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1 /* Copyright (c) 2013 The Chromium OS Authors. All rights reserved.
2  * Use of this source code is governed by a BSD-style license that can be
3  * found in the LICENSE file.
4  *
5  * Delay/beep functions used in dev-mode kernel selection.
6  */
7 
8 #include "sysincludes.h"
9 
10 #include "crc32.h"
11 #include "gbb_header.h"
12 #include "utility.h"
13 #include "vboot_api.h"
14 #include "vboot_audio.h"
15 #include "vboot_audio_private.h"
16 #include "vboot_common.h"
17 
18 /* BIOS doesn't have /usr/include */
19 #ifndef UINT_MAX
20 #define UINT_MAX 4294967295U            /* 0xffffffff */
21 #endif
22 
23 /*
24  * Need one second of noise in the first 22 seconds.
25  * Total delay >= 30 seconds, <= 60 seconds.
26  */
27 #define REQUIRED_NOISE_TIME    1000
28 #define REQUIRED_NOISE_WITHIN 22000
29 #define REQUIRED_TOTAL_DELAY  30000
30 #define MAX_CUSTOM_DELAY      60000
31 
32 /* These are visible externally only to make testing easier */
33 VbDevMusicNote default_notes_[] = { {20000, 0}, /* 20 seconds */
34                                     {250, 400}, /* two beeps */
35                                     {250, 0},
36                                     {250, 400},
37                                     {9250, 0} }; /* total 30 seconds */
38 uint32_t default_count_ = sizeof(default_notes_) / sizeof(VbDevMusicNote);
39 
40 VbDevMusicNote short_notes_[] = { {2000, 0} }; /* two seconds */
41 uint32_t short_count_ = sizeof(short_notes_) / sizeof(VbDevMusicNote);
42 
43 /* No need to dynamically allocate this, is there? */
44 static VbAudioContext au;
45 
46 /* Convert from msecs to VbExGetTimer() units. */
47 static uint64_t ticks_per_msec = 0;     /* Initialized by VbAudioOpen() */
VbMsecToTicks(uint16_t msec)48 static uint64_t VbMsecToTicks(uint16_t msec) {
49   return ticks_per_msec * msec;
50 }
51 
52 /**
53  * Find and return a valid set of note events.
54  *
55  * We'll use the user's struct if possible, but we will still enforce the
56  * 30-second timeout and require at least a second of audible noise within that
57  * period. We allocate storage for two reasons: the user's struct will be in
58  * flash, which is slow to read, and we may need one extra note at the end to
59  * pad out the user's notes to a full 30 seconds. The caller should free it
60  * when finished.
61  */
VbGetDevMusicNotes(VbAudioContext * audio,int use_short)62 static void VbGetDevMusicNotes(VbAudioContext *audio, int use_short)
63 {
64 	VbDevMusicNote *notebuf = 0;
65 	VbDevMusicNote *builtin = 0;
66 	VbDevMusic *hdr = CUSTOM_MUSIC_NOTES;
67 	uint32_t maxsize = CUSTOM_MUSIC_MAXSIZE; /* always <= flash size (8M) */
68 	uint32_t maxnotes, mysum, mylen, i;
69 	uint32_t this_msecs, on_msecs, total_msecs;
70 	uint32_t count;
71 
72 	VBDEBUG(("VbGetDevMusicNotes: use_short is %d, hdr is %p, "
73 		 "maxsize is %d\n", use_short, hdr, maxsize));
74 
75 	if (use_short) {
76 		builtin = short_notes_;
77 		count = short_count_;
78 		goto nope;
79 	}
80 
81 	builtin = default_notes_;
82 	count = default_count_;
83 
84 	/* If we can't beep in the background, don't allow customization. */
85 	if (!audio->background_beep)
86 		goto nope;
87 
88 	if (!hdr || maxsize < sizeof(VbDevMusic))
89 		goto nope;
90 
91 	if (0 != Memcmp(hdr->sig, "$SND", sizeof(hdr->sig))) {
92 		VBDEBUG(("VbGetDevMusicNotes: bad sig\n"));
93 		goto nope;
94 	}
95 
96 	/*
97 	 * How many notes will fit in the flash region? One more than you'd
98 	 * think, because there's one note in the header itself.
