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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2008  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 /**
27  * \file context.c
28  * Mesa context/visual/framebuffer management functions.
29  * \author Brian Paul
30  */
31 
32 /**
33  * \mainpage Mesa Main Module
34  *
35  * \section MainIntroduction Introduction
36  *
37  * The Mesa Main module consists of all the files in the main/ directory.
38  * Among the features of this module are:
39  * <UL>
40  * <LI> Structures to represent most GL state </LI>
41  * <LI> State set/get functions </LI>
42  * <LI> Display lists </LI>
43  * <LI> Texture unit, object and image handling </LI>
44  * <LI> Matrix and attribute stacks </LI>
45  * </UL>
46  *
47  * Other modules are responsible for API dispatch, vertex transformation,
48  * point/line/triangle setup, rasterization, vertex array caching,
49  * vertex/fragment programs/shaders, etc.
50  *
51  *
52  * \section AboutDoxygen About Doxygen
53  *
54  * If you're viewing this information as Doxygen-generated HTML you'll
55  * see the documentation index at the top of this page.
56  *
57  * The first line lists the Mesa source code modules.
58  * The second line lists the indexes available for viewing the documentation
59  * for each module.
60  *
61  * Selecting the <b>Main page</b> link will display a summary of the module
62  * (this page).
63  *
64  * Selecting <b>Data Structures</b> will list all C structures.
65  *
66  * Selecting the <b>File List</b> link will list all the source files in
67  * the module.
68  * Selecting a filename will show a list of all functions defined in that file.
69  *
70  * Selecting the <b>Data Fields</b> link will display a list of all
71  * documented structure members.
72  *
73  * Selecting the <b>Globals</b> link will display a list
74  * of all functions, structures, global variables and macros in the module.
75  *
76  */
77 
78 
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "bbox.h"
87 #include "blend.h"
88 #include "buffers.h"
89 #include "bufferobj.h"
90 #include "context.h"
91 #include "cpuinfo.h"
92 #include "debug.h"
93 #include "debug_output.h"
94 #include "depth.h"
95 #include "dlist.h"
96 #include "eval.h"
97 #include "extensions.h"
98 #include "fbobject.h"
99 #include "feedback.h"
100 #include "fog.h"
101 #include "formats.h"
102 #include "framebuffer.h"
103 #include "glthread.h"
104 #include "hint.h"
105 #include "hash.h"
106 #include "light.h"
107 #include "lines.h"
108 #include "macros.h"
109 #include "matrix.h"
110 #include "multisample.h"
111 #include "performance_monitor.h"
112 #include "performance_query.h"
113 #include "pipelineobj.h"
114 #include "pixel.h"
115 #include "pixelstore.h"
116 #include "points.h"
117 #include "polygon.h"
118 #include "queryobj.h"
119 #include "syncobj.h"
120 #include "rastpos.h"
121 #include "remap.h"
122 #include "scissor.h"
123 #include "shared.h"
124 #include "shaderobj.h"
125 #include "shaderimage.h"
126 #include "util/debug.h"
127 #include "util/disk_cache.h"
128 #include "util/strtod.h"
129 #include "stencil.h"
130 #include "texcompress_s3tc.h"
131 #include "texstate.h"
132 #include "transformfeedback.h"
133 #include "mtypes.h"
134 #include "varray.h"
135 #include "version.h"
136 #include "viewport.h"
137 #include "texturebindless.h"
138 #include "program/program.h"
139 #include "math/m_matrix.h"
140 #include "main/dispatch.h" /* for _gloffset_COUNT */
141 #include "macros.h"
142 #include "git_sha1.h"
143 
144 #ifdef USE_SPARC_ASM
145 #include "sparc/sparc.h"
146 #endif
147 
148 #include "compiler/glsl_types.h"
149 #include "compiler/glsl/glsl_parser_extras.h"
150 #include <stdbool.h>
151 
152 
153 #ifndef MESA_VERBOSE
154 int MESA_VERBOSE = 0;
155 #endif
156 
157 #ifndef MESA_DEBUG_FLAGS
158 int MESA_DEBUG_FLAGS = 0;
159 #endif
160 
161 
162 /* ubyte -> float conversion */
163 GLfloat _mesa_ubyte_to_float_color_tab[256];
164 
165 
166 
167 /**
168  * Swap buffers notification callback.
169  *
170  * \param ctx GL context.
171  *
172  * Called by window system just before swapping buffers.
173  * We have to finish any pending rendering.
174  */
175 void
_mesa_notifySwapBuffers(struct gl_context * ctx)176 _mesa_notifySwapBuffers(struct gl_context *ctx)
177 {
178    if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
179       _mesa_debug(ctx, "SwapBuffers\n");
180    FLUSH_CURRENT( ctx, 0 );
181    if (ctx->Driver.Flush) {
182       ctx->Driver.Flush(ctx);
183    }
184 }
185 
186 
187 /**********************************************************************/
188 /** \name GL Visual allocation/destruction                            */
189 /**********************************************************************/
190 /*@{*/
191 
192 /**
193  * Allocates a struct gl_config structure and initializes it via
194  * _mesa_initialize_visual().
195  *
196  * \param dbFlag double buffering
197  * \param stereoFlag stereo buffer
198  * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
199  * is acceptable but the actual depth type will be GLushort or GLuint as
200  * needed.
201  * \param stencilBits requested minimum bits per stencil buffer value
202  * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
203  * of bits per color component in accum buffer.
204  * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
205  * \param redBits number of bits per color component in frame buffer for RGB(A)
206  * mode.  We always use 8 in core Mesa though.
207  * \param greenBits same as above.
208  * \param blueBits same as above.
209  * \param alphaBits same as above.
210  * \param numSamples not really used.
211  *
212  * \return pointer to new struct gl_config or NULL if requested parameters
213  * can't be met.
214  *
215  * \note Need to add params for level and numAuxBuffers (at least)
216  */
217 struct gl_config *
_mesa_create_visual(GLboolean dbFlag,GLboolean stereoFlag,GLint redBits,GLint greenBits,GLint blueBits,GLint alphaBits,GLint depthBits,GLint stencilBits,GLint accumRedBits,GLint accumGreenBits,GLint accumBlueBits,GLint accumAlphaBits,GLuint numSamples)218 _mesa_create_visual( GLboolean dbFlag,
219                      GLboolean stereoFlag,
220                      GLint redBits,
221                      GLint greenBits,
222                      GLint blueBits,
223                      GLint alphaBits,
224                      GLint depthBits,
225                      GLint stencilBits,
226                      GLint accumRedBits,
227                      GLint accumGreenBits,
228                      GLint accumBlueBits,
229                      GLint accumAlphaBits,
230                      GLuint numSamples )
231 {
232    struct gl_config *vis = CALLOC_STRUCT(gl_config);
233    if (vis) {
234       if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
235                                    redBits, greenBits, blueBits, alphaBits,
236                                    depthBits, stencilBits,
237                                    accumRedBits, accumGreenBits,
238                                    accumBlueBits, accumAlphaBits,
239                                    numSamples)) {
240          free(vis);
241          return NULL;
242       }
243    }
244    return vis;
245 }
246 
247 
248 /**
249  * Makes some sanity checks and fills in the fields of the struct
250  * gl_config object with the given parameters.  If the caller needs to
251  * set additional fields, he should just probably init the whole
252  * gl_config object himself.
253  *
254  * \return GL_TRUE on success, or GL_FALSE on failure.
255  *
256  * \sa _mesa_create_visual() above for the parameter description.
