1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include <c99_alloca.h>
42 #include "main/glheader.h"
43 #include "main/context.h"
44 #include "main/dispatch.h"
45 #include "main/enums.h"
46 #include "main/glspirv.h"
47 #include "main/hash.h"
48 #include "main/mtypes.h"
49 #include "main/pipelineobj.h"
50 #include "main/program_binary.h"
51 #include "main/shaderapi.h"
52 #include "main/shaderobj.h"
53 #include "main/transformfeedback.h"
54 #include "main/uniforms.h"
55 #include "compiler/glsl/glsl_parser_extras.h"
56 #include "compiler/glsl/ir.h"
57 #include "compiler/glsl/ir_uniform.h"
58 #include "compiler/glsl/program.h"
59 #include "program/program.h"
60 #include "program/prog_print.h"
61 #include "program/prog_parameter.h"
62 #include "util/ralloc.h"
63 #include "util/hash_table.h"
64 #include "util/mesa-sha1.h"
65 #include "util/crc32.h"
66
67 /**
68 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
69 */
70 GLbitfield
_mesa_get_shader_flags(void)71 _mesa_get_shader_flags(void)
72 {
73 GLbitfield flags = 0x0;
74 const char *env = getenv("MESA_GLSL");
75
76 if (env) {
77 if (strstr(env, "dump_on_error"))
78 flags |= GLSL_DUMP_ON_ERROR;
79 else if (strstr(env, "dump"))
80 flags |= GLSL_DUMP;
81 if (strstr(env, "log"))
82 flags |= GLSL_LOG;
83 if (strstr(env, "cache_fb"))
84 flags |= GLSL_CACHE_FALLBACK;
85 if (strstr(env, "cache_info"))
86 flags |= GLSL_CACHE_INFO;
87 if (strstr(env, "nopvert"))
88 flags |= GLSL_NOP_VERT;
89 if (strstr(env, "nopfrag"))
90 flags |= GLSL_NOP_FRAG;
91 if (strstr(env, "uniform"))
92 flags |= GLSL_UNIFORMS;
93 if (strstr(env, "useprog"))
94 flags |= GLSL_USE_PROG;
95 if (strstr(env, "errors"))
96 flags |= GLSL_REPORT_ERRORS;
97 }
98
99 return flags;
100 }
101
102 /**
103 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
104 */
105 const char *
_mesa_get_shader_capture_path(void)106 _mesa_get_shader_capture_path(void)
107 {
108 static bool read_env_var = false;
109 static const char *path = NULL;
110
111 if (!read_env_var) {
112 path = getenv("MESA_SHADER_CAPTURE_PATH");
113 read_env_var = true;
114 }
115
116 return path;
117 }
118
119 /**
120 * Initialize context's shader state.
121 */
122 void
_mesa_init_shader_state(struct gl_context * ctx)123 _mesa_init_shader_state(struct gl_context *ctx)
124 {
125 /* Device drivers may override these to control what kind of instructions
126 * are generated by the GLSL compiler.
127 */
128 struct gl_shader_compiler_options options;
129 gl_shader_stage sh;
130 int i;
131
132 memset(&options, 0, sizeof(options));
133 options.MaxUnrollIterations = 32;
134 options.MaxIfDepth = UINT_MAX;
135
136 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
137 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
138
139 ctx->Shader.Flags = _mesa_get_shader_flags();
140
141 if (ctx->Shader.Flags != 0)
142 ctx->Const.GenerateTemporaryNames = true;
143
144 /* Extended for ARB_separate_shader_objects */
145 ctx->Shader.RefCount = 1;
146 ctx->TessCtrlProgram.patch_vertices = 3;
147 for (i = 0; i < 4; ++i)
148 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
149 for (i = 0; i < 2; ++i)
150 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
151 }
152
153
154 /**
155 * Free the per-context shader-related state.
156 */
157 void
_mesa_free_shader_state(struct gl_context * ctx)158 _mesa_free_shader_state(struct gl_context *ctx)
159 {
160 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
161 _mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL);
162 }
163 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
164
165 /* Extended for ARB_separate_shader_objects */
166 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
167
168 assert(ctx->Shader.RefCount == 1);
169 }
170
171
172 /**
173 * Copy string from <src> to <dst>, up to maxLength characters, returning
174 * length of <dst> in <length>.
175 * \param src the strings source
176 * \param maxLength max chars to copy
177 * \param length returns number of chars copied
178 * \param dst the string destination
179 */
180 void
_mesa_copy_string(GLchar * dst,GLsizei maxLength,GLsizei * length,const GLchar * src)181 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
182 GLsizei *length, const GLchar *src)
183 {
184 GLsizei len;
185 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
186 dst[len] = src[len];
187 if (maxLength > 0)
188 dst[len] = 0;
189 if (length)
190 *length = len;
191 }
192
193
194
195 /**
196 * Confirm that the a shader type is valid and supported by the implementation
197 *
198 * \param ctx Current GL context
199 * \param type Shader target
200 *
201 */
202 bool
_mesa_validate_shader_target(const struct gl_context * ctx,GLenum type)203 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
204 {
205 /* Note: when building built-in GLSL functions, this function may be
206 * invoked with ctx == NULL. In that case, we can only validate that it's
207 * a shader target we recognize, not that it's supported in the current
208 * context. But that's fine--we don't need any further validation than
209 * that when building built-in GLSL functions.
210 */
211
212 switch (type) {
213 case GL_FRAGMENT_SHADER:
214 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
215 case GL_VERTEX_SHADER:
216 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
217 case GL_GEOMETRY_SHADER_ARB:
218 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
219 case GL_TESS_CONTROL_SHADER:
220 case GL_TESS_EVALUATION_SHADER:
221 return ctx == NULL || _mesa_has_tessellation(ctx);
222 case GL_COMPUTE_SHADER:
223 return ctx == NULL || _mesa_has_compute_shaders(ctx);
224 default:
225 return false;
226 }
227 }
228
229
230 static GLboolean
is_program(struct gl_context * ctx,GLuint name)231 is_program(struct gl_context *ctx, GLuint name)
232 {
233 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
234 return shProg ? GL_TRUE : GL_FALSE;
235 }
236
237
238 static GLboolean
is_shader(struct gl_context * ctx,GLuint name)239 is_shader(struct gl_context *ctx, GLuint name)
240 {
241 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
242 return shader ? GL_TRUE : GL_FALSE;
243 }
244
245
246 /**
247 * Attach shader to a shader program.
248 */
249 static void
attach_shader(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_shader * sh)250 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg,
251 struct gl_shader *sh)
252 {
253 GLuint n = shProg->NumShaders;
254
255 shProg->Shaders = realloc(shProg->Shaders,
256 (n + 1) * sizeof(struct gl_shader *));
257 if (!shProg->Shaders) {
258 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
259 return;
260 }
261
262 /* append */
263 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
264 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
265 shProg->NumShaders++;
266 }
267
268 static void
attach_shader_err(struct gl_context * ctx,GLuint program,GLuint shader,const char * caller)269 attach_shader_err(struct gl_context *ctx, GLuint program, GLuint shader,
270 const char *caller)
271 {
272 struct gl_shader_program *shProg;
273 struct gl_shader *sh;
274 GLuint i, n;
275
276 const bool same_type_disallowed = _mesa_is_gles(ctx);
277
278 shProg = _mesa_lookup_shader_program_err(ctx, program, caller);
279 if (!shProg)
280 return;
281
282 sh = _mesa_lookup_shader_err(ctx, shader, caller);
283 if (!sh) {
284 return;
285 }
286
287 n = shProg->NumShaders;
288 for (i = 0; i < n; i++) {
289 if (shProg->Shaders[i] == sh) {
290 /* The shader is already attched to this program. The
291 * GL_ARB_shader_objects spec says:
292 *
293 * "The error INVALID_OPERATION is generated by AttachObjectARB
294 * if <obj> is already attached to <containerObj>."
295 */
296 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
297 return;
298 } else if (same_type_disallowed &&
299 shProg->Shaders[i]->Stage == sh->Stage) {
300 /* Shader with the same type is already attached to this program,
301 * OpenGL ES 2.0 and 3.0 specs say:
302 *
303 * "Multiple shader objects of the same type may not be attached
304 * to a single program object. [...] The error INVALID_OPERATION
305 * is generated if [...] another shader object of the same type
306 * as shader is already attached to program."
307 */
308 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
309 return;
310 }
311 }
312
313 attach_shader(ctx, shProg, sh);
314 }
315
316 static void
attach_shader_no_error(struct gl_context * ctx,GLuint program,GLuint shader)317 attach_shader_no_error(struct gl_context *ctx, GLuint program, GLuint shader)
318 {
319 struct gl_shader_program *shProg;
320 struct gl_shader *sh;
321
322 shProg = _mesa_lookup_shader_program(ctx, program);
323 sh = _mesa_lookup_shader(ctx, shader);
324
325 attach_shader(ctx, shProg, sh);
326 }
327
328 static GLuint
create_shader(struct gl_context * ctx,GLenum type)329 create_shader(struct gl_context *ctx, GLenum type)
330 {
331 struct gl_shader *sh;
332 GLuint name;
333
334 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
335 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
336 sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
337 sh->Type = type;
338 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
339 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
340
341 return name;
342 }
343
344
345 static GLuint
create_shader_err(struct gl_context * ctx,GLenum type,const char * caller)346 create_shader_err(struct gl_context *ctx, GLenum type, const char *caller)
347 {
348 if (!_mesa_validate_shader_target(ctx, type)) {
349 _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s)",
350 caller, _mesa_enum_to_string(type));
351 return 0;
352 }
353
354 return create_shader(ctx, type);
355 }
356
357
358 static GLuint
create_shader_program(struct gl_context * ctx)359 create_shader_program(struct gl_context *ctx)
360 {
361 GLuint name;
362 struct gl_shader_program *shProg;
363
364 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
365
366 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
367
368 shProg = _mesa_new_shader_program(name);
369
370 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
371
372 assert(shProg->RefCount == 1);
373
374 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
375
376 return name;
377 }
378
379
380 /**
381 * Delete a shader program. Actually, just decrement the program's
382 * reference count and mark it as DeletePending.
383 * Used to implement glDeleteProgram() and glDeleteObjectARB().
384 */
385 static void
delete_shader_program(struct gl_context * ctx,GLuint name)386 delete_shader_program(struct gl_context *ctx, GLuint name)
387 {
388 /*
389 * NOTE: deleting shaders/programs works a bit differently than
390 * texture objects (and buffer objects, etc). Shader/program
391 * handles/IDs exist in the hash table until the object is really
392 * deleted (refcount==0). With texture objects, the handle/ID is
393 * removed from the hash table in glDeleteTextures() while the tex
394 * object itself might linger until its refcount goes to zero.
