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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /**
27  * \file swrast/s_context.h
28  * \brief Software rasterization context and private types.
29  * \author Keith Whitwell <keithw@vmware.com>
30  */
31 
32 /**
33  * \mainpage swrast module
34  *
35  * This module, software rasterization, contains the software fallback
36  * routines for drawing points, lines, triangles, bitmaps and images.
37  * All rendering boils down to writing spans (arrays) of pixels with
38  * particular colors.  The span-writing routines must be implemented
39  * by the device driver.
40  */
41 
42 
43 #ifndef S_CONTEXT_H
44 #define S_CONTEXT_H
45 
46 #include "main/mtypes.h"
47 #include "main/texcompress.h"
48 #include "program/prog_execute.h"
49 #include "swrast.h"
50 #include "s_fragprog.h"
51 #include "s_span.h"
52 
53 
54 typedef void (*texture_sample_func)(struct gl_context *ctx,
55                                     const struct gl_sampler_object *samp,
56                                     const struct gl_texture_object *tObj,
57                                     GLuint n, const GLfloat texcoords[][4],
58                                     const GLfloat lambda[], GLfloat rgba[][4]);
59 
60 typedef void (*blend_func)(struct gl_context *ctx, GLuint n,
61                            const GLubyte mask[],
62                            GLvoid *src, const GLvoid *dst,
63                            GLenum chanType);
64 
65 typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
66 
67 typedef void (*swrast_line_func)( struct gl_context *ctx,
68                                   const SWvertex *, const SWvertex *);
69 
70 typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
71                                  const SWvertex *, const SWvertex *);
72 
73 
74 typedef void (*validate_texture_image_func)(struct gl_context *ctx,
75                                             struct gl_texture_object *texObj,
76                                             GLuint face, GLuint level);
77 
78 
79 /**
80  * \defgroup Bitmasks
81  * Bitmasks to indicate which rasterization options are enabled
82  * (RasterMask)
83  */
84 /*@{*/
85 #define ALPHATEST_BIT		0x001	/**< Alpha-test pixels */
86 #define BLEND_BIT		0x002	/**< Blend pixels */
87 #define DEPTH_BIT		0x004	/**< Depth-test pixels */
88 #define FOG_BIT			0x008	/**< Fog pixels */
89 #define LOGIC_OP_BIT		0x010	/**< Apply logic op in software */
90 #define CLIP_BIT		0x020	/**< Scissor or window clip pixels */
91 #define STENCIL_BIT		0x040	/**< Stencil pixels */
92 #define MASKING_BIT		0x080	/**< Do glColorMask or glIndexMask */
93 #define MULTI_DRAW_BIT		0x400	/**< Write to more than one color- */
94                                         /**< buffer or no buffers. */
95 #define OCCLUSION_BIT           0x800   /**< GL_HP_occlusion_test enabled */
96 #define TEXTURE_BIT		0x1000	/**< Texturing really enabled */
97 #define FRAGPROG_BIT            0x2000  /**< Fragment program enabled */
98 #define ATIFRAGSHADER_BIT       0x4000  /**< ATI Fragment shader enabled */
99 #define CLAMPING_BIT            0x8000  /**< Clamp colors to [0,1] */
100 /*@}*/
101 
102 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS|	\
103 			        _NEW_SCISSOR|	\
104 			        _NEW_COLOR|	\
105 			        _NEW_DEPTH|	\
106 			        _NEW_FOG|	\
107                                 _NEW_PROGRAM|   \
108 			        _NEW_STENCIL|	\
109 			        _NEW_TEXTURE|	\
110 			        _NEW_VIEWPORT|	\
111 			        _NEW_DEPTH)
112 
113 
114 struct swrast_texture_image;
115 
116 
117 /**
118  * Fetch a texel from texture image at given position.
119  */
120 typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage,
121                                GLint col, GLint row, GLint img,
122                                GLfloat *texelOut);
123 
124 
125 /**
126  * Subclass of gl_texture_image.
127  * We need extra fields/info to keep tracking of mapped texture buffers,
128  * strides and Fetch functions.