257  */
258 GLboolean
_mesa_initialize_visual(struct gl_config * vis,GLboolean dbFlag,GLboolean stereoFlag,GLint redBits,GLint greenBits,GLint blueBits,GLint alphaBits,GLint depthBits,GLint stencilBits,GLint accumRedBits,GLint accumGreenBits,GLint accumBlueBits,GLint accumAlphaBits,GLuint numSamples)259 _mesa_initialize_visual( struct gl_config *vis,
260                          GLboolean dbFlag,
261                          GLboolean stereoFlag,
262                          GLint redBits,
263                          GLint greenBits,
264                          GLint blueBits,
265                          GLint alphaBits,
266                          GLint depthBits,
267                          GLint stencilBits,
268                          GLint accumRedBits,
269                          GLint accumGreenBits,
270                          GLint accumBlueBits,
271                          GLint accumAlphaBits,
272                          GLuint numSamples )
273 {
274    assert(vis);
275 
276    if (depthBits < 0 || depthBits > 32) {
277       return GL_FALSE;
278    }
279    if (stencilBits < 0 || stencilBits > 8) {
280       return GL_FALSE;
281    }
282    assert(accumRedBits >= 0);
283    assert(accumGreenBits >= 0);
284    assert(accumBlueBits >= 0);
285    assert(accumAlphaBits >= 0);
286 
287    vis->rgbMode          = GL_TRUE;
288    vis->doubleBufferMode = dbFlag;
289    vis->stereoMode       = stereoFlag;
290 
291    vis->redBits          = redBits;
292    vis->greenBits        = greenBits;
293    vis->blueBits         = blueBits;
294    vis->alphaBits        = alphaBits;
295    vis->rgbBits          = redBits + greenBits + blueBits;
296 
297    vis->indexBits      = 0;
298    vis->depthBits      = depthBits;
299    vis->stencilBits    = stencilBits;
300 
301    vis->accumRedBits   = accumRedBits;
302    vis->accumGreenBits = accumGreenBits;
303    vis->accumBlueBits  = accumBlueBits;
304    vis->accumAlphaBits = accumAlphaBits;
305 
306    vis->haveAccumBuffer   = accumRedBits > 0;
307    vis->haveDepthBuffer   = depthBits > 0;
308    vis->haveStencilBuffer = stencilBits > 0;
309 
310    vis->numAuxBuffers = 0;
311    vis->level = 0;
312    vis->sampleBuffers = numSamples > 0 ? 1 : 0;
313    vis->samples = numSamples;
314 
315    return GL_TRUE;
316 }
317 
318 
319 /**
320  * Destroy a visual and free its memory.
321  *
322  * \param vis visual.
323  *
324  * Frees the visual structure.
325  */
326 void
_mesa_destroy_visual(struct gl_config * vis)327 _mesa_destroy_visual( struct gl_config *vis )
328 {
329    free(vis);
330 }
331 
332 /*@}*/
333 
334 
335 /**********************************************************************/
336 /** \name Context allocation, initialization, destroying
337  *
338  * The purpose of the most initialization functions here is to provide the
339  * default state values according to the OpenGL specification.
340  */
341 /**********************************************************************/
342 /*@{*/
343 
344 
345 /**
346  * One-time initialization mutex lock.
347  *
348  * \sa Used by one_time_init().
349  */
350 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
351 
352 
353 /**
354  * Calls all the various one-time-fini functions in Mesa
355  */
356 
357 static void
one_time_fini(void)358 one_time_fini(void)
359 {
360    _mesa_destroy_shader_compiler();
361    _mesa_locale_fini();
362 }
363 
364 /**
365  * Calls all the various one-time-init functions in Mesa.
366  *
367  * While holding a global mutex lock, calls several initialization functions,
368  * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
369  * defined.
370  *
371  * \sa _math_init().
372  */
373 static void
one_time_init(struct gl_context * ctx)374 one_time_init( struct gl_context *ctx )
375 {
376    static GLbitfield api_init_mask = 0x0;
377 
378    mtx_lock(&OneTimeLock);
379 
380    /* truly one-time init */
381    if (!api_init_mask) {
382       GLuint i;
383 
384       STATIC_ASSERT(sizeof(GLbyte) == 1);
385       STATIC_ASSERT(sizeof(GLubyte) == 1);
386       STATIC_ASSERT(sizeof(GLshort) == 2);
387       STATIC_ASSERT(sizeof(GLushort) == 2);
388       STATIC_ASSERT(sizeof(GLint) == 4);
389       STATIC_ASSERT(sizeof(GLuint) == 4);
390 
391       _mesa_locale_init();
392 
393       _mesa_one_time_init_extension_overrides(ctx);
394 
395       _mesa_get_cpu_features();
396 
397       for (i = 0; i < 256; i++) {
398          _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
399       }
400 
401       atexit(one_time_fini);
402 
403 #if defined(DEBUG)
404       if (MESA_VERBOSE != 0) {
405          _mesa_debug(ctx, "Mesa " PACKAGE_VERSION " DEBUG build"
406 #ifdef MESA_GIT_SHA1
407                      " (" MESA_GIT_SHA1 ")"
408 #endif
409                      "\n");
410       }
411 #endif
412    }
413 
414    /* per-API one-time init */
415    if (!(api_init_mask & (1 << ctx->API))) {
416       _mesa_init_remap_table();
417    }
418 
419    api_init_mask |= 1 << ctx->API;
420 
421    mtx_unlock(&OneTimeLock);
422 }
423 
424 
425 /**
426  * Initialize fields of gl_current_attrib (aka ctx->Current.*)
427  */
428 static void
_mesa_init_current(struct gl_context * ctx)429 _mesa_init_current(struct gl_context *ctx)
430 {
431    GLuint i;
432 
433    /* Init all to (0,0,0,1) */
434    for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
435       ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
436    }
437 
438    /* redo special cases: */
439    ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
440    ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
441    ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
442    ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
443    ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
444 }
445 
446 
447 /**
448  * Init vertex/fragment/geometry program limits.
449  * Important: drivers should override these with actual limits.
450  */
451 static void
init_program_limits(struct gl_constants * consts,gl_shader_stage stage,struct gl_program_constants * prog)452 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
453                     struct gl_program_constants *prog)
454 {
455    prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
456    prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
457    prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
458    prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
459    prog->MaxTemps = MAX_PROGRAM_TEMPS;
460    prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
461    prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
462    prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
463 
464    switch (stage) {
465    case MESA_SHADER_VERTEX:
466       prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
467       prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
468       prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
469       prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
470       prog->MaxInputComponents = 0; /* value not used */
471       prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
472       break;
473    case MESA_SHADER_FRAGMENT:
474       prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
475       prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
476       prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
477       prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
478       prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
479       prog->MaxOutputComponents = 0; /* value not used */
480       break;
481    case MESA_SHADER_TESS_CTRL:
482    case MESA_SHADER_TESS_EVAL:
483    case MESA_SHADER_GEOMETRY:
484       prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
485       prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
486       prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
487       prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
488       prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
489       prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
490       break;
491    case MESA_SHADER_COMPUTE:
492       prog->MaxParameters = 0; /* not meaningful for compute shaders */
493       prog->MaxAttribs = 0; /* not meaningful for compute shaders */
494       prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
495       prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
496       prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
497       prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
498       break;
499    default:
500       assert(0 && "Bad shader stage in init_program_limits()");
501    }
502 
503    /* Set the native limits to zero.  This implies that there is no native
504     * support for shaders.  Let the drivers fill in the actual values.
505     */
506    prog->MaxNativeInstructions = 0;
507    prog->MaxNativeAluInstructions = 0;
508    prog->MaxNativeTexInstructions = 0;
509    prog->MaxNativeTexIndirections = 0;
510    prog->MaxNativeAttribs = 0;
511    prog->MaxNativeTemps = 0;
512    prog->MaxNativeAddressRegs = 0;
513    prog->MaxNativeParameters = 0;
514 
515    /* Set GLSL datatype range/precision info assuming IEEE float values.
516     * Drivers should override these defaults as needed.