395 */
396 struct gl_shader_program *shProg;
397
398 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
399 if (!shProg)
400 return;
401
402 if (!shProg->DeletePending) {
403 shProg->DeletePending = GL_TRUE;
404
405 /* effectively, decr shProg's refcount */
406 _mesa_reference_shader_program(ctx, &shProg, NULL);
407 }
408 }
409
410
411 static void
delete_shader(struct gl_context * ctx,GLuint shader)412 delete_shader(struct gl_context *ctx, GLuint shader)
413 {
414 struct gl_shader *sh;
415
416 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
417 if (!sh)
418 return;
419
420 if (!sh->DeletePending) {
421 sh->DeletePending = GL_TRUE;
422
423 /* effectively, decr sh's refcount */
424 _mesa_reference_shader(ctx, &sh, NULL);
425 }
426 }
427
428
429 static ALWAYS_INLINE void
detach_shader(struct gl_context * ctx,GLuint program,GLuint shader,bool no_error)430 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader,
431 bool no_error)
432 {
433 struct gl_shader_program *shProg;
434 GLuint n;
435 GLuint i, j;
436
437 if (!no_error) {
438 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
439 if (!shProg)
440 return;
441 } else {
442 shProg = _mesa_lookup_shader_program(ctx, program);
443 }
444
445 n = shProg->NumShaders;
446
447 for (i = 0; i < n; i++) {
448 if (shProg->Shaders[i]->Name == shader) {
449 /* found it */
450 struct gl_shader **newList;
451
452 /* release */
453 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
454
455 /* alloc new, smaller array */
456 newList = malloc((n - 1) * sizeof(struct gl_shader *));
457 if (!newList) {
458 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
459 return;
460 }
461 /* Copy old list entries to new list, skipping removed entry at [i] */
462 for (j = 0; j < i; j++) {
463 newList[j] = shProg->Shaders[j];
464 }
465 while (++i < n) {
466 newList[j++] = shProg->Shaders[i];
467 }
468
469 /* Free old list and install new one */
470 free(shProg->Shaders);
471 shProg->Shaders = newList;
472 shProg->NumShaders = n - 1;
473
474 #ifdef DEBUG
475 /* sanity check - make sure the new list's entries are sensible */
476 for (j = 0; j < shProg->NumShaders; j++) {
477 assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
478 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
479 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
480 shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
481 shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
482 assert(shProg->Shaders[j]->RefCount > 0);
483 }
484 #endif
485
486 return;
487 }
488 }
489
490 /* not found */
491 if (!no_error) {
492 GLenum err;
493 if (is_shader(ctx, shader) || is_program(ctx, shader))
494 err = GL_INVALID_OPERATION;
495 else
496 err = GL_INVALID_VALUE;
497 _mesa_error(ctx, err, "glDetachShader(shader)");
498 return;
499 }
500 }
501
502
503 static void
detach_shader_error(struct gl_context * ctx,GLuint program,GLuint shader)504 detach_shader_error(struct gl_context *ctx, GLuint program, GLuint shader)
505 {
506 detach_shader(ctx, program, shader, false);
507 }
508
509
510 static void
detach_shader_no_error(struct gl_context * ctx,GLuint program,GLuint shader)511 detach_shader_no_error(struct gl_context *ctx, GLuint program, GLuint shader)
512 {
513 detach_shader(ctx, program, shader, true);
514 }
515
516
517 /**
518 * Return list of shaders attached to shader program.
519 * \param objOut returns GLuint ids
520 * \param handleOut returns GLhandleARB handles
521 */
522 static void
get_attached_shaders(struct gl_context * ctx,GLuint program,GLsizei maxCount,GLsizei * countOut,GLuint * objOut,GLhandleARB * handleOut)523 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
524 GLsizei *countOut, GLuint *objOut, GLhandleARB *handleOut)
525 {
526 struct gl_shader_program *shProg;
527
528 if (maxCount < 0) {
529 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
530 return;
531 }
532
533 shProg =
534 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
535
536 if (shProg) {
537 GLuint i;
538 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
539 if (objOut) {
540 objOut[i] = shProg->Shaders[i]->Name;
541 }
542
543 if (handleOut) {
544 handleOut[i] = (GLhandleARB) shProg->Shaders[i]->Name;
545 }
546 }
547 if (countOut) {
548 *countOut = i;
549 }
550 }
551 }
552
553 /**
554 * glGetHandleARB() - return ID/name of currently bound shader program.
555 */
556 static GLuint
get_handle(struct gl_context * ctx,GLenum pname)557 get_handle(struct gl_context *ctx, GLenum pname)
558 {
559 if (pname == GL_PROGRAM_OBJECT_ARB) {
560 if (ctx->_Shader->ActiveProgram)
561 return ctx->_Shader->ActiveProgram->Name;
562 else
563 return 0;
564 }
565 else {
566 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
567 return 0;
568 }
569 }
570
571
572 /**
573 * Check if a geometry shader query is valid at this time. If not, report an
574 * error and return false.
575 *
576 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
577 *
578 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
579 * are queried for a program which has not been linked successfully, or
580 * which does not contain objects to form a geometry shader, then an
581 * INVALID_OPERATION error is generated."
582 */
583 static bool
check_gs_query(struct gl_context * ctx,const struct gl_shader_program * shProg)584 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
585 {
586 if (shProg->data->LinkStatus &&
587 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
588 return true;
589 }
590
591 _mesa_error(ctx, GL_INVALID_OPERATION,
592 "glGetProgramv(linked geometry shader required)");
593 return false;
594 }
595
596
597 /**
598 * Check if a tessellation control shader query is valid at this time.
599 * If not, report an error and return false.
600 *
601 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
602 *
603 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
604 * not been linked successfully, or which does not contain objects to
605 * form a tessellation control shader, then an INVALID_OPERATION error is
606 * generated."
607 */
608 static bool
check_tcs_query(struct gl_context * ctx,const struct gl_shader_program * shProg)609 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
610 {
611 if (shProg->data->LinkStatus &&
612 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
613 return true;
614 }
615
616 _mesa_error(ctx, GL_INVALID_OPERATION,
617 "glGetProgramv(linked tessellation control shader required)");
618 return false;
619 }
620
621
622 /**
623 * Check if a tessellation evaluation shader query is valid at this time.
624 * If not, report an error and return false.
625 *
626 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
627 *
628 * "If any of the pname values in this paragraph are queried for a program
629 * which has not been linked successfully, or which does not contain
630 * objects to form a tessellation evaluation shader, then an
631 * INVALID_OPERATION error is generated."
632 *
633 */
634 static bool
check_tes_query(struct gl_context * ctx,const struct gl_shader_program * shProg)635 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
636 {
637 if (shProg->data->LinkStatus &&
638 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
639 return true;
640 }
641
642 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
643 "evaluation shader required)");
644 return false;
645 }
646
647
648 /**
649 * glGetProgramiv() - get shader program state.
650 * Note that this is for GLSL shader programs, not ARB vertex/fragment
651 * programs (see glGetProgramivARB).
652 */
653 static void
get_programiv(struct gl_context * ctx,GLuint program,GLenum pname,GLint * params)654 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
655 GLint *params)
656 {
657 struct gl_shader_program *shProg
658 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
659
660 /* Is transform feedback available in this context?
661 */
662 const bool has_xfb =
663 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
664 || ctx->API == API_OPENGL_CORE
665 || _mesa_is_gles3(ctx);
666
667 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
668 * and GL 3.2) are available in this context
669 */
670 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
671 const bool has_tess = _mesa_has_tessellation(ctx);
672
673 /* Are uniform buffer objects available in this context?
674 */
675 const bool has_ubo =
676 (ctx->API == API_OPENGL_COMPAT &&
677 ctx->Extensions.ARB_uniform_buffer_object)
678 || ctx->API == API_OPENGL_CORE
679 || _mesa_is_gles3(ctx);
680
681 if (!shProg) {
682 return;
683 }
684
685 switch (pname) {
686 case GL_DELETE_STATUS:
687 *params = shProg->DeletePending;
688 return;
689 case GL_LINK_STATUS:
690 *params = shProg->data->LinkStatus ? GL_TRUE : GL_FALSE;
691 return;
692 case GL_VALIDATE_STATUS:
693 *params = shProg->data->Validated;
694 return;
695 case GL_INFO_LOG_LENGTH:
696 *params = (shProg->data->InfoLog && shProg->data->InfoLog[0] != '\0') ?
697 strlen(shProg->data->InfoLog) + 1 : 0;
698 return;
699 case GL_ATTACHED_SHADERS:
700 *params = shProg->NumShaders;
701 return;
702 case GL_ACTIVE_ATTRIBUTES:
703 *params = _mesa_count_active_attribs(shProg);
704 return;
705 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
706 *params = _mesa_longest_attribute_name_length(shProg);
707 return;
708 case GL_ACTIVE_UNIFORMS: {
709 unsigned i;
710 const unsigned num_uniforms =
711 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
712 for (*params = 0, i = 0; i < num_uniforms; i++) {
713 if (!shProg->data->UniformStorage[i].is_shader_storage)
714 (*params)++;
715 }
716 return;
717 }
718 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
719 unsigned i;
720 GLint max_len = 0;
721 const unsigned num_uniforms =
722 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
723
724 for (i = 0; i < num_uniforms; i++) {
725 if (shProg->data->UniformStorage[i].is_shader_storage)
726 continue;
727
728 /* Add one for the terminating NUL character for a non-array, and
729 * 4 for the "[0]" and the NUL for an array.
730 */
731 const GLint len = strlen(shProg->data->UniformStorage[i].name) + 1 +
732 ((shProg->data->UniformStorage[i].array_elements != 0) ? 3 : 0);
733
734 if (len > max_len)
735 max_len = len;
736 }
737
738 *params = max_len;
739 return;
740 }
741 case GL_TRANSFORM_FEEDBACK_VARYINGS:
742 if (!has_xfb)
743 break;
744 *params = shProg->TransformFeedback.NumVarying;
745 return;
746 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
747 unsigned i;
748 GLint max_len = 0;
749 if (!has_xfb)
750 break;
751
752 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
753 /* Add one for the terminating NUL character.
754 */
755 const GLint len =
756 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
757
758 if (len > max_len)
759 max_len = len;
760 }
761
762 *params = max_len;
763 return;
764 }
765 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
766 if (!has_xfb)
767 break;
768 *params = shProg->TransformFeedback.BufferMode;
769 return;
770 case GL_GEOMETRY_VERTICES_OUT:
771 if (!has_core_gs)
772 break;
773 if (check_gs_query(ctx, shProg)) {
774 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
775 Program->info.gs.vertices_out;
776 }
777 return;
778 case GL_GEOMETRY_SHADER_INVOCATIONS:
779 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
780 break;
781 if (check_gs_query(ctx, shProg)) {
782 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
783 Program->info.gs.invocations;
784 }
785 return;
786 case GL_GEOMETRY_INPUT_TYPE:
787 if (!has_core_gs)
788 break;
789 if (check_gs_query(ctx, shProg)) {
790 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
791 Program->info.gs.input_primitive;
792 }
793 return;
794 case GL_GEOMETRY_OUTPUT_TYPE:
795 if (!has_core_gs)
796 break;
797 if (check_gs_query(ctx, shProg)) {
798 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
799 Program->info.gs.output_primitive;
800 }
801 return;
802 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
803 unsigned i;
804 GLint max_len = 0;
805
806 if (!has_ubo)
807 break;
808
809 for (i = 0; i < shProg->data->NumUniformBlocks; i++) {
810 /* Add one for the terminating NUL character.
811 */
812 const GLint len = strlen(shProg->data->UniformBlocks[i].Name) + 1;
813
814 if (len > max_len)
815 max_len = len;
816 }
817
818 *params = max_len;
819 return;
820 }
821 case GL_ACTIVE_UNIFORM_BLOCKS:
822 if (!has_ubo)
823 break;
824
825 *params = shProg->data->NumUniformBlocks;
826 return;
827 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
828 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
829 * only available with desktop OpenGL 3.0+ with the
830 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
831 *
832 * On desktop, we ignore the 3.0+ requirement because it is silly.