99 	 */
100 	maxnotes = 1 + (maxsize - sizeof(VbDevMusic)) / sizeof(VbDevMusicNote);
101 	if (hdr->count == 0 || hdr->count > maxnotes) {
102 		VBDEBUG(("VbGetDevMusicNotes: count=%d maxnotes=%d\n",
103 			 hdr->count, maxnotes));
104 		goto nope;
105 	}
106 
107 	/*
108 	 * CUSTOM_MUSIC_MAXSIZE can't be larger than the size of the flash
109 	 * (around 8M or so) so this isn't really necessary, but let's be safe
110 	 * anyway.
111 	 */
112 	if ((sizeof(VbDevMusicNote) > UINT_MAX / hdr->count) ||
113 	    (sizeof(hdr->count) >
114 	     UINT_MAX - hdr->count * sizeof(VbDevMusicNote))) {
115 		VBDEBUG(("VbGetDevMusicNotes: count=%d, just isn't right\n",
116 			 hdr->count));
117 		goto nope;
118 	}
119 
120 	/* Now we know this won't overflow */
121 	mylen = (uint32_t)(sizeof(hdr->count) +
122 			   hdr->count * sizeof(VbDevMusicNote));
123 	mysum = Crc32(&(hdr->count), mylen);
124 
125 	if (mysum != hdr->checksum) {
126 		VBDEBUG(("VbGetDevMusicNotes: mysum=%08x, want=%08x\n",
127 			 mysum, hdr->checksum));
128 		goto nope;
129 	}
130 
131 	VBDEBUG(("VbGetDevMusicNotes: custom notes struct at %p\n", hdr));
132 
133 	/*
134 	 * Measure the audible sound up to the first 22 seconds, being careful
135 	 * to avoid rollover. The note time is 16 bits, and the note count is
136 	 * 32 bits.  The product should fit in 64 bits.
137 	 */
138 	total_msecs = 0;
139 	on_msecs = 0;
140 	for (i=0; i < hdr->count; i++) {
141 		this_msecs = hdr->notes[i].msec ;
142 		if (this_msecs) {
143 			total_msecs += this_msecs;
144 			if (total_msecs <= REQUIRED_NOISE_WITHIN &&
145 			    hdr->notes[i].frequency >= 100 &&
146 			    hdr->notes[i].frequency <= 2000)
147 				on_msecs += this_msecs;
148 		}
149 	}
150 
151 	/* We require at least one second of noise in the first 22 seconds */
152 	VBDEBUG(("VbGetDevMusicNotes:   with %d msecs of sound to begin\n",
153 		 on_msecs));
154 	if (on_msecs < REQUIRED_NOISE_TIME)
155 		goto nope;
156 
157 	/*
158 	 * We'll also require that the total time be less than a minute. No
159 	 * real reason, it just gives us less to worry about.
160 	 */
161 	VBDEBUG(("VbGetDevMusicNotes:   lasting %d msecs\n", total_msecs));
162 	if (total_msecs > MAX_CUSTOM_DELAY) {
163 		goto nope;
164 	}
165 
166 	/* One more check, just to be paranoid. */
167 	if (hdr->count > (UINT_MAX / sizeof(VbDevMusicNote) - 1)) {
168 		VBDEBUG(("VbGetDevMusicNotes:   they're all out to get me!\n"));
169 		goto nope;
170 	}
171 
172 	/* Looks good. Allocate the space (plus one) and copy it over. */
173 	notebuf = VbExMalloc((hdr->count + 1) * sizeof(VbDevMusicNote));
174 	Memcpy(notebuf, hdr->notes, hdr->count * sizeof(VbDevMusicNote));
175 	count = hdr->count;
176 
177 	/* We also require at least 30 seconds of delay. */
178 	if (total_msecs < REQUIRED_TOTAL_DELAY) {
179 		/*
180 		 * If the total time is less than 30 seconds, the needed
181 		 * difference will fit in 16 bits.