517     */
518    prog->MediumFloat.RangeMin = 127;
519    prog->MediumFloat.RangeMax = 127;
520    prog->MediumFloat.Precision = 23;
521    prog->LowFloat = prog->HighFloat = prog->MediumFloat;
522 
523    /* Assume ints are stored as floats for now, since this is the least-common
524     * denominator.  The OpenGL ES spec implies (page 132) that the precision
525     * of integer types should be 0.  Practically speaking, IEEE
526     * single-precision floating point values can only store integers in the
527     * range [-0x01000000, 0x01000000] without loss of precision.
528     */
529    prog->MediumInt.RangeMin = 24;
530    prog->MediumInt.RangeMax = 24;
531    prog->MediumInt.Precision = 0;
532    prog->LowInt = prog->HighInt = prog->MediumInt;
533 
534    prog->MaxUniformBlocks = 12;
535    prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
536                                          consts->MaxUniformBlockSize / 4 *
537                                          prog->MaxUniformBlocks);
538 
539    prog->MaxAtomicBuffers = 0;
540    prog->MaxAtomicCounters = 0;
541 
542    prog->MaxShaderStorageBlocks = 8;
543 }
544 
545 
546 /**
547  * Initialize fields of gl_constants (aka ctx->Const.*).
548  * Use defaults from config.h.  The device drivers will often override
549  * some of these values (such as number of texture units).
550  */
551 void
_mesa_init_constants(struct gl_constants * consts,gl_api api)552 _mesa_init_constants(struct gl_constants *consts, gl_api api)
553 {
554    int i;
555    assert(consts);
556 
557    /* Constants, may be overriden (usually only reduced) by device drivers */
558    consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
559    consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
560    consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
561    consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
562    consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
563    consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
564    consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
565    consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
566    consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
567                                      consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
568    consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
569    consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
570    consts->MaxTextureBufferSize = 65536;
571    consts->TextureBufferOffsetAlignment = 1;
572    consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
573    consts->SubPixelBits = SUB_PIXEL_BITS;
574    consts->MinPointSize = MIN_POINT_SIZE;
575    consts->MaxPointSize = MAX_POINT_SIZE;
576    consts->MinPointSizeAA = MIN_POINT_SIZE;
577    consts->MaxPointSizeAA = MAX_POINT_SIZE;
578    consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
579    consts->MinLineWidth = MIN_LINE_WIDTH;
580    consts->MaxLineWidth = MAX_LINE_WIDTH;
581    consts->MinLineWidthAA = MIN_LINE_WIDTH;
582    consts->MaxLineWidthAA = MAX_LINE_WIDTH;
583    consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
584    consts->MaxClipPlanes = 6;
585    consts->MaxLights = MAX_LIGHTS;
586    consts->MaxShininess = 128.0;
587    consts->MaxSpotExponent = 128.0;
588    consts->MaxViewportWidth = 16384;
589    consts->MaxViewportHeight = 16384;
590    consts->MinMapBufferAlignment = 64;
591 
592    /* Driver must override these values if ARB_viewport_array is supported. */
593    consts->MaxViewports = 1;
594    consts->ViewportSubpixelBits = 0;
595    consts->ViewportBounds.Min = 0;
596    consts->ViewportBounds.Max = 0;
597 
598    /** GL_ARB_uniform_buffer_object */
599    consts->MaxCombinedUniformBlocks = 36;
600    consts->MaxUniformBufferBindings = 36;
601    consts->MaxUniformBlockSize = 16384;
602    consts->UniformBufferOffsetAlignment = 1;
603 
604    /** GL_ARB_shader_storage_buffer_object */
605    consts->MaxCombinedShaderStorageBlocks = 8;
606    consts->MaxShaderStorageBufferBindings = 8;
607    consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
608    consts->ShaderStorageBufferOffsetAlignment = 256;
609 
610    /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
611    consts->MaxUserAssignableUniformLocations =
612       4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
613 
614    for (i = 0; i < MESA_SHADER_STAGES; i++)
615       init_program_limits(consts, i, &consts->Program[i]);
616 
617    consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
618    consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
619 
620    /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
621     * gl_VertexID is implemented using a native hardware register with OpenGL
622     * semantics.
623     */
624    consts->VertexID_is_zero_based = false;
625 
626    /* GL_ARB_draw_buffers */
627    consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
628 
629    consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
630    consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
631 
632    consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
633    consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
634    consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
635    consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
636    consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
637    consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
638 
639    /* Shading language version */
640    consts->GLSLVersion = 120;
641    _mesa_override_glsl_version(consts);
642 
643 #ifdef DEBUG
644    consts->GenerateTemporaryNames = true;
645 #else
646    consts->GenerateTemporaryNames = false;
647 #endif
648 
649    /* GL_ARB_framebuffer_object */
650    consts->MaxSamples = 0;
651 
652    /* GLSL default if NativeIntegers == FALSE */
653    consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
654 
655    /* GL_ARB_sync */
656    consts->MaxServerWaitTimeout = 0x7fffffff7fffffffULL;
657 
658    /* GL_EXT_provoking_vertex */
659    consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
660 
661    /** GL_ARB_viewport_array */
662    consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX;
663 
664    /* GL_EXT_transform_feedback */
665    consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
666    consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
667    consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
668    consts->MaxVertexStreams = 1;
669 
670    /* GL 3.2  */
671    consts->ProfileMask = api == API_OPENGL_CORE
672                           ? GL_CONTEXT_CORE_PROFILE_BIT
673                           : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
674 
675    /* GL 4.4 */
676    consts->MaxVertexAttribStride = 2048;
677 
678    /** GL_EXT_gpu_shader4 */
679    consts->MinProgramTexelOffset = -8;
680    consts->MaxProgramTexelOffset = 7;
681 
682    /* GL_ARB_texture_gather */
683    consts->MinProgramTextureGatherOffset = -8;
684    consts->MaxProgramTextureGatherOffset = 7;
685 
686    /* GL_ARB_robustness */
687    consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
688 
689    /* GL_KHR_robustness */
690    consts->RobustAccess = GL_FALSE;
691 
692    /* ES 3.0 or ARB_ES3_compatibility */
693    consts->MaxElementIndex = 0xffffffffu;
694 
695    /* GL_ARB_texture_multisample */
696    consts->MaxColorTextureSamples = 1;
697    consts->MaxDepthTextureSamples = 1;
698    consts->MaxIntegerSamples = 1;
699 
700    /* GL_ARB_shader_atomic_counters */
701    consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
702    consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
703    consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
704    consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
705 
706    /* GL_ARB_vertex_attrib_binding */
707    consts->MaxVertexAttribRelativeOffset = 2047;
708    consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
709 
710    /* GL_ARB_compute_shader */
711    consts->MaxComputeWorkGroupCount[0] = 65535;
712    consts->MaxComputeWorkGroupCount[1] = 65535;
713    consts->MaxComputeWorkGroupCount[2] = 65535;
714    consts->MaxComputeWorkGroupSize[0] = 1024;
715    consts->MaxComputeWorkGroupSize[1] = 1024;
716    consts->MaxComputeWorkGroupSize[2] = 64;
717    /* Enables compute support for GLES 3.1 if >= 128 */
718    consts->MaxComputeWorkGroupInvocations = 0;
719 
720    /** GL_ARB_gpu_shader5 */
721    consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
722    consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
723 
724    /** GL_KHR_context_flush_control */
725    consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
726 
727    /** GL_ARB_tessellation_shader */
728    consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL;
729    consts->MaxPatchVertices = MAX_PATCH_VERTICES;
730    consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
731    consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
732    consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
733    consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
734    consts->PrimitiveRestartForPatches = false;
735 
736    /** GL_ARB_compute_variable_group_size */
737    consts->MaxComputeVariableGroupSize[0] = 512;
738    consts->MaxComputeVariableGroupSize[1] = 512;
739    consts->MaxComputeVariableGroupSize[2] = 64;
740    consts->MaxComputeVariableGroupInvocations = 512;
741 }
742 
743 
744 /**
745  * Do some sanity checks on the limits/constants for the given context.