833 */
834 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
835 break;
836
837 *params = shProg->BinaryRetreivableHint;
838 return;
839 case GL_PROGRAM_BINARY_LENGTH:
840 if (ctx->Const.NumProgramBinaryFormats == 0) {
841 *params = 0;
842 } else {
843 _mesa_get_program_binary_length(ctx, shProg, params);
844 }
845 return;
846 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
847 if (!ctx->Extensions.ARB_shader_atomic_counters)
848 break;
849
850 *params = shProg->data->NumAtomicBuffers;
851 return;
852 case GL_COMPUTE_WORK_GROUP_SIZE: {
853 int i;
854 if (!_mesa_has_compute_shaders(ctx))
855 break;
856 if (!shProg->data->LinkStatus) {
857 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
858 "linked)");
859 return;
860 }
861 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
862 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
863 "shaders)");
864 return;
865 }
866 for (i = 0; i < 3; i++)
867 params[i] = shProg->_LinkedShaders[MESA_SHADER_COMPUTE]->
868 Program->info.cs.local_size[i];
869 return;
870 }
871 case GL_PROGRAM_SEPARABLE:
872 /* If the program has not been linked, return initial value 0. */
873 *params = (shProg->data->LinkStatus == linking_failure) ? 0 : shProg->SeparateShader;
874 return;
875
876 /* ARB_tessellation_shader */
877 case GL_TESS_CONTROL_OUTPUT_VERTICES:
878 if (!has_tess)
879 break;
880 if (check_tcs_query(ctx, shProg)) {
881 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
882 Program->info.tess.tcs_vertices_out;
883 }
884 return;
885 case GL_TESS_GEN_MODE:
886 if (!has_tess)
887 break;
888 if (check_tes_query(ctx, shProg)) {
889 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
890 Program->info.tess.primitive_mode;
891 }
892 return;
893 case GL_TESS_GEN_SPACING:
894 if (!has_tess)
895 break;
896 if (check_tes_query(ctx, shProg)) {
897 const struct gl_linked_shader *tes =
898 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL];
899 switch (tes->Program->info.tess.spacing) {
900 case TESS_SPACING_EQUAL:
901 *params = GL_EQUAL;
902 break;
903 case TESS_SPACING_FRACTIONAL_ODD:
904 *params = GL_FRACTIONAL_ODD;
905 break;
906 case TESS_SPACING_FRACTIONAL_EVEN:
907 *params = GL_FRACTIONAL_EVEN;
908 break;
909 case TESS_SPACING_UNSPECIFIED:
910 *params = 0;
911 break;
912 }
913 }
914 return;
915 case GL_TESS_GEN_VERTEX_ORDER:
916 if (!has_tess)
917 break;
918 if (check_tes_query(ctx, shProg)) {
919 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
920 Program->info.tess.ccw ? GL_CCW : GL_CW;
921 }
922 return;
923 case GL_TESS_GEN_POINT_MODE:
924 if (!has_tess)
925 break;
926 if (check_tes_query(ctx, shProg)) {
927 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
928 Program->info.tess.point_mode ? GL_TRUE : GL_FALSE;
929 }
930 return;
931 default:
932 break;
933 }
934
935 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
936 _mesa_enum_to_string(pname));
937 }
938
939
940 /**
941 * glGetShaderiv() - get GLSL shader state
942 */
943 static void
get_shaderiv(struct gl_context * ctx,GLuint name,GLenum pname,GLint * params)944 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
945 {
946 struct gl_shader *shader =
947 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
948
949 if (!shader) {
950 return;
951 }
952
953 switch (pname) {
954 case GL_SHADER_TYPE:
955 *params = shader->Type;
956 break;
957 case GL_DELETE_STATUS:
958 *params = shader->DeletePending;
959 break;
960 case GL_COMPILE_STATUS:
961 *params = shader->CompileStatus ? GL_TRUE : GL_FALSE;
962 break;
963 case GL_INFO_LOG_LENGTH:
964 *params = (shader->InfoLog && shader->InfoLog[0] != '\0') ?
965 strlen(shader->InfoLog) + 1 : 0;
966 break;
967 case GL_SHADER_SOURCE_LENGTH:
968 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
969 break;
970 case GL_SPIR_V_BINARY_ARB:
971 *params = (shader->spirv_data != NULL);
972 break;
973 default:
974 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
975 return;
976 }
977 }
978
979
980 static void
get_program_info_log(struct gl_context * ctx,GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)981 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
982 GLsizei *length, GLchar *infoLog)
983 {
984 struct gl_shader_program *shProg;
985
986 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
987 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
988 *
989 * "If a negative number is provided where an argument of type sizei or
990 * sizeiptr is specified, an INVALID_VALUE error is generated."
991 */
992 if (bufSize < 0) {
993 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
994 return;
995 }
996
997 shProg = _mesa_lookup_shader_program_err(ctx, program,
998 "glGetProgramInfoLog(program)");
999 if (!shProg) {
1000 return;
1001 }
1002
1003 _mesa_copy_string(infoLog, bufSize, length, shProg->data->InfoLog);
1004 }
1005
1006
1007 static void
get_shader_info_log(struct gl_context * ctx,GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1008 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
1009 GLsizei *length, GLchar *infoLog)
1010 {
1011 struct gl_shader *sh;
1012
1013 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
1014 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
1015 *
1016 * "If a negative number is provided where an argument of type sizei or
1017 * sizeiptr is specified, an INVALID_VALUE error is generated."
1018 */
1019 if (bufSize < 0) {
1020 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
1021 return;
1022 }
1023
1024 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
1025 if (!sh) {
1026 return;
1027 }
1028
1029 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
1030 }
1031
1032
1033 /**
1034 * Return shader source code.
1035 */
1036 static void
get_shader_source(struct gl_context * ctx,GLuint shader,GLsizei maxLength,GLsizei * length,GLchar * sourceOut)1037 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
1038 GLsizei *length, GLchar *sourceOut)
1039 {
1040 struct gl_shader *sh;
1041
1042 if (maxLength < 0) {
1043 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
1044 return;
1045 }
1046
1047 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
1048 if (!sh) {
1049 return;
1050 }
1051 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
1052 }
1053
1054
1055 /**
1056 * Set/replace shader source code. A helper function used by
1057 * glShaderSource[ARB].
1058 */
1059 static void
set_shader_source(struct gl_shader * sh,const GLchar * source)1060 set_shader_source(struct gl_shader *sh, const GLchar *source)
1061 {
1062 assert(sh);
1063
1064 /* The GL_ARB_gl_spirv spec adds the following to the end of the description
1065 * of ShaderSource:
1066 *
1067 * "If <shader> was previously associated with a SPIR-V module (via the
1068 * ShaderBinary command), that association is broken. Upon successful
1069 * completion of this command the SPIR_V_BINARY_ARB state of <shader>
1070 * is set to FALSE."
1071 */
1072 _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
1073
1074 if (sh->CompileStatus == compile_skipped && !sh->FallbackSource) {
1075 /* If shader was previously compiled back-up the source in case of cache
1076 * fallback.
1077 */
1078 sh->FallbackSource = sh->Source;
1079 sh->Source = source;
1080 } else {
1081 /* free old shader source string and install new one */
1082 free((void *)sh->Source);
1083 sh->Source = source;
1084 }
1085
1086 #ifdef DEBUG
1087 sh->SourceChecksum = util_hash_crc32(sh->Source, strlen(sh->Source));
1088 #endif
1089 }
1090
1091
1092 /**
1093 * Compile a shader.
1094 */
1095 void
_mesa_compile_shader(struct gl_context * ctx,struct gl_shader * sh)1096 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
1097 {
1098 if (!sh)
1099 return;
1100
1101 /* The GL_ARB_gl_spirv spec says:
1102 *
1103 * "Add a new error for the CompileShader command:
1104 *
1105 * An INVALID_OPERATION error is generated if the SPIR_V_BINARY_ARB
1106 * state of <shader> is TRUE."
1107 */
1108 if (sh->spirv_data) {
1109 _mesa_error(ctx, GL_INVALID_OPERATION, "glCompileShader(SPIR-V)");
1110 return;
1111 }
1112
1113 if (!sh->Source) {
1114 /* If the user called glCompileShader without first calling
1115 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1116 */
1117 sh->CompileStatus = compile_failure;
1118 } else {
1119 if (ctx->_Shader->Flags & GLSL_DUMP) {
1120 _mesa_log("GLSL source for %s shader %d:\n",
1121 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1122 _mesa_log("%s\n", sh->Source);
1123 }
1124
1125 /* this call will set the shader->CompileStatus field to indicate if
1126 * compilation was successful.
1127 */
1128 _mesa_glsl_compile_shader(ctx, sh, false, false, false);
1129
1130 if (ctx->_Shader->Flags & GLSL_LOG) {
1131 _mesa_write_shader_to_file(sh);
1132 }
1133
1134 if (ctx->_Shader->Flags & GLSL_DUMP) {
1135 if (sh->CompileStatus) {
1136 if (sh->ir) {
1137 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
1138 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1139 } else {
1140 _mesa_log("No GLSL IR for shader %d (shader may be from "
1141 "cache)\n", sh->Name);
1142 }
1143 _mesa_log("\n\n");
1144 } else {
1145 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1146 }
1147 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1148 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1149 _mesa_log("%s\n", sh->InfoLog);
1150 }
1151 }
1152 }
1153
1154 if (!sh->CompileStatus) {
1155 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1156 _mesa_log("GLSL source for %s shader %d:\n",
1157 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1158 _mesa_log("%s\n", sh->Source);
1159 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1160 }
1161
1162 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1163 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1164 sh->Name, sh->InfoLog);
1165 }
1166 }
1167 }
1168
1169
1170 /**
1171 * Link a program's shaders.
1172 */
1173 static ALWAYS_INLINE void
link_program(struct gl_context * ctx,struct gl_shader_program * shProg,bool no_error)1174 link_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1175 bool no_error)
1176 {
1177 if (!shProg)
1178 return;
1179
1180 if (!no_error) {
1181 /* From the ARB_transform_feedback2 specification:
1182 * "The error INVALID_OPERATION is generated by LinkProgram if <program>
1183 * is the name of a program being used by one or more transform feedback
1184 * objects, even if the objects are not currently bound or are paused."
1185 */
1186 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1187 _mesa_error(ctx, GL_INVALID_OPERATION,
1188 "glLinkProgram(transform feedback is using the program)");
1189 return;
1190 }
1191 }
1192
1193 unsigned programs_in_use = 0;
1194 if (ctx->_Shader)
1195 for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
1196 if (ctx->_Shader->CurrentProgram[stage] &&
1197 ctx->_Shader->CurrentProgram[stage]->Id == shProg->Name) {
1198 programs_in_use |= 1 << stage;
1199 }
1200 }
1201
1202 FLUSH_VERTICES(ctx, 0);
1203 _mesa_glsl_link_shader(ctx, shProg);
1204
1205 /* From section 7.3 (Program Objects) of the OpenGL 4.5 spec:
1206 *
1207 * "If LinkProgram or ProgramBinary successfully re-links a program
1208 * object that is active for any shader stage, then the newly generated
1209 * executable code will be installed as part of the current rendering
1210 * state for all shader stages where the program is active.
1211 * Additionally, the newly generated executable code is made part of
1212 * the state of any program pipeline for all stages where the program
1213 * is attached."
