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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 /**
26  * \file shared.c
27  * Shared-context state
28  */
29 
30 #include "imports.h"
31 #include "mtypes.h"
32 #include "hash.h"
33 #include "atifragshader.h"
34 #include "bufferobj.h"
35 #include "shared.h"
36 #include "program/program.h"
37 #include "dlist.h"
38 #include "samplerobj.h"
39 #include "shaderapi.h"
40 #include "shaderobj.h"
41 #include "syncobj.h"
42 #include "texturebindless.h"
43 
44 #include "util/hash_table.h"
45 #include "util/set.h"
46 
47 static void
48 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared);
49 
50 /**
51  * Allocate and initialize a shared context state structure.
52  * Initializes the display list, texture objects and vertex programs hash
53  * tables, allocates the texture objects. If it runs out of memory, frees
54  * everything already allocated before returning NULL.
55  *
56  * \return pointer to a gl_shared_state structure on success, or NULL on
57  * failure.
58  */
59 struct gl_shared_state *
_mesa_alloc_shared_state(struct gl_context * ctx)60 _mesa_alloc_shared_state(struct gl_context *ctx)
61 {
62    struct gl_shared_state *shared;
63    GLuint i;
64 
65    shared = CALLOC_STRUCT(gl_shared_state);
66    if (!shared)
67       return NULL;
68 
69    simple_mtx_init(&shared->Mutex, mtx_plain);
70 
71    shared->DisplayList = _mesa_NewHashTable();
72    shared->BitmapAtlas = _mesa_NewHashTable();
73    shared->TexObjects = _mesa_NewHashTable();
74    shared->Programs = _mesa_NewHashTable();
75 
76    shared->DefaultVertexProgram =
77       ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0, true);
78    shared->DefaultFragmentProgram =
79       ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0, true);
80 
81    shared->ATIShaders = _mesa_NewHashTable();
82    shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
83 
84    shared->ShaderObjects = _mesa_NewHashTable();
85 
86    shared->BufferObjects = _mesa_NewHashTable();
87 
88    /* GL_ARB_sampler_objects */
89    shared->SamplerObjects = _mesa_NewHashTable();
90 
91    /* GL_ARB_bindless_texture */
92    _mesa_init_shared_handles(shared);
93 
94    /* Allocate the default buffer object */
95    shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0);
96    if (!shared->NullBufferObj)
97       goto fail;
98 
99    /* Create default texture objects */
100    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
101       /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
102       static const GLenum targets[] = {
103          GL_TEXTURE_2D_MULTISAMPLE,
104          GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
105          GL_TEXTURE_CUBE_MAP_ARRAY,
106          GL_TEXTURE_BUFFER,
107          GL_TEXTURE_2D_ARRAY_EXT,
108          GL_TEXTURE_1D_ARRAY_EXT,
109          GL_TEXTURE_EXTERNAL_OES,
110          GL_TEXTURE_CUBE_MAP,
111          GL_TEXTURE_3D,
112          GL_TEXTURE_RECTANGLE_NV,
113          GL_TEXTURE_2D,
114          GL_TEXTURE_1D
115       };
116       STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
117       shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
118       /* Need to explicitly set/overwrite the TargetIndex field here since
119        * the call to _mesa_tex_target_to_index() in NewTextureObject() may
120        * fail if the texture target is not supported.
121        */
122       shared->DefaultTex[i]->TargetIndex = i;
123    }
124 
125    /* sanity check */
126    assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
127 
128    /* Mutex and timestamp for texobj state validation */
129    mtx_init(&shared->TexMutex, mtx_recursive);
130    shared->TextureStateStamp = 0;
131 
132    shared->FrameBuffers = _mesa_NewHashTable();
133    shared->RenderBuffers = _mesa_NewHashTable();
134 
135    shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
136                                           _mesa_key_pointer_equal);
137 
138    shared->MemoryObjects = _mesa_NewHashTable();
139    return shared;
140 
141 fail:
142    free_shared_state(ctx, shared);
143    return NULL;
144 }
145 
146 
147 /**
148  * Callback for deleting a display list.  Called by _mesa_HashDeleteAll().
149  */
150 static void
delete_displaylist_cb(GLuint id,void * data,void * userData)151 delete_displaylist_cb(GLuint id, void *data, void *userData)
152 {
153    struct gl_display_list *list = (struct gl_display_list *) data;
154    struct gl_context *ctx = (struct gl_context *) userData;
155    _mesa_delete_list(ctx, list);
156 }
157 
158 
159 /**
160  * Callback for deleting a bitmap atlas.  Called by _mesa_HashDeleteAll().
161  */
162 static void
delete_bitmap_atlas_cb(GLuint id,void * data,void * userData)163 delete_bitmap_atlas_cb(GLuint id, void *data, void *userData)
164 {
165    struct gl_bitmap_atlas *atlas = (struct gl_bitmap_atlas *) data;
166    struct gl_context *ctx = (struct gl_context *) userData;
167    _mesa_delete_bitmap_atlas(ctx, atlas);
168 }
169 
170 
171 /**
172  * Callback for deleting a texture object.  Called by _mesa_HashDeleteAll().