746  * Only called the first time a context is bound.
747  */
748 static void
check_context_limits(struct gl_context * ctx)749 check_context_limits(struct gl_context *ctx)
750 {
751    (void) ctx;
752 
753    /* check that we don't exceed the size of various bitfields */
754    assert(VARYING_SLOT_MAX <=
755           (8 * sizeof(ctx->VertexProgram._Current->info.outputs_written)));
756    assert(VARYING_SLOT_MAX <=
757           (8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read)));
758 
759    /* shader-related checks */
760    assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
761    assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
762 
763    /* Texture unit checks */
764    assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
765    assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
766    assert(ctx->Const.MaxTextureCoordUnits > 0);
767    assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
768    assert(ctx->Const.MaxTextureUnits > 0);
769    assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
770    assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
771    assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
772                                              ctx->Const.MaxTextureCoordUnits));
773    assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
774    assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
775    assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
776    /* number of coord units cannot be greater than number of image units */
777    assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
778 
779 
780    /* Texture size checks */
781    assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
782    assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
783    assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
784    assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
785 
786    /* Texture level checks */
787    assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
788    assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
789 
790    /* Max texture size should be <= max viewport size (render to texture) */
791    assert((1U << (ctx->Const.MaxTextureLevels - 1))
792           <= ctx->Const.MaxViewportWidth);
793    assert((1U << (ctx->Const.MaxTextureLevels - 1))
794           <= ctx->Const.MaxViewportHeight);
795 
796    assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
797 
798    /* if this fails, add more enum values to gl_buffer_index */
799    assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
800 
801    /* XXX probably add more tests */
802 }
803 
804 
805 /**
806  * Initialize the attribute groups in a GL context.
807  *
808  * \param ctx GL context.
809  *
810  * Initializes all the attributes, calling the respective <tt>init*</tt>
811  * functions for the more complex data structures.
812  */
813 static GLboolean
init_attrib_groups(struct gl_context * ctx)814 init_attrib_groups(struct gl_context *ctx)
815 {
816    assert(ctx);
817 
818    /* Constants */
819    _mesa_init_constants(&ctx->Const, ctx->API);
820 
821    /* Extensions */
822    _mesa_init_extensions(&ctx->Extensions);
823 
824    /* Attribute Groups */
825    _mesa_init_accum( ctx );
826    _mesa_init_attrib( ctx );
827    _mesa_init_bbox( ctx );
828    _mesa_init_buffer_objects( ctx );
829    _mesa_init_color( ctx );
830    _mesa_init_current( ctx );
831    _mesa_init_depth( ctx );
832    _mesa_init_debug( ctx );
833    _mesa_init_debug_output( ctx );
834    _mesa_init_display_list( ctx );
835    _mesa_init_eval( ctx );
836    _mesa_init_fbobjects( ctx );
837    _mesa_init_feedback( ctx );
838    _mesa_init_fog( ctx );
839    _mesa_init_hint( ctx );
840    _mesa_init_image_units( ctx );
841    _mesa_init_line( ctx );
842    _mesa_init_lighting( ctx );
843    _mesa_init_matrix( ctx );
844    _mesa_init_multisample( ctx );
845    _mesa_init_performance_monitors( ctx );
846    _mesa_init_performance_queries( ctx );
847    _mesa_init_pipeline( ctx );
848    _mesa_init_pixel( ctx );
849    _mesa_init_pixelstore( ctx );
850    _mesa_init_point( ctx );
851    _mesa_init_polygon( ctx );
852    _mesa_init_program( ctx );
853    _mesa_init_queryobj( ctx );
854    _mesa_init_sync( ctx );
855    _mesa_init_rastpos( ctx );
856    _mesa_init_scissor( ctx );
857    _mesa_init_shader_state( ctx );
858    _mesa_init_stencil( ctx );
859    _mesa_init_transform( ctx );
860    _mesa_init_transform_feedback( ctx );
861    _mesa_init_varray( ctx );
862    _mesa_init_viewport( ctx );
863    _mesa_init_resident_handles( ctx );
864 
865    if (!_mesa_init_texture( ctx ))
866       return GL_FALSE;
867 
868    /* Miscellaneous */
869    ctx->TileRasterOrderIncreasingX = GL_TRUE;
870    ctx->TileRasterOrderIncreasingY = GL_TRUE;
871    ctx->NewState = _NEW_ALL;
872    ctx->NewDriverState = ~0;
873    ctx->ErrorValue = GL_NO_ERROR;
874    ctx->ShareGroupReset = false;
875    ctx->varying_vp_inputs = VERT_BIT_ALL;
876 
877    return GL_TRUE;
878 }
879 
880 
881 /**
882  * Update default objects in a GL context with respect to shared state.
883  *
884  * \param ctx GL context.
885  *
886  * Removes references to old default objects, (texture objects, program
887  * objects, etc.) and changes to reference those from the current shared
888  * state.
889  */
890 static GLboolean
update_default_objects(struct gl_context * ctx)891 update_default_objects(struct gl_context *ctx)
892 {
893    assert(ctx);
894 
895    _mesa_update_default_objects_program(ctx);
896    _mesa_update_default_objects_texture(ctx);
897    _mesa_update_default_objects_buffer_objects(ctx);
898 
899    return GL_TRUE;
900 }
901 
902 
903 /* XXX this is temporary and should be removed at some point in the
904  * future when there's a reasonable expectation that the libGL library
905  * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
906  * functions which were added in Mesa 10.6.
907  */
908 #if !defined(_WIN32)
909 /* Avoid libGL / driver ABI break */
910 #define USE_GLAPI_NOP_FEATURES 0
911 #else
912 #define USE_GLAPI_NOP_FEATURES 1
913 #endif
914 
915 
916 /**
917  * This function is called by the glapi no-op functions.  For each OpenGL
918  * function/entrypoint there's a simple no-op function.  These "no-op"
919  * functions call this function.
920  *
921  * If there's a current OpenGL context for the calling thread, we record a
922  * GL_INVALID_OPERATION error.  This can happen either because the app's
923  * calling an unsupported extension function, or calling an illegal function
924  * (such as glClear between glBegin/glEnd).
925  *
926  * If there's no current OpenGL context for the calling thread, we can
927  * print a message to stderr.
928  *
929  * \param name  the name of the OpenGL function
930  */
931 #if USE_GLAPI_NOP_FEATURES
932 static void
nop_handler(const char * name)933 nop_handler(const char *name)
934 {
935    GET_CURRENT_CONTEXT(ctx);
936    if (ctx) {
937       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
938    }
939 #if defined(DEBUG)
940    else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
941       fprintf(stderr,
942               "GL User Error: gl%s called without a rendering context\n",
943               name);
944       fflush(stderr);
945    }
946 #endif
947 }
948 #endif
949 
950 
951 /**
952  * Special no-op glFlush, see below.
953  */
954 #if defined(_WIN32)
955 static void GLAPIENTRY
nop_glFlush(void)956 nop_glFlush(void)
957 {
958    /* don't record an error like we do in nop_handler() */
959 }
960 #endif
961 
962 
963 #if !USE_GLAPI_NOP_FEATURES
964 static int
generic_nop(void)965 generic_nop(void)
966 {
967    GET_CURRENT_CONTEXT(ctx);
968    _mesa_error(ctx, GL_INVALID_OPERATION,
969                "unsupported function called "
970                "(unsupported extension or deprecated function?)");
971    return 0;
972 }
973 #endif
974 
975 
976 /**
977  * Create a new API dispatch table in which all entries point to the
978  * generic_nop() function.  This will not work on Windows because of
979  * the __stdcall convention which requires the callee to clean up the
980  * call stack.  That's impossible with one generic no-op function.