1214 */
1215 if (shProg->data->LinkStatus && programs_in_use) {
1216 while (programs_in_use) {
1217 const int stage = u_bit_scan(&programs_in_use);
1218
1219 struct gl_program *prog = NULL;
1220 if (shProg->_LinkedShaders[stage])
1221 prog = shProg->_LinkedShaders[stage]->Program;
1222
1223 _mesa_use_program(ctx, stage, shProg, prog, ctx->_Shader);
1224 }
1225 }
1226
1227 /* Capture .shader_test files. */
1228 const char *capture_path = _mesa_get_shader_capture_path();
1229 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
1230 FILE *file;
1231 char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
1232 capture_path, shProg->Name);
1233 file = fopen(filename, "w");
1234 if (file) {
1235 fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
1236 shProg->IsES ? " ES" : "",
1237 shProg->data->Version / 100, shProg->data->Version % 100);
1238 if (shProg->SeparateShader)
1239 fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1240 fprintf(file, "\n");
1241
1242 for (unsigned i = 0; i < shProg->NumShaders; i++) {
1243 fprintf(file, "[%s shader]\n%s\n",
1244 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1245 shProg->Shaders[i]->Source);
1246 }
1247 fclose(file);
1248 } else {
1249 _mesa_warning(ctx, "Failed to open %s", filename);
1250 }
1251
1252 ralloc_free(filename);
1253 }
1254
1255 if (shProg->data->LinkStatus == linking_failure &&
1256 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1257 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1258 shProg->Name, shProg->data->InfoLog);
1259 }
1260
1261 /* debug code */
1262 if (0) {
1263 GLuint i;
1264
1265 printf("Link %u shaders in program %u: %s\n",
1266 shProg->NumShaders, shProg->Name,
1267 shProg->data->LinkStatus ? "Success" : "Failed");
1268
1269 for (i = 0; i < shProg->NumShaders; i++) {
1270 printf(" shader %u, stage %u\n",
1271 shProg->Shaders[i]->Name,
1272 shProg->Shaders[i]->Stage);
1273 }
1274 }
1275 }
1276
1277
1278 static void
link_program_error(struct gl_context * ctx,struct gl_shader_program * shProg)1279 link_program_error(struct gl_context *ctx, struct gl_shader_program *shProg)
1280 {
1281 link_program(ctx, shProg, false);
1282 }
1283
1284
1285 static void
link_program_no_error(struct gl_context * ctx,struct gl_shader_program * shProg)1286 link_program_no_error(struct gl_context *ctx, struct gl_shader_program *shProg)
1287 {
1288 link_program(ctx, shProg, true);
1289 }
1290
1291
1292 void
_mesa_link_program(struct gl_context * ctx,struct gl_shader_program * shProg)1293 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1294 {
1295 link_program_error(ctx, shProg);
1296 }
1297
1298
1299 /**
1300 * Print basic shader info (for debug).
1301 */
1302 static void
print_shader_info(const struct gl_shader_program * shProg)1303 print_shader_info(const struct gl_shader_program *shProg)
1304 {
1305 GLuint i;
1306
1307 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1308 for (i = 0; i < shProg->NumShaders; i++) {
1309 #ifdef DEBUG
1310 printf(" %s shader %u, checksum %u\n",
1311 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1312 shProg->Shaders[i]->Name,
1313 shProg->Shaders[i]->SourceChecksum);
1314 #else
1315 printf(" %s shader %u\n",
1316 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1317 shProg->Shaders[i]->Name);
1318 #endif
1319 }
1320 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1321 printf(" vert prog %u\n",
1322 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1323 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1324 printf(" frag prog %u\n",
1325 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1326 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1327 printf(" geom prog %u\n",
1328 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1329 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1330 printf(" tesc prog %u\n",
1331 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1332 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1333 printf(" tese prog %u\n",
1334 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1335 }
1336
1337
1338 /**
1339 * Use the named shader program for subsequent glUniform calls
1340 */
1341 void
_mesa_active_program(struct gl_context * ctx,struct gl_shader_program * shProg,const char * caller)1342 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1343 const char *caller)
1344 {
1345 if ((shProg != NULL) && !shProg->data->LinkStatus) {
1346 _mesa_error(ctx, GL_INVALID_OPERATION,
1347 "%s(program %u not linked)", caller, shProg->Name);
1348 return;
1349 }
1350
1351 if (ctx->Shader.ActiveProgram != shProg) {
1352 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1353 }
1354 }
1355
1356
1357 /**
1358 * Use the named shader program for subsequent rendering.
1359 */
1360 void
_mesa_use_shader_program(struct gl_context * ctx,struct gl_shader_program * shProg)1361 _mesa_use_shader_program(struct gl_context *ctx,
1362 struct gl_shader_program *shProg)
1363 {
1364 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
1365 struct gl_program *new_prog = NULL;
1366 if (shProg && shProg->_LinkedShaders[i])
1367 new_prog = shProg->_LinkedShaders[i]->Program;
1368 _mesa_use_program(ctx, i, shProg, new_prog, &ctx->Shader);
1369 }
1370 _mesa_active_program(ctx, shProg, "glUseProgram");
1371 }
1372
1373
1374 /**
1375 * Do validation of the given shader program.
1376 * \param errMsg returns error message if validation fails.
1377 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1378 */
1379 static GLboolean
validate_shader_program(const struct gl_shader_program * shProg,char * errMsg)1380 validate_shader_program(const struct gl_shader_program *shProg,
1381 char *errMsg)
1382 {
1383 if (!shProg->data->LinkStatus) {
1384 return GL_FALSE;
1385 }
1386
1387 /* From the GL spec, a program is invalid if any of these are true:
1388
1389 any two active samplers in the current program object are of
1390 different types, but refer to the same texture image unit,
1391
1392 any active sampler in the current program object refers to a texture
1393 image unit where fixed-function fragment processing accesses a
1394 texture target that does not match the sampler type, or
1395
1396 the sum of the number of active samplers in the program and the
1397 number of texture image units enabled for fixed-function fragment
1398 processing exceeds the combined limit on the total number of texture
1399 image units allowed.
1400 */
1401
1402 /*
1403 * Check: any two active samplers in the current program object are of
1404 * different types, but refer to the same texture image unit,
1405 */
1406 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1407 return GL_FALSE;
1408
1409 return GL_TRUE;
1410 }
1411
1412
1413 /**
1414 * Called via glValidateProgram()
1415 */
1416 static void
validate_program(struct gl_context * ctx,GLuint program)1417 validate_program(struct gl_context *ctx, GLuint program)
1418 {
1419 struct gl_shader_program *shProg;
1420 char errMsg[100] = "";
1421
1422 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1423 if (!shProg) {
1424 return;
1425 }
1426
1427 shProg->data->Validated = validate_shader_program(shProg, errMsg);
1428 if (!shProg->data->Validated) {
1429 /* update info log */
1430 if (shProg->data->InfoLog) {
1431 ralloc_free(shProg->data->InfoLog);
1432 }
1433 shProg->data->InfoLog = ralloc_strdup(shProg->data, errMsg);
1434 }
1435 }
1436
1437
1438 void GLAPIENTRY
_mesa_AttachObjectARB_no_error(GLhandleARB program,GLhandleARB shader)1439 _mesa_AttachObjectARB_no_error(GLhandleARB program, GLhandleARB shader)
1440 {
1441 GET_CURRENT_CONTEXT(ctx);
1442 attach_shader_no_error(ctx, program, shader);
1443 }
1444
1445
1446 void GLAPIENTRY
_mesa_AttachObjectARB(GLhandleARB program,GLhandleARB shader)1447 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1448 {
1449 GET_CURRENT_CONTEXT(ctx);
1450 attach_shader_err(ctx, program, shader, "glAttachObjectARB");
1451 }
1452
1453
1454 void GLAPIENTRY
_mesa_AttachShader_no_error(GLuint program,GLuint shader)1455 _mesa_AttachShader_no_error(GLuint program, GLuint shader)
1456 {
1457 GET_CURRENT_CONTEXT(ctx);
1458 attach_shader_no_error(ctx, program, shader);
1459 }
1460
1461
1462 void GLAPIENTRY
_mesa_AttachShader(GLuint program,GLuint shader)1463 _mesa_AttachShader(GLuint program, GLuint shader)
1464 {
1465 GET_CURRENT_CONTEXT(ctx);
1466 attach_shader_err(ctx, program, shader, "glAttachShader");
1467 }
1468
1469
1470 void GLAPIENTRY
_mesa_CompileShader(GLuint shaderObj)1471 _mesa_CompileShader(GLuint shaderObj)
1472 {
1473 GET_CURRENT_CONTEXT(ctx);
1474 if (MESA_VERBOSE & VERBOSE_API)
1475 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1476 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1477 "glCompileShader"));
1478 }
1479
1480
1481 GLuint GLAPIENTRY
_mesa_CreateShader_no_error(GLenum type)1482 _mesa_CreateShader_no_error(GLenum type)
1483 {
1484 GET_CURRENT_CONTEXT(ctx);
1485 return create_shader(ctx, type);
1486 }
1487
1488
1489 GLuint GLAPIENTRY
_mesa_CreateShader(GLenum type)1490 _mesa_CreateShader(GLenum type)
1491 {
1492 GET_CURRENT_CONTEXT(ctx);
1493
1494 if (MESA_VERBOSE & VERBOSE_API)
1495 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1496
1497 return create_shader_err(ctx, type, "glCreateShader");
1498 }
1499
1500
1501 GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB_no_error(GLenum type)1502 _mesa_CreateShaderObjectARB_no_error(GLenum type)
1503 {
1504 GET_CURRENT_CONTEXT(ctx);
1505 return create_shader(ctx, type);
1506 }
1507
1508
1509 GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB(GLenum type)1510 _mesa_CreateShaderObjectARB(GLenum type)
1511 {
1512 GET_CURRENT_CONTEXT(ctx);
1513 return create_shader_err(ctx, type, "glCreateShaderObjectARB");
1514 }
1515
1516
1517 GLuint GLAPIENTRY
_mesa_CreateProgram(void)1518 _mesa_CreateProgram(void)
1519 {
1520 GET_CURRENT_CONTEXT(ctx);
1521 if (MESA_VERBOSE & VERBOSE_API)
1522 _mesa_debug(ctx, "glCreateProgram\n");
1523 return create_shader_program(ctx);
1524 }
1525
1526
1527 GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB(void)1528 _mesa_CreateProgramObjectARB(void)
1529 {
1530 GET_CURRENT_CONTEXT(ctx);
1531 return create_shader_program(ctx);
1532 }
1533
1534
1535 void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj)1536 _mesa_DeleteObjectARB(GLhandleARB obj)
1537 {
1538 if (MESA_VERBOSE & VERBOSE_API) {
1539 GET_CURRENT_CONTEXT(ctx);
1540 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1541 }
1542
1543 if (obj) {
1544 GET_CURRENT_CONTEXT(ctx);
1545 FLUSH_VERTICES(ctx, 0);
1546 if (is_program(ctx, obj)) {
1547 delete_shader_program(ctx, obj);
1548 }
1549 else if (is_shader(ctx, obj)) {
1550 delete_shader(ctx, obj);
1551 }
1552 else {
1553 /* error? */
1554 }
1555 }
1556 }
1557
1558
1559 void GLAPIENTRY
_mesa_DeleteProgram(GLuint name)1560 _mesa_DeleteProgram(GLuint name)
1561 {
1562 if (name) {
1563 GET_CURRENT_CONTEXT(ctx);
1564 FLUSH_VERTICES(ctx, 0);
1565 delete_shader_program(ctx, name);
1566 }
1567 }
1568
1569
1570 void GLAPIENTRY
_mesa_DeleteShader(GLuint name)1571 _mesa_DeleteShader(GLuint name)