129  */
130 struct swrast_texture_image
131 {
132    struct gl_texture_image Base;
133 
134    GLboolean _IsPowerOfTwo;  /**< Are all dimensions powers of two? */
135 
136    /** used for mipmap LOD computation */
137    GLfloat WidthScale, HeightScale, DepthScale;
138 
139    /**
140     * Byte stride between rows in ImageSlices.
141     *
142     * For compressed textures, this is the byte stride between one row of
143     * blocks and the next row of blocks.
144     *
145     * Only valid while one of the ImageSlices is mapped, and must be the same
146     * between all slices.
147     */
148    GLint RowStride;
149    /**
150     * When a texture image is mapped for swrast, this array contains pointers
151     * to the beginning of each slice.
152     *
153     * For swrast-allocated textures, these pointers will always stay
154     * initialized to point within Buffer.
155     */
156    void **ImageSlices;
157 
158    /** Malloc'd texture memory */
159    GLubyte *Buffer;
160 
161    FetchTexelFunc FetchTexel;
162 
163    /** For fetching texels from compressed textures */
164    compressed_fetch_func FetchCompressedTexel;
165 };
166 
167 
168 /** cast wrapper */
169 static inline struct swrast_texture_image *
swrast_texture_image(struct gl_texture_image * img)170 swrast_texture_image(struct gl_texture_image *img)
171 {
172    return (struct swrast_texture_image *) img;
173 }
174 
175 /** cast wrapper */
176 static inline const struct swrast_texture_image *
swrast_texture_image_const(const struct gl_texture_image * img)177 swrast_texture_image_const(const struct gl_texture_image *img)
178 {
179    return (const struct swrast_texture_image *) img;
180 }
181 
182 
183 /**
184  * Subclass of gl_renderbuffer with extra fields needed for software
185  * rendering.
186  */
187 struct swrast_renderbuffer
188 {
189    struct gl_renderbuffer Base;
190 
191    GLubyte *Buffer;     /**< The malloc'd memory for buffer */
192 
193    /** These fields are only valid while buffer is mapped for rendering */
194    GLubyte *Map;
195    GLint RowStride;    /**< in bytes */
196 
197    /** For span rendering */
198    GLenum ColorType;
199 };
200 
201 
202 /** cast wrapper */
203 static inline struct swrast_renderbuffer *
swrast_renderbuffer(struct gl_renderbuffer * img)204 swrast_renderbuffer(struct gl_renderbuffer *img)
205 {
206    return (struct swrast_renderbuffer *) img;
207 }
208 
209 
210 
211 /**
212  * \struct SWcontext
213  * \brief  Per-context state that's private to the software rasterizer module.
214  */
215 typedef struct
216 {
217    /** Driver interface:
218     */
219    struct swrast_device_driver Driver;
220 
221    /** Configuration mechanisms to make software rasterizer match
222     * characteristics of the hardware rasterizer (if present):
223     */
224    GLboolean AllowVertexFog;
225    GLboolean AllowPixelFog;
226 
227    /** Derived values, invalidated on statechanges, updated from
228     * _swrast_validate_derived():
229     */
230    GLbitfield _RasterMask;
231    GLfloat _BackfaceSign;      /** +1 or -1 */
232    GLfloat _BackfaceCullSign;  /** +1, 0, or -1 */
233    GLboolean _PreferPixelFog;    /* Compute fog blend factor per fragment? */
234    GLboolean _TextureCombinePrimary;
235    GLboolean _FogEnabled;
236    GLboolean _DeferredTexture;
237 
238    /** List/array of the fragment attributes to interpolate */
239    GLuint _ActiveAttribs[VARYING_SLOT_MAX];
240    /** Same info, but as a bitmask of VARYING_BIT_x bits */
241    GLbitfield64 _ActiveAttribMask;
242    /** Number of fragment attributes to interpolate */
243    GLuint _NumActiveAttribs;
244    /** Indicates how each attrib is to be interpolated (lines/tris) */
245    GLenum _InterpMode[VARYING_SLOT_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
246 
247    /* Working values:
248     */
249    GLuint StippleCounter;    /**< Line stipple counter */
250    GLuint PointLineFacing;
251    GLbitfield NewState;
252    GLuint StateChanges;
253    GLenum Primitive;    /* current primitive being drawn (ala glBegin) */
254    GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
255 
256    void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
257 
258    /**
259     * When the NewState mask intersects these masks, we invalidate the
260     * Point/Line/Triangle function pointers below.
