1 /**
2 * \file blend.c
3 * Blending operations.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31
32 #include "glheader.h"
33 #include "blend.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "macros.h"
37 #include "mtypes.h"
38
39
40
41 /**
42 * Check if given blend source factor is legal.
43 * \return GL_TRUE if legal, GL_FALSE otherwise.
44 */
45 static GLboolean
legal_src_factor(const struct gl_context * ctx,GLenum factor)46 legal_src_factor(const struct gl_context *ctx, GLenum factor)
47 {
48 switch (factor) {
49 case GL_SRC_COLOR:
50 case GL_ONE_MINUS_SRC_COLOR:
51 case GL_ZERO:
52 case GL_ONE:
53 case GL_DST_COLOR:
54 case GL_ONE_MINUS_DST_COLOR:
55 case GL_SRC_ALPHA:
56 case GL_ONE_MINUS_SRC_ALPHA:
57 case GL_DST_ALPHA:
58 case GL_ONE_MINUS_DST_ALPHA:
59 case GL_SRC_ALPHA_SATURATE:
60 return GL_TRUE;
61 case GL_CONSTANT_COLOR:
62 case GL_ONE_MINUS_CONSTANT_COLOR:
63 case GL_CONSTANT_ALPHA:
64 case GL_ONE_MINUS_CONSTANT_ALPHA:
65 return _mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES2;
66 case GL_SRC1_COLOR:
67 case GL_SRC1_ALPHA:
68 case GL_ONE_MINUS_SRC1_COLOR:
69 case GL_ONE_MINUS_SRC1_ALPHA:
70 return ctx->API != API_OPENGLES
71 && ctx->Extensions.ARB_blend_func_extended;
72 default:
73 return GL_FALSE;
74 }
75 }
76
77
78 /**
79 * Check if given blend destination factor is legal.
80 * \return GL_TRUE if legal, GL_FALSE otherwise.
81 */
82 static GLboolean
legal_dst_factor(const struct gl_context * ctx,GLenum factor)83 legal_dst_factor(const struct gl_context *ctx, GLenum factor)
84 {
85 switch (factor) {
86 case GL_DST_COLOR:
87 case GL_ONE_MINUS_DST_COLOR:
88 case GL_ZERO:
89 case GL_ONE:
90 case GL_SRC_COLOR:
91 case GL_ONE_MINUS_SRC_COLOR:
92 case GL_SRC_ALPHA:
93 case GL_ONE_MINUS_SRC_ALPHA:
94 case GL_DST_ALPHA:
95 case GL_ONE_MINUS_DST_ALPHA:
96 return GL_TRUE;
97 case GL_CONSTANT_COLOR:
98 case GL_ONE_MINUS_CONSTANT_COLOR:
99 case GL_CONSTANT_ALPHA:
100 case GL_ONE_MINUS_CONSTANT_ALPHA:
101 return _mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES2;
102 case GL_SRC_ALPHA_SATURATE:
103 return (ctx->API != API_OPENGLES
104 && ctx->Extensions.ARB_blend_func_extended)
105 || _mesa_is_gles3(ctx);
106 case GL_SRC1_COLOR:
107 case GL_SRC1_ALPHA:
108 case GL_ONE_MINUS_SRC1_COLOR:
109 case GL_ONE_MINUS_SRC1_ALPHA:
110 return ctx->API != API_OPENGLES
111 && ctx->Extensions.ARB_blend_func_extended;
112 default:
113 return GL_FALSE;
114 }
115 }
116
117
118 /**
119 * Check if src/dest RGB/A blend factors are legal. If not generate
120 * a GL error.
121 * \return GL_TRUE if factors are legal, GL_FALSE otherwise.
122 */
123 static GLboolean
validate_blend_factors(struct gl_context * ctx,const char * func,GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorA,GLenum dfactorA)124 validate_blend_factors(struct gl_context *ctx, const char *func,
125 GLenum sfactorRGB, GLenum dfactorRGB,
126 GLenum sfactorA, GLenum dfactorA)
127 {
128 if (!legal_src_factor(ctx, sfactorRGB)) {
129 _mesa_error(ctx, GL_INVALID_ENUM,
130 "%s(sfactorRGB = %s)", func,
131 _mesa_enum_to_string(sfactorRGB));
132 return GL_FALSE;
133 }
134
135 if (!legal_dst_factor(ctx, dfactorRGB)) {
136 _mesa_error(ctx, GL_INVALID_ENUM,
137 "%s(dfactorRGB = %s)", func,
138 _mesa_enum_to_string(dfactorRGB));
139 return GL_FALSE;
140 }
141
142 if (sfactorA != sfactorRGB && !legal_src_factor(ctx, sfactorA)) {
143 _mesa_error(ctx, GL_INVALID_ENUM,
144 "%s(sfactorA = %s)", func,
145 _mesa_enum_to_string(sfactorA));
146 return GL_FALSE;
147 }
148
149 if (dfactorA != dfactorRGB && !legal_dst_factor(ctx, dfactorA)) {
150 _mesa_error(ctx, GL_INVALID_ENUM,
151 "%s(dfactorA = %s)", func,
152 _mesa_enum_to_string(dfactorA));
153 return GL_FALSE;
154 }
155
156 return GL_TRUE;
157 }
158
159
160 static GLboolean
blend_factor_is_dual_src(GLenum factor)161 blend_factor_is_dual_src(GLenum factor)
162 {
163 return (factor == GL_SRC1_COLOR ||
164 factor == GL_SRC1_ALPHA ||
165 factor == GL_ONE_MINUS_SRC1_COLOR ||
166 factor == GL_ONE_MINUS_SRC1_ALPHA);
167 }
168
169 static void
update_uses_dual_src(struct gl_context * ctx,int buf)170 update_uses_dual_src(struct gl_context *ctx, int buf)
171 {
172 ctx->Color.Blend[buf]._UsesDualSrc =
173 (blend_factor_is_dual_src(ctx->Color.Blend[buf].SrcRGB) ||
174 blend_factor_is_dual_src(ctx->Color.Blend[buf].DstRGB) ||
175 blend_factor_is_dual_src(ctx->Color.Blend[buf].SrcA) ||
176 blend_factor_is_dual_src(ctx->Color.Blend[buf].DstA));
177 }
178
179
180 /**
181 * Return the number of per-buffer blend states to update in
182 * glBlendFunc, glBlendFuncSeparate, glBlendEquation, etc.
