1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/synchronization/waitable_event_watcher.h"
6
7 #include <utility>
8
9 #include "base/bind.h"
10 #include "base/logging.h"
11 #include "base/synchronization/lock.h"
12 #include "base/threading/sequenced_task_runner_handle.h"
13
14 namespace base {
15
16 // -----------------------------------------------------------------------------
17 // WaitableEventWatcher (async waits).
18 //
19 // The basic design is that we add an AsyncWaiter to the wait-list of the event.
20 // That AsyncWaiter has a pointer to SequencedTaskRunner, and a Task to be
21 // posted to it. The task ends up calling the callback when it runs on the
22 // sequence.
23 //
24 // Since the wait can be canceled, we have a thread-safe Flag object which is
25 // set when the wait has been canceled. At each stage in the above, we check the
26 // flag before going onto the next stage. Since the wait may only be canceled in
27 // the sequence which runs the Task, we are assured that the callback cannot be
28 // called after canceling...
29
30 // -----------------------------------------------------------------------------
31 // A thread-safe, reference-counted, write-once flag.
32 // -----------------------------------------------------------------------------
33 class Flag : public RefCountedThreadSafe<Flag> {
34 public:
Flag()35 Flag() { flag_ = false; }
36
Set()37 void Set() {
38 AutoLock locked(lock_);
39 flag_ = true;
40 }
41
value() const42 bool value() const {
43 AutoLock locked(lock_);
44 return flag_;
45 }
46
47 private:
48 friend class RefCountedThreadSafe<Flag>;
49 ~Flag() = default;
50
51 mutable Lock lock_;
52 bool flag_;
53
54 DISALLOW_COPY_AND_ASSIGN(Flag);
55 };
56
57 // -----------------------------------------------------------------------------
58 // This is an asynchronous waiter which posts a task to a SequencedTaskRunner
59 // when fired. An AsyncWaiter may only be in a single wait-list.
60 // -----------------------------------------------------------------------------
61 class AsyncWaiter : public WaitableEvent::Waiter {
62 public:
AsyncWaiter(scoped_refptr<SequencedTaskRunner> task_runner,base::OnceClosure callback,Flag * flag)63 AsyncWaiter(scoped_refptr<SequencedTaskRunner> task_runner,
64 base::OnceClosure callback,
65 Flag* flag)
66 : task_runner_(std::move(task_runner)),
67 callback_(std::move(callback)),
68 flag_(flag) {}
69
Fire(WaitableEvent * event)70 bool Fire(WaitableEvent* event) override {
71 // Post the callback if we haven't been cancelled.
72 if (!flag_->value())
73 task_runner_->PostTask(FROM_HERE, std::move(callback_));
74
75 // We are removed from the wait-list by the WaitableEvent itself. It only
76 // remains to delete ourselves.
77 delete this;
78
79 // We can always return true because an AsyncWaiter is never in two
80 // different wait-lists at the same time.
81 return true;
82 }
83
84 // See StopWatching for discussion
Compare(void * tag)85 bool Compare(void* tag) override { return tag == flag_.get(); }
86
87 private:
88 const scoped_refptr<SequencedTaskRunner> task_runner_;
89 base::OnceClosure callback_;
90 const scoped_refptr<Flag> flag_;
91 };
92
93 // -----------------------------------------------------------------------------
94 // For async waits we need to run a callback on a sequence. We do this by
95 // posting an AsyncCallbackHelper task, which calls the callback and keeps track
96 // of when the event is canceled.
97 // -----------------------------------------------------------------------------
AsyncCallbackHelper(Flag * flag,WaitableEventWatcher::EventCallback callback,WaitableEvent * event)98 void AsyncCallbackHelper(Flag* flag,
99 WaitableEventWatcher::EventCallback callback,
100 WaitableEvent* event) {
101 // Runs on the sequence that called StartWatching().
102 if (!flag->value()) {
103 // This is to let the WaitableEventWatcher know that the event has occured.
104 flag->Set();
105 std::move(callback).Run(event);
106 }
107 }
108
WaitableEventWatcher()109 WaitableEventWatcher::WaitableEventWatcher() {
110 sequence_checker_.DetachFromSequence();
111 }
112
~WaitableEventWatcher()113 WaitableEventWatcher::~WaitableEventWatcher() {
114 // The destructor may be called from a different sequence than StartWatching()
115 // when there is no active watch. To avoid triggering a DCHECK in
116 // StopWatching(), do not call it when there is no active watch.
117 if (cancel_flag_ && !cancel_flag_->value())
118 StopWatching();
119 }
120
121 // -----------------------------------------------------------------------------
122 // The Handle is how the user cancels a wait. After deleting the Handle we
123 // insure that the delegate cannot be called.