981  */
982 struct _glapi_table *
_mesa_new_nop_table(unsigned numEntries)983 _mesa_new_nop_table(unsigned numEntries)
984 {
985    struct _glapi_table *table;
986 
987 #if !USE_GLAPI_NOP_FEATURES
988    table = malloc(numEntries * sizeof(_glapi_proc));
989    if (table) {
990       _glapi_proc *entry = (_glapi_proc *) table;
991       unsigned i;
992       for (i = 0; i < numEntries; i++) {
993          entry[i] = (_glapi_proc) generic_nop;
994       }
995    }
996 #else
997    table = _glapi_new_nop_table(numEntries);
998 #endif
999    return table;
1000 }
1001 
1002 
1003 /**
1004  * Allocate and initialize a new dispatch table.  The table will be
1005  * populated with pointers to "no-op" functions.  In turn, the no-op
1006  * functions will call nop_handler() above.
1007  */
1008 struct _glapi_table *
_mesa_alloc_dispatch_table(void)1009 _mesa_alloc_dispatch_table(void)
1010 {
1011    /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1012     * In practice, this'll be the same for stand-alone Mesa.  But for DRI
1013     * Mesa we do this to accommodate different versions of libGL and various
1014     * DRI drivers.
1015     */
1016    int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
1017 
1018    struct _glapi_table *table = _mesa_new_nop_table(numEntries);
1019 
1020 #if defined(_WIN32)
1021    if (table) {
1022       /* This is a special case for Windows in the event that
1023        * wglGetProcAddress is called between glBegin/End().
1024        *
1025        * The MS opengl32.dll library apparently calls glFlush from
1026        * wglGetProcAddress().  If we're inside glBegin/End(), glFlush
1027        * will dispatch to _mesa_generic_nop() and we'll generate a
1028        * GL_INVALID_OPERATION error.
1029        *
1030        * The specific case which hits this is piglit's primitive-restart
1031        * test which calls glPrimitiveRestartNV() inside glBegin/End.  The
1032        * first time we call glPrimitiveRestartNV() Piglit's API dispatch
1033        * code will try to resolve the function by calling wglGetProcAddress.
1034        * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
1035        * will fail causing the test to fail.  By suppressing the error, the
1036        * assertion passes and the test continues.
1037        */
1038       SET_Flush(table, nop_glFlush);
1039    }
1040 #endif
1041 
1042 #if USE_GLAPI_NOP_FEATURES
1043    _glapi_set_nop_handler(nop_handler);
1044 #endif
1045 
1046    return table;
1047 }
1048 
1049 /**
1050  * Creates a minimal dispatch table for use within glBegin()/glEnd().
1051  *
1052  * This ensures that we generate GL_INVALID_OPERATION errors from most
1053  * functions, since the set of functions that are valid within Begin/End is
1054  * very small.
1055  *
1056  * From the GL 1.0 specification section 2.6.3, "GL Commands within
1057  * Begin/End"
1058  *
1059  *     "The only GL commands that are allowed within any Begin/End pairs are
1060  *      the commands for specifying vertex coordinates, vertex color, normal
1061  *      coordinates, and texture coordinates (Vertex, Color, Index, Normal,
1062  *      TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
1063  *      commands for specifying lighting material parameters (Material
1064  *      commands see section 2.12.2), display list invocation commands
1065  *      (CallList and CallLists see section 5.4), and the EdgeFlag
1066  *      command. Executing Begin after Begin has already been executed but
1067  *      before an End is issued generates the INVALID OPERATION error, as does
1068  *      executing End without a previous corresponding Begin. Executing any
1069  *      other GL command within Begin/End results in the error INVALID
1070  *      OPERATION."
1071  *
1072  * The table entries for specifying vertex attributes are set up by
1073  * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
1074  * are set by install_vtxfmt() as well.
1075  */
1076 static struct _glapi_table *
create_beginend_table(const struct gl_context * ctx)1077 create_beginend_table(const struct gl_context *ctx)
1078 {
1079    struct _glapi_table *table;
1080 
1081    table = _mesa_alloc_dispatch_table();
1082    if (!table)
1083       return NULL;
1084 
1085    /* Fill in functions which return a value, since they should return some
1086     * specific value even if they emit a GL_INVALID_OPERATION error from them
1087     * being called within glBegin()/glEnd().
1088     */
1089 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
1090 
1091    COPY_DISPATCH(GenLists);
1092    COPY_DISPATCH(IsProgram);
1093    COPY_DISPATCH(IsVertexArray);
1094    COPY_DISPATCH(IsBuffer);
1095    COPY_DISPATCH(IsEnabled);
1096    COPY_DISPATCH(IsEnabledi);
1097    COPY_DISPATCH(IsRenderbuffer);
1098    COPY_DISPATCH(IsFramebuffer);
1099    COPY_DISPATCH(CheckFramebufferStatus);
1100    COPY_DISPATCH(RenderMode);
1101    COPY_DISPATCH(GetString);
1102    COPY_DISPATCH(GetStringi);
1103    COPY_DISPATCH(GetPointerv);
1104    COPY_DISPATCH(IsQuery);
1105    COPY_DISPATCH(IsSampler);
1106    COPY_DISPATCH(IsSync);
1107    COPY_DISPATCH(IsTexture);
1108    COPY_DISPATCH(IsTransformFeedback);
1109    COPY_DISPATCH(DeleteQueries);
1110    COPY_DISPATCH(AreTexturesResident);
1111    COPY_DISPATCH(FenceSync);
1112    COPY_DISPATCH(ClientWaitSync);
1113    COPY_DISPATCH(MapBuffer);
1114    COPY_DISPATCH(UnmapBuffer);
1115    COPY_DISPATCH(MapBufferRange);
1116    COPY_DISPATCH(ObjectPurgeableAPPLE);
1117    COPY_DISPATCH(ObjectUnpurgeableAPPLE);
1118 
1119    _mesa_loopback_init_api_table(ctx, table);
1120 
1121    return table;
1122 }
1123 
1124 void
_mesa_initialize_dispatch_tables(struct gl_context * ctx)1125 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
1126 {
1127    /* Do the code-generated setup of the exec table in api_exec.c. */
1128    _mesa_initialize_exec_table(ctx);
1129 
1130    if (ctx->Save)
1131       _mesa_initialize_save_table(ctx);
1132 }
1133 
1134 /**
1135  * Initialize a struct gl_context struct (rendering context).
1136  *
1137  * This includes allocating all the other structs and arrays which hang off of
1138  * the context by pointers.
1139  * Note that the driver needs to pass in its dd_function_table here since
1140  * we need to at least call driverFunctions->NewTextureObject to create the
1141  * default texture objects.
1142  *
1143  * Called by _mesa_create_context().
1144  *
1145  * Performs the imports and exports callback tables initialization, and
1146  * miscellaneous one-time initializations. If no shared context is supplied one
1147  * is allocated, and increase its reference count.  Setups the GL API dispatch
1148  * tables.  Initialize the TNL module. Sets the maximum Z buffer depth.
1149  * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1150  * for debug flags.
1151  *
1152  * \param ctx the context to initialize
1153  * \param api the GL API type to create the context for
1154  * \param visual describes the visual attributes for this context or NULL to
1155  *               create a configless context
1156  * \param share_list points to context to share textures, display lists,
1157  *        etc with, or NULL
1158  * \param driverFunctions table of device driver functions for this context
1159  *        to use
1160  */
1161 GLboolean
_mesa_initialize_context(struct gl_context * ctx,gl_api api,const struct gl_config * visual,struct gl_context * share_list,const struct dd_function_table * driverFunctions)1162 _mesa_initialize_context(struct gl_context *ctx,
1163                          gl_api api,
1164                          const struct gl_config *visual,
1165                          struct gl_context *share_list,
1166                          const struct dd_function_table *driverFunctions)
1167 {
1168    struct gl_shared_state *shared;
1169    int i;
1170 
1171    assert(driverFunctions->NewTextureObject);
1172    assert(driverFunctions->FreeTextureImageBuffer);
1173 
1174    ctx->API = api;
1175    ctx->DrawBuffer = NULL;
1176    ctx->ReadBuffer = NULL;
1177    ctx->WinSysDrawBuffer = NULL;
1178    ctx->WinSysReadBuffer = NULL;
1179 
1180    if (visual) {
1181       ctx->Visual = *visual;
1182       ctx->HasConfig = GL_TRUE;
1183    }
1184    else {
1185       memset(&ctx->Visual, 0, sizeof ctx->Visual);
1186       ctx->HasConfig = GL_FALSE;
1187    }
1188 
1189    _mesa_override_gl_version(ctx);
1190 
1191    /* misc one-time initializations */
1192    one_time_init(ctx);
1193 
1194    /* Plug in driver functions and context pointer here.
