1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file matrix.c
29 * Matrix operations.
30 *
31 * \note
32 * -# 4x4 transformation matrices are stored in memory in column major order.
33 * -# Points/vertices are to be thought of as column vectors.
34 * -# Transformation of a point p by a matrix M is: p' = M * p
35 */
36
37
38 #include "glheader.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "enums.h"
42 #include "macros.h"
43 #include "matrix.h"
44 #include "mtypes.h"
45 #include "math/m_matrix.h"
46 #include "util/bitscan.h"
47
48
49 /**
50 * Apply a perspective projection matrix.
51 *
52 * \param left left clipping plane coordinate.
53 * \param right right clipping plane coordinate.
54 * \param bottom bottom clipping plane coordinate.
55 * \param top top clipping plane coordinate.
56 * \param nearval distance to the near clipping plane.
57 * \param farval distance to the far clipping plane.
58 *
59 * \sa glFrustum().
60 *
61 * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
62 * the top matrix of the current matrix stack and sets
63 * __struct gl_contextRec::NewState.
64 */
65 void GLAPIENTRY
_mesa_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval)66 _mesa_Frustum( GLdouble left, GLdouble right,
67 GLdouble bottom, GLdouble top,
68 GLdouble nearval, GLdouble farval )
69 {
70 GET_CURRENT_CONTEXT(ctx);
71
72 FLUSH_VERTICES(ctx, 0);
73
74 if (nearval <= 0.0 ||
75 farval <= 0.0 ||
76 nearval == farval ||
77 left == right ||
78 top == bottom)
79 {
80 _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
81 return;
82 }
83
84 _math_matrix_frustum( ctx->CurrentStack->Top,
85 (GLfloat) left, (GLfloat) right,
86 (GLfloat) bottom, (GLfloat) top,
87 (GLfloat) nearval, (GLfloat) farval );
88 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
89 }
90
91
92 /**
93 * Apply an orthographic projection matrix.
94 *
95 * \param left left clipping plane coordinate.
96 * \param right right clipping plane coordinate.
97 * \param bottom bottom clipping plane coordinate.
98 * \param top top clipping plane coordinate.
99 * \param nearval distance to the near clipping plane.
100 * \param farval distance to the far clipping plane.
101 *
102 * \sa glOrtho().
103 *
104 * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
105 * the top matrix of the current matrix stack and sets
106 * __struct gl_contextRec::NewState.
107 */
108 void GLAPIENTRY
_mesa_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval)109 _mesa_Ortho( GLdouble left, GLdouble right,
110 GLdouble bottom, GLdouble top,
111 GLdouble nearval, GLdouble farval )
112 {
113 GET_CURRENT_CONTEXT(ctx);
114
115 FLUSH_VERTICES(ctx, 0);
116
117 if (MESA_VERBOSE & VERBOSE_API)
118 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
119 left, right, bottom, top, nearval, farval);
120
121 if (left == right ||
122 bottom == top ||
123 nearval == farval)
124 {
125 _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
126 return;
127 }
128
129 _math_matrix_ortho( ctx->CurrentStack->Top,
130 (GLfloat) left, (GLfloat) right,
131 (GLfloat) bottom, (GLfloat) top,
132 (GLfloat) nearval, (GLfloat) farval );
133 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
134 }
135
136
137 /**
138 * Set the current matrix stack.
139 *
140 * \param mode matrix stack.
141 *
142 * \sa glMatrixMode().
143 *
144 * Flushes the vertices, validates the parameter and updates
145 * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
146 * with the specified matrix stack.
147 */
148 void GLAPIENTRY
_mesa_MatrixMode(GLenum mode)149 _mesa_MatrixMode( GLenum mode )
150 {
151 GET_CURRENT_CONTEXT(ctx);
152
153 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
154 return;
155
156 switch (mode) {
157 case GL_MODELVIEW:
158 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
159 break;
160 case GL_PROJECTION:
161 ctx->CurrentStack = &ctx->ProjectionMatrixStack;
162 break;
163 case GL_TEXTURE:
164 /* This error check is disabled because if we're called from
165 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
166 * we'll generate an unexpected error.