182 		 */
183 		this_msecs = (REQUIRED_TOTAL_DELAY - total_msecs) & 0xffff;
184 		notebuf[hdr->count].msec = this_msecs;
185 		notebuf[hdr->count].frequency = 0;
186 		count++;
187 		VBDEBUG(("VbGetDevMusicNotes:   adding %d msecs of silence\n",
188 			 this_msecs));
189 	}
190 
191 	/* Done */
192 	audio->music_notes = notebuf;
193 	audio->note_count = count;
194 	audio->free_notes_when_done = 1;
195 	return;
196 
197  nope:
198 	/* No custom notes, use the default. The count is already set. */
199 	VBDEBUG(("VbGetDevMusicNotes: using %d default notes\n", count));
200 	audio->music_notes = builtin;
201 	audio->note_count = count;
202 	audio->free_notes_when_done = 0;
203 }
204 
205 
206 /**
207  * Initialization function. Returns context for processing dev-mode delay.
208  */
VbAudioOpen(VbCommonParams * cparams)209 VbAudioContext *VbAudioOpen(VbCommonParams *cparams)
210 {
211 	GoogleBinaryBlockHeader *gbb = cparams->gbb;
212 	VbAudioContext *audio = &au;
213 	int use_short = 0;
214 	uint64_t a, b;
215 
216 	/* Note: may need to allocate things here in future */
217 
218 	/* Calibrate audio delay */
219 	a = VbExGetTimer();
220 	VbExSleepMs(10);
221 	b = VbExGetTimer();
222 	ticks_per_msec = (b - a) / 10ULL ;
223 	VBDEBUG(("VbAudioOpen() - ticks_per_msec is %" PRIu64 "\n",
224 		ticks_per_msec));
225 
226 	/* Initialize */
227 	Memset(audio, 0, sizeof(*audio));
228 	audio->background_beep = 1;
229 	audio->play_until = b;                /* "zero" starts now */
230 
231 	/* See if we have full background sound capability or not. */
232 	if (VBERROR_SUCCESS != VbExBeep(0,0)) {
233 		VBDEBUG(("VbAudioOpen() - VbExBeep() is limited\n"));
234 		audio->background_beep = 0;
235 	}
236 
237 	/*
238 	 * Prepare to generate audio/delay event. Use a short developer screen
239 	 * delay if indicated by GBB flags.
240 	 */
241 	if (gbb->major_version == GBB_MAJOR_VER && gbb->minor_version >= 1
242 	    && (gbb->flags & GBB_FLAG_DEV_SCREEN_SHORT_DELAY)) {
243 		VBDEBUG(("VbAudioOpen() - using short dev screen delay\n"));
244 		use_short = 1;
245 	}
246 
247 	VbGetDevMusicNotes(audio, use_short);
248 	VBDEBUG(("VbAudioOpen() - note count %d\n", audio->note_count));
249 
250 	return audio;
251 }
252 
253 /**
254  * Caller should loop without extra delay until this returns false.
255  */
VbAudioLooping(VbAudioContext * audio)256 int VbAudioLooping(VbAudioContext *audio)
257 {
258 	uint64_t now;
259 	uint16_t freq = audio->current_frequency;
260 	uint16_t msec = 0;
261 	int looping = 1;
262 
263 	now = VbExGetTimer();
264 	while (audio->next_note < audio->note_count &&
265 	       now >= audio->play_until) {
266 		freq = audio->music_notes[audio->next_note].frequency;
267 		msec = audio->music_notes[audio->next_note].msec;
268 		audio->play_until += VbMsecToTicks(msec);
269 		audio->next_note++;
270 	}
271 
272 	if (now >= audio->play_until) {
273 		looping = 0;
274 		freq = 0;
275 	}
276 
277 	/* Do action here. */
278 	if (audio->background_beep) {
279 		if (audio->current_frequency != freq) {
280 			VbExBeep(0, freq);
281 			audio->current_frequency = freq;
282 		}
283 	} else if (freq && msec) {
284 		VbExBeep(msec, freq);
285 		now = VbExGetTimer();
286 	}
287 
288 	audio->last_time = now;
289 	return looping;
290 }
291 
292 /**
293  * Caller should call this prior to booting.
294  */
VbAudioClose(VbAudioContext * audio)295 void VbAudioClose(VbAudioContext *audio)
296 {
297 	VbExBeep(0,0);
298 	if (audio->free_notes_when_done)
299 		VbExFree(audio->music_notes);
300 }
301