1 /* 2 * Copyright 2014, 2015 Red Hat. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 #ifndef VIRGL_PROTOCOL_H 24 #define VIRGL_PROTOCOL_H 25 26 #define VIRGL_QUERY_STATE_NEW 0 27 #define VIRGL_QUERY_STATE_DONE 1 28 #define VIRGL_QUERY_STATE_WAIT_HOST 2 29 30 struct virgl_host_query_state { 31 uint32_t query_state; 32 uint32_t result_size; 33 uint64_t result; 34 }; 35 36 enum virgl_object_type { 37 VIRGL_OBJECT_NULL, 38 VIRGL_OBJECT_BLEND, 39 VIRGL_OBJECT_RASTERIZER, 40 VIRGL_OBJECT_DSA, 41 VIRGL_OBJECT_SHADER, 42 VIRGL_OBJECT_VERTEX_ELEMENTS, 43 VIRGL_OBJECT_SAMPLER_VIEW, 44 VIRGL_OBJECT_SAMPLER_STATE, 45 VIRGL_OBJECT_SURFACE, 46 VIRGL_OBJECT_QUERY, 47 VIRGL_OBJECT_STREAMOUT_TARGET, 48 VIRGL_MAX_OBJECTS, 49 }; 50 51 /* context cmds to be encoded in the command stream */ 52 enum virgl_context_cmd { 53 VIRGL_CCMD_NOP = 0, 54 VIRGL_CCMD_CREATE_OBJECT = 1, 55 VIRGL_CCMD_BIND_OBJECT, 56 VIRGL_CCMD_DESTROY_OBJECT, 57 VIRGL_CCMD_SET_VIEWPORT_STATE, 58 VIRGL_CCMD_SET_FRAMEBUFFER_STATE, 59 VIRGL_CCMD_SET_VERTEX_BUFFERS, 60 VIRGL_CCMD_CLEAR, 61 VIRGL_CCMD_DRAW_VBO, 62 VIRGL_CCMD_RESOURCE_INLINE_WRITE, 63 VIRGL_CCMD_SET_SAMPLER_VIEWS, 64 VIRGL_CCMD_SET_INDEX_BUFFER, 65 VIRGL_CCMD_SET_CONSTANT_BUFFER, 66 VIRGL_CCMD_SET_STENCIL_REF, 67 VIRGL_CCMD_SET_BLEND_COLOR, 68 VIRGL_CCMD_SET_SCISSOR_STATE, 69 VIRGL_CCMD_BLIT, 70 VIRGL_CCMD_RESOURCE_COPY_REGION, 71 VIRGL_CCMD_BIND_SAMPLER_STATES, 72 VIRGL_CCMD_BEGIN_QUERY, 73 VIRGL_CCMD_END_QUERY, 74 VIRGL_CCMD_GET_QUERY_RESULT, 75 VIRGL_CCMD_SET_POLYGON_STIPPLE, 76 VIRGL_CCMD_SET_CLIP_STATE, 77 VIRGL_CCMD_SET_SAMPLE_MASK, 78 VIRGL_CCMD_SET_STREAMOUT_TARGETS, 79 VIRGL_CCMD_SET_RENDER_CONDITION, 80 VIRGL_CCMD_SET_UNIFORM_BUFFER, 81 82 VIRGL_CCMD_SET_SUB_CTX, 83 VIRGL_CCMD_CREATE_SUB_CTX, 84 VIRGL_CCMD_DESTROY_SUB_CTX, 85 VIRGL_CCMD_BIND_SHADER, 86 VIRGL_CCMD_SET_TESS_STATE, 87 VIRGL_CCMD_SET_MIN_SAMPLES, 88 VIRGL_CCMD_SET_SHADER_BUFFERS, 89 VIRGL_CCMD_SET_SHADER_IMAGES, 90 VIRGL_CCMD_MEMORY_BARRIER, 91 VIRGL_CCMD_LAUNCH_GRID, 92 VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH, 93 VIRGL_CCMD_TEXTURE_BARRIER, 94 }; 95 96 /* 97 8-bit cmd headers 98 8-bit object type 99 16-bit length 100 */ 101 102 #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16)) 103 104 /* hw specification */ 105 #define VIRGL_MAX_COLOR_BUFS 8 106 #define VIRGL_MAX_CLIP_PLANES 8 107 108 #define VIRGL_OBJ_CREATE_HEADER 0 109 #define VIRGL_OBJ_CREATE_HANDLE 1 110 111 #define VIRGL_OBJ_BIND_HEADER 0 112 #define VIRGL_OBJ_BIND_HANDLE 1 113 114 #define VIRGL_OBJ_DESTROY_HANDLE 1 115 116 /* some of these defines are a specification - not used in the code */ 117 /* bit offsets for blend state object */ 118 #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3) 119 #define VIRGL_OBJ_BLEND_HANDLE 1 120 #define VIRGL_OBJ_BLEND_S0 2 121 #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0) 122 #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1) 123 #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2) 124 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3) 125 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4) 126 #define VIRGL_OBJ_BLEND_S1 3 127 #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0) 128 /* repeated once per number of cbufs */ 129 130 #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf)) 131 #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0) 132 #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1) 133 #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4) 134 #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9) 135 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14) 136 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17) 137 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22) 138 #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27) 139 140 /* bit offsets for DSA state */ 141 #define VIRGL_OBJ_DSA_SIZE 5 142 #define VIRGL_OBJ_DSA_HANDLE 1 143 #define VIRGL_OBJ_DSA_S0 2 144 #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0) 145 #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1) 146 #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2) 147 #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8) 148 #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9) 149 #define VIRGL_OBJ_DSA_S1 3 150 #define VIRGL_OBJ_DSA_S2 4 151 #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0) 152 #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1) 153 #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4) 154 #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7) 155 #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10) 156 #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13) 157 #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21) 158 #define VIRGL_OBJ_DSA_ALPHA_REF 5 159 160 /* offsets for rasterizer state */ 161 #define VIRGL_OBJ_RS_SIZE 9 162 #define VIRGL_OBJ_RS_HANDLE 1 163 #define VIRGL_OBJ_RS_S0 2 164 #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0) 165 #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1) 166 #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2) 167 #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3) 168 #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4) 169 #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5) 170 #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6) 171 #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7) 172 #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8) 173 #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10) 174 #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12) 175 #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14) 176 #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15) 177 #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16) 178 #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17) 179 #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18) 180 #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19) 181 #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20) 182 #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21) 183 #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22) 184 #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23) 185 #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24) 186 #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25) 187 #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26) 188 #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27) 189 #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28) 190 #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29) 191 #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30) 192 #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31) 193 194 #define VIRGL_OBJ_RS_POINT_SIZE 3 195 #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4 196 #define VIRGL_OBJ_RS_S3 5 197 198 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0) 199 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16) 200 #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24) 201 #define VIRGL_OBJ_RS_LINE_WIDTH 6 202 #define VIRGL_OBJ_RS_OFFSET_UNITS 7 203 #define VIRGL_OBJ_RS_OFFSET_SCALE 8 204 #define VIRGL_OBJ_RS_OFFSET_CLAMP 9 205 206 #define VIRGL_OBJ_CLEAR_SIZE 8 207 #define VIRGL_OBJ_CLEAR_BUFFERS 1 208 #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */ 209 #define VIRGL_OBJ_CLEAR_COLOR_1 3 210 #define VIRGL_OBJ_CLEAR_COLOR_2 4 211 #define VIRGL_OBJ_CLEAR_COLOR_3 5 212 #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */ 213 #define VIRGL_OBJ_CLEAR_DEPTH_1 7 214 #define VIRGL_OBJ_CLEAR_STENCIL 8 215 216 /* shader object */ 217 #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0)) 218 #define VIRGL_OBJ_SHADER_HANDLE 1 219 #define VIRGL_OBJ_SHADER_TYPE 2 220 #define VIRGL_OBJ_SHADER_OFFSET 3 221 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) 222 /* start contains full length in VAL - also implies continuations */ 223 /* continuation contains offset in VAL */ 224 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1 << 31) 225 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4 226 #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5 227 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x)) 228 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) 229 #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0) 230 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8) 231 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) 232 #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13) 233 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16) 234 #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2)) 235 #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0) 236 237 /* viewport state */ 238 #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1) 239 #define VIRGL_SET_VIEWPORT_START_SLOT 1 240 #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6)) 241 #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6)) 242 #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6)) 243 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6)) 244 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6)) 245 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6)) 246 247 /* framebuffer state */ 248 #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2) 249 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1 250 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2 251 #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3) 252 253 /* vertex elements object */ 254 #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1) 255 #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1 256 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */ 257 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3) 258 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4) 259 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5) 260 261 /* vertex buffers */ 262 #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3) 263 #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1) 264 #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2) 265 #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3) 266 267 /* index buffer */ 268 #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1) 269 #define VIRGL_SET_INDEX_BUFFER_HANDLE 1 270 #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */ 271 #define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */ 272 273 /* constant buffer */ 274 #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1 275 #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2 276 #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3 277 278 #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5 279 #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1 280 #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2 281 #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3 