183 */
184 static inline unsigned
num_buffers(const struct gl_context * ctx)185 num_buffers(const struct gl_context *ctx)
186 {
187 return ctx->Extensions.ARB_draw_buffers_blend
188 ? ctx->Const.MaxDrawBuffers : 1;
189 }
190
191
192 /* Returns true if there was no change */
193 static bool
skip_blend_state_update(const struct gl_context * ctx,GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorA,GLenum dfactorA)194 skip_blend_state_update(const struct gl_context *ctx,
195 GLenum sfactorRGB, GLenum dfactorRGB,
196 GLenum sfactorA, GLenum dfactorA)
197 {
198 /* Check if we're really changing any state. If not, return early. */
199 if (ctx->Color._BlendFuncPerBuffer) {
200 const unsigned numBuffers = num_buffers(ctx);
201
202 /* Check all per-buffer states */
203 for (unsigned buf = 0; buf < numBuffers; buf++) {
204 if (ctx->Color.Blend[buf].SrcRGB != sfactorRGB ||
205 ctx->Color.Blend[buf].DstRGB != dfactorRGB ||
206 ctx->Color.Blend[buf].SrcA != sfactorA ||
207 ctx->Color.Blend[buf].DstA != dfactorA) {
208 return false;
209 }
210 }
211 }
212 else {
213 /* only need to check 0th per-buffer state */
214 if (ctx->Color.Blend[0].SrcRGB != sfactorRGB ||
215 ctx->Color.Blend[0].DstRGB != dfactorRGB ||
216 ctx->Color.Blend[0].SrcA != sfactorA ||
217 ctx->Color.Blend[0].DstA != dfactorA) {
218 return false;
219 }
220 }
221
222 return true;
223 }
224
225
226 static void
blend_func_separate(struct gl_context * ctx,GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorA,GLenum dfactorA)227 blend_func_separate(struct gl_context *ctx,
228 GLenum sfactorRGB, GLenum dfactorRGB,
229 GLenum sfactorA, GLenum dfactorA)
230 {
231 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewBlend ? 0 : _NEW_COLOR);
232 ctx->NewDriverState |= ctx->DriverFlags.NewBlend;
233
234 const unsigned numBuffers = num_buffers(ctx);
235 for (unsigned buf = 0; buf < numBuffers; buf++) {
236 ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
237 ctx->Color.Blend[buf].DstRGB = dfactorRGB;
238 ctx->Color.Blend[buf].SrcA = sfactorA;
239 ctx->Color.Blend[buf].DstA = dfactorA;
240 }
241
242 update_uses_dual_src(ctx, 0);
243 for (unsigned buf = 1; buf < numBuffers; buf++) {
244 ctx->Color.Blend[buf]._UsesDualSrc = ctx->Color.Blend[0]._UsesDualSrc;
245 }
246
247 ctx->Color._BlendFuncPerBuffer = GL_FALSE;
248
249 if (ctx->Driver.BlendFuncSeparate) {
250 ctx->Driver.BlendFuncSeparate(ctx, sfactorRGB, dfactorRGB,
251 sfactorA, dfactorA);
252 }
253 }
254
255
256 /**
257 * Specify the blending operation.
258 *
259 * \param sfactor source factor operator.
260 * \param dfactor destination factor operator.
261 *
262 * \sa glBlendFunc, glBlendFuncSeparateEXT
263 */
264 void GLAPIENTRY
_mesa_BlendFunc(GLenum sfactor,GLenum dfactor)265 _mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
266 {
267 GET_CURRENT_CONTEXT(ctx);
268
269 if (skip_blend_state_update(ctx, sfactor, dfactor, sfactor, dfactor))
270 return;
271
272 if (!validate_blend_factors(ctx, "glBlendFunc",
273 sfactor, dfactor, sfactor, dfactor)) {
274 return;
275 }
276
277 blend_func_separate(ctx, sfactor, dfactor, sfactor, dfactor);
278 }
279
280
281 void GLAPIENTRY
_mesa_BlendFunc_no_error(GLenum sfactor,GLenum dfactor)282 _mesa_BlendFunc_no_error(GLenum sfactor, GLenum dfactor)
283 {
284 GET_CURRENT_CONTEXT(ctx);
285
286 if (skip_blend_state_update(ctx, sfactor, dfactor, sfactor, dfactor))
287 return;
288
289 blend_func_separate(ctx, sfactor, dfactor, sfactor, dfactor);
290 }
291
292
293 /**
294 * Set the separate blend source/dest factors for all draw buffers.
295 *
296 * \param sfactorRGB RGB source factor operator.
297 * \param dfactorRGB RGB destination factor operator.
298 * \param sfactorA alpha source factor operator.
299 * \param dfactorA alpha destination factor operator.