167 * From the GL_ARB_vertex_shader spec it sounds like we should instead
168 * do error checking in other places when we actually try to access
169 * texture matrices beyond MaxTextureCoordUnits.
170 */
171 #if 0
172 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
173 _mesa_error(ctx, GL_INVALID_OPERATION,
174 "glMatrixMode(invalid tex unit %d)",
175 ctx->Texture.CurrentUnit);
176 return;
177 }
178 #endif
179 assert(ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->TextureMatrixStack));
180 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
181 break;
182 case GL_MATRIX0_ARB:
183 case GL_MATRIX1_ARB:
184 case GL_MATRIX2_ARB:
185 case GL_MATRIX3_ARB:
186 case GL_MATRIX4_ARB:
187 case GL_MATRIX5_ARB:
188 case GL_MATRIX6_ARB:
189 case GL_MATRIX7_ARB:
190 if (ctx->API == API_OPENGL_COMPAT
191 && (ctx->Extensions.ARB_vertex_program ||
192 ctx->Extensions.ARB_fragment_program)) {
193 const GLuint m = mode - GL_MATRIX0_ARB;
194 if (m > ctx->Const.MaxProgramMatrices) {
195 _mesa_error(ctx, GL_INVALID_ENUM,
196 "glMatrixMode(GL_MATRIX%d_ARB)", m);
197 return;
198 }
199 ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
200 }
201 else {
202 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
203 return;
204 }
205 break;
206 default:
207 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
208 return;
209 }
210
211 ctx->Transform.MatrixMode = mode;
212 }
213
214
215 /**
216 * Push the current matrix stack.
217 *
218 * \sa glPushMatrix().
219 *
220 * Verifies the current matrix stack is not full, and duplicates the top-most
221 * matrix in the stack.
222 * Marks __struct gl_contextRec::NewState with the stack dirty flag.
223 */
224 void GLAPIENTRY
_mesa_PushMatrix(void)225 _mesa_PushMatrix( void )
226 {
227 GET_CURRENT_CONTEXT(ctx);
228 struct gl_matrix_stack *stack = ctx->CurrentStack;
229
230 if (MESA_VERBOSE&VERBOSE_API)
231 _mesa_debug(ctx, "glPushMatrix %s\n",
232 _mesa_enum_to_string(ctx->Transform.MatrixMode));
233
234 if (stack->Depth + 1 >= stack->MaxDepth) {
235 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
236 _mesa_error(ctx, GL_STACK_OVERFLOW,
237 "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
238 ctx->Texture.CurrentUnit);
239 }
240 else {
241 _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
242 _mesa_enum_to_string(ctx->Transform.MatrixMode));
243 }
244 return;
245 }
246 if (stack->Depth + 1 >= stack->StackSize) {
247 unsigned new_stack_size = stack->StackSize * 2;
248 unsigned i;
249 GLmatrix *new_stack = realloc(stack->Stack,
250 sizeof(*new_stack) * new_stack_size);
251
252 if (!new_stack) {
253 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushMatrix()");
254 return;
255 }
256
257 for (i = stack->StackSize; i < new_stack_size; i++)
258 _math_matrix_ctr(&new_stack[i]);
259
260 stack->Stack = new_stack;
261 stack->StackSize = new_stack_size;
262 }
263
264 _math_matrix_copy( &stack->Stack[stack->Depth + 1],
265 &stack->Stack[stack->Depth] );
266 stack->Depth++;
267 stack->Top = &(stack->Stack[stack->Depth]);
268 ctx->NewState |= stack->DirtyFlag;
269 }
270
271
272 /**
273 * Pop the current matrix stack.
274 *
275 * \sa glPopMatrix().
276 *
277 * Flushes the vertices, verifies the current matrix stack is not empty, and
278 * moves the stack head down.
279 * Marks __struct gl_contextRec::NewState with the dirty stack flag.
