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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #ifndef FEEDBACK_H
27 #define FEEDBACK_H
28 
29 
30 #include "main/mtypes.h"
31 
32 
33 void GLAPIENTRY
34 _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
35 void GLAPIENTRY
36 _mesa_PassThrough( GLfloat token );
37 void GLAPIENTRY
38 _mesa_SelectBuffer( GLsizei size, GLuint *buffer );
39 void GLAPIENTRY
40 _mesa_InitNames( void );
41 void GLAPIENTRY
42 _mesa_LoadName( GLuint name );
43 void GLAPIENTRY
44 _mesa_PushName( GLuint name );
45 void GLAPIENTRY
46 _mesa_PopName( void );
47 GLint GLAPIENTRY
48 _mesa_RenderMode( GLenum mode );
49 
50 extern void
51 _mesa_feedback_vertex( struct gl_context *ctx,
52                        const GLfloat win[4],
53                        const GLfloat color[4],
54                        const GLfloat texcoord[4] );
55 
56 
57 static inline void
_mesa_feedback_token(struct gl_context * ctx,GLfloat token)58 _mesa_feedback_token( struct gl_context *ctx, GLfloat token )
59 {
60    if (ctx->Feedback.Count < ctx->Feedback.BufferSize) {
61       ctx->Feedback.Buffer[ctx->Feedback.Count] = token;
62    }
63    ctx->Feedback.Count++;
64 }
65 
66 
67 extern void
68 _mesa_update_hitflag( struct gl_context *ctx, GLfloat z );
69 
70 
71 extern void
72 _mesa_init_feedback( struct gl_context *ctx );
73 
74 #endif /* FEEDBACK_H */
75