300 */
301 void GLAPIENTRY
_mesa_BlendFuncSeparate(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorA,GLenum dfactorA)302 _mesa_BlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB,
303 GLenum sfactorA, GLenum dfactorA )
304 {
305 GET_CURRENT_CONTEXT(ctx);
306
307 if (MESA_VERBOSE & VERBOSE_API)
308 _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
309 _mesa_enum_to_string(sfactorRGB),
310 _mesa_enum_to_string(dfactorRGB),
311 _mesa_enum_to_string(sfactorA),
312 _mesa_enum_to_string(dfactorA));
313
314
315
316 if (skip_blend_state_update(ctx, sfactorRGB, dfactorRGB, sfactorA, dfactorA))
317 return;
318
319 if (!validate_blend_factors(ctx, "glBlendFuncSeparate",
320 sfactorRGB, dfactorRGB,
321 sfactorA, dfactorA)) {
322 return;
323 }
324
325 blend_func_separate(ctx, sfactorRGB, dfactorRGB, sfactorA, dfactorA);
326 }
327
328
329 void GLAPIENTRY
_mesa_BlendFuncSeparate_no_error(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorA,GLenum dfactorA)330 _mesa_BlendFuncSeparate_no_error(GLenum sfactorRGB, GLenum dfactorRGB,
331 GLenum sfactorA, GLenum dfactorA)
332 {
333 GET_CURRENT_CONTEXT(ctx);
334
335 if (skip_blend_state_update(ctx, sfactorRGB, dfactorRGB, sfactorA, dfactorA))
336 return;
337
338 blend_func_separate(ctx, sfactorRGB, dfactorRGB, sfactorA, dfactorA);
339 }
340
341
342 void GLAPIENTRY
_mesa_BlendFunciARB_no_error(GLuint buf,GLenum sfactor,GLenum dfactor)343 _mesa_BlendFunciARB_no_error(GLuint buf, GLenum sfactor, GLenum dfactor)
344 {
345 _mesa_BlendFuncSeparateiARB_no_error(buf, sfactor, dfactor, sfactor,
346 dfactor);
347 }
348
349
350 /**
351 * Set blend source/dest factors for one color buffer/target.
352 */
353 void GLAPIENTRY
_mesa_BlendFunciARB(GLuint buf,GLenum sfactor,GLenum dfactor)354 _mesa_BlendFunciARB(GLuint buf, GLenum sfactor, GLenum dfactor)
355 {
356 _mesa_BlendFuncSeparateiARB(buf, sfactor, dfactor, sfactor, dfactor);
357 }
358
359
360 static ALWAYS_INLINE void
blend_func_separatei(GLuint buf,GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorA,GLenum dfactorA,bool no_error)361 blend_func_separatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
362 GLenum sfactorA, GLenum dfactorA, bool no_error)
363 {
364 GET_CURRENT_CONTEXT(ctx);
365
366 if (!no_error) {
367 if (!ctx->Extensions.ARB_draw_buffers_blend) {
368 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendFunc[Separate]i()");
369 return;
370 }
371
372 if (buf >= ctx->Const.MaxDrawBuffers) {
373 _mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
374 buf);
375 return;
376 }
377 }
378
379 if (ctx->Color.Blend[buf].SrcRGB == sfactorRGB &&
380 ctx->Color.Blend[buf].DstRGB == dfactorRGB &&
381 ctx->Color.Blend[buf].SrcA == sfactorA &&
382 ctx->Color.Blend[buf].DstA == dfactorA)
383 return; /* no change */
384
385 if (!no_error && !validate_blend_factors(ctx, "glBlendFuncSeparatei",
386 sfactorRGB, dfactorRGB,
387 sfactorA, dfactorA)) {
388 return;
389 }
390
391 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewBlend ? 0 : _NEW_COLOR);
392 ctx->NewDriverState |= ctx->DriverFlags.NewBlend;
393
394 ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
395 ctx->Color.Blend[buf].DstRGB = dfactorRGB;
396 ctx->Color.Blend[buf].SrcA = sfactorA;
397 ctx->Color.Blend[buf].DstA = dfactorA;
398 update_uses_dual_src(ctx, buf);
399 ctx->Color._BlendFuncPerBuffer = GL_TRUE;
400 }
401
402
403 void GLAPIENTRY
_mesa_BlendFuncSeparateiARB_no_error(GLuint buf,GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorA,GLenum dfactorA)404 _mesa_BlendFuncSeparateiARB_no_error(GLuint buf, GLenum sfactorRGB,
405 GLenum dfactorRGB, GLenum sfactorA,
406 GLenum dfactorA)
407 {
408 blend_func_separatei(buf, sfactorRGB, dfactorRGB, sfactorA, dfactorA,
409 true);
410 }
411
412
413 /**
414 * Set separate blend source/dest factors for one color buffer/target.
415 */
416 void GLAPIENTRY
_mesa_BlendFuncSeparateiARB(GLuint buf,GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorA,GLenum dfactorA)417 _mesa_BlendFuncSeparateiARB(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
418 GLenum sfactorA, GLenum dfactorA)
419 {
420 blend_func_separatei(buf, sfactorRGB, dfactorRGB, sfactorA, dfactorA,
421 false);
422 }
423
424
425 /**
426 * Return true if \p mode is a legal blending equation, excluding
427 * GL_KHR_blend_equation_advanced modes.
428 */
429 static bool
legal_simple_blend_equation(const struct gl_context * ctx,GLenum mode)430 legal_simple_blend_equation(const struct gl_context *ctx, GLenum mode)
431 {
432 switch (mode) {
433 case GL_FUNC_ADD:
434 case GL_FUNC_SUBTRACT:
435 case GL_FUNC_REVERSE_SUBTRACT:
436 return GL_TRUE;
437 case GL_MIN:
438 case GL_MAX:
439 return ctx->Extensions.EXT_blend_minmax;
440 default:
441 return GL_FALSE;
442 }
443 }
444
445 static enum gl_advanced_blend_mode
advanced_blend_mode_from_gl_enum(GLenum mode)446 advanced_blend_mode_from_gl_enum(GLenum mode)
447 {
448 switch (mode) {
449 case GL_MULTIPLY_KHR:
450 return BLEND_MULTIPLY;
451 case GL_SCREEN_KHR:
452 return BLEND_SCREEN;
453 case GL_OVERLAY_KHR:
454 return BLEND_OVERLAY;
455 case GL_DARKEN_KHR:
456 return BLEND_DARKEN;
457 case GL_LIGHTEN_KHR:
458 return BLEND_LIGHTEN;
459 case GL_COLORDODGE_KHR:
460 return BLEND_COLORDODGE;
461 case GL_COLORBURN_KHR:
462 return BLEND_COLORBURN;
463 case GL_HARDLIGHT_KHR:
464 return BLEND_HARDLIGHT;
465 case GL_SOFTLIGHT_KHR:
466 return BLEND_SOFTLIGHT;
467 case GL_DIFFERENCE_KHR:
468 return BLEND_DIFFERENCE;
469 case GL_EXCLUSION_KHR:
470 return BLEND_EXCLUSION;
471 case GL_HSL_HUE_KHR:
472 return BLEND_HSL_HUE;
473 case GL_HSL_SATURATION_KHR:
474 return BLEND_HSL_SATURATION;
475 case GL_HSL_COLOR_KHR:
476 return BLEND_HSL_COLOR;
477 case GL_HSL_LUMINOSITY_KHR:
478 return BLEND_HSL_LUMINOSITY;
479 default:
480 return BLEND_NONE;
481 }
482 }
483
484 /**
485 * If \p mode is one of the advanced blending equations defined by
486 * GL_KHR_blend_equation_advanced (and the extension is supported),
487 * return the corresponding BLEND_* enum. Otherwise, return BLEND_NONE
488 * (which can also be treated as false).
