Searched defs:VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS (Results 1 – 2 of 2) sorted by relevance
222 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) macro
231 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) macro