173  */
174 static void
delete_texture_cb(GLuint id,void * data,void * userData)175 delete_texture_cb(GLuint id, void *data, void *userData)
176 {
177    struct gl_texture_object *texObj = (struct gl_texture_object *) data;
178    struct gl_context *ctx = (struct gl_context *) userData;
179    ctx->Driver.DeleteTexture(ctx, texObj);
180 }
181 
182 
183 /**
184  * Callback for deleting a program object.  Called by _mesa_HashDeleteAll().
185  */
186 static void
delete_program_cb(GLuint id,void * data,void * userData)187 delete_program_cb(GLuint id, void *data, void *userData)
188 {
189    struct gl_program *prog = (struct gl_program *) data;
190    struct gl_context *ctx = (struct gl_context *) userData;
191    if(prog != &_mesa_DummyProgram) {
192       assert(prog->RefCount == 1); /* should only be referenced by hash table */
193       prog->RefCount = 0;  /* now going away */
194       ctx->Driver.DeleteProgram(ctx, prog);
195    }
196 }
197 
198 
199 /**
200  * Callback for deleting an ATI fragment shader object.
201  * Called by _mesa_HashDeleteAll().
202  */
203 static void
delete_fragshader_cb(GLuint id,void * data,void * userData)204 delete_fragshader_cb(GLuint id, void *data, void *userData)
205 {
206    struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
207    struct gl_context *ctx = (struct gl_context *) userData;
208    _mesa_delete_ati_fragment_shader(ctx, shader);
209 }
210 
211 
212 /**
213  * Callback for deleting a buffer object.  Called by _mesa_HashDeleteAll().
214  */
215 static void
delete_bufferobj_cb(GLuint id,void * data,void * userData)216 delete_bufferobj_cb(GLuint id, void *data, void *userData)
217 {
218    struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
219    struct gl_context *ctx = (struct gl_context *) userData;
220 
221    _mesa_buffer_unmap_all_mappings(ctx, bufObj);
222    _mesa_reference_buffer_object(ctx, &bufObj, NULL);
223 }
224 
225 
226 /**
227  * Callback for freeing shader program data. Call it before delete_shader_cb
228  * to avoid memory access error.
229  */
230 static void
free_shader_program_data_cb(GLuint id,void * data,void * userData)231 free_shader_program_data_cb(GLuint id, void *data, void *userData)
232 {
233    struct gl_context *ctx = (struct gl_context *) userData;
234    struct gl_shader_program *shProg = (struct gl_shader_program *) data;
235 
236    if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
237        _mesa_free_shader_program_data(ctx, shProg);
238    }
239 }
240 
241 
242 /**
243  * Callback for deleting shader and shader programs objects.
244  * Called by _mesa_HashDeleteAll().
245  */
246 static void
delete_shader_cb(GLuint id,void * data,void * userData)247 delete_shader_cb(GLuint id, void *data, void *userData)
248 {
249    struct gl_context *ctx = (struct gl_context *) userData;
250    struct gl_shader *sh = (struct gl_shader *) data;
251    if (_mesa_validate_shader_target(ctx, sh->Type)) {
252       _mesa_delete_shader(ctx, sh);
253    }
254    else {
255       struct gl_shader_program *shProg = (struct gl_shader_program *) data;
256       assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
257       _mesa_delete_shader_program(ctx, shProg);
258    }
259 }
260 
261 
262 /**
263  * Callback for deleting a framebuffer object.  Called by _mesa_HashDeleteAll()
264  */
265 static void
delete_framebuffer_cb(GLuint id,void * data,void * userData)266 delete_framebuffer_cb(GLuint id, void *data, void *userData)
267 {
268    struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
269    /* The fact that the framebuffer is in the hashtable means its refcount
270     * is one, but we're removing from the hashtable now.  So clear refcount.
271     */
272    /*assert(fb->RefCount == 1);*/
273    fb->RefCount = 0;
274 
275    /* NOTE: Delete should always be defined but there are two reports
276     * of it being NULL (bugs 13507, 14293).  Work-around for now.
277     */
278    if (fb->Delete)
279       fb->Delete(fb);
280 }
281 
282 
283 /**
284  * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
285  */
286 static void
delete_renderbuffer_cb(GLuint id,void * data,void * userData)287 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
288 {
289    struct gl_context *ctx = (struct gl_context *) userData;
290    struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
291    rb->RefCount = 0;  /* see comment for FBOs above */
292    if (rb->Delete)
293       rb->Delete(ctx, rb);
294 }
295 
296 
297 /**
298  * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
299  */
300 static void
delete_sampler_object_cb(GLuint id,void * data,void * userData)301 delete_sampler_object_cb(GLuint id, void *data, void *userData)
302 {
303    struct gl_context *ctx = (struct gl_context *) userData;
304    struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
305    _mesa_reference_sampler_object(ctx, &sampObj, NULL);
306 }
307 
308 /**
309  * Callback for deleting a memory object.  Called by _mesa_HashDeleteAll().