1572 {
1573 if (name) {
1574 GET_CURRENT_CONTEXT(ctx);
1575 FLUSH_VERTICES(ctx, 0);
1576 delete_shader(ctx, name);
1577 }
1578 }
1579
1580
1581 void GLAPIENTRY
_mesa_DetachObjectARB_no_error(GLhandleARB program,GLhandleARB shader)1582 _mesa_DetachObjectARB_no_error(GLhandleARB program, GLhandleARB shader)
1583 {
1584 GET_CURRENT_CONTEXT(ctx);
1585 detach_shader_no_error(ctx, program, shader);
1586 }
1587
1588
1589 void GLAPIENTRY
_mesa_DetachObjectARB(GLhandleARB program,GLhandleARB shader)1590 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1591 {
1592 GET_CURRENT_CONTEXT(ctx);
1593 detach_shader_error(ctx, program, shader);
1594 }
1595
1596
1597 void GLAPIENTRY
_mesa_DetachShader_no_error(GLuint program,GLuint shader)1598 _mesa_DetachShader_no_error(GLuint program, GLuint shader)
1599 {
1600 GET_CURRENT_CONTEXT(ctx);
1601 detach_shader_no_error(ctx, program, shader);
1602 }
1603
1604
1605 void GLAPIENTRY
_mesa_DetachShader(GLuint program,GLuint shader)1606 _mesa_DetachShader(GLuint program, GLuint shader)
1607 {
1608 GET_CURRENT_CONTEXT(ctx);
1609 detach_shader_error(ctx, program, shader);
1610 }
1611
1612
1613 void GLAPIENTRY
_mesa_GetAttachedObjectsARB(GLhandleARB container,GLsizei maxCount,GLsizei * count,GLhandleARB * obj)1614 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1615 GLsizei * count, GLhandleARB * obj)
1616 {
1617 GET_CURRENT_CONTEXT(ctx);
1618 get_attached_shaders(ctx, (GLuint)container, maxCount, count, NULL, obj);
1619 }
1620
1621
1622 void GLAPIENTRY
_mesa_GetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * obj)1623 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1624 GLsizei *count, GLuint *obj)
1625 {
1626 GET_CURRENT_CONTEXT(ctx);
1627 get_attached_shaders(ctx, program, maxCount, count, obj, NULL);
1628 }
1629
1630
1631 void GLAPIENTRY
_mesa_GetInfoLogARB(GLhandleARB object,GLsizei maxLength,GLsizei * length,GLcharARB * infoLog)1632 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1633 GLcharARB * infoLog)
1634 {
1635 GET_CURRENT_CONTEXT(ctx);
1636 if (is_program(ctx, object)) {
1637 get_program_info_log(ctx, object, maxLength, length, infoLog);
1638 }
1639 else if (is_shader(ctx, object)) {
1640 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1641 }
1642 else {
1643 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1644 }
1645 }
1646
1647
1648 void GLAPIENTRY
_mesa_GetObjectParameterivARB(GLhandleARB object,GLenum pname,GLint * params)1649 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1650 {
1651 GET_CURRENT_CONTEXT(ctx);
1652 /* Implement in terms of GetProgramiv, GetShaderiv */
1653 if (is_program(ctx, object)) {
1654 if (pname == GL_OBJECT_TYPE_ARB) {
1655 *params = GL_PROGRAM_OBJECT_ARB;
1656 }
1657 else {
1658 get_programiv(ctx, object, pname, params);
1659 }
1660 }
1661 else if (is_shader(ctx, object)) {
1662 if (pname == GL_OBJECT_TYPE_ARB) {
1663 *params = GL_SHADER_OBJECT_ARB;
1664 }
1665 else {
1666 get_shaderiv(ctx, object, pname, params);
1667 }
1668 }
1669 else {
1670 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1671 }
1672 }
1673
1674
1675 void GLAPIENTRY
_mesa_GetObjectParameterfvARB(GLhandleARB object,GLenum pname,GLfloat * params)1676 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1677 GLfloat *params)
1678 {
1679 GLint iparams[1] = {0}; /* XXX is one element enough? */
1680 _mesa_GetObjectParameterivARB(object, pname, iparams);
1681 params[0] = (GLfloat) iparams[0];
1682 }
1683
1684
1685 void GLAPIENTRY
_mesa_GetProgramiv(GLuint program,GLenum pname,GLint * params)1686 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1687 {
1688 GET_CURRENT_CONTEXT(ctx);
1689 get_programiv(ctx, program, pname, params);
1690 }
1691
1692
1693 void GLAPIENTRY
_mesa_GetShaderiv(GLuint shader,GLenum pname,GLint * params)1694 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1695 {
1696 GET_CURRENT_CONTEXT(ctx);
1697 get_shaderiv(ctx, shader, pname, params);
1698 }
1699
1700
1701 void GLAPIENTRY
_mesa_GetProgramInfoLog(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1702 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1703 GLsizei *length, GLchar *infoLog)
1704 {
1705 GET_CURRENT_CONTEXT(ctx);
1706 get_program_info_log(ctx, program, bufSize, length, infoLog);
1707 }
1708
1709
1710 void GLAPIENTRY
_mesa_GetShaderInfoLog(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1711 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1712 GLsizei *length, GLchar *infoLog)
1713 {
1714 GET_CURRENT_CONTEXT(ctx);
1715 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1716 }
1717
1718
1719 void GLAPIENTRY
_mesa_GetShaderSource(GLuint shader,GLsizei maxLength,GLsizei * length,GLchar * sourceOut)1720 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1721 GLsizei *length, GLchar *sourceOut)
1722 {
1723 GET_CURRENT_CONTEXT(ctx);
1724 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1725 }
1726
1727
1728 GLhandleARB GLAPIENTRY
_mesa_GetHandleARB(GLenum pname)1729 _mesa_GetHandleARB(GLenum pname)
1730 {
1731 GET_CURRENT_CONTEXT(ctx);
1732 return get_handle(ctx, pname);
1733 }
1734
1735
1736 GLboolean GLAPIENTRY
_mesa_IsProgram(GLuint name)1737 _mesa_IsProgram(GLuint name)
1738 {
1739 GET_CURRENT_CONTEXT(ctx);
1740 return is_program(ctx, name);
1741 }
1742
1743
1744 GLboolean GLAPIENTRY
_mesa_IsShader(GLuint name)1745 _mesa_IsShader(GLuint name)
1746 {
1747 GET_CURRENT_CONTEXT(ctx);
1748 return is_shader(ctx, name);
1749 }
1750
1751
1752 void GLAPIENTRY
_mesa_LinkProgram_no_error(GLuint programObj)1753 _mesa_LinkProgram_no_error(GLuint programObj)
1754 {
1755 GET_CURRENT_CONTEXT(ctx);
1756
1757 struct gl_shader_program *shProg =
1758 _mesa_lookup_shader_program(ctx, programObj);
1759 link_program_no_error(ctx, shProg);
1760 }
1761
1762
1763 void GLAPIENTRY
_mesa_LinkProgram(GLuint programObj)1764 _mesa_LinkProgram(GLuint programObj)
1765 {
1766 GET_CURRENT_CONTEXT(ctx);
1767
1768 if (MESA_VERBOSE & VERBOSE_API)
1769 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1770
1771 struct gl_shader_program *shProg =
1772 _mesa_lookup_shader_program_err(ctx, programObj, "glLinkProgram");
1773 link_program_error(ctx, shProg);
1774 }
1775
1776 #ifdef ENABLE_SHADER_CACHE
1777 /**
1778 * Generate a SHA-1 hash value string for given source string.
1779 */
1780 static void
generate_sha1(const char * source,char sha_str[64])1781 generate_sha1(const char *source, char sha_str[64])
1782 {
1783 unsigned char sha[20];
1784 _mesa_sha1_compute(source, strlen(source), sha);
1785 _mesa_sha1_format(sha_str, sha);
1786 }
1787
1788 /**
1789 * Construct a full path for shader replacement functionality using
1790 * following format:
1791 *
1792 * <path>/<stage prefix>_<CHECKSUM>.glsl
1793 */
1794 static char *
construct_name(const gl_shader_stage stage,const char * source,const char * path)1795 construct_name(const gl_shader_stage stage, const char *source,
1796 const char *path)
1797 {
1798 char sha[64];
1799 static const char *types[] = {
1800 "VS", "TC", "TE", "GS", "FS", "CS",
1801 };
1802
1803 generate_sha1(source, sha);
1804 return ralloc_asprintf(NULL, "%s/%s_%s.glsl", path, types[stage], sha);
1805 }
1806
1807 /**
1808 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1809 */
1810 static void
dump_shader(const gl_shader_stage stage,const char * source)1811 dump_shader(const gl_shader_stage stage, const char *source)
1812 {
1813 static bool path_exists = true;
1814 char *dump_path;
1815 FILE *f;
1816
1817 if (!path_exists)
1818 return;
1819
1820 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1821 if (!dump_path) {
1822 path_exists = false;
1823 return;
1824 }
1825
1826 char *name = construct_name(stage, source, dump_path);
1827
1828 f = fopen(name, "w");
1829 if (f) {
1830 fputs(source, f);
1831 fclose(f);
1832 } else {
1833 GET_CURRENT_CONTEXT(ctx);
1834 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1835 strerror(errno));
1836 }
1837 ralloc_free(name);
1838 }
1839
1840 /**
1841 * Read shader source code from a file.
1842 * Useful for debugging to override an app's shader.
1843 */
1844 static GLcharARB *
read_shader(const gl_shader_stage stage,const char * source)1845 read_shader(const gl_shader_stage stage, const char *source)
1846 {
1847 char *read_path;
1848 static bool path_exists = true;
1849 int len, shader_size = 0;
1850 GLcharARB *buffer;
1851 FILE *f;
1852
1853 if (!path_exists)
1854 return NULL;
1855
1856 read_path = getenv("MESA_SHADER_READ_PATH");
1857 if (!read_path) {
1858 path_exists = false;
1859 return NULL;
1860 }
1861
1862 char *name = construct_name(stage, source, read_path);
1863 f = fopen(name, "r");
1864 ralloc_free(name);
1865 if (!f)
1866 return NULL;
1867
1868 /* allocate enough room for the entire shader */
1869 fseek(f, 0, SEEK_END);
1870 shader_size = ftell(f);
1871 rewind(f);
1872 assert(shader_size);
1873
1874 /* add one for terminating zero */
1875 shader_size++;
1876
1877 buffer = malloc(shader_size);
1878 assert(buffer);
1879
1880 len = fread(buffer, 1, shader_size, f);
1881 buffer[len] = 0;
1882
1883 fclose(f);
1884
1885 return buffer;
1886 }
1887
1888 #endif /* ENABLE_SHADER_CACHE */
1889
1890 /**
1891 * Called via glShaderSource() and glShaderSourceARB() API functions.
1892 * Basically, concatenate the source code strings into one long string
1893 * and pass it to _mesa_shader_source().
1894 */
1895 static ALWAYS_INLINE void
shader_source(struct gl_context * ctx,GLuint shaderObj,GLsizei count,const GLchar * const * string,const GLint * length,bool no_error)1896 shader_source(struct gl_context *ctx, GLuint shaderObj, GLsizei count,
1897 const GLchar *const *string, const GLint *length, bool no_error)
1898 {
1899 GLint *offsets;
1900 GLsizei i, totalLength;
1901 GLcharARB *source;
1902 struct gl_shader *sh;
1903
1904 if (!no_error) {
1905 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1906 if (!sh)
1907 return;
1908
1909 if (string == NULL) {
1910 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1911 return;
1912 }
1913 } else {
1914 sh = _mesa_lookup_shader(ctx, shaderObj);
1915 }
1916
1917 /*
1918 * This array holds offsets of where the appropriate string ends, thus the
1919 * last element will be set to the total length of the source code.
1920 */
1921 offsets = malloc(count * sizeof(GLint));
1922 if (offsets == NULL) {
1923 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1924 return;
1925 }
1926
1927 for (i = 0; i < count; i++) {
1928 if (!no_error && string[i] == NULL) {
1929 free((GLvoid *) offsets);
1930 _mesa_error(ctx, GL_INVALID_OPERATION,
1931 "glShaderSourceARB(null string)");
1932 return;
1933 }
1934 if (length == NULL || length[i] < 0)
1935 offsets[i] = strlen(string[i]);
1936 else
1937 offsets[i] = length[i];
1938 /* accumulate string lengths */
1939 if (i > 0)
1940 offsets[i] += offsets[i - 1];
1941 }
1942
1943 /* Total length of source string is sum off all strings plus two.
1944 * One extra byte for terminating zero, another extra byte to silence
1945 * valgrind warnings in the parser/grammer code.