280 */
281 void GLAPIENTRY
_mesa_PopMatrix(void)282 _mesa_PopMatrix( void )
283 {
284 GET_CURRENT_CONTEXT(ctx);
285 struct gl_matrix_stack *stack = ctx->CurrentStack;
286
287 FLUSH_VERTICES(ctx, 0);
288
289 if (MESA_VERBOSE&VERBOSE_API)
290 _mesa_debug(ctx, "glPopMatrix %s\n",
291 _mesa_enum_to_string(ctx->Transform.MatrixMode));
292
293 if (stack->Depth == 0) {
294 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
295 _mesa_error(ctx, GL_STACK_UNDERFLOW,
296 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
297 ctx->Texture.CurrentUnit);
298 }
299 else {
300 _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
301 _mesa_enum_to_string(ctx->Transform.MatrixMode));
302 }
303 return;
304 }
305 stack->Depth--;
306 stack->Top = &(stack->Stack[stack->Depth]);
307 ctx->NewState |= stack->DirtyFlag;
308 }
309
310
311 /**
312 * Replace the current matrix with the identity matrix.
313 *
314 * \sa glLoadIdentity().
315 *
316 * Flushes the vertices and calls _math_matrix_set_identity() with the
317 * top-most matrix in the current stack.
318 * Marks __struct gl_contextRec::NewState with the stack dirty flag.
319 */
320 void GLAPIENTRY
_mesa_LoadIdentity(void)321 _mesa_LoadIdentity( void )
322 {
323 GET_CURRENT_CONTEXT(ctx);
324
325 FLUSH_VERTICES(ctx, 0);
326
327 if (MESA_VERBOSE & VERBOSE_API)
328 _mesa_debug(ctx, "glLoadIdentity()\n");
329
330 _math_matrix_set_identity( ctx->CurrentStack->Top );
331 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
332 }
333
334
335 /**
336 * Replace the current matrix with a given matrix.
337 *
338 * \param m matrix.
339 *
340 * \sa glLoadMatrixf().
341 *
342 * Flushes the vertices and calls _math_matrix_loadf() with the top-most
343 * matrix in the current stack and the given matrix.
344 * Marks __struct gl_contextRec::NewState with the dirty stack flag.
345 */
346 void GLAPIENTRY
_mesa_LoadMatrixf(const GLfloat * m)347 _mesa_LoadMatrixf( const GLfloat *m )
348 {
349 GET_CURRENT_CONTEXT(ctx);
350 if (!m) return;
351 if (MESA_VERBOSE & VERBOSE_API)
352 _mesa_debug(ctx,
353 "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
354 m[0], m[4], m[8], m[12],
355 m[1], m[5], m[9], m[13],
356 m[2], m[6], m[10], m[14],
357 m[3], m[7], m[11], m[15]);
358
359 if (memcmp(m, ctx->CurrentStack->Top->m, 16 * sizeof(GLfloat)) != 0) {
360 FLUSH_VERTICES(ctx, 0);
361 _math_matrix_loadf( ctx->CurrentStack->Top, m );
362 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
363 }
364 }
365
366
367 /**
368 * Multiply the current matrix with a given matrix.
369 *
370 * \param m matrix.
371 *
372 * \sa glMultMatrixf().
373 *
374 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
375 * matrix in the current stack and the given matrix. Marks
376 * __struct gl_contextRec::NewState with the dirty stack flag.
377 */
378 void GLAPIENTRY
_mesa_MultMatrixf(const GLfloat * m)379 _mesa_MultMatrixf( const GLfloat *m )
380 {
381 GET_CURRENT_CONTEXT(ctx);
382 if (!m) return;
383 if (MESA_VERBOSE & VERBOSE_API)
384 _mesa_debug(ctx,
385 "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
386 m[0], m[4], m[8], m[12],
387 m[1], m[5], m[9], m[13],
388 m[2], m[6], m[10], m[14],
389 m[3], m[7], m[11], m[15]);
390
391 FLUSH_VERTICES(ctx, 0);
392 _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
393 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
394 }
395
396
397 /**
398 * Multiply the current matrix with a rotation matrix.