261     */
262    /*@{*/
263    GLbitfield InvalidatePointMask;
264    GLbitfield InvalidateLineMask;
265    GLbitfield InvalidateTriangleMask;
266    /*@}*/
267 
268    /**
269     * Device drivers plug in functions for these callbacks.
270     * Will be called when the GL state change mask intersects the above masks.
271     */
272    /*@{*/
273    void (*choose_point)( struct gl_context * );
274    void (*choose_line)( struct gl_context * );
275    void (*choose_triangle)( struct gl_context * );
276    /*@}*/
277 
278    /**
279     * Current point, line and triangle drawing functions.
280     */
281    /*@{*/
282    swrast_point_func Point;
283    swrast_line_func Line;
284    swrast_tri_func Triangle;
285    /*@}*/
286 
287    /**
288     * Placeholders for when separate specular (or secondary color) is
289     * enabled but texturing is not.
290     */
291    /*@{*/
292    swrast_point_func SpecPoint;
293    swrast_line_func SpecLine;
294    swrast_tri_func SpecTriangle;
295    /*@}*/
296 
297    /**
298     * Typically, we'll allocate a sw_span structure as a local variable
299     * and set its 'array' pointer to point to this object.  The reason is
300     * this object is big and causes problems when allocated on the stack
301     * on some systems.
302     */
303    SWspanarrays *SpanArrays;
304    SWspanarrays *ZoomedArrays;  /**< For pixel zooming */
305 
306    /**
307     * Used to buffer N GL_POINTS, instead of rendering one by one.
308     */
309    SWspan PointSpan;
310 
311    /** Internal hooks, kept up to date by the same mechanism as above.
312     */
313    blend_func BlendFunc;
314    texture_sample_func TextureSample[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
315 
316    /** Buffer for saving the sampled texture colors.
317     * Needed for GL_ARB_texture_env_crossbar implementation.
318     */
319    GLfloat *TexelBuffer;
320 
321    validate_texture_image_func ValidateTextureImage;
322 
323    /** State used during execution of fragment programs */
324    struct gl_program_machine FragProgMachine;
325 
326    /** Temporary arrays for stencil operations.  To avoid large stack
327     * allocations.
328     */
329    struct {
330       GLubyte *buf1, *buf2, *buf3, *buf4;
331    } stencil_temp;
332 
333 } SWcontext;
334 
335 
336 extern void
337 _swrast_validate_derived( struct gl_context *ctx );
338 
339 extern void
340 _swrast_update_texture_samplers(struct gl_context *ctx);
341 
342 
343 /** Return SWcontext for the given struct gl_context */
344 static inline SWcontext *
SWRAST_CONTEXT(struct gl_context * ctx)345 SWRAST_CONTEXT(struct gl_context *ctx)
346 {
347    return (SWcontext *) ctx->swrast_context;
348 }
349 
350 /** const version of above */
351 static inline const SWcontext *
CONST_SWRAST_CONTEXT(const struct gl_context * ctx)352 CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
353 {
354    return (const SWcontext *) ctx->swrast_context;
355 }
356 
357 
358 /**
359  * Called prior to framebuffer reading/writing.
360  * For drivers that rely on swrast for fallback rendering, this is the
361  * driver's opportunity to map renderbuffers and textures.