1946 */
1947 totalLength = offsets[count - 1] + 2;
1948 source = malloc(totalLength * sizeof(GLcharARB));
1949 if (source == NULL) {
1950 free((GLvoid *) offsets);
1951 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1952 return;
1953 }
1954
1955 for (i = 0; i < count; i++) {
1956 GLint start = (i > 0) ? offsets[i - 1] : 0;
1957 memcpy(source + start, string[i],
1958 (offsets[i] - start) * sizeof(GLcharARB));
1959 }
1960 source[totalLength - 1] = '\0';
1961 source[totalLength - 2] = '\0';
1962
1963 #ifdef ENABLE_SHADER_CACHE
1964 GLcharARB *replacement;
1965
1966 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1967 * if corresponding entry found from MESA_SHADER_READ_PATH.
1968 */
1969 dump_shader(sh->Stage, source);
1970
1971 replacement = read_shader(sh->Stage, source);
1972 if (replacement) {
1973 free(source);
1974 source = replacement;
1975 }
1976 #endif /* ENABLE_SHADER_CACHE */
1977
1978 set_shader_source(sh, source);
1979
1980 free(offsets);
1981 }
1982
1983
1984 void GLAPIENTRY
_mesa_ShaderSource_no_error(GLuint shaderObj,GLsizei count,const GLchar * const * string,const GLint * length)1985 _mesa_ShaderSource_no_error(GLuint shaderObj, GLsizei count,
1986 const GLchar *const *string, const GLint *length)
1987 {
1988 GET_CURRENT_CONTEXT(ctx);
1989 shader_source(ctx, shaderObj, count, string, length, true);
1990 }
1991
1992
1993 void GLAPIENTRY
_mesa_ShaderSource(GLuint shaderObj,GLsizei count,const GLchar * const * string,const GLint * length)1994 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1995 const GLchar *const *string, const GLint *length)
1996 {
1997 GET_CURRENT_CONTEXT(ctx);
1998 shader_source(ctx, shaderObj, count, string, length, false);
1999 }
2000
2001
2002 static ALWAYS_INLINE void
use_program(GLuint program,bool no_error)2003 use_program(GLuint program, bool no_error)
2004 {
2005 GET_CURRENT_CONTEXT(ctx);
2006 struct gl_shader_program *shProg = NULL;
2007
2008 if (MESA_VERBOSE & VERBOSE_API)
2009 _mesa_debug(ctx, "glUseProgram %u\n", program);
2010
2011 if (no_error) {
2012 if (program) {
2013 shProg = _mesa_lookup_shader_program(ctx, program);
2014 }
2015 } else {
2016 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
2017 _mesa_error(ctx, GL_INVALID_OPERATION,
2018 "glUseProgram(transform feedback active)");
2019 return;
2020 }
2021
2022 if (program) {
2023 shProg =
2024 _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
2025 if (!shProg)
2026 return;
2027
2028 if (!shProg->data->LinkStatus) {
2029 _mesa_error(ctx, GL_INVALID_OPERATION,
2030 "glUseProgram(program %u not linked)", program);
2031 return;
2032 }
2033
2034 /* debug code */
2035 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
2036 print_shader_info(shProg);
2037 }
2038 }
2039 }
2040
2041 /* The ARB_separate_shader_object spec says:
2042 *
2043 * "The executable code for an individual shader stage is taken from
2044 * the current program for that stage. If there is a current program
2045 * object established by UseProgram, that program is considered current
2046 * for all stages. Otherwise, if there is a bound program pipeline
2047 * object (section 2.14.PPO), the program bound to the appropriate
2048 * stage of the pipeline object is considered current."
2049 */
2050 if (shProg) {
2051 /* Attach shader state to the binding point */
2052 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
2053 /* Update the program */
2054 _mesa_use_shader_program(ctx, shProg);
2055 } else {
2056 /* Must be done first: detach the progam */
2057 _mesa_use_shader_program(ctx, shProg);
2058 /* Unattach shader_state binding point */
2059 _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
2060 ctx->Pipeline.Default);
2061 /* If a pipeline was bound, rebind it */
2062 if (ctx->Pipeline.Current) {
2063 if (no_error)
2064 _mesa_BindProgramPipeline_no_error(ctx->Pipeline.Current->Name);
2065 else
2066 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
2067 }
2068 }
2069 }
2070
2071
2072 void GLAPIENTRY
_mesa_UseProgram_no_error(GLuint program)2073 _mesa_UseProgram_no_error(GLuint program)
2074 {
2075 use_program(program, true);
2076 }
2077
2078
2079 void GLAPIENTRY
_mesa_UseProgram(GLuint program)2080 _mesa_UseProgram(GLuint program)
2081 {
2082 use_program(program, false);
2083 }
2084
2085
2086 void GLAPIENTRY
_mesa_ValidateProgram(GLuint program)2087 _mesa_ValidateProgram(GLuint program)
2088 {
2089 GET_CURRENT_CONTEXT(ctx);
2090 validate_program(ctx, program);
2091 }
2092
2093
2094 /**
2095 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
2096 */
2097 void GLAPIENTRY
_mesa_GetShaderPrecisionFormat(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)2098 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
2099 GLint* range, GLint* precision)
2100 {
2101 const struct gl_program_constants *limits;
2102 const struct gl_precision *p;
2103 GET_CURRENT_CONTEXT(ctx);
2104
2105 switch (shadertype) {
2106 case GL_VERTEX_SHADER:
2107 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
2108 break;
2109 case GL_FRAGMENT_SHADER:
2110 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
2111 break;
2112 default:
2113 _mesa_error(ctx, GL_INVALID_ENUM,
2114 "glGetShaderPrecisionFormat(shadertype)");
2115 return;
2116 }
2117
2118 switch (precisiontype) {
2119 case GL_LOW_FLOAT:
2120 p = &limits->LowFloat;
2121 break;
2122 case GL_MEDIUM_FLOAT:
2123 p = &limits->MediumFloat;
2124 break;
2125 case GL_HIGH_FLOAT:
2126 p = &limits->HighFloat;
2127 break;
2128 case GL_LOW_INT:
2129 p = &limits->LowInt;
2130 break;
2131 case GL_MEDIUM_INT:
2132 p = &limits->MediumInt;
2133 break;
2134 case GL_HIGH_INT:
2135 p = &limits->HighInt;
2136 break;
2137 default:
2138 _mesa_error(ctx, GL_INVALID_ENUM,
2139 "glGetShaderPrecisionFormat(precisiontype)");
2140 return;
2141 }
2142
2143 range[0] = p->RangeMin;
2144 range[1] = p->RangeMax;
2145 precision[0] = p->Precision;
2146 }
2147
2148
2149 /**
2150 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
2151 */
2152 void GLAPIENTRY
_mesa_ReleaseShaderCompiler(void)2153 _mesa_ReleaseShaderCompiler(void)
2154 {
2155 _mesa_destroy_shader_compiler_caches();
2156 }
2157
2158
2159 /**
2160 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
2161 */
2162 void GLAPIENTRY
_mesa_ShaderBinary(GLint n,const GLuint * shaders,GLenum binaryformat,const void * binary,GLint length)2163 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
2164 const void* binary, GLint length)
2165 {
2166 GET_CURRENT_CONTEXT(ctx);
2167 struct gl_shader **sh;
2168
2169 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
2170 * page 88 of the OpenGL 4.5 specs state:
2171 *
2172 * "An INVALID_VALUE error is generated if count or length is negative.
2173 * An INVALID_ENUM error is generated if binaryformat is not a supported
2174 * format returned in SHADER_BINARY_FORMATS."
2175 */
2176 if (n < 0 || length < 0) {
2177 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
2178 return;
2179 }
2180
2181 /* Get all shader objects at once so we can make the operation
2182 * all-or-nothing.
2183 */
2184 if (n > SIZE_MAX / sizeof(*sh)) {
2185 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary(count)");
2186 return;
2187 }
2188
2189 sh = alloca(sizeof(*sh) * (size_t)n);
2190 if (!sh) {
2191 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary");
2192 return;
2193 }
2194
2195 for (int i = 0; i < n; ++i) {
2196 sh[i] = _mesa_lookup_shader_err(ctx, shaders[i], "glShaderBinary");
2197 if (!sh[i])
2198 return;
2199 }
2200
2201 if (binaryformat == GL_SHADER_BINARY_FORMAT_SPIR_V_ARB) {
2202 if (!ctx->Extensions.ARB_gl_spirv) {
2203 _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderBinary(SPIR-V)");
2204 } else if (n > 0) {
2205 _mesa_spirv_shader_binary(ctx, (unsigned) n, sh, binary,
2206 (size_t) length);
2207 }
2208
2209 return;
2210 }
2211
2212 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
2213 }
2214
2215
2216 void GLAPIENTRY
_mesa_GetProgramBinary(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,GLvoid * binary)2217 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
2218 GLenum *binaryFormat, GLvoid *binary)
2219 {
2220 struct gl_shader_program *shProg;
2221 GLsizei length_dummy;
2222 GET_CURRENT_CONTEXT(ctx);
2223
2224 if (bufSize < 0){
2225 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
2226 return;
2227 }
2228
2229 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
2230 if (!shProg)
2231 return;
2232
2233 /* The ARB_get_program_binary spec says:
2234 *
2235 * "If <length> is NULL, then no length is returned."
2236 *
2237 * Ensure that length always points to valid storage to avoid multiple NULL
2238 * pointer checks below.
2239 */
2240 if (length == NULL)
2241 length = &length_dummy;
2242
2243
2244 /* The ARB_get_program_binary spec says:
2245 *
2246 * "When a program object's LINK_STATUS is FALSE, its program binary
2247 * length is zero, and a call to GetProgramBinary will generate an
2248 * INVALID_OPERATION error.
2249 */
2250 if (!shProg->data->LinkStatus) {
2251 _mesa_error(ctx, GL_INVALID_OPERATION,
2252 "glGetProgramBinary(program %u not linked)",
2253 shProg->Name);
2254 *length = 0;
2255 return;
2256 }
2257
2258 if (ctx->Const.NumProgramBinaryFormats == 0) {
2259 *length = 0;
2260 _mesa_error(ctx, GL_INVALID_OPERATION,
2261 "glGetProgramBinary(driver supports zero binary formats)");
2262 } else {
2263 _mesa_get_program_binary(ctx, shProg, bufSize, length, binaryFormat,
2264 binary);
2265 assert(*length == 0 || *binaryFormat == GL_PROGRAM_BINARY_FORMAT_MESA);
2266 }
2267 }
2268
2269 void GLAPIENTRY
_mesa_ProgramBinary(GLuint program,GLenum binaryFormat,const GLvoid * binary,GLsizei length)2270 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
2271 const GLvoid *binary, GLsizei length)
2272 {
2273 struct gl_shader_program *shProg;
2274 GET_CURRENT_CONTEXT(ctx);
2275
2276 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
2277 if (!shProg)
2278 return;
2279
2280 _mesa_clear_shader_program_data(ctx, shProg);
2281 shProg->data = _mesa_create_shader_program_data();
2282
2283 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2284 *
2285 * "If a negative number is provided where an argument of type sizei or
2286 * sizeiptr is specified, an INVALID_VALUE error is generated."
2287 */
2288 if (length < 0) {
2289 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
2290 return;
2291 }
2292
2293 if (ctx->Const.NumProgramBinaryFormats == 0 ||
2294 binaryFormat != GL_PROGRAM_BINARY_FORMAT_MESA) {
2295 /* The ARB_get_program_binary spec says:
2296 *
2297 * "<binaryFormat> and <binary> must be those returned by a previous
2298 * call to GetProgramBinary, and <length> must be the length of the
2299 * program binary as returned by GetProgramBinary or GetProgramiv with
2300 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2301 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2302 * are not met."