489 */
490 static enum gl_advanced_blend_mode
advanced_blend_mode(const struct gl_context * ctx,GLenum mode)491 advanced_blend_mode(const struct gl_context *ctx, GLenum mode)
492 {
493 return _mesa_has_KHR_blend_equation_advanced(ctx) ?
494 advanced_blend_mode_from_gl_enum(mode) : BLEND_NONE;
495 }
496
497 /* This is really an extension function! */
498 void GLAPIENTRY
_mesa_BlendEquation(GLenum mode)499 _mesa_BlendEquation( GLenum mode )
500 {
501 GET_CURRENT_CONTEXT(ctx);
502 const unsigned numBuffers = num_buffers(ctx);
503 unsigned buf;
504 bool changed = false;
505 enum gl_advanced_blend_mode advanced_mode = advanced_blend_mode(ctx, mode);
506
507 if (MESA_VERBOSE & VERBOSE_API)
508 _mesa_debug(ctx, "glBlendEquation(%s)\n",
509 _mesa_enum_to_string(mode));
510
511 if (ctx->Color._BlendEquationPerBuffer) {
512 /* Check all per-buffer states */
513 for (buf = 0; buf < numBuffers; buf++) {
514 if (ctx->Color.Blend[buf].EquationRGB != mode ||
515 ctx->Color.Blend[buf].EquationA != mode) {
516 changed = true;
517 break;
518 }
519 }
520 }
521 else {
522 /* only need to check 0th per-buffer state */
523 if (ctx->Color.Blend[0].EquationRGB != mode ||
524 ctx->Color.Blend[0].EquationA != mode) {
525 changed = true;
526 }
527 }
528
529 if (!changed)
530 return;
531
532
533 if (!legal_simple_blend_equation(ctx, mode) && !advanced_mode) {
534 _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
535 return;
536 }
537
538 _mesa_flush_vertices_for_blend_state(ctx);
539
540 for (buf = 0; buf < numBuffers; buf++) {
541 ctx->Color.Blend[buf].EquationRGB = mode;
542 ctx->Color.Blend[buf].EquationA = mode;
543 }
544 ctx->Color._BlendEquationPerBuffer = GL_FALSE;
545 ctx->Color._AdvancedBlendMode = advanced_mode;
546
547 if (ctx->Driver.BlendEquationSeparate)
548 ctx->Driver.BlendEquationSeparate(ctx, mode, mode);
549 }
550
551
552 /**
553 * Set blend equation for one color buffer/target.
554 */
555 static void
blend_equationi(struct gl_context * ctx,GLuint buf,GLenum mode,enum gl_advanced_blend_mode advanced_mode)556 blend_equationi(struct gl_context *ctx, GLuint buf, GLenum mode,
557 enum gl_advanced_blend_mode advanced_mode)
558 {
559 if (ctx->Color.Blend[buf].EquationRGB == mode &&
560 ctx->Color.Blend[buf].EquationA == mode)
561 return; /* no change */
562
563 _mesa_flush_vertices_for_blend_state(ctx);
564 ctx->Color.Blend[buf].EquationRGB = mode;
565 ctx->Color.Blend[buf].EquationA = mode;
566 ctx->Color._BlendEquationPerBuffer = GL_TRUE;
567
568 if (buf == 0)
569 ctx->Color._AdvancedBlendMode = advanced_mode;
570 }
571
572
573 void GLAPIENTRY
_mesa_BlendEquationiARB_no_error(GLuint buf,GLenum mode)574 _mesa_BlendEquationiARB_no_error(GLuint buf, GLenum mode)
575 {
576 GET_CURRENT_CONTEXT(ctx);
577
578 enum gl_advanced_blend_mode advanced_mode = advanced_blend_mode(ctx, mode);
579 blend_equationi(ctx, buf, mode, advanced_mode);
580 }
581
582
583 void GLAPIENTRY
_mesa_BlendEquationiARB(GLuint buf,GLenum mode)584 _mesa_BlendEquationiARB(GLuint buf, GLenum mode)
585 {
586 GET_CURRENT_CONTEXT(ctx);
587 enum gl_advanced_blend_mode advanced_mode = advanced_blend_mode(ctx, mode);
588
589 if (MESA_VERBOSE & VERBOSE_API)
590 _mesa_debug(ctx, "glBlendEquationi(%u, %s)\n",
591 buf, _mesa_enum_to_string(mode));
592
593 if (buf >= ctx->Const.MaxDrawBuffers) {
594 _mesa_error(ctx, GL_INVALID_VALUE, "glBlendEquationi(buffer=%u)",
595 buf);
596 return;
597 }
598
599 if (!legal_simple_blend_equation(ctx, mode) && !advanced_mode) {
600 _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationi");
601 return;
602 }
603
604 blend_equationi(ctx, buf, mode, advanced_mode);
605 }
606
607
608 static void
blend_equation_separate(struct gl_context * ctx,GLenum modeRGB,GLenum modeA,bool no_error)609 blend_equation_separate(struct gl_context *ctx, GLenum modeRGB, GLenum modeA,
610 bool no_error)
611 {
612 const unsigned numBuffers = num_buffers(ctx);
613 unsigned buf;
614 bool changed = false;
615
616 if (ctx->Color._BlendEquationPerBuffer) {
617 /* Check all per-buffer states */
618 for (buf = 0; buf < numBuffers; buf++) {
619 if (ctx->Color.Blend[buf].EquationRGB != modeRGB ||
620 ctx->Color.Blend[buf].EquationA != modeA) {
621 changed = true;
622 break;
623 }
624 }
625 } else {
626 /* only need to check 0th per-buffer state */
627 if (ctx->Color.Blend[0].EquationRGB != modeRGB ||
628 ctx->Color.Blend[0].EquationA != modeA) {
629 changed = true;
630 }
631 }
632
633 if (!changed)
634 return;
635
636 if (!no_error) {
637 if ((modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate) {
638 _mesa_error(ctx, GL_INVALID_OPERATION,
639 "glBlendEquationSeparateEXT not supported by driver");
640 return;
641 }
642
643 /* Only allow simple blending equations.