124 // -----------------------------------------------------------------------------
StartWatching(WaitableEvent * event,EventCallback callback,scoped_refptr<SequencedTaskRunner> task_runner)125 bool WaitableEventWatcher::StartWatching(
126 WaitableEvent* event,
127 EventCallback callback,
128 scoped_refptr<SequencedTaskRunner> task_runner) {
129 DCHECK(sequence_checker_.CalledOnValidSequence());
130
131 // A user may call StartWatching from within the callback function. In this
132 // case, we won't know that we have finished watching, expect that the Flag
133 // will have been set in AsyncCallbackHelper().
134 if (cancel_flag_.get() && cancel_flag_->value())
135 cancel_flag_ = nullptr;
136
137 DCHECK(!cancel_flag_) << "StartWatching called while still watching";
138
139 cancel_flag_ = new Flag;
140 OnceClosure internal_callback =
141 base::BindOnce(&AsyncCallbackHelper, base::RetainedRef(cancel_flag_),
142 std::move(callback), event);
143 WaitableEvent::WaitableEventKernel* kernel = event->kernel_.get();
144
145 AutoLock locked(kernel->lock_);
146
147 if (kernel->signaled_) {
148 if (!kernel->manual_reset_)
149 kernel->signaled_ = false;
150
151 // No hairpinning - we can't call the delegate directly here. We have to
152 // post a task to |task_runner| as usual.
153 task_runner->PostTask(FROM_HERE, std::move(internal_callback));
154 return true;
155 }
156
157 kernel_ = kernel;
158 waiter_ = new AsyncWaiter(std::move(task_runner),
159 std::move(internal_callback), cancel_flag_.get());
160 event->Enqueue(waiter_);
161
162 return true;
163 }
164
StopWatching()165 void WaitableEventWatcher::StopWatching() {
166 DCHECK(sequence_checker_.CalledOnValidSequence());
167
168 if (!cancel_flag_.get()) // if not currently watching...
169 return;
170
171 if (cancel_flag_->value()) {
172 // In this case, the event has fired, but we haven't figured that out yet.
173 // The WaitableEvent may have been deleted too.
174 cancel_flag_ = nullptr;
175 return;
176 }
177
178 if (!kernel_.get()) {
179 // We have no kernel. This means that we never enqueued a Waiter on an
180 // event because the event was already signaled when StartWatching was
181 // called.
182 //
183 // In this case, a task was enqueued on the MessageLoop and will run.
184 // We set the flag in case the task hasn't yet run. The flag will stop the
185 // delegate getting called. If the task has run then we have the last
186 // reference to the flag and it will be deleted immedately after.
187 cancel_flag_->Set();
188 cancel_flag_ = nullptr;
189 return;
190 }
191
192 AutoLock locked(kernel_->lock_);
193 // We have a lock on the kernel. No one else can signal the event while we
194 // have it.
195
196 // We have a possible ABA issue here. If Dequeue was to compare only the
197 // pointer values then it's possible that the AsyncWaiter could have been
198 // fired, freed and the memory reused for a different Waiter which was
199 // enqueued in the same wait-list. We would think that that waiter was our
200 // AsyncWaiter and remove it.
201 //
202 // To stop this, Dequeue also takes a tag argument which is passed to the
203 // virtual Compare function before the two are considered a match. So we need
204 // a tag which is good for the lifetime of this handle: the Flag. Since we
205 // have a reference to the Flag, its memory cannot be reused while this object
206 // still exists. So if we find a waiter with the correct pointer value, and
207 // which shares a Flag pointer, we have a real match.
208 if (kernel_->Dequeue(waiter_, cancel_flag_.get())) {
209 // Case 2: the waiter hasn't been signaled yet; it was still on the wait
210 // list. We've removed it, thus we can delete it and the task (which cannot
211 // have been enqueued with the MessageLoop because the waiter was never
212 // signaled)
213 delete waiter_;
214 cancel_flag_ = nullptr;
215 return;
216 }
217
218 // Case 3: the waiter isn't on the wait-list, thus it was signaled. It may not
219 // have run yet, so we set the flag to tell it not to bother enqueuing the
220 // task on the SequencedTaskRunner, but to delete it instead. The Waiter
221 // deletes itself once run.
222 cancel_flag_->Set();
223 cancel_flag_ = nullptr;
224
225 // If the waiter has already run then the task has been enqueued. If the Task
226 // hasn't yet run, the flag will stop the delegate from getting called. (This
227 // is thread safe because one may only delete a Handle from the sequence that
228 // called StartWatching()).
229 //
230 // If the delegate has already been called then we have nothing to do. The
231 // task has been deleted by the MessageLoop.
232 }
233
234 } // namespace base
235