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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  ** Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef VEC3_H
17 #define VEC3_H
18 
19 #include <assert.h>
20 #include <cmath>
21 
22 // Implementes a class to represent the pixel value in a 3-dimensional color
23 // space. The colors are all represented by int as it is mostly used as RGB.
24 template <class T>
25 class Vec3{
26   public:
Vec3(T inputRed,T inputGreen,T inputBlue)27     Vec3(T inputRed, T inputGreen, T inputBlue) {
28         mRed = inputRed;
29         mGreen = inputGreen;
30         mBlue = inputBlue;
31     }
32 
Vec3()33     Vec3() {}
34 
35     template <class U>
36     inline Vec3<T> operator+ (const Vec3<U> &param) const {
37         Vec3<T> temp(mRed + param.r(), mGreen + param.g(), mBlue + param.b());
38         return temp;
39     }
40 
41     inline Vec3<T> operator- (const Vec3<T> &param) const {
42         Vec3<T> temp(mRed - param.r(), mGreen - param.g(), mBlue - param.b());
43         return temp;
44     }
45 
46     inline Vec3<T> operator* (const int param) const {
47         Vec3<T> temp(mRed * param, mGreen * param, mBlue * param);
48         return temp;
49     }
50 
51     template <class U>
52     inline Vec3<float> operator* (const Vec3<U> &param) const {
53         Vec3<float> temp(mRed * static_cast<U>(param.r()),
54                          mGreen * static_cast<U>(param.g()),
55                          mBlue * static_cast<U>(param.b()));
56         return temp;
57     }
58 
59 
60     inline Vec3<float> operator/ (const int param) const {
61         Vec3<float> temp;
62         assert(param != 0);
63         temp.set(static_cast<float>(mRed) / static_cast<float>(param),
64                  static_cast<float>(mGreen) / static_cast<float>(param),
65                  static_cast<float>(mBlue) / static_cast<float>(param));
66         return temp;
67     }
68 
69     template <class U>
70     inline Vec3<float> operator/ (const Vec3<U> &param) const {
71         Vec3<float> temp;
72         assert((param.r() != 0.f) && (param.g() != 0.f) && (param.b() != 0.f));
73         temp.set(static_cast<float>(mRed) / static_cast<float>(param.r()),
74                  static_cast<float>(mGreen) / static_cast<float>(param.g()),
75                  static_cast<float>(mBlue) / static_cast<float>(param.b()));
76         return temp;
77     }
78 
79     template <class U>
squareDistance(const Vec3<U> & param)80     float squareDistance(const Vec3<U> &param) const {
81         float difference = 0.f;
82         difference = static_cast<float>(mRed - param.r()) *
83                 static_cast<float>(mRed - param.r()) +
84                 static_cast<float>(mGreen - param.g()) *
85                 static_cast<float>(mGreen - param.g()) +
86                 static_cast<float>(mBlue - param.b()) *
87                 static_cast<float>(mBlue - param.b());
88         return difference;
89     }
90 
91     // Assumes conversion from sRGB to luminance.
convertToLuminance()92     float convertToLuminance() const {
93         return (0.299 * static_cast<float>(mRed) +
94                 0.587 * static_cast<float>(mGreen) +
95                 0.114 * static_cast<float>(mBlue));
96     }
97 
r()98     inline T r() const { return mRed; }
g()99     inline T g() const { return mGreen; }
b()100     inline T b() const { return mBlue; }
101 
set(const T inputRed,const T inputGreen,const T inputBlue)102     inline void set(const T inputRed, const T inputGreen, const T inputBlue){
103         mRed = inputRed;
104         mGreen = inputGreen;
105         mBlue = inputBlue;
106     }
107 
108   private:
109     T mRed;
110     T mGreen;
111     T mBlue;
112 };
113 
114 typedef Vec3<int> Vec3i;
115 typedef Vec3<float> Vec3f;
116 #endif
117