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Searched defs:VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_protocol.h116 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3) macro
/external/virglrenderer/src/
Dvirgl_protocol.h124 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3) macro