2303 *
2304 * Since any value of binaryFormat passed "is not one of those specified as
2305 * allowable for [this] command, an INVALID_ENUM error is generated."
2306 */
2307 shProg->data->LinkStatus = linking_failure;
2308 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
2309 } else {
2310 _mesa_program_binary(ctx, shProg, binaryFormat, binary, length);
2311 }
2312 }
2313
2314
2315 static ALWAYS_INLINE void
program_parameteri(struct gl_context * ctx,struct gl_shader_program * shProg,GLuint pname,GLint value,bool no_error)2316 program_parameteri(struct gl_context *ctx, struct gl_shader_program *shProg,
2317 GLuint pname, GLint value, bool no_error)
2318 {
2319 switch (pname) {
2320 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2321 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2322 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2323 * even be in the dispatch table, so we shouldn't need to expclicitly
2324 * check here.
2325 *
2326 * On desktop, we ignore the 3.0+ requirement because it is silly.
2327 */
2328
2329 /* The ARB_get_program_binary extension spec says:
2330 *
2331 * "An INVALID_VALUE error is generated if the <value> argument to
2332 * ProgramParameteri is not TRUE or FALSE."
2333 */
2334 if (!no_error && value != GL_TRUE && value != GL_FALSE) {
2335 goto invalid_value;
2336 }
2337
2338 /* No need to notify the driver. Any changes will actually take effect
2339 * the next time the shader is linked.
2340 *
2341 * The ARB_get_program_binary extension spec says:
2342 *
2343 * "To indicate that a program binary is likely to be retrieved,
2344 * ProgramParameteri should be called with <pname>
2345 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2346 * will not be in effect until the next time LinkProgram or
2347 * ProgramBinary has been called successfully."
2348 *
2349 * The resloution of issue 9 in the extension spec also says:
2350 *
2351 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2352 * to indicate to the GL implementation that this program will
2353 * likely be saved with GetProgramBinary at some point. This will
2354 * give the GL implementation the opportunity to track any state
2355 * changes made to the program before being saved such that when it
2356 * is loaded again a recompile can be avoided."
2357 */
2358 shProg->BinaryRetreivableHint = value;
2359 return;
2360
2361 case GL_PROGRAM_SEPARABLE:
2362 /* Spec imply that the behavior is the same as ARB_get_program_binary
2363 * Chapter 7.3 Program Objects
2364 */
2365 if (!no_error && value != GL_TRUE && value != GL_FALSE) {
2366 goto invalid_value;
2367 }
2368 shProg->SeparateShader = value;
2369 return;
2370
2371 default:
2372 if (!no_error) {
2373 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2374 _mesa_enum_to_string(pname));
2375 }
2376 return;
2377 }
2378
2379 invalid_value:
2380 _mesa_error(ctx, GL_INVALID_VALUE,
2381 "glProgramParameteri(pname=%s, value=%d): "
2382 "value must be 0 or 1.",
2383 _mesa_enum_to_string(pname),
2384 value);
2385 }
2386
2387
2388 void GLAPIENTRY
_mesa_ProgramParameteri_no_error(GLuint program,GLenum pname,GLint value)2389 _mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value)
2390 {
2391 GET_CURRENT_CONTEXT(ctx);
2392
2393 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program);
2394 program_parameteri(ctx, shProg, pname, value, true);
2395 }
2396
2397
2398 void GLAPIENTRY
_mesa_ProgramParameteri(GLuint program,GLenum pname,GLint value)2399 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2400 {
2401 struct gl_shader_program *shProg;
2402 GET_CURRENT_CONTEXT(ctx);
2403
2404 shProg = _mesa_lookup_shader_program_err(ctx, program,
2405 "glProgramParameteri");
2406 if (!shProg)
2407 return;
2408
2409 program_parameteri(ctx, shProg, pname, value, false);
2410 }
2411
2412
2413 void
_mesa_use_program(struct gl_context * ctx,gl_shader_stage stage,struct gl_shader_program * shProg,struct gl_program * prog,struct gl_pipeline_object * shTarget)2414 _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
2415 struct gl_shader_program *shProg, struct gl_program *prog,
2416 struct gl_pipeline_object *shTarget)
2417 {
2418 struct gl_program **target;
2419
2420 target = &shTarget->CurrentProgram[stage];
2421 if (prog) {
2422 _mesa_program_init_subroutine_defaults(ctx, prog);
2423 }
2424
2425 if (*target != prog) {
2426 /* Program is current, flush it */
2427 if (shTarget == ctx->_Shader) {
2428 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
2429 }
2430
2431 _mesa_reference_shader_program(ctx,
2432 &shTarget->ReferencedPrograms[stage],
2433 shProg);
2434 _mesa_reference_program(ctx, target, prog);
2435 return;
2436 }
2437
2438 }
2439
2440
2441 /**
2442 * Copy program-specific data generated by linking from the gl_shader_program
2443 * object to the gl_program object referred to by the gl_linked_shader.
2444 *
2445 * This function expects _mesa_reference_program() to have been previously
2446 * called setting the gl_linked_shaders program reference.
2447 */
2448 void
_mesa_copy_linked_program_data(const struct gl_shader_program * src,struct gl_linked_shader * dst_sh)2449 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
2450 struct gl_linked_shader *dst_sh)
2451 {
2452 assert(dst_sh->Program);
2453
2454 struct gl_program *dst = dst_sh->Program;
2455
2456 dst->info.separate_shader = src->SeparateShader;
2457
2458 switch (dst_sh->Stage) {
2459 case MESA_SHADER_GEOMETRY: {
2460 dst->info.gs.vertices_in = src->Geom.VerticesIn;
2461 dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
2462 dst->info.gs.uses_streams = src->Geom.UsesStreams;
2463 break;
2464 }
2465 case MESA_SHADER_FRAGMENT: {
2466 dst->info.fs.depth_layout = src->FragDepthLayout;
2467 break;
2468 }
2469 case MESA_SHADER_COMPUTE: {
2470 dst->info.cs.shared_size = src->Comp.SharedSize;
2471 break;
2472 }
2473 default:
2474 break;
2475 }
2476 }
2477
2478 /**
2479 * ARB_separate_shader_objects: Compile & Link Program
2480 */
2481 GLuint GLAPIENTRY
_mesa_CreateShaderProgramv(GLenum type,GLsizei count,const GLchar * const * strings)2482 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2483 const GLchar* const *strings)
2484 {
2485 GET_CURRENT_CONTEXT(ctx);
2486
2487 const GLuint shader = create_shader_err(ctx, type, "glCreateShaderProgramv");
2488 GLuint program = 0;
2489
2490 /*
2491 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2492 * GL_INVALID_VALUE should be generated if count < 0
2493 */
2494 if (count < 0) {
2495 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2496 return program;
2497 }
2498
2499 if (shader) {
2500 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2501
2502 _mesa_ShaderSource(shader, count, strings, NULL);
2503 _mesa_compile_shader(ctx, sh);
2504
2505 program = create_shader_program(ctx);
2506 if (program) {
2507 struct gl_shader_program *shProg;
2508 GLint compiled = GL_FALSE;
2509
2510 shProg = _mesa_lookup_shader_program(ctx, program);
2511
2512 shProg->SeparateShader = GL_TRUE;
2513
2514 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2515 if (compiled) {
2516 attach_shader_err(ctx, program, shader, "glCreateShaderProgramv");
2517 _mesa_link_program(ctx, shProg);
2518 detach_shader_error(ctx, program, shader);
2519
2520 #if 0
2521 /* Possibly... */
2522 if (active-user-defined-varyings-in-linked-program) {
2523 append-error-to-info-log;
2524 shProg->data->LinkStatus = linking_failure;
2525 }
2526 #endif
2527 }
2528 if (sh->InfoLog)
2529 ralloc_strcat(&shProg->data->InfoLog, sh->InfoLog);
2530 }
2531
2532 delete_shader(ctx, shader);
2533 }
2534
2535 return program;
2536 }
2537
2538
2539 /**
2540 * For GL_ARB_tessellation_shader
2541 */
2542 void GLAPIENTRY
_mesa_PatchParameteri_no_error(GLenum pname,GLint value)2543 _mesa_PatchParameteri_no_error(GLenum pname, GLint value)
2544 {
2545 GET_CURRENT_CONTEXT(ctx);
2546 ctx->TessCtrlProgram.patch_vertices = value;
2547 }
2548
2549
2550 extern void GLAPIENTRY
_mesa_PatchParameteri(GLenum pname,GLint value)2551 _mesa_PatchParameteri(GLenum pname, GLint value)
2552 {
2553 GET_CURRENT_CONTEXT(ctx);
2554
2555 if (!_mesa_has_tessellation(ctx)) {
2556 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2557 return;
2558 }
2559
2560 if (pname != GL_PATCH_VERTICES) {
2561 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2562 return;
2563 }
2564
2565 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2566 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2567 return;
2568 }
2569
2570 ctx->TessCtrlProgram.patch_vertices = value;
2571 }
2572
2573
2574 extern void GLAPIENTRY
_mesa_PatchParameterfv(GLenum pname,const GLfloat * values)2575 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2576 {
2577 GET_CURRENT_CONTEXT(ctx);
2578
2579 if (!_mesa_has_tessellation(ctx)) {
2580 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2581 return;
2582 }
2583
2584 switch(pname) {
2585 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2586 FLUSH_VERTICES(ctx, 0);
2587 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2588 4 * sizeof(GLfloat));
2589 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2590 return;
2591 case GL_PATCH_DEFAULT_INNER_LEVEL:
2592 FLUSH_VERTICES(ctx, 0);
2593 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2594 2 * sizeof(GLfloat));
2595 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2596 return;
2597 default:
2598 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2599 return;
2600 }
2601 }
2602
2603 /**
2604 * ARB_shader_subroutine
2605 */
2606 GLint GLAPIENTRY
_mesa_GetSubroutineUniformLocation(GLuint program,GLenum shadertype,const GLchar * name)2607 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2608 const GLchar *name)
2609 {
2610 GET_CURRENT_CONTEXT(ctx);
2611 const char *api_name = "glGetSubroutineUniformLocation";
2612 struct gl_shader_program *shProg;
2613 GLenum resource_type;
2614 gl_shader_stage stage;
2615
2616 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2617 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2618 return -1;
2619 }
2620
2621 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2622 if (!shProg)
2623 return -1;
2624
2625 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2626 if (!shProg->_LinkedShaders[stage]) {
2627 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2628 return -1;
2629 }
2630
2631 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2632 return _mesa_program_resource_location(shProg, resource_type, name);
2633 }
2634
2635 GLuint GLAPIENTRY
_mesa_GetSubroutineIndex(GLuint program,GLenum shadertype,const GLchar * name)2636 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2637 const GLchar *name)
2638 {
2639 GET_CURRENT_CONTEXT(ctx);
2640 const char *api_name = "glGetSubroutineIndex";
2641 struct gl_shader_program *shProg;
2642 struct gl_program_resource *res;
2643 GLenum resource_type;
2644 gl_shader_stage stage;
2645
2646 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2647 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2648 return -1;
2649 }
2650
2651 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2652 if (!shProg)
2653 return -1;
2654
2655 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2656 if (!shProg->_LinkedShaders[stage]) {
2657 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2658 return -1;
2659 }
2660
2661 resource_type = _mesa_shader_stage_to_subroutine(stage);
2662 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2663 if (!res) {
2664 return -1;
2665 }
2666
2667 return _mesa_program_resource_index(shProg, res);
2668 }
2669
2670
2671 GLvoid GLAPIENTRY
_mesa_GetActiveSubroutineUniformiv(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)2672 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2673 GLuint index, GLenum pname, GLint *values)
2674 {
2675 GET_CURRENT_CONTEXT(ctx);
2676 const char *api_name = "glGetActiveSubroutineUniformiv";
2677 struct gl_shader_program *shProg;
2678 struct gl_linked_shader *sh;
2679 gl_shader_stage stage;
2680 struct gl_program_resource *res;
2681 const struct gl_uniform_storage *uni;
2682 GLenum resource_type;
2683 int count, i, j;
2684
2685 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2686 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2687 return;
2688 }
2689
2690 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2691 if (!shProg)
2692 return;
2693
2694 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2695 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2696