1195     * This is important because when we call alloc_shared_state() below
1196     * we'll call ctx->Driver.NewTextureObject() to create the default
1197     * textures.
1198     */
1199    ctx->Driver = *driverFunctions;
1200 
1201    if (share_list) {
1202       /* share state with another context */
1203       shared = share_list->Shared;
1204    }
1205    else {
1206       /* allocate new, unshared state */
1207       shared = _mesa_alloc_shared_state(ctx);
1208       if (!shared)
1209          return GL_FALSE;
1210    }
1211 
1212    _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1213 
1214    if (!init_attrib_groups( ctx ))
1215       goto fail;
1216 
1217    /* KHR_no_error is likely to crash, overflow memory, etc if an application
1218     * has errors so don't enable it for setuid processes.
1219     */
1220    if (env_var_as_boolean("MESA_NO_ERROR", false)) {
1221 #if !defined(_WIN32)
1222       if (geteuid() == getuid())
1223 #endif
1224          ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
1225    }
1226 
1227    /* setup the API dispatch tables with all nop functions */
1228    ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1229    if (!ctx->OutsideBeginEnd)
1230       goto fail;
1231    ctx->Exec = ctx->OutsideBeginEnd;
1232    ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->OutsideBeginEnd;
1233 
1234    ctx->FragmentProgram._MaintainTexEnvProgram
1235       = (getenv("MESA_TEX_PROG") != NULL);
1236 
1237    ctx->VertexProgram._MaintainTnlProgram
1238       = (getenv("MESA_TNL_PROG") != NULL);
1239    if (ctx->VertexProgram._MaintainTnlProgram) {
1240       /* this is required... */
1241       ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1242    }
1243 
1244    /* Mesa core handles all the formats that mesa core knows about.
1245     * Drivers will want to override this list with just the formats
1246     * they can handle, and confirm that appropriate fallbacks exist in
1247     * _mesa_choose_tex_format().
1248     */
1249    memset(&ctx->TextureFormatSupported, GL_TRUE,
1250           sizeof(ctx->TextureFormatSupported));
1251 
1252    switch (ctx->API) {
1253    case API_OPENGL_COMPAT:
1254       ctx->BeginEnd = create_beginend_table(ctx);
1255       ctx->Save = _mesa_alloc_dispatch_table();
1256       if (!ctx->BeginEnd || !ctx->Save)
1257          goto fail;
1258 
1259       /* fall-through */
1260    case API_OPENGL_CORE:
1261       break;
1262    case API_OPENGLES:
1263       /**
1264        * GL_OES_texture_cube_map says
1265        * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1266        */
1267       for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1268          struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1269          texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1270          texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1271          texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1272          texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1273          texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1274          texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1275       }
1276       break;
1277    case API_OPENGLES2:
1278       ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1279       ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1280       break;
1281    }
1282 
1283    ctx->FirstTimeCurrent = GL_TRUE;
1284 
1285    return GL_TRUE;
1286 
1287 fail:
1288    _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1289    free(ctx->BeginEnd);
1290    free(ctx->OutsideBeginEnd);
1291    free(ctx->Save);
1292    return GL_FALSE;
1293 }
1294 
1295 
1296 /**
1297  * Free the data associated with the given context.
1298  *
1299  * But doesn't free the struct gl_context struct itself.
1300  *
1301  * \sa _mesa_initialize_context() and init_attrib_groups().
1302  */
1303 void
_mesa_free_context_data(struct gl_context * ctx)1304 _mesa_free_context_data( struct gl_context *ctx )
1305 {
1306    if (!_mesa_get_current_context()){
1307       /* No current context, but we may need one in order to delete
1308        * texture objs, etc.  So temporarily bind the context now.
1309        */
1310       _mesa_make_current(ctx, NULL, NULL);
1311    }
1312 
1313    /* unreference WinSysDraw/Read buffers */
1314    _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1315    _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1316    _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1317    _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1318 
1319    _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
1320    _mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
1321    _mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1322 
1323    _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, NULL);
1324    _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL);
1325    _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL);
1326 
1327    _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
1328    _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, NULL);
1329    _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1330 
1331    _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL);
1332 
1333    _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1334    _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1335 
1336    _mesa_free_attrib_data(ctx);
1337    _mesa_free_buffer_objects(ctx);
1338    _mesa_free_eval_data( ctx );
1339    _mesa_free_texture_data( ctx );
1340    _mesa_free_matrix_data( ctx );
1341    _mesa_free_pipeline_data(ctx);
1342    _mesa_free_program_data(ctx);
1343    _mesa_free_shader_state(ctx);
1344    _mesa_free_queryobj_data(ctx);
1345    _mesa_free_sync_data(ctx);
1346    _mesa_free_varray_data(ctx);
1347    _mesa_free_transform_feedback(ctx);
1348    _mesa_free_performance_monitors(ctx);
1349    _mesa_free_performance_queries(ctx);
1350    _mesa_free_resident_handles(ctx);
1351 
1352    _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1353    _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1354    _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1355    _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1356 
1357    /* free dispatch tables */
1358    free(ctx->BeginEnd);
1359    free(ctx->OutsideBeginEnd);
1360    free(ctx->Save);
1361    free(ctx->ContextLost);
1362    free(ctx->MarshalExec);
1363 
1364    /* Shared context state (display lists, textures, etc) */
1365    _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1366 
1367    /* needs to be after freeing shared state */
1368    _mesa_free_display_list_data(ctx);
1369 
1370    _mesa_free_errors_data(ctx);
1371 
1372    free((void *)ctx->Extensions.String);
1373 
1374    free(ctx->VersionString);
1375 
1376    /* unbind the context if it's currently bound */
1377    if (ctx == _mesa_get_current_context()) {
1378       _mesa_make_current(NULL, NULL, NULL);
1379    }
1380 }
1381 
1382 
1383 /**
1384  * Destroy a struct gl_context structure.
1385  *
1386  * \param ctx GL context.
1387  *
1388  * Calls _mesa_free_context_data() and frees the gl_context object itself.
1389  */
1390 void
_mesa_destroy_context(struct gl_context * ctx)1391 _mesa_destroy_context( struct gl_context *ctx )
1392 {
1393    if (ctx) {
1394       _mesa_free_context_data(ctx);
1395       free( (void *) ctx );
1396    }
1397 }
1398 
1399 
1400 /**
1401  * Copy attribute groups from one context to another.
1402  *
1403  * \param src source context
1404  * \param dst destination context
1405  * \param mask bitwise OR of GL_*_BIT flags
1406  *
1407  * According to the bits specified in \p mask, copies the corresponding
1408  * attributes from \p src into \p dst.  For many of the attributes a simple \c
1409  * memcpy is not enough due to the existence of internal pointers in their data
1410  * structures.
