_OBJ_STREAMOUT_SIZE 4
324 #define VIRGL_OBJ_STREAMOUT_HANDLE 1
325 #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
326 #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
327 #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
328 
329 /* sampler state */
330 #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
331 #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
332 #define VIRGL_OBJ_SAMPLER_STATE_S0 2
333 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
334 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
335 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
336 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
337 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
338 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
339 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
340 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
341 #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19)
342 
343 #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
344 #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
345 #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
346 #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
347 
348 
349 /* sampler view */
350 #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
351 #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
352 #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
353 #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
354 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
355 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
356 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
357 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
358 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
359 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
360 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
361 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
362 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
363 
364 /* set sampler views */
365 #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
366 #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
367 #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
368 #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
369 
370 /* bind sampler states */
371 #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
372 #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
373 #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
374 #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
375 
376 /* set stencil reference */
377 #define VIRGL_SET_STENCIL_REF_SIZE 1
378 #define VIRGL_SET_STENCIL_REF 1
379 #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
380 
381 /* set blend color */
382 #define VIRGL_SET_BLEND_COLOR_SIZE 4
383 #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
384 
385 /* set scissor state */
386 #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
387 #define VIRGL_SET_SCISSOR_START_SLOT 1
388 #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
389 #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
390 
391 /* resource copy region */
392 #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
393 #define VIRGL_CMD_RCR_DST_RES_HANDLE 1
394 #define VIRGL_CMD_RCR_DST_LEVEL 2
395 #define VIRGL_CMD_RCR_DST_X 3
396 #define VIRGL_CMD_RCR_DST_Y 4
397 #define VIRGL_CMD_RCR_DST_Z 5
398 #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
399 #define VIRGL_CMD_RCR_SRC_LEVEL 7
400 #define VIRGL_CMD_RCR_SRC_X 8
401 #define VIRGL_CMD_RCR_SRC_Y 9
402 #define VIRGL_CMD_RCR_SRC_Z 10
403 #define VIRGL_CMD_RCR_SRC_W 11
404 #define VIRGL_CMD_RCR_SRC_H 12
405 #define VIRGL_CMD_RCR_SRC_D 13
406 
407 /* blit */
408 #define VIRGL_CMD_BLIT_SIZE 21
409 #define VIRGL_CMD_BLIT_S0 1
410 #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
411 #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
412 #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
413 #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
414 #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
415 #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
416 #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
417 #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
418 #define VIRGL_CMD_BLIT_DST_LEVEL 5
419 #define VIRGL_CMD_BLIT_DST_FORMAT 6
420 #define VIRGL_CMD_BLIT_DST_X 7
421 #define VIRGL_CMD_BLIT_DST_Y 8
422 #define VIRGL_CMD_BLIT_DST_Z 9
423 #define VIRGL_CMD_BLIT_DST_W 10
424 #define VIRGL_CMD_BLIT_DST_H 11