310  */
311 static void
delete_memory_object_cb(GLuint id,void * data,void * userData)312 delete_memory_object_cb(GLuint id, void *data, void *userData)
313 {
314    struct gl_memory_object *memObj = (struct gl_memory_object *) data;
315    struct gl_context *ctx = (struct gl_context *) userData;
316    ctx->Driver.DeleteMemoryObject(ctx, memObj);
317 }
318 
319 
320 /**
321  * Deallocate a shared state object and all children structures.
322  *
323  * \param ctx GL context.
324  * \param shared shared state pointer.
325  *
326  * Frees the display lists, the texture objects (calling the driver texture
327  * deletion callback to free its private data) and the vertex programs, as well
328  * as their hash tables.
329  *
330  * \sa alloc_shared_state().
331  */
332 static void
free_shared_state(struct gl_context * ctx,struct gl_shared_state * shared)333 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
334 {
335    GLuint i;
336 
337    /* Free the dummy/fallback texture objects */
338    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
339       if (shared->FallbackTex[i])
340          ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
341    }
342 
343    /*
344     * Free display lists
345     */
346    if (shared->DisplayList) {
347       _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
348       _mesa_DeleteHashTable(shared->DisplayList);
349    }
350 
351    if (shared->BitmapAtlas) {
352       _mesa_HashDeleteAll(shared->BitmapAtlas, delete_bitmap_atlas_cb, ctx);
353       _mesa_DeleteHashTable(shared->BitmapAtlas);
354    }
355 
356    if (shared->ShaderObjects) {
357       _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
358       _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
359       _mesa_DeleteHashTable(shared->ShaderObjects);
360    }
361 
362    if (shared->Programs) {
363       _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
364       _mesa_DeleteHashTable(shared->Programs);
365    }
366 
367    if (shared->DefaultVertexProgram)
368       _mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
369 
370    if (shared->DefaultFragmentProgram)
371       _mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL);
372 
373    if (shared->DefaultFragmentShader)
374       _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
375 
376    if (shared->ATIShaders) {
377       _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
378       _mesa_DeleteHashTable(shared->ATIShaders);
379    }
380 
381    if (shared->BufferObjects) {
382       _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
383       _mesa_DeleteHashTable(shared->BufferObjects);
384    }
385 
386    if (shared->FrameBuffers) {
387       _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
388       _mesa_DeleteHashTable(shared->FrameBuffers);
389    }
390 
391    if (shared->RenderBuffers) {
392       _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
393       _mesa_DeleteHashTable(shared->RenderBuffers);
394    }
395 
396    if (shared->NullBufferObj)
397       _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
398 
399    if (shared->SyncObjects) {
400       struct set_entry *entry;
401       set_foreach(shared->SyncObjects, entry) {
402          _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key, 1);
403       }
404 
405       _mesa_set_destroy(shared->SyncObjects, NULL);
406    }
407 
408    if (shared->SamplerObjects) {
409       _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb,
410                           ctx);
411       _mesa_DeleteHashTable(shared->SamplerObjects);
412    }
413 
414    /*
415     * Free texture objects (after FBOs since some textures might have
416     * been bound to FBOs).
417     */
418    assert(ctx->Driver.DeleteTexture);
419    /* the default textures */
420    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
421       if (shared->DefaultTex[i])
422          ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
423    }
424 
425    /* all other textures */
426    if (shared->TexObjects) {
427       _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
428       _mesa_DeleteHashTable(shared->TexObjects);
429    }
430 
431    _mesa_free_shared_handles(shared);
432 
433    if (shared->MemoryObjects) {
434       _mesa_HashDeleteAll(shared->MemoryObjects, delete_memory_object_cb, ctx);
435       _mesa_DeleteHashTable(shared->MemoryObjects);
436    }
437 
438    simple_mtx_destroy(&shared->Mutex);
439    mtx_destroy(&shared->TexMutex);
440 
441    free(shared);
442 }
443 
444 
445 /**
446  * gl_shared_state objects are ref counted.
447  * If ptr's refcount goes to zero, free the shared state.
448  */
449 void
_mesa_reference_shared_state(struct gl_context * ctx,struct gl_shared_state ** ptr,struct gl_shared_state * state)450 _mesa_reference_shared_state(struct gl_context *ctx,
451                              struct gl_shared_state **ptr,
452                              struct gl_shared_state *state)
453 {
454    if (*ptr == state)
455       return;
456 
457    if (*ptr) {
458       /* unref old state */
459       struct gl_shared_state *old = *ptr;
460       GLboolean delete;
461 
462       simple_mtx_lock(&old->Mutex);
463       assert(old->RefCount >= 1);
464       old->RefCount--;
465       delete = (old->RefCount == 0);
466       simple_mtx_unlock(&old->Mutex);
467 
468       if (delete) {
469          free_shared_state(ctx, old);
470       }
471 
472       *ptr = NULL;
473    }
474 
475    if (state) {
476       /* reference new state */
477       simple_mtx_lock(&state->Mutex);
478       state->RefCount++;
479       *ptr = state;
480       simple_mtx_unlock(&state->Mutex);
481    }
482 }
483