1411  */
1412 void
_mesa_copy_context(const struct gl_context * src,struct gl_context * dst,GLuint mask)1413 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1414                     GLuint mask )
1415 {
1416    if (mask & GL_ACCUM_BUFFER_BIT) {
1417       /* OK to memcpy */
1418       dst->Accum = src->Accum;
1419    }
1420    if (mask & GL_COLOR_BUFFER_BIT) {
1421       /* OK to memcpy */
1422       dst->Color = src->Color;
1423    }
1424    if (mask & GL_CURRENT_BIT) {
1425       /* OK to memcpy */
1426       dst->Current = src->Current;
1427    }
1428    if (mask & GL_DEPTH_BUFFER_BIT) {
1429       /* OK to memcpy */
1430       dst->Depth = src->Depth;
1431    }
1432    if (mask & GL_ENABLE_BIT) {
1433       /* no op */
1434    }
1435    if (mask & GL_EVAL_BIT) {
1436       /* OK to memcpy */
1437       dst->Eval = src->Eval;
1438    }
1439    if (mask & GL_FOG_BIT) {
1440       /* OK to memcpy */
1441       dst->Fog = src->Fog;
1442    }
1443    if (mask & GL_HINT_BIT) {
1444       /* OK to memcpy */
1445       dst->Hint = src->Hint;
1446    }
1447    if (mask & GL_LIGHTING_BIT) {
1448       /* OK to memcpy */
1449       dst->Light = src->Light;
1450    }
1451    if (mask & GL_LINE_BIT) {
1452       /* OK to memcpy */
1453       dst->Line = src->Line;
1454    }
1455    if (mask & GL_LIST_BIT) {
1456       /* OK to memcpy */
1457       dst->List = src->List;
1458    }
1459    if (mask & GL_PIXEL_MODE_BIT) {
1460       /* OK to memcpy */
1461       dst->Pixel = src->Pixel;
1462    }
1463    if (mask & GL_POINT_BIT) {
1464       /* OK to memcpy */
1465       dst->Point = src->Point;
1466    }
1467    if (mask & GL_POLYGON_BIT) {
1468       /* OK to memcpy */
1469       dst->Polygon = src->Polygon;
1470    }
1471    if (mask & GL_POLYGON_STIPPLE_BIT) {
1472       /* Use loop instead of memcpy due to problem with Portland Group's
1473        * C compiler.  Reported by John Stone.
1474        */
1475       GLuint i;
1476       for (i = 0; i < 32; i++) {
1477          dst->PolygonStipple[i] = src->PolygonStipple[i];
1478       }
1479    }
1480    if (mask & GL_SCISSOR_BIT) {
1481       /* OK to memcpy */
1482       dst->Scissor = src->Scissor;
1483    }
1484    if (mask & GL_STENCIL_BUFFER_BIT) {
1485       /* OK to memcpy */
1486       dst->Stencil = src->Stencil;
1487    }
1488    if (mask & GL_TEXTURE_BIT) {
1489       /* Cannot memcpy because of pointers */
1490       _mesa_copy_texture_state(src, dst);
1491    }
1492    if (mask & GL_TRANSFORM_BIT) {
1493       /* OK to memcpy */
1494       dst->Transform = src->Transform;
1495    }
1496    if (mask & GL_VIEWPORT_BIT) {
1497       unsigned i;
1498       for (i = 0; i < src->Const.MaxViewports; i++) {
1499          /* OK to memcpy */
1500          dst->ViewportArray[i] = src->ViewportArray[i];
1501       }
1502    }
1503 
1504    /* XXX FIXME:  Call callbacks?
1505     */
1506    dst->NewState = _NEW_ALL;
1507    dst->NewDriverState = ~0;
1508 }
1509 
1510 
1511 /**
1512  * Check if the given context can render into the given framebuffer
1513  * by checking visual attributes.
1514  *
1515  * \return GL_TRUE if compatible, GL_FALSE otherwise.
1516  */
1517 static GLboolean
check_compatible(const struct gl_context * ctx,const struct gl_framebuffer * buffer)1518 check_compatible(const struct gl_context *ctx,
1519                  const struct gl_framebuffer *buffer)
1520 {
1521    const struct gl_config *ctxvis = &ctx->Visual;
1522    const struct gl_config *bufvis = &buffer->Visual;
1523 
1524    if (buffer == _mesa_get_incomplete_framebuffer())
1525       return GL_TRUE;
1526 
1527 #define check_component(foo)           \
1528    if (ctxvis->foo && bufvis->foo &&   \
1529        ctxvis->foo != bufvis->foo)     \
1530       return GL_FALSE
1531 
1532    check_component(redMask);
1533    check_component(greenMask);
1534    check_component(blueMask);
1535    check_component(depthBits);
1536    check_component(stencilBits);
1537 
1538 #undef check_component
1539 
1540    return GL_TRUE;
1541 }
1542 
1543 
1544 /**
1545  * Check if the viewport/scissor size has not yet been initialized.
1546  * Initialize the size if the given width and height are non-zero.
1547  */
1548 static void
check_init_viewport(struct gl_context * ctx,GLuint width,GLuint height)1549 check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1550 {
1551    if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1552       unsigned i;
1553 
1554       /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1555        * potential infinite recursion.
1556        */
1557       ctx->ViewportInitialized = GL_TRUE;
1558 
1559       /* Note: ctx->Const.MaxViewports may not have been set by the driver
1560        * yet, so just initialize all of them.
1561        */
1562       for (i = 0; i < MAX_VIEWPORTS; i++) {
1563          _mesa_set_viewport(ctx, i, 0, 0, width, height);
1564          _mesa_set_scissor(ctx, i, 0, 0, width, height);
1565       }
1566    }
1567 }
1568 
1569 
1570 static void
handle_first_current(struct gl_context * ctx)1571 handle_first_current(struct gl_context *ctx)
1572 {
1573    if (ctx->Version == 0 || !ctx->DrawBuffer) {
1574       /* probably in the process of tearing down the context */
1575       return;
1576    }
1577 
1578    check_context_limits(ctx);
1579 
1580    /* According to GL_MESA_configless_context the default value of
1581     * glDrawBuffers depends on the config of the first surface it is bound to.
1582     * For GLES it is always GL_BACK which has a magic interpretation.
1583     */
1584    if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1585       if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1586          GLenum buffer;
1587 
1588          if (ctx->DrawBuffer->Visual.doubleBufferMode)
1589             buffer = GL_BACK;
1590          else
1591             buffer = GL_FRONT;
1592 
1593          _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
1594                            NULL /* destMask */);
1595       }
1596 
1597       if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1598          gl_buffer_index bufferIndex;
1599          GLenum buffer;
1600 
1601          if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1602             buffer = GL_BACK;
1603             bufferIndex = BUFFER_BACK_LEFT;
1604          }
1605          else {
1606             buffer = GL_FRONT;
1607             bufferIndex = BUFFER_FRONT_LEFT;
1608          }
1609 
1610          _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
1611       }
1612    }
1613 
1614    /* Determine if generic vertex attribute 0 aliases the conventional
1615     * glVertex position.
1616     */
1617    {
1618       const bool is_forward_compatible_context =
1619          ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
1620 
1621       /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
1622        * 2.0.  Note that we cannot just check for API_OPENGL_COMPAT here because
1623        * that will erroneously allow this usage in a 3.0 forward-compatible
1624        * context too.
1625        */
1626       ctx->_AttribZeroAliasesVertex = (ctx->API == API_OPENGLES
1627                                        || (ctx->API == API_OPENGL_COMPAT
1628                                            && !is_forward_compatible_context));
1629    }
1630 
1631    /* We can use this to help debug user's problems.  Tell them to set
1632     * the MESA_INFO env variable before running their app.  Then the
1633     * first time each context is made current we'll print some useful
1634     * information.
1635     */
1636    if (getenv("MESA_INFO")) {
1637       _mesa_print_info(ctx);
1638    }
1639 }
1640 
1641 /**
1642  * Bind the given context to the given drawBuffer and readBuffer and
1643  * make it the current context for the calling thread.
1644  * We'll render into the drawBuffer and read pixels from the
1645  * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1646  *
1647  * We check that the context's and framebuffer's visuals are compatible
1648  * and return immediately if they're not.
1649  *
1650  * \param newCtx  the new GL context. If NULL then there will be no current GL
1651  *                context.