399 *
400 * \param angle angle of rotation, in degrees.
401 * \param x rotation vector x coordinate.
402 * \param y rotation vector y coordinate.
403 * \param z rotation vector z coordinate.
404 *
405 * \sa glRotatef().
406 *
407 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
408 * matrix in the current stack and the given parameters. Marks
409 * __struct gl_contextRec::NewState with the dirty stack flag.
410 */
411 void GLAPIENTRY
_mesa_Rotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)412 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
413 {
414 GET_CURRENT_CONTEXT(ctx);
415
416 FLUSH_VERTICES(ctx, 0);
417 if (angle != 0.0F) {
418 _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
419 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
420 }
421 }
422
423
424 /**
425 * Multiply the current matrix with a general scaling matrix.
426 *
427 * \param x x axis scale factor.
428 * \param y y axis scale factor.
429 * \param z z axis scale factor.
430 *
431 * \sa glScalef().
432 *
433 * Flushes the vertices and calls _math_matrix_scale() with the top-most
434 * matrix in the current stack and the given parameters. Marks
435 * __struct gl_contextRec::NewState with the dirty stack flag.
436 */
437 void GLAPIENTRY
_mesa_Scalef(GLfloat x,GLfloat y,GLfloat z)438 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
439 {
440 GET_CURRENT_CONTEXT(ctx);
441
442 FLUSH_VERTICES(ctx, 0);
443 _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
444 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
445 }
446
447
448 /**
449 * Multiply the current matrix with a translation matrix.
450 *
451 * \param x translation vector x coordinate.
452 * \param y translation vector y coordinate.
453 * \param z translation vector z coordinate.
454 *
455 * \sa glTranslatef().
456 *
457 * Flushes the vertices and calls _math_matrix_translate() with the top-most
458 * matrix in the current stack and the given parameters. Marks
459 * __struct gl_contextRec::NewState with the dirty stack flag.
460 */
461 void GLAPIENTRY
_mesa_Translatef(GLfloat x,GLfloat y,GLfloat z)462 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
463 {
464 GET_CURRENT_CONTEXT(ctx);
465
466 FLUSH_VERTICES(ctx, 0);
467 _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
468 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
469 }
470
471
472 void GLAPIENTRY
_mesa_LoadMatrixd(const GLdouble * m)473 _mesa_LoadMatrixd( const GLdouble *m )
474 {
475 GLint i;
476 GLfloat f[16];
477 if (!m) return;
478 for (i = 0; i < 16; i++)
479 f[i] = (GLfloat) m[i];
480 _mesa_LoadMatrixf(f);
481 }
482
483 void GLAPIENTRY
_mesa_MultMatrixd(const GLdouble * m)484 _mesa_MultMatrixd( const GLdouble *m )
485 {
486 GLint i;
487 GLfloat f[16];
488 if (!m) return;
489 for (i = 0; i < 16; i++)
490 f[i] = (GLfloat) m[i];
491 _mesa_MultMatrixf( f );
492 }
493
494
495 void GLAPIENTRY
_mesa_Rotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)496 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
497 {
498 _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
499 }
500
501
502 void GLAPIENTRY
_mesa_Scaled(GLdouble x,GLdouble y,GLdouble z)503 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
504 {
505 _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
506 }
507
508
509 void GLAPIENTRY
_mesa_Translated(GLdouble x,GLdouble y,GLdouble z)510 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
511 {
512 _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
513 }
514
515
516 void GLAPIENTRY
_mesa_LoadTransposeMatrixf(const GLfloat * m)517 _mesa_LoadTransposeMatrixf( const GLfloat *m )
518 {
519 GLfloat tm[16];
520 if (!m) return;
521 _math_transposef(tm, m);
522 _mesa_LoadMatrixf(tm);
523 }
524
525
526 void GLAPIENTRY
_mesa_LoadTransposeMatrixd(const GLdouble * m)527 _mesa_LoadTransposeMatrixd( const GLdouble *m )
528 {
529 GLfloat tm[16];
530 if (!m) return;
531 _math_transposefd(tm, m);
532 _mesa_LoadMatrixf(tm);
533 }
534
535
536 void GLAPIENTRY
_mesa_MultTransposeMatrixf(const GLfloat * m)537 _mesa_MultTransposeMatrixf( const GLfloat *m )
538 {
539 GLfloat tm[16];
540 if (!m) return;
541 _math_transposef(tm, m);
542 _mesa_MultMatrixf(tm);
543 }
544
545
546 void GLAPIENTRY
_mesa_MultTransposeMatrixd(const GLdouble * m)547 _mesa_MultTransposeMatrixd( const GLdouble *m )
548 {
549 GLfloat tm[16];
550 if (!m) return;
551 _math_transposefd(tm, m);
552 _mesa_MultMatrixf(tm);
553 }
554
555
556
557 /**********************************************************************/
558 /** \name State management */
559 /*@{*/
560
561
562 /**
563 * Update the projection matrix stack.