282 #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4 283 #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5 284 285 /* draw VBO */ 286 #define VIRGL_DRAW_VBO_SIZE 12 287 #define VIRGL_DRAW_VBO_SIZE_TESS 14 288 #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20 289 #define VIRGL_DRAW_VBO_START 1 290 #define VIRGL_DRAW_VBO_COUNT 2 291 #define VIRGL_DRAW_VBO_MODE 3 292 #define VIRGL_DRAW_VBO_INDEXED 4 293 #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5 294 #define VIRGL_DRAW_VBO_INDEX_BIAS 6 295 #define VIRGL_DRAW_VBO_START_INSTANCE 7 296 #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8 297 #define VIRGL_DRAW_VBO_RESTART_INDEX 9 298 #define VIRGL_DRAW_VBO_MIN_INDEX 10 299 #define VIRGL_DRAW_VBO_MAX_INDEX 11 300 #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12 301 /* tess packet */ 302 #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13 303 #define VIRGL_DRAW_VBO_DRAWID 14 304 /* indirect packet */ 305 #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15 306 #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16 307 #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17 308 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18 309 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19 310 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20 311 312 /* create surface */ 313 #define VIRGL_OBJ_SURFACE_SIZE 5 314 #define VIRGL_OBJ_SURFACE_HANDLE 1 315 #define VIRGL_OBJ_SURFACE_RES_HANDLE 2 316 #define VIRGL_OBJ_SURFACE_FORMAT 3 317 #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4 318 #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5 319 #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4 320 #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5 321 322 /* create streamout target */ 323 #define VIRGL_OBJ_STREAMOUT_SIZE 4 324 #define VIRGL_OBJ_STREAMOUT_HANDLE 1 325 #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2 326 #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3 327 #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4 328 329 /* sampler state */ 330 #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9 331 #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1 332 #define VIRGL_OBJ_SAMPLER_STATE_S0 2 333 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0) 334 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3) 335 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6) 336 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9) 337 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11) 338 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13) 339 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15) 340 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16) 341 #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19) 342 343 #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3 344 #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4 345 #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5 346 #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */ 347 348 349 /* sampler view */ 350 #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6 351 #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1 352 #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2 353 #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3 354 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4 355 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5 356 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4 357 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5 358 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6 359 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0) 360 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3) 361 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6) 362 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9) 363 364 /* set sampler views */ 365 #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2) 366 #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1 367 #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2 368 #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3 369 370 /* bind sampler states */ 371 #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2) 372 #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1 373 #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2 374 #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3 375 376 /* set stencil reference */ 377 #define VIRGL_SET_STENCIL_REF_SIZE 1 378 #define VIRGL_SET_STENCIL_REF 1 379 #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8))) 380 381 /* set blend color */ 382 #define VIRGL_SET_BLEND_COLOR_SIZE 4 383 #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1) 384 385 /* set scissor state */ 386 #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x) 387 #define VIRGL_SET_SCISSOR_START_SLOT 1 388 #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2)) 389 #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2)) 390 391 /* resource copy region */ 392 #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13 393 #define VIRGL_CMD_RCR_DST_RES_HANDLE 1 394 #define VIRGL_CMD_RCR_DST_LEVEL 2 395 #define VIRGL_CMD_RCR_DST_X 3 396 #define VIRGL_CMD_RCR_DST_Y 4 397 #define VIRGL_CMD_RCR_DST_Z 5 398 #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6 399 #define VIRGL_CMD_RCR_SRC_LEVEL 7 400 #define VIRGL_CMD_RCR_SRC_X 8 401 #define VIRGL_CMD_RCR_SRC_Y 9 402 #define VIRGL_CMD_RCR_SRC_Z 