2697 sh = shProg->_LinkedShaders[stage];
2698 if (!sh) {
2699 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2700 return;
2701 }
2702
2703 struct gl_program *p = shProg->_LinkedShaders[stage]->Program;
2704 if (index >= p->sh.NumSubroutineUniforms) {
2705 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2706 return;
2707 }
2708
2709 switch (pname) {
2710 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2711 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2712 if (res) {
2713 uni = res->Data;
2714 values[0] = uni->num_compatible_subroutines;
2715 }
2716 break;
2717 }
2718 case GL_COMPATIBLE_SUBROUTINES: {
2719 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2720 if (res) {
2721 uni = res->Data;
2722 count = 0;
2723 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2724 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
2725 for (j = 0; j < fn->num_compat_types; j++) {
2726 if (fn->types[j] == uni->type) {
2727 values[count++] = i;
2728 break;
2729 }
2730 }
2731 }
2732 }
2733 break;
2734 }
2735 case GL_UNIFORM_SIZE:
2736 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2737 if (res) {
2738 uni = res->Data;
2739 values[0] = uni->array_elements ? uni->array_elements : 1;
2740 }
2741 break;
2742 case GL_UNIFORM_NAME_LENGTH:
2743 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2744 if (res) {
2745 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2746 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2747 }
2748 break;
2749 default:
2750 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2751 return;
2752 }
2753 }
2754
2755
2756 GLvoid GLAPIENTRY
_mesa_GetActiveSubroutineUniformName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2757 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2758 GLuint index, GLsizei bufsize,
2759 GLsizei *length, GLchar *name)
2760 {
2761 GET_CURRENT_CONTEXT(ctx);
2762 const char *api_name = "glGetActiveSubroutineUniformName";
2763 struct gl_shader_program *shProg;
2764 GLenum resource_type;
2765 gl_shader_stage stage;
2766
2767 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2768 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2769 return;
2770 }
2771
2772 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2773 if (!shProg)
2774 return;
2775
2776 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2777 if (!shProg->_LinkedShaders[stage]) {
2778 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2779 return;
2780 }
2781
2782 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2783 /* get program resource name */
2784 _mesa_get_program_resource_name(shProg, resource_type,
2785 index, bufsize,
2786 length, name, api_name);
2787 }
2788
2789
2790 GLvoid GLAPIENTRY
_mesa_GetActiveSubroutineName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2791 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2792 GLuint index, GLsizei bufsize,
2793 GLsizei *length, GLchar *name)
2794 {
2795 GET_CURRENT_CONTEXT(ctx);
2796 const char *api_name = "glGetActiveSubroutineName";
2797 struct gl_shader_program *shProg;
2798 GLenum resource_type;
2799 gl_shader_stage stage;
2800
2801 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2802 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2803 return;
2804 }
2805
2806 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2807 if (!shProg)
2808 return;
2809
2810 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2811 if (!shProg->_LinkedShaders[stage]) {
2812 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2813 return;
2814 }
2815 resource_type = _mesa_shader_stage_to_subroutine(stage);
2816 _mesa_get_program_resource_name(shProg, resource_type,
2817 index, bufsize,
2818 length, name, api_name);
2819 }
2820
2821 GLvoid GLAPIENTRY
_mesa_UniformSubroutinesuiv(GLenum shadertype,GLsizei count,const GLuint * indices)2822 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2823 const GLuint *indices)
2824 {
2825 GET_CURRENT_CONTEXT(ctx);
2826 const char *api_name = "glUniformSubroutinesuiv";
2827 gl_shader_stage stage;
2828 int i;
2829
2830 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2831 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2832 return;
2833 }
2834
2835 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2836 struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
2837 if (!p) {
2838 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2839 return;
2840 }
2841
2842 if (count != p->sh.NumSubroutineUniformRemapTable) {
2843 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2844 return;
2845 }
2846
2847 i = 0;
2848 bool flushed = false;
2849 do {
2850 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2851 if (uni == NULL) {
2852 i++;
2853 continue;
2854 }
2855
2856 if (!flushed) {
2857 _mesa_flush_vertices_for_uniforms(ctx, uni);
2858 flushed = true;
2859 }
2860
2861 int uni_count = uni->array_elements ? uni->array_elements : 1;
2862 int j, k, f;
2863
2864 for (j = i; j < i + uni_count; j++) {
2865 struct gl_subroutine_function *subfn = NULL;
2866 if (indices[j] > p->sh.MaxSubroutineFunctionIndex) {
2867 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2868 return;
2869 }
2870
2871 for (f = 0; f < p->sh.NumSubroutineFunctions; f++) {
2872 if (p->sh.SubroutineFunctions[f].index == indices[j])
2873 subfn = &p->sh.SubroutineFunctions[f];
2874 }
2875
2876 if (!subfn) {
2877 continue;
2878 }
2879
2880 for (k = 0; k < subfn->num_compat_types; k++) {
2881 if (subfn->types[k] == uni->type)
2882 break;
2883 }
2884 if (k == subfn->num_compat_types) {
2885 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2886 return;
2887 }
2888
2889 ctx->SubroutineIndex[p->info.stage].IndexPtr[j] = indices[j];
2890 }
2891 i += uni_count;
2892 } while(i < count);
2893 }
2894
2895
2896 GLvoid GLAPIENTRY
_mesa_GetUniformSubroutineuiv(GLenum shadertype,GLint location,GLuint * params)2897 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2898 GLuint *params)
2899 {
2900 GET_CURRENT_CONTEXT(ctx);
2901 const char *api_name = "glGetUniformSubroutineuiv";
2902 gl_shader_stage stage;
2903
2904 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2905 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2906 return;
2907 }
2908
2909 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2910 struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
2911 if (!p) {
2912 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2913 return;
2914 }
2915
2916 if (location >= p->sh.NumSubroutineUniformRemapTable) {
2917 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2918 return;
2919 }
2920
2921 *params = ctx->SubroutineIndex[p->info.stage].IndexPtr[location];
2922 }
2923
2924
2925 GLvoid GLAPIENTRY
_mesa_GetProgramStageiv(GLuint program,GLenum shadertype,GLenum pname,GLint * values)2926 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2927 GLenum pname, GLint *values)
2928 {
2929 GET_CURRENT_CONTEXT(ctx);
2930 const char *api_name = "glGetProgramStageiv";
2931 struct gl_shader_program *shProg;
2932 struct gl_linked_shader *sh;
2933 gl_shader_stage stage;
2934
2935 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2936 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2937 return;
2938 }
2939
2940 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2941 if (!shProg)
2942 return;
2943
2944 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2945 sh = shProg->_LinkedShaders[stage];
2946
2947 /* ARB_shader_subroutine doesn't ask the program to be linked, or list any
2948 * INVALID_OPERATION in the case of not be linked.
2949 *
2950 * And for some pnames, like GL_ACTIVE_SUBROUTINE_UNIFORMS, you can ask the
2951 * same info using other specs (ARB_program_interface_query), without the
2952 * need of the program to be linked, being the value for that case 0.
2953 *
2954 * But at the same time, some other methods require the program to be
2955 * linked for pname related to locations, so it would be inconsistent to
2956 * not do the same here. So we are:
2957 * * Return GL_INVALID_OPERATION if not linked only for locations.
2958 * * Setting a default value of 0, to be returned if not linked.
2959 */
2960 if (!sh) {
2961 values[0] = 0;
2962 if (pname == GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) {
2963 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2964 }
2965 return;
2966 }
2967
2968 struct gl_program *p = sh->Program;
2969 switch (pname) {
2970 case GL_ACTIVE_SUBROUTINES:
2971 values[0] = p->sh.NumSubroutineFunctions;
2972 break;
2973 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2974 values[0] = p->sh.NumSubroutineUniformRemapTable;
2975 break;
2976 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2977 values[0] = p->sh.NumSubroutineUniforms;
2978 break;
2979 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2980 {
2981 unsigned i;
2982 GLint max_len = 0;
2983 GLenum resource_type;
2984 struct gl_program_resource *res;
2985
2986 resource_type = _mesa_shader_stage_to_subroutine(stage);
2987 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2988 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2989 if (res) {
2990 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2991 if (len > max_len)
2992 max_len = len;
2993 }
2994 }
2995 values[0] = max_len;
2996 break;
2997 }
2998 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2999 {
3000 unsigned i;
3001 GLint max_len = 0;
3002 GLenum resource_type;
3003 struct gl_program_resource *res;
3004
3005 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
3006 for (i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
3007 res = _mesa_program_resource_find_index(shProg, resource_type, i);
3008 if (res) {
3009 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
3010 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
3011
3012 if (len > max_len)
3013 max_len = len;
3014 }
3015 }
3016 values[0] = max_len;
3017 break;
3018 }
3019 default:
3020 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
3021 values[0] = -1;
3022 break;
3023 }
3024 }
3025
3026 static int
find_compat_subroutine(struct gl_program * p,const struct glsl_type * type)3027 find_compat_subroutine(struct gl_program *p, const struct glsl_type *type)
3028 {
3029 int i, j;
3030
3031 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
3032 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
3033 for (j = 0; j < fn->num_compat_types; j++) {
3034 if (fn->types[j] == type)
3035 return i;
3036 }
3037 }
3038 return 0;
3039 }
3040
3041 static void
_mesa_shader_write_subroutine_index(struct gl_context * ctx,struct gl_program * p)3042 _mesa_shader_write_subroutine_index(struct gl_context *ctx,
3043 struct gl_program *p)
3044 {
3045 int i, j;
3046
3047 if (p->sh.NumSubroutineUniformRemapTable == 0)
3048 return;
3049
3050 i = 0;
3051 do {
3052 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
3053 int uni_count;
3054 int val;
3055
3056 if (!uni) {
3057 i++;
3058 continue;
3059 }
3060
3061 uni_count = uni->array_elements ? uni->array_elements : 1;
3062 for (j = 0; j < uni_count; j++) {
3063 val = ctx->SubroutineIndex[p->info.stage].IndexPtr[i + j];
3064 memcpy(&uni->storage[j], &val, sizeof(int));
3065 }
3066
3067 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
3068 i += uni_count;
3069 } while(i < p->sh.NumSubroutineUniformRemapTable);
3070 }
3071
3072 void
_mesa_shader_write_subroutine_indices(struct gl_context * ctx,gl_shader_stage stage)3073 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
3074 gl_shader_stage stage)
3075 {
3076 if (ctx->_Shader->CurrentProgram[stage])
3077 _mesa_shader_write_subroutine_index(ctx,
3078 ctx->_Shader->CurrentProgram[stage]);
3079 }
3080
3081 void
_mesa_program_init_subroutine_defaults(struct gl_context * ctx,struct gl_program * p)3082 _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
3083 struct gl_program *p)
3084 {
3085 assert(p);
3086
3087 struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[p->info.stage];
3088 if (binding->NumIndex != p->sh.NumSubroutineUniformRemapTable) {
3089 binding->IndexPtr = realloc(binding->IndexPtr,
3090 p->sh.NumSubroutineUniformRemapTable * (sizeof(GLuint)));
3091 binding->NumIndex = p->sh.NumSubroutineUniformRemapTable;
3092 }
3093
3094 for (int i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
3095 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
3096
3097 if (!uni)
3098 continue;
3099
3100 binding->IndexPtr[i] = find_compat_subroutine(p, uni->type);
3101 }
3102 }
3103