564 *
565 * \param ctx GL context.
566 *
567 * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
568 * stack, and recomputes user clip positions if necessary.
569 *
570 * \note This routine references __struct gl_contextRec::Tranform attribute
571 * values to compute userclip positions in clip space, but is only called on
572 * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
573 * date across changes to the __struct gl_contextRec::Transform attributes.
574 */
575 static void
update_projection(struct gl_context * ctx)576 update_projection( struct gl_context *ctx )
577 {
578 GLbitfield mask;
579
580 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
581
582 /* Recompute clip plane positions in clipspace. This is also done
583 * in _mesa_ClipPlane().
584 */
585 mask = ctx->Transform.ClipPlanesEnabled;
586 while (mask) {
587 const int p = u_bit_scan(&mask);
588
589 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
590 ctx->Transform.EyeUserPlane[p],
591 ctx->ProjectionMatrixStack.Top->inv );
592 }
593 }
594
595
596 /**
597 * Calculate the combined modelview-projection matrix.
598 *
599 * \param ctx GL context.
600 *
601 * Multiplies the top matrices of the projection and model view stacks into
602 * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix()
603 * and analyzes the resulting matrix via _math_matrix_analyse().
604 */
605 static void
calculate_model_project_matrix(struct gl_context * ctx)606 calculate_model_project_matrix( struct gl_context *ctx )
607 {
608 _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
609 ctx->ProjectionMatrixStack.Top,
610 ctx->ModelviewMatrixStack.Top );
611
612 _math_matrix_analyse( &ctx->_ModelProjectMatrix );
613 }
614
615
616 /**
617 * Updates the combined modelview-projection matrix.
618 *
619 * \param ctx GL context.
620 * \param new_state new state bit mask.
621 *
622 * If there is a new model view matrix then analyzes it. If there is a new
623 * projection matrix, updates it. Finally calls
624 * calculate_model_project_matrix() to recalculate the modelview-projection
625 * matrix.
626 */
_mesa_update_modelview_project(struct gl_context * ctx,GLuint new_state)627 void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
628 {
629 if (new_state & _NEW_MODELVIEW)
630 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
631
632 if (new_state & _NEW_PROJECTION)
633 update_projection( ctx );
634
635 /* Keep ModelviewProject up to date always to allow tnl
636 * implementations that go model->clip even when eye is required.
637 */
638 calculate_model_project_matrix(ctx);
639 }
640
641 /*@}*/
642
643
644 /**********************************************************************/
645 /** Matrix stack initialization */
646 /*@{*/
647
648
649 /**
650 * Initialize a matrix stack.
651 *
652 * \param stack matrix stack.
653 * \param maxDepth maximum stack depth.
654 * \param dirtyFlag dirty flag.
655 *
656 * Allocates an array of \p maxDepth elements for the matrix stack and calls
657 * _math_matrix_ctr() for each element to initialize it.