10 403 #define VIRGL_CMD_RCR_SRC_W 11 404 #define VIRGL_CMD_RCR_SRC_H 12 405 #define VIRGL_CMD_RCR_SRC_D 13 406 407 /* blit */ 408 #define VIRGL_CMD_BLIT_SIZE 21 409 #define VIRGL_CMD_BLIT_S0 1 410 #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0) 411 #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8) 412 #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10) 413 #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11) 414 #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12) 415 #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2 416 #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3 417 #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4 418 #define VIRGL_CMD_BLIT_DST_LEVEL 5 419 #define VIRGL_CMD_BLIT_DST_FORMAT 6 420 #define VIRGL_CMD_BLIT_DST_X 7 421 #define VIRGL_CMD_BLIT_DST_Y 8 422 #define VIRGL_CMD_BLIT_DST_Z 9 423 #define VIRGL_CMD_BLIT_DST_W 10 424 #define VIRGL_CMD_BLIT_DST_H 11 425 #define VIRGL_CMD_BLIT_DST_D 12 426 #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13 427 #define VIRGL_CMD_BLIT_SRC_LEVEL 14 428 #define VIRGL_CMD_BLIT_SRC_FORMAT 15 429 #define VIRGL_CMD_BLIT_SRC_X 16 430 #define VIRGL_CMD_BLIT_SRC_Y 17 431 #define VIRGL_CMD_BLIT_SRC_Z 18 432 #define VIRGL_CMD_BLIT_SRC_W 19 433 #define VIRGL_CMD_BLIT_SRC_H 20 434 #define VIRGL_CMD_BLIT_SRC_D 21 435 436 /* query object */ 437 #define VIRGL_OBJ_QUERY_SIZE 4 438 #define VIRGL_OBJ_QUERY_HANDLE 1 439 #define VIRGL_OBJ_QUERY_TYPE_INDEX 2 440 #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff) 441 #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16) 442 #define VIRGL_OBJ_QUERY_OFFSET 3 443 #define VIRGL_OBJ_QUERY_RES_HANDLE 4 444 445 #define VIRGL_QUERY_BEGIN_HANDLE 1 446 447 #define VIRGL_QUERY_END_HANDLE 1 448 449 #define VIRGL_QUERY_RESULT_HANDLE 1 450 #define VIRGL_QUERY_RESULT_WAIT 2 451 452 /* render condition */ 453 #define VIRGL_RENDER_CONDITION_SIZE 3 454 #define VIRGL_RENDER_CONDITION_HANDLE 1 455 #define VIRGL_RENDER_CONDITION_CONDITION 2 456 #define VIRGL_RENDER_CONDITION_MODE 3 457 458 /* resource inline write */ 459 #define VIRGL_RESOURCE_IW_RES_HANDLE 1 460 #define VIRGL_RESOURCE_IW_LEVEL 2 461 #define VIRGL_RESOURCE_IW_USAGE 3 462 #define VIRGL_RESOURCE_IW_STRIDE 4 463 #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5 464 #define VIRGL_RESOURCE_IW_X 6 465 #define VIRGL_RESOURCE_IW_Y 7 466 #define VIRGL_RESOURCE_IW_Z 8 467 #define VIRGL_RESOURCE_IW_W 9 468 #define VIRGL_RESOURCE_IW_H 10 469 #define VIRGL_RESOURCE_IW_D 11 470 #define VIRGL_RESOURCE_IW_DATA_START 12 471 472 /* set streamout targets */ 473 #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1 474 #define VIRGL_SET_STREAMOUT_TARGETS_H0 2 475 476 /* set sample mask */ 477 #define VIRGL_SET_SAMPLE_MASK_SIZE 1 478 #define VIRGL_SET_SAMPLE_MASK_MASK 1 479 480 /* set clip state */ 481 #define VIRGL_SET_CLIP_STATE_SIZE 32 482 #define VIRGL_SET_CLIP_STATE_C0 1 483 484 /* polygon stipple */ 485 #define VIRGL_POLYGON_STIPPLE_SIZE 32 486 #define VIRGL_POLYGON_STIPPLE_P0 1 487 488 #define VIRGL_BIND_SHADER_SIZE 2 489 #define VIRGL_BIND_SHADER_HANDLE 1 490 #define VIRGL_BIND_SHADER_TYPE 2 491 492 /* tess state */ 493 #define VIRGL_TESS_STATE_SIZE 6 494 495 /* set min samples */ 496 #define VIRGL_SET_MIN_SAMPLES_SIZE 1 497 #define VIRGL_SET_MIN_SAMPLES_MASK 1 498 499 /* set shader buffers */ 500 #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3 501 #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2 502 #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1 503 #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2 504 #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3) 505 #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4) 506 #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5) 507 508 /* set shader images */ 509 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5 510 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2 511 #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1 512 #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2 513 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3) 514 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4) 515 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5) 516 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6) 517 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7) 518 519 /* memory barrier */ 520 #define VIRGL_MEMORY_BARRIER_SIZE 1 521 #define VIRGL_MEMORY_BARRIER_FLAGS 1 522 523 /* launch grid */ 524 #define VIRGL_LAUNCH_GRID_SIZE 8 525 #define VIRGL_LAUNCH_BLOCK_X 1 526 #define VIRGL_LAUNCH_BLOCK_Y 2 527 #define VIRGL_LAUNCH_BLOCK_Z 3 528 #define VIRGL_LAUNCH_GRID_X 4 529 #define VIRGL_LAUNCH_GRID_Y 5 530 #define VIRGL_LAUNCH_GRID_Z 6 531 #define VIRGL_LAUNCH_INDIRECT_HANDLE 7 532 #define VIRGL_LAUNCH_INDIRECT_OFFSET 8 533 534 /* framebuffer state no attachment */ 535 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2 536 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1 537 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff) 538 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff) 539 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2 540 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff) 541 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff) 542 543 /* texture barrier */ 544 #define VIRGL_TEXTURE_BARRIER_SIZE 1 545 #define VIRGL_TEXTURE_BARRIER_FLAGS 1 546 547 #endif 548