644 * The GL_KHR_blend_equation_advanced spec says:
645 *
646 * "NOTE: These enums are not accepted by the <modeRGB> or <modeAlpha>
647 * parameters of BlendEquationSeparate or BlendEquationSeparatei."
648 */
649 if (!legal_simple_blend_equation(ctx, modeRGB)) {
650 _mesa_error(ctx, GL_INVALID_ENUM,
651 "glBlendEquationSeparateEXT(modeRGB)");
652 return;
653 }
654
655 if (!legal_simple_blend_equation(ctx, modeA)) {
656 _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
657 return;
658 }
659 }
660
661 _mesa_flush_vertices_for_blend_state(ctx);
662
663 for (buf = 0; buf < numBuffers; buf++) {
664 ctx->Color.Blend[buf].EquationRGB = modeRGB;
665 ctx->Color.Blend[buf].EquationA = modeA;
666 }
667 ctx->Color._BlendEquationPerBuffer = GL_FALSE;
668 ctx->Color._AdvancedBlendMode = BLEND_NONE;
669
670 if (ctx->Driver.BlendEquationSeparate)
671 ctx->Driver.BlendEquationSeparate(ctx, modeRGB, modeA);
672 }
673
674
675 void GLAPIENTRY
_mesa_BlendEquationSeparate_no_error(GLenum modeRGB,GLenum modeA)676 _mesa_BlendEquationSeparate_no_error(GLenum modeRGB, GLenum modeA)
677 {
678 GET_CURRENT_CONTEXT(ctx);
679 blend_equation_separate(ctx, modeRGB, modeA, true);
680 }
681
682
683 void GLAPIENTRY
_mesa_BlendEquationSeparate(GLenum modeRGB,GLenum modeA)684 _mesa_BlendEquationSeparate(GLenum modeRGB, GLenum modeA)
685 {
686 GET_CURRENT_CONTEXT(ctx);
687
688 if (MESA_VERBOSE & VERBOSE_API)
689 _mesa_debug(ctx, "glBlendEquationSeparateEXT(%s %s)\n",
690 _mesa_enum_to_string(modeRGB),
691 _mesa_enum_to_string(modeA));
692
693 blend_equation_separate(ctx, modeRGB, modeA, false);
694 }
695
696
697 static ALWAYS_INLINE void
blend_equation_separatei(struct gl_context * ctx,GLuint buf,GLenum modeRGB,GLenum modeA,bool no_error)698 blend_equation_separatei(struct gl_context *ctx, GLuint buf, GLenum modeRGB,
699 GLenum modeA, bool no_error)
700 {
701 if (ctx->Color.Blend[buf].EquationRGB == modeRGB &&
702 ctx->Color.Blend[buf].EquationA == modeA)
703 return; /* no change */
704
705 if (!no_error) {
706 /* Only allow simple blending equations.
707 * The GL_KHR_blend_equation_advanced spec says:
708 *
709 * "NOTE: These enums are not accepted by the <modeRGB> or <modeAlpha>
710 * parameters of BlendEquationSeparate or BlendEquationSeparatei."
711 */
712 if (!legal_simple_blend_equation(ctx, modeRGB)) {
713 _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeRGB)");
714 return;
715 }
716
717 if (!legal_simple_blend_equation(ctx, modeA)) {
718 _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeA)");
719 return;
720 }
721 }
722
723 _mesa_flush_vertices_for_blend_state(ctx);
724 ctx->Color.Blend[buf].EquationRGB = modeRGB;
725 ctx->Color.Blend[buf].EquationA = modeA;
726 ctx->Color._BlendEquationPerBuffer = GL_TRUE;
727 ctx->Color._AdvancedBlendMode = BLEND_NONE;
728 }
729
730
731 void GLAPIENTRY
_mesa_BlendEquationSeparateiARB_no_error(GLuint buf,GLenum modeRGB,GLenum modeA)732 _mesa_BlendEquationSeparateiARB_no_error(GLuint buf, GLenum modeRGB,
733 GLenum modeA)
734 {
735 GET_CURRENT_CONTEXT(ctx);
736 blend_equation_separatei(ctx, buf, modeRGB, modeA, true);
737 }
738
739
740 /**
741 * Set separate blend equations for one color buffer/target.
742 */
743 void GLAPIENTRY
_mesa_BlendEquationSeparateiARB(GLuint buf,GLenum modeRGB,GLenum modeA)744 _mesa_BlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeA)
745 {
746 GET_CURRENT_CONTEXT(ctx);
747
748 if (MESA_VERBOSE & VERBOSE_API)
749 _mesa_debug(ctx, "glBlendEquationSeparatei(%u, %s %s)\n", buf,
750 _mesa_enum_to_string(modeRGB),
751 _mesa_enum_to_string(modeA));
752
753 if (buf >= ctx->Const.MaxDrawBuffers) {
754 _mesa_error(ctx, GL_INVALID_VALUE, "glBlendEquationSeparatei(buffer=%u)",
755 buf);
756 return;
757 }
758
759 blend_equation_separatei(ctx, buf, modeRGB, modeA, false);
760 }
761
762
763 /**
764 * Set the blending color.