362  */
363 static inline void
swrast_render_start(struct gl_context * ctx)364 swrast_render_start(struct gl_context *ctx)
365 {
366    SWcontext *swrast = SWRAST_CONTEXT(ctx);
367    if (swrast->Driver.SpanRenderStart)
368       swrast->Driver.SpanRenderStart(ctx);
369 }
370 
371 
372 /** Called after framebuffer reading/writing */
373 static inline void
swrast_render_finish(struct gl_context * ctx)374 swrast_render_finish(struct gl_context *ctx)
375 {
376    SWcontext *swrast = SWRAST_CONTEXT(ctx);
377    if (swrast->Driver.SpanRenderFinish)
378       swrast->Driver.SpanRenderFinish(ctx);
379 }
380 
381 
382 extern void
383 _swrast_span_render_start(struct gl_context *ctx);
384 
385 extern void
386 _swrast_span_render_finish(struct gl_context *ctx);
387 
388 extern void
389 _swrast_map_textures(struct gl_context *ctx);
390 
391 extern void
392 _swrast_unmap_textures(struct gl_context *ctx);
393 
394 extern unsigned int
395 _swrast_teximage_slice_height(struct gl_texture_image *texImage);
396 
397 extern void
398 _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
399 
400 extern void
401 _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
402 
403 
404 extern void
405 _swrast_map_renderbuffers(struct gl_context *ctx);
406 
407 extern void
408 _swrast_unmap_renderbuffers(struct gl_context *ctx);
409 
410 
411 /**
412  * Size of an RGBA pixel, in bytes, for given datatype.
413  */
414 #define RGBA_PIXEL_SIZE(TYPE)                                     \
415          ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :      \
416           ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort)     \
417            : 4 * sizeof(GLfloat)))
418 
419 
420 
421 /*
422  * Fixed point arithmetic macros
423  */
424 #ifndef FIXED_FRAC_BITS
425 #define FIXED_FRAC_BITS 11
426 #endif
427 
428 #define FIXED_SHIFT     FIXED_FRAC_BITS
429 #define FIXED_ONE       (1 << FIXED_SHIFT)
430 #define FIXED_HALF      (1 << (FIXED_SHIFT-1))
431 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
432 #define FIXED_INT_MASK  (~FIXED_FRAC_MASK)
433 #define FIXED_EPSILON   1
434 #define FIXED_SCALE     ((float) FIXED_ONE)
435 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
436 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
437 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
438 #define IntToFixed(I)   ((I) << FIXED_SHIFT)
439 #define FixedToInt(X)   ((X) >> FIXED_SHIFT)
440 #define FixedToUns(X)   (((unsigned int)(X)) >> FIXED_SHIFT)
441 #define FixedCeil(X)    (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
442 #define FixedFloor(X)   ((X) & FIXED_INT_MASK)
443 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
444 #define PosFloatToFixed(X)      FloatToFixed(X)
445 #define SignedFloatToFixed(X)   FloatToFixed(X)
446 
447 
448 
449 /*
450  * XXX these macros are just bandages for now in order to make
451  * CHAN_BITS==32 compile cleanly.
452  * These should probably go elsewhere at some point.
453  */
454 #if CHAN_TYPE == GL_FLOAT
455 #define ChanToFixed(X)  (X)
456 #define FixedToChan(X)  (X)
457 #else
458 #define ChanToFixed(X)  IntToFixed(X)
459 #define FixedToChan(X)  FixedToInt(X)
460 #endif
461 
462 
463 /**
464  * For looping over fragment attributes in the pointe, line
465  * triangle rasterizers.
466  */
467 #define ATTRIB_LOOP_BEGIN                                \
468    {                                                     \
469       GLuint a;                                          \
470       for (a = 0; a < swrast->_NumActiveAttribs; a++) {  \
471          const GLuint attr = swrast->_ActiveAttribs[a];
472 
473 #define ATTRIB_LOOP_END } }
474 
475 
476 /**
477  * Return the address of a pixel value in a mapped renderbuffer.
478  */
479 static inline GLubyte *
_swrast_pixel_address(struct gl_renderbuffer * rb,GLint x,GLint y)480 _swrast_pixel_address(struct gl_renderbuffer *rb, GLint x, GLint y)
481 {
482    struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
483    const GLint bpp = _mesa_get_format_bytes(rb->Format);
484    const GLint rowStride = srb->RowStride;
485    assert(x >= 0);
486    assert(y >= 0);
487    /* NOTE: using <= only because of s_tritemp.h which gets a pixel
488     * address but doesn't necessarily access it.
489     */
490    assert(x <= (GLint) rb->Width);
491    assert(y <= (GLint) rb->Height);
492    assert(srb->Map);
493    return (GLubyte *) srb->Map + y * rowStride + x * bpp;
494 }
495 
496 
497 
498 #endif
499