425 #define VIRGL_CMD_BLIT_DST_D 12
426 #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
427 #define VIRGL_CMD_BLIT_SRC_LEVEL 14
428 #define VIRGL_CMD_BLIT_SRC_FORMAT 15
429 #define VIRGL_CMD_BLIT_SRC_X 16
430 #define VIRGL_CMD_BLIT_SRC_Y 17
431 #define VIRGL_CMD_BLIT_SRC_Z 18
432 #define VIRGL_CMD_BLIT_SRC_W 19
433 #define VIRGL_CMD_BLIT_SRC_H 20
434 #define VIRGL_CMD_BLIT_SRC_D 21
435 
436 /* query object */
437 #define VIRGL_OBJ_QUERY_SIZE 4
438 #define VIRGL_OBJ_QUERY_HANDLE 1
439 #define VIRGL_OBJ_QUERY_TYPE_INDEX 2
440 #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
441 #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
442 #define VIRGL_OBJ_QUERY_OFFSET 3
443 #define VIRGL_OBJ_QUERY_RES_HANDLE 4
444 
445 #define VIRGL_QUERY_BEGIN_HANDLE 1
446 
447 #define VIRGL_QUERY_END_HANDLE 1
448 
449 #define VIRGL_QUERY_RESULT_HANDLE 1
450 #define VIRGL_QUERY_RESULT_WAIT 2
451 
452 /* render condition */
453 #define VIRGL_RENDER_CONDITION_SIZE 3
454 #define VIRGL_RENDER_CONDITION_HANDLE 1
455 #define VIRGL_RENDER_CONDITION_CONDITION 2
456 #define VIRGL_RENDER_CONDITION_MODE 3
457 
458 /* resource inline write */
459 #define VIRGL_RESOURCE_IW_RES_HANDLE 1
460 #define VIRGL_RESOURCE_IW_LEVEL 2
461 #define VIRGL_RESOURCE_IW_USAGE 3
462 #define VIRGL_RESOURCE_IW_STRIDE 4
463 #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
464 #define VIRGL_RESOURCE_IW_X 6
465 #define VIRGL_RESOURCE_IW_Y 7
466 #define VIRGL_RESOURCE_IW_Z 8
467 #define VIRGL_RESOURCE_IW_W 9
468 #define VIRGL_RESOURCE_IW_H 10
469 #define VIRGL_RESOURCE_IW_D 11
470 #define VIRGL_RESOURCE_IW_DATA_START 12
471 
472 /* set streamout targets */
473 #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
474 #define VIRGL_SET_STREAMOUT_TARGETS_H0 2
475 
476 /* set sample mask */
477 #define VIRGL_SET_SAMPLE_MASK_SIZE 1
478 #define VIRGL_SET_SAMPLE_MASK_MASK 1
479 
480 /* set clip state */
481 #define VIRGL_SET_CLIP_STATE_SIZE 32
482 #define VIRGL_SET_CLIP_STATE_C0 1
483 
484 /* polygon stipple */
485 #define VIRGL_POLYGON_STIPPLE_SIZE 32
486 #define VIRGL_POLYGON_STIPPLE_P0 1
487 
488 #define VIRGL_BIND_SHADER_SIZE 2
489 #define VIRGL_BIND_SHADER_HANDLE 1
490 #define VIRGL_BIND_SHADER_TYPE 2
491 
492 /* tess state */
493 #define VIRGL_TESS_STATE_SIZE 6
494 
495 /* set min samples */
496 #define VIRGL_SET_MIN_SAMPLES_SIZE 1
497 #define VIRGL_SET_MIN_SAMPLES_MASK 1
498 
499 /* set shader buffers */
500 #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
501 #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
502 #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
503 #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
504 #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
505 #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
506 #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
507 
508 /* set shader images */
509 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
510 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
511 #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
512 #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
513 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
514 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
515 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
516 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
517 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
518 
519 /* memory barrier */
520 #define VIRGL_MEMORY_BARRIER_SIZE 1
521 #define VIRGL_MEMORY_BARRIER_FLAGS 1
522 
523 /* launch grid */
524 #define VIRGL_LAUNCH_GRID_SIZE 8
525 #define VIRGL_LAUNCH_BLOCK_X 1
526 #define VIRGL_LAUNCH_BLOCK_Y 2
527 #define VIRGL_LAUNCH_BLOCK_Z 3
528 #define VIRGL_LAUNCH_GRID_X 4
529 #define VIRGL_LAUNCH_GRID_Y 5
530 #define VIRGL_LAUNCH_GRID_Z 6
531 #define VIRGL_LAUNCH_INDIRECT_HANDLE 7
532 #define VIRGL_LAUNCH_INDIRECT_OFFSET 8
533 
534 /* framebuffer state no attachment */
535 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2
536 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1
537 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff)
538 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff)
539 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2
540 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff)
541 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff)
542 
543 /* texture barrier */
544 #define VIRGL_TEXTURE_BARRIER_SIZE 1
545 #define VIRGL_TEXTURE_BARRIER_FLAGS 1
546 
547 #endif
548