765 *
766 * \param red red color component.
767 * \param green green color component.
768 * \param blue blue color component.
769 * \param alpha alpha color component.
770 *
771 * \sa glBlendColor().
772 *
773 * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a
774 * change, flushes the vertices and notifies the driver via
775 * dd_function_table::BlendColor callback.
776 */
777 void GLAPIENTRY
_mesa_BlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)778 _mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
779 {
780 GLfloat tmp[4];
781 GET_CURRENT_CONTEXT(ctx);
782
783 tmp[0] = red;
784 tmp[1] = green;
785 tmp[2] = blue;
786 tmp[3] = alpha;
787
788 if (TEST_EQ_4V(tmp, ctx->Color.BlendColorUnclamped))
789 return;
790
791 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewBlendColor ? 0 : _NEW_COLOR);
792 ctx->NewDriverState |= ctx->DriverFlags.NewBlendColor;
793 COPY_4FV( ctx->Color.BlendColorUnclamped, tmp );
794
795 ctx->Color.BlendColor[0] = CLAMP(tmp[0], 0.0F, 1.0F);
796 ctx->Color.BlendColor[1] = CLAMP(tmp[1], 0.0F, 1.0F);
797 ctx->Color.BlendColor[2] = CLAMP(tmp[2], 0.0F, 1.0F);
798 ctx->Color.BlendColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);
799
800 if (ctx->Driver.BlendColor)
801 ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
802 }
803
804
805 /**
806 * Specify the alpha test function.
807 *
808 * \param func alpha comparison function.
809 * \param ref reference value.
810 *
811 * Verifies the parameters and updates gl_colorbuffer_attrib.
812 * On a change, flushes the vertices and notifies the driver via
813 * dd_function_table::AlphaFunc callback.
814 */
815 void GLAPIENTRY
_mesa_AlphaFunc(GLenum func,GLclampf ref)816 _mesa_AlphaFunc( GLenum func, GLclampf ref )
817 {
818 GET_CURRENT_CONTEXT(ctx);
819
820 if (MESA_VERBOSE & VERBOSE_API)
821 _mesa_debug(ctx, "glAlphaFunc(%s, %f)\n",
822 _mesa_enum_to_string(func), ref);
823
824 if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRefUnclamped == ref)
825 return; /* no change */
826
827 switch (func) {
828 case GL_NEVER:
829 case GL_LESS:
830 case GL_EQUAL:
831 case GL_LEQUAL:
832 case GL_GREATER:
833 case GL_NOTEQUAL:
834 case GL_GEQUAL:
835 case GL_ALWAYS:
836 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewAlphaTest ? 0 : _NEW_COLOR);
837 ctx->NewDriverState |= ctx->DriverFlags.NewAlphaTest;
838 ctx->Color.AlphaFunc = func;
839 ctx->Color.AlphaRefUnclamped = ref;
840 ctx->Color.AlphaRef = CLAMP(ref, 0.0F, 1.0F);
841
842 if (ctx->Driver.AlphaFunc)
843 ctx->Driver.AlphaFunc(ctx, func, ctx->Color.AlphaRef);
844 return;
845
846 default:
847 _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
848 return;
849 }
850 }
851
852
853 static ALWAYS_INLINE void
logic_op(struct gl_context * ctx,GLenum opcode,bool no_error)854 logic_op(struct gl_context *ctx, GLenum opcode, bool no_error)
855 {
856 if (ctx->Color.LogicOp == opcode)
857 return;
858
859 if (!no_error) {
860 switch (opcode) {
861 case GL_CLEAR:
862 case GL_SET:
863 case GL_COPY:
864 case GL_COPY_INVERTED:
865 case GL_NOOP:
866 case GL_INVERT:
867 case GL_AND:
868 case GL_NAND:
869 case GL_OR:
870 case GL_NOR:
871 case GL_XOR:
872 case GL_EQUIV:
873 case GL_AND_REVERSE:
874 case GL_AND_INVERTED:
875 case GL_OR_REVERSE:
876 case GL_OR_INVERTED:
877 break;
878 default:
879 _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
880 return;
881 }
882 }
883
884 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLogicOp ? 0 : _NEW_COLOR);
885 ctx->NewDriverState |= ctx->DriverFlags.NewLogicOp;
886 ctx->Color.LogicOp = opcode;
887
888 if (ctx->Driver.LogicOpcode)
889 ctx->Driver.LogicOpcode(ctx, opcode);
890 }
891
892
893 /**
894 * Specify a logic pixel operation for color index rendering.
895 *
896 * \param opcode operation.
897 *
898 * Verifies that \p opcode is a valid enum and updates
899 * gl_colorbuffer_attrib::LogicOp.
900 * On a change, flushes the vertices and notifies the driver via the
901 * dd_function_table::LogicOpcode callback.
902 */
903 void GLAPIENTRY
_mesa_LogicOp(GLenum opcode)904 _mesa_LogicOp( GLenum opcode )
905 {
906 GET_CURRENT_CONTEXT(ctx);
907
908 if (MESA_VERBOSE & VERBOSE_API)
909 _mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_enum_to_string(opcode));
910
911 logic_op(ctx, opcode, false);
912 }
913
914
915 void GLAPIENTRY
_mesa_LogicOp_no_error(GLenum opcode)916 _mesa_LogicOp_no_error(GLenum opcode)
917 {
918 GET_CURRENT_CONTEXT(ctx);
919 logic_op(ctx, opcode, true);
920 }
921
922
923 void GLAPIENTRY
_mesa_IndexMask(GLuint mask)924 _mesa_IndexMask( GLuint mask )
925 {
926 GET_CURRENT_CONTEXT(ctx);
927
928 if (ctx->Color.IndexMask == mask)
929 return;
930
931 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewColorMask ? 0 : _NEW_COLOR);
932 ctx->NewDriverState |= ctx->DriverFlags.NewColorMask;
933 ctx->Color.IndexMask = mask;
934 }
935
936
937 /**
938 * Enable or disable writing of frame buffer color components.
939 *
940 * \param red whether to mask writing of the red color component.
