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1 /*
2  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice including the dates of first publication and
13  * either this permission notice or a reference to
14  * http://oss.sgi.com/projects/FreeB/
15  * shall be included in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Except as contained in this notice, the name of Silicon Graphics, Inc.
26  * shall not be used in advertising or otherwise to promote the sale, use or
27  * other dealings in this Software without prior written authorization from
28  * Silicon Graphics, Inc.
29  */
30 
31 /**
32  * \file glxcurrent.c
33  * Client-side GLX interface for current context management.
34  */
35 
36 #include <pthread.h>
37 
38 #include "glxclient.h"
39 #include "glapi.h"
40 #include "glx_error.h"
41 
42 /*
43 ** We setup some dummy structures here so that the API can be used
44 ** even if no context is current.
45 */
46 
47 static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE];
48 static struct glx_context_vtable dummyVtable;
49 /*
50 ** Dummy context used by small commands when there is no current context.
51 ** All the
52 ** gl and glx entry points are designed to operate as nop's when using
53 ** the dummy context structure.
54 */
55 struct glx_context dummyContext = {
56    &dummyBuffer[0],
57    &dummyBuffer[0],
58    &dummyBuffer[0],
59    &dummyBuffer[__GLX_BUFFER_LIMIT_SIZE],
60    sizeof(dummyBuffer),
61    &dummyVtable
62 };
63 
64 /*
65  * Current context management and locking
66  */
67 
68 _X_HIDDEN pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER;
69 
70 # if defined( GLX_USE_TLS )
71 
72 /**
73  * Per-thread GLX context pointer.
74  *
75  * \c __glXSetCurrentContext is written is such a way that this pointer can
76  * \b never be \c NULL.  This is important!  Because of this
77  * \c __glXGetCurrentContext can be implemented as trivial macro.
78  */
79 __thread void *__glX_tls_Context __attribute__ ((tls_model("initial-exec")))
80    = &dummyContext;
81 
82 _X_HIDDEN void
__glXSetCurrentContext(struct glx_context * c)83 __glXSetCurrentContext(struct glx_context * c)
84 {
85    __glX_tls_Context = (c != NULL) ? c : &dummyContext;
86 }
87 
88 # else
89 
90 static pthread_once_t once_control = PTHREAD_ONCE_INIT;
91 
92 /**
93  * Per-thread data key.
94  *
95  * Once \c init_thread_data has been called, the per-thread data key will
96  * take a value of \c NULL.  As each new thread is created the default
97  * value, in that thread, will be \c NULL.
98  */
99 static pthread_key_t ContextTSD;
100 
101 /**
102  * Initialize the per-thread data key.
103  *
104  * This function is called \b exactly once per-process (not per-thread!) to
105  * initialize the per-thread data key.  This is ideally done using the
106  * \c pthread_once mechanism.
107  */
108 static void
init_thread_data(void)109 init_thread_data(void)
110 {
111    if (pthread_key_create(&ContextTSD, NULL) != 0) {
112       perror("pthread_key_create");
113       exit(-1);
114    }
115 }
116 
117 _X_HIDDEN void
__glXSetCurrentContext(struct glx_context * c)118 __glXSetCurrentContext(struct glx_context * c)
119 {
120    pthread_once(&once_control, init_thread_data);
121    pthread_setspecific(ContextTSD, c);
122 }
123 
124 _X_HIDDEN struct glx_context *
__glXGetCurrentContext(void)125 __glXGetCurrentContext(void)
126 {
127    void *v;
128 
129    pthread_once(&once_control, init_thread_data);
130 
131    v = pthread_getspecific(ContextTSD);
132    return (v == NULL) ? &dummyContext : (struct glx_context *) v;
133 }
134 
135 # endif /* defined( GLX_USE_TLS ) */
136 
137 
138 _X_HIDDEN void
__glXSetCurrentContextNull(void)139 __glXSetCurrentContextNull(void)
140 {
141    __glXSetCurrentContext(&dummyContext);
142 #if defined(GLX_DIRECT_RENDERING)
143    _glapi_set_dispatch(NULL);   /* no-op functions */
144    _glapi_set_context(NULL);
145 #endif
146 }
147 
148 _GLX_PUBLIC GLXContext
glXGetCurrentContext(void)149 glXGetCurrentContext(void)
150 {
151    struct glx_context *cx = __glXGetCurrentContext();
152 
153    if (cx == &dummyContext) {
154       return NULL;
155    }
156    else {
157       return (GLXContext) cx;
158    }
159 }
160 
161 _GLX_PUBLIC GLXDrawable
glXGetCurrentDrawable(void)162 glXGetCurrentDrawable(void)
163 {
164    struct glx_context *gc = __glXGetCurrentContext();
165    return gc->currentDrawable;
166 }
167 
168 /**
169  * Make a particular context current.