658 */
659 static void
init_matrix_stack(struct gl_matrix_stack * stack,GLuint maxDepth,GLuint dirtyFlag)660 init_matrix_stack( struct gl_matrix_stack *stack,
661 GLuint maxDepth, GLuint dirtyFlag )
662 {
663 GLuint i;
664
665 stack->Depth = 0;
666 stack->MaxDepth = maxDepth;
667 stack->DirtyFlag = dirtyFlag;
668 /* The stack will be dynamically resized at glPushMatrix() time */
669 stack->Stack = calloc(1, sizeof(GLmatrix));
670 stack->StackSize = 1;
671 for (i = 0; i < stack->StackSize; i++) {
672 _math_matrix_ctr(&stack->Stack[i]);
673 }
674 stack->Top = stack->Stack;
675 }
676
677 /**
678 * Free matrix stack.
679 *
680 * \param stack matrix stack.
681 *
682 * Calls _math_matrix_dtr() for each element of the matrix stack and
683 * frees the array.
684 */
685 static void
free_matrix_stack(struct gl_matrix_stack * stack)686 free_matrix_stack( struct gl_matrix_stack *stack )
687 {
688 GLuint i;
689 for (i = 0; i < stack->StackSize; i++) {
690 _math_matrix_dtr(&stack->Stack[i]);
691 }
692 free(stack->Stack);
693 stack->Stack = stack->Top = NULL;
694 stack->StackSize = 0;
695 }
696
697 /*@}*/
698
699
700 /**********************************************************************/
701 /** \name Initialization */
702 /*@{*/
703
704
705 /**
706 * Initialize the context matrix data.
707 *
708 * \param ctx GL context.
709 *
710 * Initializes each of the matrix stacks and the combined modelview-projection
711 * matrix.
712 */
_mesa_init_matrix(struct gl_context * ctx)713 void _mesa_init_matrix( struct gl_context * ctx )
714 {
715 GLuint i;
716
717 /* Initialize matrix stacks */
718 init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
719 _NEW_MODELVIEW);
720 init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
721 _NEW_PROJECTION);
722 for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++)
723 init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
724 _NEW_TEXTURE_MATRIX);
725 for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++)
726 init_matrix_stack(&ctx->ProgramMatrixStack[i],
727 MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
728 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
729
730 /* Init combined Modelview*Projection matrix */
731 _math_matrix_ctr( &ctx->_ModelProjectMatrix );
732 }
733
734
735 /**
736 * Free the context matrix data.
737 *
738 * \param ctx GL context.
739 *
740 * Frees each of the matrix stacks and the combined modelview-projection
741 * matrix.
742 */
_mesa_free_matrix_data(struct gl_context * ctx)743 void _mesa_free_matrix_data( struct gl_context *ctx )
744 {
745 GLuint i;
746
747 free_matrix_stack(&ctx->ModelviewMatrixStack);
748 free_matrix_stack(&ctx->ProjectionMatrixStack);
749 for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++)
750 free_matrix_stack(&ctx->TextureMatrixStack[i]);
751 for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++)
752 free_matrix_stack(&ctx->ProgramMatrixStack[i]);
753 /* combined Modelview*Projection matrix */
754 _math_matrix_dtr( &ctx->_ModelProjectMatrix );
755
756 }
757
758
759 /**
760 * Initialize the context transform attribute group.
761 *
762 * \param ctx GL context.
763 *
764 * \todo Move this to a new file with other 'transform' routines.
765 */
_mesa_init_transform(struct gl_context * ctx)766 void _mesa_init_transform( struct gl_context *ctx )
767 {
768 GLuint i;
769
770 /* Transformation group */
771 ctx->Transform.MatrixMode = GL_MODELVIEW;
772 ctx->Transform.Normalize = GL_FALSE;
773 ctx->Transform.RescaleNormals = GL_FALSE;
774 ctx->Transform.RasterPositionUnclipped = GL_FALSE;
775 for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
776 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
777 }
778 ctx->Transform.ClipPlanesEnabled = 0;
779 }
780
781
782 /*@}*/
783