941 * \param green whether to mask writing of the green color component.
942 * \param blue whether to mask writing of the blue color component.
943 * \param alpha whether to mask writing of the alpha color component.
944 *
945 * \sa glColorMask().
946 *
947 * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a
948 * change, flushes the vertices and notifies the driver via the
949 * dd_function_table::ColorMask callback.
950 */
951 void GLAPIENTRY
_mesa_ColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)952 _mesa_ColorMask( GLboolean red, GLboolean green,
953 GLboolean blue, GLboolean alpha )
954 {
955 GET_CURRENT_CONTEXT(ctx);
956 GLubyte tmp[4];
957 GLuint i;
958 GLboolean flushed;
959
960 if (MESA_VERBOSE & VERBOSE_API)
961 _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n",
962 red, green, blue, alpha);
963
964 /* Shouldn't have any information about channel depth in core mesa
965 * -- should probably store these as the native booleans:
966 */
967 tmp[RCOMP] = red ? 0xff : 0x0;
968 tmp[GCOMP] = green ? 0xff : 0x0;
969 tmp[BCOMP] = blue ? 0xff : 0x0;
970 tmp[ACOMP] = alpha ? 0xff : 0x0;
971
972 flushed = GL_FALSE;
973 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
974 if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) {
975 if (!flushed) {
976 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewColorMask ? 0 : _NEW_COLOR);
977 ctx->NewDriverState |= ctx->DriverFlags.NewColorMask;
978 }
979 flushed = GL_TRUE;
980 COPY_4UBV(ctx->Color.ColorMask[i], tmp);
981 }
982 }
983
984 if (ctx->Driver.ColorMask)
985 ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
986 }
987
988
989 /**
990 * For GL_EXT_draw_buffers2 and GL3
991 */
992 void GLAPIENTRY
_mesa_ColorMaski(GLuint buf,GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)993 _mesa_ColorMaski(GLuint buf, GLboolean red, GLboolean green,
994 GLboolean blue, GLboolean alpha)
995 {
996 GLubyte tmp[4];
997 GET_CURRENT_CONTEXT(ctx);
998
999 if (MESA_VERBOSE & VERBOSE_API)
1000 _mesa_debug(ctx, "glColorMaski %u %d %d %d %d\n",
1001 buf, red, green, blue, alpha);
1002
1003 if (buf >= ctx->Const.MaxDrawBuffers) {
1004 _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaski(buf=%u)", buf);
1005 return;
1006 }
1007
1008 /* Shouldn't have any information about channel depth in core mesa
1009 * -- should probably store these as the native booleans:
1010 */
1011 tmp[RCOMP] = red ? 0xff : 0x0;
1012 tmp[GCOMP] = green ? 0xff : 0x0;
1013 tmp[BCOMP] = blue ? 0xff : 0x0;
1014 tmp[ACOMP] = alpha ? 0xff : 0x0;
1015
1016 if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf]))
1017 return;
1018
1019 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewColorMask ? 0 : _NEW_COLOR);
1020 ctx->NewDriverState |= ctx->DriverFlags.NewColorMask;
1021 COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
1022 }
1023
1024
1025 void GLAPIENTRY
_mesa_ClampColor(GLenum target,GLenum clamp)1026 _mesa_ClampColor(GLenum target, GLenum clamp)
1027 {
1028 GET_CURRENT_CONTEXT(ctx);
1029
1030 /* Check for both the extension and the GL version, since the Intel driver
1031 * does not advertise the extension in core profiles.
1032 */
1033 if (ctx->Version <= 30 && !ctx->Extensions.ARB_color_buffer_float) {
1034 _mesa_error(ctx, GL_INVALID_OPERATION, "glClampColor()");
1035 return;
1036 }
1037
1038 if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) {
1039 _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)");
1040 return;
1041 }
1042
1043 switch (target) {
1044 case GL_CLAMP_VERTEX_COLOR_ARB:
1045 if (ctx->API == API_OPENGL_CORE)
1046 goto invalid_enum;
1047 FLUSH_VERTICES(ctx, _NEW_LIGHT);
1048 ctx->Light.ClampVertexColor = clamp;
1049 _mesa_update_clamp_vertex_color(ctx, ctx->DrawBuffer);
1050 break;
1051 case GL_CLAMP_FRAGMENT_COLOR_ARB:
1052 if (ctx->API == API_OPENGL_CORE)
1053 goto invalid_enum;
1054 FLUSH_VERTICES(ctx, _NEW_FRAG_CLAMP);
1055 ctx->Color.ClampFragmentColor = clamp;
1056 _mesa_update_clamp_fragment_color(ctx, ctx->DrawBuffer);
1057 break;
1058 case GL_CLAMP_READ_COLOR_ARB:
1059 ctx->Color.ClampReadColor = clamp;
1060 break;
1061 default:
1062 goto invalid_enum;
1063 }
1064 return;
1065
1066 invalid_enum:
1067 _mesa_error(ctx, GL_INVALID_ENUM, "glClampColor(%s)",
1068 _mesa_enum_to_string(target));
1069 }
1070
1071 static GLboolean
get_clamp_color(const struct gl_framebuffer * fb,GLenum clamp)1072 get_clamp_color(const struct gl_framebuffer *fb, GLenum clamp)
1073 {
1074 if (clamp == GL_TRUE || clamp == GL_FALSE)
1075 return clamp;
1076
1077 assert(clamp == GL_FIXED_ONLY);
1078 if (!fb)
1079 return GL_TRUE;
1080
1081 return fb->_AllColorBuffersFixedPoint;
1082 }
1083
1084 GLboolean
_mesa_get_clamp_fragment_color(const struct gl_context * ctx,const struct gl_framebuffer * drawFb)1085 _mesa_get_clamp_fragment_color(const struct gl_context *ctx,