170  *
171  * \note This is in this file so that it can access dummyContext.
172  */
173 static Bool
MakeContextCurrent(Display * dpy,GLXDrawable draw,GLXDrawable read,GLXContext gc_user)174 MakeContextCurrent(Display * dpy, GLXDrawable draw,
175                    GLXDrawable read, GLXContext gc_user)
176 {
177    struct glx_context *gc = (struct glx_context *) gc_user;
178    struct glx_context *oldGC = __glXGetCurrentContext();
179 
180    /* Make sure that the new context has a nonzero ID.  In the request,
181     * a zero context ID is used only to mean that we bind to no current
182     * context.
183     */
184    if ((gc != NULL) && (gc->xid == None)) {
185       return GL_FALSE;
186    }
187 
188    _glapi_check_multithread();
189 
190    __glXLock();
191    if (oldGC == gc &&
192        gc->currentDrawable == draw && gc->currentReadable == read) {
193       __glXUnlock();
194       return True;
195    }
196 
197    if (oldGC != &dummyContext) {
198       if (--oldGC->thread_refcount == 0) {
199 	 oldGC->vtable->unbind(oldGC, gc);
200 	 oldGC->currentDpy = 0;
201       }
202    }
203 
204    if (gc) {
205       /* Attempt to bind the context.  We do this before mucking with
206        * gc and __glXSetCurrentContext to properly handle our state in
207        * case of an error.
208        *
209        * If an error occurs, set the Null context since we've already
210        * blown away our old context.  The caller is responsible for
211        * figuring out how to handle setting a valid context.
212        */
213       if (gc->vtable->bind(gc, oldGC, draw, read) != Success) {
214          __glXSetCurrentContextNull();
215          __glXUnlock();
216          __glXSendError(dpy, GLXBadContext, None, X_GLXMakeContextCurrent,
217                         False);
218          return GL_FALSE;
219       }
220 
221       if (gc->thread_refcount == 0) {
222          gc->currentDpy = dpy;
223          gc->currentDrawable = draw;
224          gc->currentReadable = read;
225       }
226       gc->thread_refcount++;
227       __glXSetCurrentContext(gc);
228    } else {
229       __glXSetCurrentContextNull();
230    }
231 
232    if (oldGC->thread_refcount == 0 && oldGC != &dummyContext && oldGC->xid == None) {
233       /* We are switching away from a context that was
234        * previously destroyed, so we need to free the memory
235        * for the old handle. */
236       oldGC->vtable->destroy(oldGC);
237    }
238 
239    __glXUnlock();
240 
241    /* The indirect vertex array state must to be initialised after we
242     * have setup the context, as it needs to query server attributes.
243     */
244    if (gc && !gc->isDirect) {
245       __GLXattribute *state = gc->client_state_private;
246       if (state && state->array_state == NULL) {
247          glGetString(GL_EXTENSIONS);
248          glGetString(GL_VERSION);
249          __glXInitVertexArrayState(gc);
250       }
251    }
252 
253    return GL_TRUE;
254 }
255 
256 
257 _GLX_PUBLIC Bool
glXMakeCurrent(Display * dpy,GLXDrawable draw,GLXContext gc)258 glXMakeCurrent(Display * dpy, GLXDrawable draw, GLXContext gc)
259 {
260    return MakeContextCurrent(dpy, draw, draw, gc);
261 }
262 
263 _GLX_PUBLIC
264 GLX_ALIAS(Bool, glXMakeCurrentReadSGI,
265           (Display * dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx),
266           (dpy, d, r, ctx), MakeContextCurrent)
267 
268 _GLX_PUBLIC
269 GLX_ALIAS(Bool, glXMakeContextCurrent,
270           (Display * dpy, GLXDrawable d, GLXDrawable r,
271            GLXContext ctx), (dpy, d, r, ctx), MakeContextCurrent)
272