1652  * \param drawBuffer  the drawing framebuffer
1653  * \param readBuffer  the reading framebuffer
1654  */
1655 GLboolean
_mesa_make_current(struct gl_context * newCtx,struct gl_framebuffer * drawBuffer,struct gl_framebuffer * readBuffer)1656 _mesa_make_current( struct gl_context *newCtx,
1657                     struct gl_framebuffer *drawBuffer,
1658                     struct gl_framebuffer *readBuffer )
1659 {
1660    GET_CURRENT_CONTEXT(curCtx);
1661 
1662    if (MESA_VERBOSE & VERBOSE_API)
1663       _mesa_debug(newCtx, "_mesa_make_current()\n");
1664 
1665    /* Check that the context's and framebuffer's visuals are compatible.
1666     */
1667    if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1668       if (!check_compatible(newCtx, drawBuffer)) {
1669          _mesa_warning(newCtx,
1670               "MakeCurrent: incompatible visuals for context and drawbuffer");
1671          return GL_FALSE;
1672       }
1673    }
1674    if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1675       if (!check_compatible(newCtx, readBuffer)) {
1676          _mesa_warning(newCtx,
1677               "MakeCurrent: incompatible visuals for context and readbuffer");
1678          return GL_FALSE;
1679       }
1680    }
1681 
1682    if (curCtx &&
1683        (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1684        /* make sure this context is valid for flushing */
1685        curCtx != newCtx &&
1686        curCtx->Const.ContextReleaseBehavior ==
1687        GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) {
1688       _mesa_flush(curCtx);
1689    }
1690 
1691    /* We used to call _glapi_check_multithread() here.  Now do it in drivers */
1692 
1693    if (!newCtx) {
1694       _glapi_set_dispatch(NULL);  /* none current */
1695       /* We need old ctx to correctly release Draw/ReadBuffer
1696        * and avoid a surface leak in st_renderbuffer_delete.
1697        * Therefore, first drop buffers then set new ctx to NULL.
1698        */
1699       if (curCtx) {
1700          _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
1701          _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
1702       }
1703       _glapi_set_context(NULL);
1704       assert(_mesa_get_current_context() == NULL);
1705    }
1706    else {
1707       _glapi_set_context((void *) newCtx);
1708       assert(_mesa_get_current_context() == newCtx);
1709       _glapi_set_dispatch(newCtx->CurrentClientDispatch);
1710 
1711       if (drawBuffer && readBuffer) {
1712          assert(_mesa_is_winsys_fbo(drawBuffer));
1713          assert(_mesa_is_winsys_fbo(readBuffer));
1714          _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1715          _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1716 
1717          /*
1718           * Only set the context's Draw/ReadBuffer fields if they're NULL
1719           * or not bound to a user-created FBO.
1720           */
1721          if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1722             _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1723             /* Update the FBO's list of drawbuffers/renderbuffers.
1724              * For winsys FBOs this comes from the GL state (which may have
1725              * changed since the last time this FBO was bound).
1726              */
1727             _mesa_update_draw_buffers(newCtx);
1728          }
1729          if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1730             _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1731             /* In _mesa_initialize_window_framebuffer, for single-buffered
1732              * visuals, the ColorReadBuffer is set to be GL_FRONT, even with
1733              * GLES contexts. When calling read_buffer, we verify we are reading
1734              * from GL_BACK in is_legal_es3_readbuffer_enum.  But the default is
1735              * incorrect, and certain dEQP tests check this.  So fix it here.
1736              */
1737             if (_mesa_is_gles(newCtx) &&
1738                !newCtx->ReadBuffer->Visual.doubleBufferMode)
1739                if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT)
1740                   newCtx->ReadBuffer->ColorReadBuffer = GL_BACK;
1741          }
1742 
1743          /* XXX only set this flag if we're really changing the draw/read
1744           * framebuffer bindings.
1745           */
1746          newCtx->NewState |= _NEW_BUFFERS;
1747 
1748          check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height);
1749       }
1750 
1751       if (newCtx->FirstTimeCurrent) {
1752          handle_first_current(newCtx);
1753          newCtx->FirstTimeCurrent = GL_FALSE;
1754       }
1755    }
1756 
1757    return GL_TRUE;
1758 }
1759 
1760 
1761 /**
1762  * Make context 'ctx' share the display lists, textures and programs
1763  * that are associated with 'ctxToShare'.
1764  * Any display lists, textures or programs associated with 'ctx' will
1765  * be deleted if nobody else is sharing them.
1766  */
1767 GLboolean
_mesa_share_state(struct gl_context * ctx,struct gl_context * ctxToShare)1768 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1769 {
1770    if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1771       struct gl_shared_state *oldShared = NULL;
1772 
1773       /* save ref to old state to prevent it from being deleted immediately */
1774       _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1775 
1776       /* update ctx's Shared pointer */
1777       _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1778 
1779       update_default_objects(ctx);
1780 
1781       /* release the old shared state */
1782       _mesa_reference_shared_state(ctx, &oldShared, NULL);
1783 
1784       return GL_TRUE;
1785    }
1786    else {
1787       return GL_FALSE;
1788    }
1789 }
1790 
1791 
1792 
1793 /**
1794  * \return pointer to the current GL context for this thread.
1795  *
1796  * Calls _glapi_get_context(). This isn't the fastest way to get the current
1797  * context.  If you need speed, see the #GET_CURRENT_CONTEXT macro in
1798  * context.h.
1799  */
1800 struct gl_context *
_mesa_get_current_context(void)1801 _mesa_get_current_context( void )
1802 {
1803    return (struct gl_context *) _glapi_get_context();
1804 }
1805 
1806 
1807 /**
1808  * Get context's current API dispatch table.
1809  *
1810  * It'll either be the immediate-mode execute dispatcher, the display list
1811  * compile dispatcher, or the thread marshalling dispatcher.
1812  *
1813  * \param ctx GL context.
1814  *
1815  * \return pointer to dispatch_table.
1816  *
1817  * Simply returns __struct gl_contextRec::CurrentClientDispatch.
1818  */
1819 struct _glapi_table *
_mesa_get_dispatch(struct gl_context * ctx)1820 _mesa_get_dispatch(struct gl_context *ctx)
1821 {
1822    return ctx->CurrentClientDispatch;
1823 }
1824 
1825 /*@}*/
1826 
1827 
1828 /**********************************************************************/
1829 /** \name Miscellaneous functions                                     */
1830 /**********************************************************************/
1831 /*@{*/
1832 /**
1833  * Flush commands.
1834  */
1835 void
_mesa_flush(struct gl_context * ctx)1836 _mesa_flush(struct gl_context *ctx)
1837 {
1838    FLUSH_VERTICES( ctx, 0 );
1839    FLUSH_CURRENT( ctx, 0 );
1840    if (ctx->Driver.Flush) {
1841       ctx->Driver.Flush(ctx);
1842    }
1843 }
1844 
1845 
1846 
1847 /**
1848  * Flush commands and wait for completion.
1849  *
1850  * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1851  * dd_function_table::Finish driver callback, if not NULL.
1852  */
1853 void GLAPIENTRY
_mesa_Finish(void)1854 _mesa_Finish(void)
1855 {
1856    GET_CURRENT_CONTEXT(ctx);
1857    ASSERT_OUTSIDE_BEGIN_END(ctx);
1858 
1859    FLUSH_VERTICES(ctx, 0);
1860    FLUSH_CURRENT(ctx, 0);
1861 
1862    if (ctx->Driver.Finish) {
1863       ctx->Driver.Finish(ctx);
1864    }
1865 }
1866 
1867 
1868 /**
1869  * Execute glFlush().
1870  *
1871  * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1872  * dd_function_table::Flush driver callback, if not NULL.
1873  */
1874 void GLAPIENTRY
_mesa_Flush(void)1875 _mesa_Flush(void)
1876 {
1877    GET_CURRENT_CONTEXT(ctx);
1878    ASSERT_OUTSIDE_BEGIN_END(ctx);
1879    _mesa_flush(ctx);
1880 }
1881 
1882 
1883 /*@}*/
1884