1086 const struct gl_framebuffer *drawFb)
1087 {
1088 return get_clamp_color(drawFb, ctx->Color.ClampFragmentColor);
1089 }
1090
1091 GLboolean
_mesa_get_clamp_vertex_color(const struct gl_context * ctx,const struct gl_framebuffer * drawFb)1092 _mesa_get_clamp_vertex_color(const struct gl_context *ctx,
1093 const struct gl_framebuffer *drawFb)
1094 {
1095 return get_clamp_color(drawFb, ctx->Light.ClampVertexColor);
1096 }
1097
1098 GLboolean
_mesa_get_clamp_read_color(const struct gl_context * ctx,const struct gl_framebuffer * readFb)1099 _mesa_get_clamp_read_color(const struct gl_context *ctx,
1100 const struct gl_framebuffer *readFb)
1101 {
1102 return get_clamp_color(readFb, ctx->Color.ClampReadColor);
1103 }
1104
1105 /**
1106 * Update the ctx->Color._ClampFragmentColor field
1107 */
1108 void
_mesa_update_clamp_fragment_color(struct gl_context * ctx,const struct gl_framebuffer * drawFb)1109 _mesa_update_clamp_fragment_color(struct gl_context *ctx,
1110 const struct gl_framebuffer *drawFb)
1111 {
1112 /* Don't clamp if:
1113 * - there is no colorbuffer
1114 * - all colorbuffers are unsigned normalized, so clamping has no effect
1115 * - there is an integer colorbuffer
1116 */
1117 if (!drawFb || !drawFb->_HasSNormOrFloatColorBuffer ||
1118 drawFb->_IntegerBuffers)
1119 ctx->Color._ClampFragmentColor = GL_FALSE;
1120 else
1121 ctx->Color._ClampFragmentColor =
1122 _mesa_get_clamp_fragment_color(ctx, drawFb);
1123 }
1124
1125 /**
1126 * Update the ctx->Color._ClampVertexColor field
1127 */
1128 void
_mesa_update_clamp_vertex_color(struct gl_context * ctx,const struct gl_framebuffer * drawFb)1129 _mesa_update_clamp_vertex_color(struct gl_context *ctx,
1130 const struct gl_framebuffer *drawFb)
1131 {
1132 ctx->Light._ClampVertexColor =
1133 _mesa_get_clamp_vertex_color(ctx, drawFb);
1134 }
1135
1136 /**
1137 * Returns an appropriate mesa_format for color rendering based on the
1138 * GL_FRAMEBUFFER_SRGB state.
1139 *
1140 * Some drivers implement GL_FRAMEBUFFER_SRGB using a flag on the blend state
1141 * (which GL_FRAMEBUFFER_SRGB maps to reasonably), but some have to do so by
1142 * overriding the format of the surface. This is a helper for doing the
1143 * surface format override variant.
1144 */
1145 mesa_format
_mesa_get_render_format(const struct gl_context * ctx,mesa_format format)1146 _mesa_get_render_format(const struct gl_context *ctx, mesa_format format)
1147 {
1148 if (ctx->Color.sRGBEnabled)
1149 return format;
1150 else
1151 return _mesa_get_srgb_format_linear(format);
1152 }
1153
1154 /**********************************************************************/
1155 /** \name Initialization */
1156 /*@{*/
1157
1158 /**
1159 * Initialization of the context's Color attribute group.
1160 *
1161 * \param ctx GL context.
1162 *
1163 * Initializes the related fields in the context color attribute group,
1164 * __struct gl_contextRec::Color.
1165 */
_mesa_init_color(struct gl_context * ctx)1166 void _mesa_init_color( struct gl_context * ctx )
1167 {
1168 GLuint i;
1169
1170 /* Color buffer group */
1171 ctx->Color.IndexMask = ~0u;
1172 memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
1173 ctx->Color.ClearIndex = 0;
1174 ASSIGN_4V( ctx->Color.ClearColor.f, 0, 0, 0, 0 );
1175 ctx->Color.AlphaEnabled = GL_FALSE;
1176 ctx->Color.AlphaFunc = GL_ALWAYS;
1177 ctx->Color.AlphaRef = 0;
1178 ctx->Color.BlendEnabled = 0x0;
1179 for (i = 0; i < ARRAY_SIZE(ctx->Color.Blend); i++) {
1180 ctx->Color.Blend[i].SrcRGB = GL_ONE;
1181 ctx->Color.Blend[i].DstRGB = GL_ZERO;
1182 ctx->Color.Blend[i].SrcA = GL_ONE;
1183 ctx->Color.Blend[i].DstA = GL_ZERO;
1184 ctx->Color.Blend[i].EquationRGB = GL_FUNC_ADD;
1185 ctx->Color.Blend[i].EquationA = GL_FUNC_ADD;
1186 }
1187 ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
1188 ASSIGN_4V( ctx->Color.BlendColorUnclamped, 0.0, 0.0, 0.0, 0.0 );
1189 ctx->Color.IndexLogicOpEnabled = GL_FALSE;
1190 ctx->Color.ColorLogicOpEnabled = GL_FALSE;
1191 ctx->Color.LogicOp = GL_COPY;
1192 ctx->Color.DitherFlag = GL_TRUE;
1193
1194 /* GL_FRONT is not possible on GLES. Instead GL_BACK will render to either
1195 * the front or the back buffer depending on the config */
1196 if (ctx->Visual.doubleBufferMode || _mesa_is_gles(ctx)) {
1197 ctx->Color.DrawBuffer[0] = GL_BACK;
1198 }
1199 else {
1200 ctx->Color.DrawBuffer[0] = GL_FRONT;
1201 }
1202
1203 ctx->Color.ClampFragmentColor = ctx->API == API_OPENGL_COMPAT ?
1204 GL_FIXED_ONLY_ARB : GL_FALSE;
1205 ctx->Color._ClampFragmentColor = GL_FALSE;
1206 ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
1207
1208 /* GLES 1/2/3 behaves as though GL_FRAMEBUFFER_SRGB is always enabled
1209 * if EGL_KHR_gl_colorspace has been used to request sRGB.
1210 */
1211 ctx->Color.sRGBEnabled = _mesa_is_gles(ctx);
1212
1213 ctx->Color.BlendCoherent = true;
1214 }
1215
1216 /*@}*/
1217